diff options
| author | krasimir <krasimir@chalmers.se> | 2010-02-17 11:07:24 +0000 |
|---|---|---|
| committer | krasimir <krasimir@chalmers.se> | 2010-02-17 11:07:24 +0000 |
| commit | f7f0112256b738a7c640c37d5bcbfc8a33bdb307 (patch) | |
| tree | e75a57edda742cbda74326331655cdf31e943649 /examples/SUMO/QoSontology.gf | |
| parent | a4d41ef3e32af4f5e2fb2f5e97ff7024aa4dd068 (diff) | |
added examples/SUMO
Diffstat (limited to 'examples/SUMO/QoSontology.gf')
| -rw-r--r-- | examples/SUMO/QoSontology.gf | 1354 |
1 files changed, 1354 insertions, 0 deletions
diff --git a/examples/SUMO/QoSontology.gf b/examples/SUMO/QoSontology.gf new file mode 100644 index 000000000..067cf9df0 --- /dev/null +++ b/examples/SUMO/QoSontology.gf @@ -0,0 +1,1354 @@ +abstract QoSontology = open Merge, Mid_level_ontology, engineering in {
+
+
+
+
+-- To exit a function or application without saving
+-- any data that has been changed.
+fun Abort : Class ;
+fun Abort_Class : SubClass Abort ComputerProcess ;
+
+-- This is a subclass of
+-- TimingRequirementAttribute, which includes Instrument_AbstractionLevel,
+-- Method_AbstractionLevel, Object_AbstractionLevel, Task_AbstractionLevel,
+-- and TaskGroup_AbstractionLevel.
+fun AbstractionLevelAttribute : Class ;
+fun AbstractionLevelAttribute_Class : SubClass AbstractionLevelAttribute TimingRequirementAttribute ;
+
+-- (AddressFn ?FILE) returns as its value the
+-- physical address of the ComputerFile ?FILE.
+fun AddressFn : El ComputerFile -> Ind PhysicalAddress ;
+
+
+-- An instance of the class
+-- RealtimeSystem has Initiation_DesignPattern if it consists of
+-- sensors connected to a software module that filters data from the
+-- sensors and sends the filtered data to another software module that
+-- evaluates the filtered data and sends decisions to a subsystem.
+-- The design pattern is a data source that produces a data stream for
+-- a data handler. The data source is typically a periodically sampled
+-- collection of sensors. The data stream's size may vary and is
+-- unbounded. Data may be either homogeneous or heterogeneous. The
+-- workload per data element for homogeneous data is constant. The
+-- workload per data element for heterogeneous data is a function of
+-- each element type. There is one deadline for real_time situation
+-- assessment systems. It is the upper bound on the time to process
+-- all elements in the data stream once.
+fun Assessment_DesignPattern : Class ;
+fun Assessment_DesignPattern_Class : SubClass Assessment_DesignPattern DesignPatternAttribute ;
+
+-- A program which is started
+-- automatically, as opposed to an application started in response to
+-- some condition becoming true.
+fun AutomaticApplication : Class ;
+fun AutomaticApplication_Class : SubClass AutomaticApplication ComputerProgram ;
+
+-- Berkeley Software Distribution (UNIX),
+-- a version of Unix distributed by the University of California at Berkeley. Widely
+-- used as a standard for early versions of Unix and Unix software libraries.
+fun BerkeleySoftwareDistribution : Class ;
+fun BerkeleySoftwareDistribution_Class : SubClass BerkeleySoftwareDistribution OperatingSystem ;
+
+-- The measurement of the speed of data
+-- transfer in a communications system.
+fun BitsPerSecond : Class ;
+
+
+-- A network in which all nodes are connected
+-- to a single wire (the bus) that has two endpoints. Ethernet 10Base_2
+-- and 10Base_5 networks, for example, are bus networks. Other common
+-- network types include StarNetworks and RingNetworks.
+fun BusNetwork : Class ;
+fun BusNetwork_Class : SubClass BusNetwork LAN ;
+
+-- CPU (Central Processing Unit) is the computing part
+-- of the computer.
+fun CPU : Class ;
+fun CPU_Class : SubClass CPU (both ComputerComponent ComputerHardware) ;
+
+
+-- (CPUUtilizationFn ?PROGRAM) refers to
+-- the percentage of time the CPU is used by an application ?PROGRAM.
+fun CPUUtilizationFn : El ComputerProgram -> Ind ConstantQuantity ;
+
+
+-- A subclass of
+-- TimingRequirementAttribute, which includes
+-- MultipleRequirement_Complexity and SingleRequirement_Complexity.
+fun ComplexityAttribute : Class ;
+fun ComplexityAttribute_Class : SubClass ComplexityAttribute TimingRequirementAttribute ;
+
+-- Instances of ComputationalSystems
+-- include instances of SoftwareSystems, HardwareSystems, and
+-- ComputerNetworks.
+fun ComputationalSystem : Class ;
+fun ComputationalSystem_Class : SubClass ComputationalSystem Product ;
+
+-- A general_purpose machine that processes
+-- data according to a set of instructions that are stored internally
+-- either temporarily or permanently.
+fun Computer : Class ;
+fun Computer_Class : SubClass Computer ElectricDevice ;
+
+-- An instance of ComputerComponent is a
+-- piece of computer hardware that has measurable performance characteristics
+-- in terms of different units. Components include hard drives, the performance
+-- of which can be measured in terms of BitsPerSecond required to transfer data
+-- to and from the drive, network adapters, the performance of which can be
+-- measured by PacketsPerSecond units of data transfered to and from the adapter,
+-- and other common components like ComputerMemory and CentralProcessingUnit.
+fun ComputerComponent : Class ;
+fun ComputerComponent_Class : SubClass ComputerComponent ComputerHardware ;
+
+-- The term ComputerData refers to files
+-- and databases, text documents, and images.
+fun ComputerData : Class ;
+fun ComputerData_Class : SubClass ComputerData ContentBearingObject ;
+
+-- This is the class of catalogs that
+-- identify and locate instances of ComputerFiles. The catalog's entries
+-- consist of at least ComputerFile names and a physical address on a memory
+-- device of the ComputerFile or an index (e.g., file descriptor) into a
+-- table of ComputerFile physical addresses. ComputerDirectories are thus
+-- collections of data elements and must be named and stored on memory devices,
+-- hence, ComputerDirectory is a subset of ComputerFile. ComputerDirectory folders contain only files and other folders
+fun ComputerDirectory : Class ;
+fun ComputerDirectory_Class : SubClass ComputerDirectory ComputerFile ;
+
+fun ComputerFile_ComputerData : SubClass ComputerFile ComputerData ;
+
+-- The hardware is the physical part of
+-- a computer system.
+fun ComputerHardware : Class ;
+fun ComputerHardware_Class : SubClass ComputerHardware EngineeringComponent ;
+
+-- A peripheral device that generates
+-- input for the computer such as a keyboard, scanner, or mouse.
+fun ComputerInputDevice : Class ;
+fun ComputerInputDevice_Class : SubClass ComputerInputDevice ComputerHardware ;
+
+-- The EnglishLanguage computer's workspace (physically,
+-- a collection of RAM chips). It is an important resource, since it
+-- determines the size and number of programs that can be run at the
+-- same time, as well as the amount of data that can be processed
+-- instantly.
+fun ComputerMemory : Class ;
+fun ComputerMemory_Class : SubClass ComputerMemory (both ComputerComponent ComputerHardware) ;
+
+
+-- The network includes the network
+-- operating system in the client and server machines, the cables
+-- connecting them and all supporting hardware in between such as
+-- bridges, routers and switches.
+fun ComputerNetwork : Class ;
+fun ComputerNetwork_Class : SubClass ComputerNetwork (both ComputationalSystem RealtimeSystem) ;
+
+
+-- Any peripheral that presents
+-- output from the computer, such as a screen or printer.
+fun ComputerOutputDevice : Class ;
+fun ComputerOutputDevice_Class : SubClass ComputerOutputDevice ComputerHardware ;
+
+-- A word or code used to serve as a security
+-- measure against unauthorized access to data. It is normally managed by the
+-- operating system or DBMS.
+fun ComputerPassword : Class ;
+fun ComputerPassword_Class : SubClass ComputerPassword SymbolicString ;
+
+-- An instance of ComputerPath is a series
+-- of programs that connects input devices, typically sensors, to output
+-- devices, typically actuators.
+fun ComputerPath : Class ;
+fun ComputerPath_Class : SubClass ComputerPath ComputerData ;
+
+-- The class of all attributes that are
+-- specific to ComputerPaths.
+fun ComputerPathAttribute : Class ;
+fun ComputerPathAttribute_Class : SubClass ComputerPathAttribute SoftwareAttribute ;
+
+-- An instance of ComputerProcess is a
+-- process which manipulates data in the computer.
+fun ComputerProcess : Class ;
+fun ComputerProcess_Class : SubClass ComputerProcess InternalChange ;
+
+-- A collection of data, presented in a preformatted
+-- manner.
+fun ComputerReport : Class ;
+fun ComputerReport_Class : SubClass ComputerReport ComputerData ;
+
+-- One element of hardware, software or data
+-- that is part of a larger system. For example, network resources are the
+-- available servers and printers in the network. Software resources can be
+-- programs, utilities or even smaller elements within a program. Data
+-- resources are the files and databases that can be accessed.
+fun ComputerResource : Class ;
+fun ComputerResource_Class : SubClass ComputerResource ComputationalSystem ;
+
+-- A ComputerProcess which attempts to
+-- comply with a user's request.
+fun ComputerResponse : Class ;
+fun ComputerResponse_Class : SubClass ComputerResponse ComputerProcess ;
+
+-- An attribute which describes status of the
+-- Computer, such as HostDown, HostReady.
+fun ComputerStatus : Class ;
+fun ComputerStatus_Class : SubClass ComputerStatus RelationalAttribute ;
+
+-- In a multitasking environment, an
+-- independently running program or subprogram. Each task is assigned
+-- a task number.
+fun ComputerTask : Class ;
+fun ComputerTask_Class : SubClass ComputerTask ComputerProcess ;
+
+-- A ComputerOutputDevice for displaying
+-- information on some sort of screen or other reusable output surface. This
+-- is contrasted with a Printer, which places a substance on a surface
+-- that is for practical purposes, permanent.
+fun ComputerTerminal : Class ;
+fun ComputerTerminal_Class : SubClass ComputerTerminal ComputerOutputDevice ;
+
+-- Any individual who interacts with a
+-- computer.
+fun ComputerUser : Class ;
+fun ComputerUser_Class : SubClass ComputerUser CognitiveAgent ;
+
+-- This attribute applies to
+-- real_time systems that are designed and implemented so that the system
+-- can adapt by replicating the system components and executing them
+-- concurrently.
+fun Concurrency_FormOfAdaptation : Class ;
+fun Concurrency_FormOfAdaptation_Class : SubClass Concurrency_FormOfAdaptation FormOfAdaptationAttribute ;
+
+-- A Program which is started inside
+-- an Xterm or other console.
+fun ConsoleApplication : Class ;
+fun ConsoleApplication_Class : SubClass ConsoleApplication ComputerProgram ;
+
+-- The attribute which denotes that the
+-- path type is continuous, as opposed to transient or quasiconstinuous
+-- paths. A continuous path handles a stream of data arriving at a comment
+-- of rate.
+fun ContinuousPath : Class ;
+fun ContinuousPath_Class : SubClass ContinuousPath ComputerPathAttribute ;
+
+-- Encoding data to take up less storage
+-- space.
+fun DataCompression : Class ;
+fun DataCompression_Class : SubClass DataCompression ComputerProcess ;
+
+-- A process of copying the document, record or
+-- image being worked on onto a storage medium. Saving updates the file by
+-- writing the data that currently resides in memory (RAM) onto disk or tape.
+-- Most applications prompt the user to save data upon exiting.
+fun DataSaving : Class ;
+fun DataSaving_Class : SubClass DataSaving ComputerProcess ;
+
+-- A device or part of the computer that
+-- receives data.
+fun DataSink : Class ;
+fun DataSink_Class : SubClass DataSink ComputerInputDevice ;
+
+-- A subclass of ComputerProcesses which
+-- send data over a computer channel or bus.
+fun DataTransfer : Class ;
+fun DataTransfer_Class : SubClass DataTransfer ComputerProcess ;
+
+-- A set of related files that is created and
+-- managed by a database management system (DBMS).
+fun Database : Class ;
+fun Database_Class : SubClass Database ComputerData ;
+
+-- An instance of RealtimeSystem
+-- is described as Dependent_TaskRelation if it depends on at least one
+-- other function in the system, that is, its correct execution depends on
+-- the input from another function, the execution state of another function,
+-- or the acceptance of its outputs by another function.
+fun Dependent_TaskRelation : Ind TaskRelationAttribute ;
+
+
+-- This is a subclass of
+-- RealtimeSystemAttribute, which includes Guidance_DesignPattern,
+-- Initiation_DesignPattern, and Assessment_DesignPattern.
+fun DesignPatternAttribute : Class ;
+fun DesignPatternAttribute_Class : SubClass DesignPatternAttribute RealtimeSystemAttribute ;
+
+-- The attribute which denotes that
+-- the data stream is conceived as a stream of one datum after another, and
+-- each datum or identifiable group of data is separated by a constant of
+-- time.
+fun DeterministicDataStream : Class ;
+fun DeterministicDataStream_Class : SubClass DeterministicDataStream ComputerPathAttribute ;
+
+-- The attribute which denotes that the
+-- path data stream type is dynamic, i.e. the time changes but the data
+-- stream follows a pattern.
+fun DynamicDataStream : Class ;
+fun DynamicDataStream_Class : SubClass DynamicDataStream ComputerPathAttribute ;
+
+-- The class of attributes which
+-- correspond to environment variables. Environment variables are defined
+-- outside of a ComputerProgram, unlike ordinary variables that are
+-- defined in the source code of the ComputerProgram. Typically, the
+-- environment variable stores some value that many if not all
+-- ComputerProgams will need when they execute. An example is the
+-- environment variable PATH under Unix_like operating systems that stores
+-- the ComputerDirectories where executable ComputerPrograms can be found.
+-- Another example is the environment variable CLASSPATH for Java programs,
+-- which stores the directory where Java class files can be found that will be
+-- needed by any ComputerProgram written in Java.
+fun EnvironmentSoftwareAttribute : Class ;
+fun EnvironmentSoftwareAttribute_Class : SubClass EnvironmentSoftwareAttribute RelationalAttribute ;
+
+-- An instant in time that is arbitrarily selected as a point
+-- of reference.
+fun Epoch : Class ;
+fun Epoch_Class : SubClass Epoch TimePoint ;
+
+-- Able to be run in its current format.
+fun Executable : Ind RelationalAttribute ;
+
+
+-- The class of all messages to a resource
+-- management program from one of its processes.
+fun Feedback : Class ;
+fun Feedback_Class : SubClass Feedback ContentBearingObject ;
+
+-- An attribute that applies to a
+-- RealtimeSystem just in case a fixed percentage of requirements
+-- is met.
+fun Firm_Strictness : Class ;
+fun Firm_Strictness_Class : SubClass Firm_Strictness StrictnessAttribute ;
+
+-- A subclass of
+-- RealtimeSystemAttribute, which includes Precision_FormOfAdaptation,
+-- Slack_FormOfAdaptation, Concurrency_FormOfAdaptation, and
+-- ResourceAllocation_FormOfAdaptation.
+fun FormOfAdaptationAttribute : Class ;
+fun FormOfAdaptationAttribute_Class : SubClass FormOfAdaptationAttribute RealtimeSystemAttribute ;
+
+-- Instances of RealtimeSystems
+-- are described as systems with Guidance_DesignPattern if they consist
+-- of sensors connected to a software module that filters data from the
+-- sensors and sends the filtered data to a software module that evaluates
+-- the filtered data and sends instructions to a software module that
+-- commands actuators. The design pattern is an event source that produces
+-- events and a data source that produces data, both executing in parallel
+-- and handled by a single event_driven periodic data handler. The two
+-- separate input streams have fundamentally different characteristics.
+-- The event stream is necessarily asychronous, or transient. Once an
+-- event is sensed, the handler accepts data from the data stream, which
+-- has an invariant cycle time. There are two deadlines for a real_time
+-- guidance system. The period deadline is the time to process all elements
+-- in the data stream once and generate an actuator command. The action
+-- completion deadline is the time to guide the actuator to completion of
+-- the action.
+fun Guidance_DesignPattern : Class ;
+fun Guidance_DesignPattern_Class : SubClass Guidance_DesignPattern DesignPatternAttribute ;
+
+-- The primary computer storage medium, which
+-- is made of one or more aluminum or glass platters, coated with a
+-- ferromagnetic material. Most hard disks are fixed disks, which are
+-- permanently sealed in the drive.
+fun HardDiskDrive : Class ;
+fun HardDiskDrive_Class : SubClass HardDiskDrive (both ComputerComponent ComputerHardware) ;
+
+
+-- An attribute that applies to a
+-- RealtimeSystem just in case all deadlines are met.
+fun Hard_Strictness : Class ;
+fun Hard_Strictness_Class : SubClass Hard_Strictness StrictnessAttribute ;
+
+-- The class of hardware systems is the
+-- connection of three types of physical modules: instances of
+-- ComputerProcessor(s), ComputerMemory, and ComputerNetwork.
+-- ComputerProcessors execute instructions from ComputerPrograms,
+-- which usually include instructions to read and write data from
+-- memory, and send data via instances of ComputerNetworks.
+fun HardwareSystem : Class ;
+fun HardwareSystem_Class : SubClass HardwareSystem (both ComputationalSystem (both ComputerHardware RealtimeSystem)) ;
+
+
+-- Used to indicate that a ComputationalSystem
+-- has a high priority.
+fun HighPriority : Ind PriorityAttribute ;
+
+
+-- An attribute which applies to a computer that ceases to
+-- operate due to hardware or software failure.
+fun HostDown : Ind ComputerStatus ;
+
+
+-- An attribute which applies to a computer that is
+-- functional, operating properly, and ready to receive work requests.
+fun HostReady : Ind ComputerStatus ;
+
+
+-- An attribute that applies to a
+-- RealtimeSystem just in case the strictness of the system is a
+-- combination of Hard/Firm/Soft_Strictness with Importance_Strictness
+-- or a combination of Utility_Strictness with Importance_Strictness.
+fun Hybrid_Strictness : Class ;
+fun Hybrid_Strictness_Class : SubClass Hybrid_Strictness StrictnessAttribute ;
+
+-- An instance of the class
+-- RealtimeSystem shows Hybrid_SystemBehavior if it is
+-- activated by transient events, i.e. it is executed at regular
+-- intervals when activated, and is deactivated by action completion.
+fun Hybrid_SystemBehavior : Class ;
+fun Hybrid_SystemBehavior_Class : SubClass Hybrid_SystemBehavior SystemBehaviorAttribute ;
+
+-- The Internet Protocol address, a numeric address such as 123.231.32.2 that
+-- the domain name server translates into a domain name.
+fun IPAddress : Class ;
+fun IPAddress_Class : SubClass IPAddress PhysicalAddress ;
+
+-- A picture (graphic) stored in a particular
+-- coding scheme and stored as a file. Note that this can include vector as
+-- well as raster images. Raster images will entail a particular number of
+-- horizontal and vertical pixels. Vector images will not entail a
+-- particular size or resolution.
+fun ImageFile : Class ;
+fun ImageFile_Class : SubClass ImageFile ComputerData ;
+
+-- An attribute that applies to a
+-- RealtimeSystem just in case it is designed and implemented to meet
+-- the more important requirements first.
+fun Importance_Strictness : Class ;
+fun Importance_Strictness_Class : SubClass Importance_Strictness StrictnessAttribute ;
+
+-- An instance of RealtimeSystem
+-- is described as Independent_TaskRelation if its correct execution
+-- does not depend on the inputs from any other function, the execution state
+-- of any other function, or the acceptance of its outputs by any other
+-- function.
+fun Independent_TaskRelation : Class ;
+fun Independent_TaskRelation_Class : SubClass Independent_TaskRelation TaskRelationAttribute ;
+
+-- The function which returns as its value
+-- the initial profile of the program, i.e. a report of its execution
+-- characteristics.
+fun InitialProfileFn : El ComputerProgram -> Ind ProcessState ;
+
+
+-- An instance of the class
+-- RealtimeSystem has Initiation_DesignPattern if it consists of
+-- one software module and the actuators it commands. The design pattern
+-- is an event source which produces events for an event handler. The
+-- event source is typically an evaluate_and_decide software module.
+-- The event stream is necessarily asychronous, or transient. The arrival
+-- rate of events may vary and is unbounded. Events may be either
+-- homogeneous or heterogeneous. The workload per event for homogeneous
+-- events is constant. The workload per event for heterogeneous events
+-- is a function of each event type. There is one deadline for real_time
+-- action initiation systems. It is the upper bound on the time to
+-- generate a command for the actuator.
+fun Initiation_DesignPattern : Class ;
+fun Initiation_DesignPattern_Class : SubClass Initiation_DesignPattern DesignPatternAttribute ;
+
+-- The attribute
+-- Instrument_AbstractionLevel is the lowest level of abstraction,
+-- which can be used to describe a real_time system or subsystem.
+fun Instrument_AbstractionLevel : Class ;
+fun Instrument_AbstractionLevel_Class : SubClass Instrument_AbstractionLevel AbstractionLevelAttribute ;
+
+-- A computer network that spans a relatively small
+-- area. Most LANs are confined to a single building or group of buildings.
+-- However, one LAN can be connected to other LANs over any distance via
+-- telephone lines and radio waves. LAN A local_area network (LAN) whose topology is a ring.
+-- That is, all of the nodes are connected in a closed loop. Messages
+-- travel around the ring, with each node reading those messages addressed
+-- to it.
+fun LAN : Class ;
+fun LAN_Class : SubClass LAN ComputerNetwork ;
+
+-- Used to indicate that a ComputationalSystem
+-- has a low priority.
+fun LowPriority : Ind PriorityAttribute ;
+
+
+-- Each element of MeasuringPerformance
+-- is an event of measuring the performance of an instance of ComputerComponent,
+-- performed by a MonitoringProgram.
+fun MeasuringPerformance : Class ;
+fun MeasuringPerformance_Class : SubClass MeasuringPerformance ComputerProcess ;
+
+-- The attribute
+-- Method_AbstractionLevel is the next to the lowest level of
+-- abstraction that can be used to describe a real_time system or
+-- subsystem. This is at the level of describing every callable
+-- function (or method in an object_oriented language) implemented
+-- in software.
+fun Method_AbstractionLevel : Class ;
+fun Method_AbstractionLevel_Class : SubClass Method_AbstractionLevel AbstractionLevelAttribute ;
+
+-- This command is to change the monitoring
+-- for any component for which a componentDataID was sent on initial connection.
+fun MonitorApplicationCmd : Class ;
+fun MonitorApplicationCmd_Class : SubClass MonitorApplicationCmd MonitoringProgram ;
+
+-- This is the command to monitor any of the
+-- generic components _ hard drive, network, cpu, memory, etc.
+fun MonitorComponentCmd : Class ;
+fun MonitorComponentCmd_Class : SubClass MonitorComponentCmd MonitoringProgram ;
+
+-- This is the command to get a list
+-- of applications periodically.
+fun MonitorConnectivityCmd : Class ;
+fun MonitorConnectivityCmd_Class : SubClass MonitorConnectivityCmd MonitoringProgram ;
+
+-- A program which monitors performance
+-- of an application, a component, etc.
+fun MonitoringProgram : Class ;
+fun MonitoringProgram_Class : SubClass MonitoringProgram ComputerProgram ;
+
+-- An attribute that describes
+-- instances of RealtimeSystems which require multiple timing requirements,
+-- both a bound for completion time for its transient behavior and a cycle
+-- deadline for its periodic behavior.
+fun MultipleRequirement_Complexity : Class ;
+fun MultipleRequirement_Complexity_Class : SubClass MultipleRequirement_Complexity ComplexityAttribute ;
+
+-- The running of two or more programs in one
+-- computer at the same time. The number of programs that can be effectively
+-- multitasked depends on the type of multitasking performed (preemptive vs
+-- cooperative), CPU speed and memory and disk capacity.
+fun Multitasking : Class ;
+fun Multitasking_Class : SubClass Multitasking ComputerProcess ;
+
+-- A network adapter, also known as a Network
+-- Interface Card or NIC, is a physical device installed in a computer on its
+-- system bus. Its purpose is to connect to a specific type of network,
+-- usually an ethernet or a token ring network.
+fun NetworkAdapter : Class ;
+fun NetworkAdapter_Class : SubClass NetworkAdapter ComputerComponent ;
+
+-- Network resources are the available
+-- servers and printers in the network.
+fun NetworkResource : Class ;
+fun NetworkResource_Class : SubClass NetworkResource ComputerResource ;
+
+-- The attribute
+-- Object_AbstractionLevel is immediately above the attribute
+-- Method_AbstractionLevel and can be used to describe a real_time
+-- system or subsystem. This is at the level of describing every software
+-- object that can be created from a class together with its data structures
+-- and methods (which define the interface for manipulating the object).
+fun Object_AbstractionLevel : Class ;
+fun Object_AbstractionLevel_Class : SubClass Object_AbstractionLevel AbstractionLevelAttribute ;
+
+-- The master control program that runs the
+-- computer. It is the first program loaded when the computer is turned on,
+-- and its main part, called the kernel, resides in memory at all times. It
+-- may be developed by the vendor of the computer it's running in or by a
+-- third party.
+fun OperatingSystem : Class ;
+fun OperatingSystem_Class : SubClass OperatingSystem SoftwareSystem ;
+
+-- Optimization means finding the best solution according
+-- to a set of criteria. For a computer program, an optimal solution would be the
+-- fastest program (according to some benchmark) or the smallest program.
+fun Optimization : Class ;
+fun Optimization_Class : SubClass Optimization ProcessTask ;
+
+-- A block of data used for transmission in packet
+-- switched systems.
+fun Packet : Class ;
+fun Packet_Class : SubClass Packet ComputerData ;
+
+-- The rate or speed of Packet_Networks
+-- transferred in a second.
+fun PacketsPerSecond : Ind CompositeUnitOfMeasure ;
+
+
+-- The attribute which denotes that
+-- the path importance is defined by the dynamic library procedure
+-- pathImportanceFunction. This functions passes arguments for priority
+-- and current time and returns an integer that represents importance.
+fun PathImportanceFunction : Ind ComputerPathAttribute ;
+
+
+-- An instance of the class
+-- RealtimeSystem is described as a system with Periodic_SystemBehavior
+-- when it is activated at regular intervals.
+fun Periodic_SystemBehavior : Class ;
+fun Periodic_SystemBehavior_Class : SubClass Periodic_SystemBehavior SystemBehaviorAttribute ;
+
+-- The collection of all addresses which
+-- identify a location of a ComputerFile.
+fun PhysicalAddress : Class ;
+fun PhysicalAddress_Class : SubClass PhysicalAddress SymbolicString ;
+
+fun Precision_FormOfAdaptation : Class ;
+fun Precision_FormOfAdaptation_Class : SubClass Precision_FormOfAdaptation FormOfAdaptationAttribute ;
+-- A device that converts computer output into
+-- printed images.
+fun Printer : Class ;
+fun Printer_Class : SubClass Printer ComputerOutputDevice ;
+
+-- A class of attributes which describe
+-- priorities of ComputationalSystems.
+fun PriorityAttribute : Class ;
+fun PriorityAttribute_Class : SubClass PriorityAttribute RelationalAttribute ;
+
+-- An attribute that denotes the failure of the Process to achieve
+-- its goal.
+fun ProcessFailure : Ind ProcessStatus ;
+
+
+-- The class of all the information required
+-- for a ComputerProgram to run on a processor. It is a vector that
+-- contains a pointer to the next program instruction to be executed as well
+-- as the values of all intermediate and defined variables, the state of the
+-- processor executing the program, and the allocated address space among
+-- other data.
+fun ProcessState : Class ;
+fun ProcessState_Class : SubClass ProcessState ContentBearingObject ;
+
+-- A class of attributes. Each instance of ProcessStatus describes a
+-- status of a Process, such as ProcessFailure, ProcessSuccess, etc.
+fun ProcessStatus : Class ;
+fun ProcessStatus_Class : SubClass ProcessStatus RelationalAttribute ;
+
+-- An attribute that denotes the success of the Process to achieve
+-- its goal.
+fun ProcessSuccess : Ind ProcessStatus ;
+
+
+-- A function to be performed.
+fun ProcessTask : Class ;
+fun ProcessTask_Class : SubClass ProcessTask Abstract ;
+
+-- An attribute which applies to
+-- computer paths which handle random events, which initiate a bounded
+-- stream of data arriving at a comment of rate, which the path must
+-- process.
+fun QuasicontinuousPath : Class ;
+fun QuasicontinuousPath_Class : SubClass QuasicontinuousPath ComputerPathAttribute ;
+
+-- A program started by a Resource
+-- Management program, which determines if and where to start the
+-- application.
+fun RM_StartApplication : Class ;
+fun RM_StartApplication_Class : SubClass RM_StartApplication ComputerProgram ;
+
+-- An computer_controlled system, the
+-- correct operation of which depends on meeting specified timing
+-- constraints.
+fun RealtimeSystem : Class ;
+fun RealtimeSystem_Class : SubClass RealtimeSystem ComputationalSystem ;
+
+-- The class of Attributes which
+-- describe instances of the class RealtimeSystem.
+fun RealtimeSystemAttribute : Class ;
+fun RealtimeSystemAttribute_Class : SubClass RealtimeSystemAttribute RelationalAttribute ;
+
+-- The attribute which denotes that
+-- a program can be restarted on the same host.
+fun ReplicationsOnSameHostOK : Ind SoftwareAttribute ;
+
+
+-- This attribute applies
+-- to real_time systems that are designed and implemented so that the system
+-- can adapt under the control of a resource allocation manager like Desiderata.
+fun ResourceAllocation_FormOfAdaptation : Class ;
+fun ResourceAllocation_FormOfAdaptation_Class : SubClass ResourceAllocation_FormOfAdaptation FormOfAdaptationAttribute ;
+
+-- The class of resource
+-- management programs.
+fun ResourceManagementProgram : Class ;
+fun ResourceManagementProgram_Class : SubClass ResourceManagementProgram ComputerProgram ;
+
+-- The attribute which denotes that a program
+-- can be restarted.
+fun Restartable : Ind SoftwareAttribute ;
+
+
+-- To use the same resource again.
+fun ReusingAResource : Class ;
+fun ReusingAResource_Class : SubClass ReusingAResource ComputerProcess ;
+
+fun RingNetwork : Class ;
+fun RingNetwork_Class : SubClass RingNetwork LAN ;
+-- SatisfyingRequirements covers cases of
+-- finding a solution that satisfies necessary conditions.
+fun SatisfyingRequirements : Class ;
+fun SatisfyingRequirements_Class : SubClass SatisfyingRequirements ProcessTask ;
+
+-- The attribute which denotes that
+-- an application can combine its input stream from different preceding
+-- applications or devices for greater scalability.
+fun ScalabilityCombining : Ind SoftwareAttribute ;
+
+
+-- The attribute which denotes that
+-- a program can split its output stream to different succeeding
+-- applications or devices for greater scalability.
+fun ScalabilitySplitting : Ind SoftwareAttribute ;
+
+
+-- The attribute which denotes that the path is
+-- scalable, i.e. the applications in the path can be replicated to meet
+-- realtime QoS requirements.
+fun Scalable : Class ;
+fun Scalable_Class : SubClass Scalable ComputerPathAttribute ;
+
+-- Sensors include software that measures any
+-- attribute of executing computer programs or collections of executing
+-- programs, such as CPU utilization, aka load, memory utilization, I/O,
+-- overall task performance, network load and latency, etc.
+fun Sensor : Class ;
+fun Sensor_Class : SubClass Sensor ComputerHardware ;
+
+-- A computer in a network shared by multiple users.
+-- The term may refer to both the hardware and software or just the software
+-- that performs the service.
+fun Server : Class ;
+fun Server_Class : SubClass Server ComputationalSystem ;
+
+-- A typically small instance of
+-- ComputerProgram whose function is to end a typically larger
+-- instance of ComputerProgram.
+fun ShutdownBlock : Class ;
+fun ShutdownBlock_Class : SubClass ShutdownBlock ComputerProgram ;
+
+-- (ShutdownFn ?Program) returns an instance of
+-- ShutdownBlock which contains the instructions to end ?PROGRAM.
+fun ShutdownFn : El ComputerProgram -> Ind ShutdownBlock ;
+
+
+-- An attribute that describes
+-- instances of RealtimeSystems which require a single timing requirement,
+-- either a bound for completion time for systems with
+-- Transient_SystemBehavior or cycle deadline for systems with
+-- Periodic_SystemBehavior.
+fun SingleRequirement_Complexity : Class ;
+fun SingleRequirement_Complexity_Class : SubClass SingleRequirement_Complexity ComplexityAttribute ;
+
+-- The attribute Slack_FormOfAdaptation
+-- applies to real_time systems that are designed and implemented with enough
+-- resource overhead that the system can always adapt by utilizing the overhead
+-- without complicated decision making.
+fun Slack_FormOfAdaptation : Class ;
+fun Slack_FormOfAdaptation_Class : SubClass Slack_FormOfAdaptation FormOfAdaptationAttribute ;
+
+-- An attribute that applies to a
+-- RealtimeSystem just in case it maximizes the number of timing
+-- requirements like deadlines that are met but does not guarantee that
+-- all such requirements will be met or any fixed percentage of
+-- requirements will be met.
+fun Soft_Strictness : Class ;
+fun Soft_Strictness_Class : SubClass Soft_Strictness StrictnessAttribute ;
+
+-- The class of all attributes that are
+-- specific to SoftwareSystems.
+fun SoftwareAttribute : Class ;
+fun SoftwareAttribute_Class : SubClass SoftwareAttribute RelationalAttribute ;
+
+-- This is the class of mutually supportive
+-- groups of instances of ComputerProgram for a single general purpose.
+-- For example, a database management system is a collection of many instances
+-- of ComputerProgram that work together to store, retrieve, modify, and
+-- delete data.
+fun SoftwareSystem : Class ;
+fun SoftwareSystem_Class : SubClass SoftwareSystem (both ComputationalSystem RealtimeSystem) ;
+
+
+-- The class of all instances of Solaris , a
+-- unix_based operating system for Sun SPARC computers. It includes the
+-- Open Look and Motif graphical user interfaces, OpenWindows (the Sun
+-- version of X Windows), DOS and Windows Emulation, and ONC networking.
+fun Solaris : Class ;
+fun Solaris_Class : SubClass Solaris OperatingSystem ;
+
+-- A local_area network (LAN) that uses a star
+-- topology in which all nodes are connected to a central computer.
+fun StarNetwork : Class ;
+fun StarNetwork_Class : SubClass StarNetwork LAN ;
+
+-- A typically small instance of ComputerProgram
+-- (a sequence of instructions that will run on a computer) whose function is
+-- to load and initialize a typically larger instance of ComputerProgram
+-- and start it running.
+fun StartupBlock : Class ;
+fun StartupBlock_Class : SubClass StartupBlock ComputerProgram ;
+
+-- (StartupFn ?Program) returns an instance of
+-- StartupBlock which contains the instructions to start the ?Program.
+fun StartupFn : El ComputerProgram -> Ind StartupBlock ;
+
+
+-- The attribute which denotes that
+-- the time between data or groups of data changes according to no
+-- discernible pattern.
+fun StochasticDataStream : Class ;
+fun StochasticDataStream_Class : SubClass StochasticDataStream ComputerPathAttribute ;
+
+-- This is a subclass of
+-- TimingRequirementAttribute, which includes Hard_Strictness,
+-- Firm_Strictness, Soft_Strictness, Importance_Strictness,
+-- Utility_Strictness, and Hybrid_Strictness
+fun StrictnessAttribute : Class ;
+fun StrictnessAttribute_Class : SubClass StrictnessAttribute TimingRequirementAttribute ;
+
+-- A subclass of
+-- RealtimeSystemAttribute, which includes the following Attributes:
+-- Periodic_SystemBehavior, Transient_SystemBehavior, and
+-- Hybrid_SystemBehavior.
+fun SystemBehaviorAttribute : Class ;
+fun SystemBehaviorAttribute_Class : SubClass SystemBehaviorAttribute RealtimeSystemAttribute ;
+
+-- The attribute
+-- TaskGroup_AbstractionLevel is immediately above the attribute
+-- Task_AbstractionLevel and can be used to describe a real_time
+-- system or subsystem This is at the level of describing groups of
+-- tasks which are related or connected by the real_time systems and
+-- are typically part of a concurrently executing path.
+fun TaskGroup_AbstractionLevel : Class ;
+fun TaskGroup_AbstractionLevel_Class : SubClass TaskGroup_AbstractionLevel AbstractionLevelAttribute ;
+
+-- This is a subclass of
+-- RealtimeSystemAttribute, which includes Independent_TaskRelation
+-- and Dependent_TaskRelation.
+fun TaskRelationAttribute : Class ;
+fun TaskRelationAttribute_Class : SubClass TaskRelationAttribute RealtimeSystemAttribute ;
+
+-- The attribute
+-- Task_AbstractionLevel is immediately above the attribute
+-- Object_AbstractionLevel and can be used to describe a real_time
+-- system or subsystem. This is at the level of describing the major
+-- tasks that are carried out by the real_time systems and are typically
+-- executable as individual processes. The description of a task would
+-- consist of listing all the software objects used to perform the task.
+fun Task_AbstractionLevel : Class ;
+fun Task_AbstractionLevel_Class : SubClass Task_AbstractionLevel AbstractionLevelAttribute ;
+
+-- A subclass of
+-- RealtimeSystemAttribute which includes ComplexityAttribute,
+-- StrictnessAttribute, and AbstractionLevelAttribute.
+fun TimingRequirementAttribute : Class ;
+fun TimingRequirementAttribute_Class : SubClass TimingRequirementAttribute RealtimeSystemAttribute ;
+
+-- An attribute which applies to computer
+-- paths which handle random events.
+fun TransientPath : Class ;
+fun TransientPath_Class : SubClass TransientPath ComputerPathAttribute ;
+
+-- An instance of the class
+-- RealtimeSystem shows Transient_SystemBehavior when it is
+-- activated by sporadic events.
+fun Transient_SystemBehavior : Class ;
+fun Transient_SystemBehavior_Class : SubClass Transient_SystemBehavior SystemBehaviorAttribute ;
+
+-- A UniformResourceIdentifier
+-- (URI) is a compact string of characters for identifying an abstract or
+-- physical resource. A URI can be further classified as a locator, a name,
+-- or both (source: http://www.ietf.org/rfc/rfc2396.txt).
+fun UniformResourceIdentifier : Class ;
+fun UniformResourceIdentifier_Class : SubClass UniformResourceIdentifier ContentBearingObject ;
+
+-- The term UniformResourceLocator
+-- (URL) refers to the subset of URI that identify resources via a
+-- representation of their primary access mechanism (e.g., their network
+-- location), rather than identifying the resource by name or by some other
+-- attribute(s) of that resource (source: http://www.ietf.org/rfc/rfc2396.txt).
+fun UniformResourceLocator : Class ;
+fun UniformResourceLocator_Class : SubClass UniformResourceLocator UniformResourceIdentifier ;
+
+-- The term UniformResourceName (URN)
+-- refers to the subset of URI that are required to remain globally unique
+-- and persistent even when the resource ceases to exist or becomes
+-- unavailable (source: http://www.ietf.org/rfc/rfc2396.txt).
+fun UniformResourceName : Class ;
+fun UniformResourceName_Class : SubClass UniformResourceName UniformResourceIdentifier ;
+
+-- The Unix epoch or point of reference is 00:00:00 UTC,
+-- January 1, 1970.
+fun UnixEpoch : Ind Epoch ;
+
+
+-- An established relationship between a user and a
+-- computer, network or information service. User accounts require a username and
+-- password, and new user accounts are given a default set of permissions.
+fun UserAccount : Class ;
+fun UserAccount_Class : SubClass UserAccount ContentBearingObject ;
+
+-- The name a person uses to identify himself or herself
+-- when logging onto a computer system or online service.
+fun UserName : Class ;
+fun UserName_Class : SubClass UserName SymbolicString ;
+
+-- A request made by a ComputerUser, such as
+-- looking up a customer record.
+fun UserRequest : Class ;
+fun UserRequest_Class : SubClass UserRequest ComputerProcess ;
+
+-- A ComputerProcess which requires access to a
+-- ComputerResource.
+fun UsingAResource : Class ;
+fun UsingAResource_Class : SubClass UsingAResource ComputerProcess ;
+
+-- A program that performs a specific task related to the
+-- management of computer functions, resources, or files. Utility programs range
+-- from the simple to the sophisticated, and many programmers specialize in producing
+-- and distributing them as shareware. There are utilities that perform file and
+-- directory management, data compression, disk defragmentation and repair, system
+-- diagnostics, graphics viewing, and system security, for example. Many utilities
+-- are written as memory_resident programs meant to serve as adjuncts to operating
+-- systems. Many operating systems incorporate such popular utility functions as
+-- undeleting, password protection, memory management, virus protection, and file
+-- compression.
+fun Utility : Class ;
+fun Utility_Class : SubClass Utility ComputerProgram ;
+
+-- An attribute that applies to a
+-- RealtimeSystem just in case it is designed and implemented to use
+-- a utility_computing function, which is applied to competing timing
+-- requirements to determine which should be met because meeting the
+-- requirement produces higher utility as defined by the function.
+fun Utility_Strictness : Class ;
+fun Utility_Strictness_Class : SubClass Utility_Strictness StrictnessAttribute ;
+
+fun abstractionLevel : El RealtimeSystem -> El AbstractionLevelAttribute -> Formula ;
+
+-- (bandwidthOf ?NET ?BANDWIDTH) holds if
+-- ?BANDWIDTH is the amount of data which can be sent through an instance
+-- of a ComputerNetwork ?NET, measured in bits per second.
+fun bandwidthOf : El ComputerNetwork -> El BitsPerSecond -> Formula ;
+
+
+-- (batchInterArrival ?PATH ?TIME)
+-- holds if ?TIME is the maximum allowable time between processing of a
+-- particular element of a continuous or quasicontinuous path's data
+-- stream in successive cycles.
+fun batchInterArrival : El ComputerPath -> El TimeDuration -> Formula ;
+
+
+-- (batchLatency ?PATH ?TIME)holds if ?TIME
+-- is the maximum allowed latency for all cycles of a quasicontinuous path.
+fun batchLatency : El ComputerPath -> El TimeDuration -> Formula ;
+
+
+-- (benchmarkPerformance ?SYSTEM
+-- ?TEST ?NUMBER) holds if ?NUMBER is a benchmark for measuring the performance
+-- of an instance of a ComputationalSystem.
+fun benchmarkPerformance : El ComputationalSystem -> El MonitoringProgram -> El Quantity -> Formula ;
+
+
+-- (collectRate ?System ?Period) holds if ?Period is
+-- the period at which ComputationalSystem ?System collects data.
+fun collectRate : El ComputationalSystem -> El TimeDuration -> Formula ;
+
+
+-- (commandLineArguments ?PROGRAM
+-- ?LIST) means that the application ?PROGRAM requires command line
+-- arguments, as specified in ?LIST.
+fun commandLineArguments : El ComputerProgram -> El List -> Formula ;
+
+
+-- (complexity ?System ?Attribute) holds if
+-- ?Attribute is a TimingRequirementAttribute which describes the
+-- RealtimeSystem ?System.
+fun complexity : El RealtimeSystem -> El TimingRequirementAttribute -> Formula ;
+
+
+-- (componentDataID ?TIME ?COMPONENT ?INSTANCE
+-- ?UNIT ?NUMBER) holds if ?INSTANCE is an instance of ?COMPONENT, identified by
+-- IDNumber ?NUMBER, and whose performance is measured by a UnitOfMeasure_ComputerPerformance ?UNIT. The timestamp ?TIME identifies the time when this
+-- information was created.
+fun componentDataID: El TimePosition -> Desc ComputerComponent -> El ComputerComponent -> El UnitOfMeasure -> El SymbolicString -> Formula ;
+
+
+-- (computerResponseTo ?Response ?Request) means that
+-- ?Response is a ComputerResponse to the UserRequest ?Request.
+fun computerResponseTo : El ComputerResponse -> El UserRequest -> Formula ;
+
+
+-- (computerRunning ?Process ?Computer)
+-- means that the ComputerProcess ?Process is running on ?Computer.
+fun computerRunning : El ComputerProcess -> El Computer -> Formula ;
+
+
+-- (criticalityLevel ?PROGRAM ?INTEGER)
+-- holds just in case ?INTEGER indicates the relative priority of ?PROGRAM
+-- with respect to other applications within the SoftwareSystem.
+fun criticalityLevel : El ComputerProgram -> El Integer -> Formula ;
+
+
+-- (dataID ?PROGRAM ?NUMBER) holds if ?NUMBER is a small
+-- number associated with an instance of MonitoringProgram.
+fun dataID : El MonitoringProgram -> El SymbolicString -> Formula ;
+
+
+-- The data being processed during a
+-- ComputerProcess.
+fun dataProcessed : El ComputerProcess -> El ComputerData -> Formula ;
+
+
+-- (dataStreamSlack ?PATH ?N) means that
+-- a continuous or quasicontinuous path ?PATH should be able to process ?N
+-- additional data items at any time.
+fun dataStreamSlack : El ComputerPath -> El PositiveInteger -> Formula ;
+
+
+-- (defaultNetwork ?SYSTEM ?NET) holds if
+-- ?NET is the default network of the HardwareSystem ?SYSTEM.
+fun defaultNetwork : El HardwareSystem -> El ComputerNetwork -> Formula ;
+
+
+-- if the dependency type is StartupBlock,
+-- then (dependencyDelay ?PROGRAM ?TIME) means that the application
+-- ?PROGRAM can only be started after a dependency delay of ?TIME after the
+-- startup of the application. If the dependency type is ShutdownBlock, then
+-- (dependencyDelay ?PROGRAM ?TIME) means that the application ?PROGRAM can
+-- only be stopped after a dependency delay of ?TIME after the application
+-- is stopped.
+fun dependencyDelay : El ComputerProgram -> El TimeDuration -> Formula ;
+
+
+-- (dependencyType ?PROGRAM ?TYPE) means
+-- that ?PROGRAM has a dependency type ?TYPE, where ?TYPE can be either
+-- StartupBlock or ShutdownBlock.
+fun dependencyType: El ComputerProgram -> Desc ComputerProgram -> Formula ;
+
+
+-- (designPattern ?System ?Attribute) holds
+-- if ?Attribute is a DesignPatternAttribute which describes the
+-- RealtimeSystem ?System.
+fun designPattern : El RealtimeSystem -> El DesignPatternAttribute -> Formula ;
+
+
+-- (directoryOf ?FILE ?DIRECTORY) means that
+-- the ComputerFile ?FILE is in the ComputerDirectory ?DIRECTORY.
+fun directoryOf : El ComputerFile -> El ComputerDirectory -> Formula ;
+
+
+-- (environmentAttributes ?Program
+-- ?Attribute) holds if ?Attribute is an EnvironmentSoftwareAttribute
+-- which describes the ComputerProgram ?Program.
+fun environmentAttributes : El ComputerProgram -> El EnvironmentSoftwareAttribute -> Formula ;
+
+
+-- (formOfAdaptation ?System ?Attribute)
+-- holds if ?Attribute is a FormOfAdaptationAttribute which describes the
+-- RealtimeSystem ?System.
+fun formOfAdaptation : El RealtimeSystem -> El FormOfAdaptationAttribute -> Formula ;
+
+
+-- Granularity is a sub_property of the
+-- timing requirements property of real_time systems. Granularity is
+-- defined by how a timing requirement is specified in units of time.
+fun granularity : El RealtimeSystem -> El TimeDuration -> Formula ;
+
+
+-- (hardwareType ?TYPE ?COMPUTER) means that
+-- TYPE represents the computer vendor model name, as well as the version
+-- of the product.
+fun hardwareType : El SymbolicString -> El Computer -> Formula ;
+
+
+-- (hasAccount ?User ?Account) holds if ?User is
+-- assigned the UserAccount ?Account.
+fun hasAccount : El ComputerUser -> El UserAccount -> Formula ;
+
+
+-- (hasDependency ?PROGRAM1 ?PROGRAM2)
+-- holds if ?PROGRAM1 is dependent on the application ?PROGRAM2.
+fun hasDependency : El ComputerProgram -> El ComputerProgram -> Formula ;
+
+
+-- (heartBeatRate ?Program ?Period) holds if
+-- ?Period is the period at which the ComputerProgram ?Program sends its heartbeat
+-- to a monitoring process.
+fun heartBeatRate : El ComputerProgram -> El TimeDuration -> Formula ;
+
+
+-- Interference on an analog line caused by a variation
+-- of a signal from its reference timing slots. Jitter can cause problems in the receipt
+-- of data and any subsequent processing of that data.
+fun hostJitter : El Computer -> El ConstantQuantity -> Formula ;
+
+
+-- (hostOf ?SYSTEM ?COMPUTER) means that ?COMPUTER
+-- is the host of the computational system ?SYSTEM.
+fun hostOf : El ComputationalSystem -> El Computer -> Formula ;
+
+
+-- (hostStatus ?Computer ?Status) means that ?Status
+-- describes the status of the Computer, such as HostDown, HostReady.
+fun hostStatus : El Computer -> El ComputerStatus -> Formula ;
+
+
+-- The degree of sharpness of a displayed or printed
+-- image.
+fun imageResolution : El ImageFile -> El PhysicalQuantity -> Formula ;
+
+
+-- (ipAddressOf ?HOST ?ADDRESS) holds if ?ADDRESS is the IPAddress of
+-- the computer ?HOST.
+fun ipAddressOf : El Computer -> El IPAddress -> Formula ;
+
+
+-- In performance measurement, the current use of a
+-- system as a percentage of total capacity.
+fun load : El ComputerComponent -> El ConstantQuantity -> Formula ;
+
+
+-- (maximumReplications ?PROGRAM ?INTEGER) means that
+-- ?INTEGER represents the maximum number of copies of this application which can be run
+-- during a process.
+fun maximumReplications : El ComputerProgram -> El PositiveInteger -> Formula ;
+
+
+-- (memorySize ?System ?Size) holds if
+-- ?Size is the required memory size for the ComputationalSystem
+-- ?System.
+fun memorySize : El ComputationalSystem -> El ConstantQuantity -> Formula ;
+
+
+-- (minimumReplications ?PROGRAM
+-- ?INTEGER) means that ?INTEGER represents the minimum copies of the
+-- application ?PROGRAM required to be survivable, where a program is
+-- survivable if the failure of one or more resources does not result
+-- in the failure of the program. Either long MTTF for the system as a
+-- whole or short MTTR when failure occurs would improve the survivability
+-- of a program.
+fun minimumReplications : El ComputerProgram -> El PositiveInteger -> Formula ;
+
+
+-- (monitorApplicationData ?TIME
+-- ?APPLICATION) holds if the time stamp ?TIME specifies the time at which
+-- ?APPLICATION is running.
+fun monitorApplicationData : El TimePosition -> El ComputerProgram -> Formula ;
+
+
+-- (monitorComponentData ?TIME ?ID
+-- ?NUMBER) holds if at time ?TIME, a component with the IDNumber ?ID
+-- has a performance of a value ?NUMBER.
+fun monitorComponentData : El TimePosition -> El SymbolicString -> El RealNumber -> Formula ;
+
+
+-- (monitorConnectivityData ?TIME
+-- ?IPADDRESS) is a relation between a timestamp ?TIME and an ?IP address.
+fun monitorConnectivityData : El TimePosition -> El IPAddress -> Formula ;
+
+
+-- (numberOfCPUs ?COMPUTER ?INTEGER) means
+-- that the number of CPUs for the host ?COMPUTER is equal to INTEGER.
+fun numberOfCPUs : El Computer -> El PositiveInteger -> Formula ;
+
+
+-- (password ?Password ?User) means that ?Password is
+-- the password the ComputerUser uses while logging onto a computer system.
+fun password : El ComputerUser -> El ComputerPassword -> Formula ;
+
+
+-- (performanceResult ?EVENT ?COMPONENT
+-- ?NUMBER) holds if the performance of ?COMPONENT has a value ?NUMBER,
+-- measured by ?EVENT, an instance of MeasuringPerformance.
+fun performanceResult : El MeasuringPerformance -> El ComputerComponent -> El RealNumber -> Formula ;
+
+
+-- (portNumber ?PROGRAM ?NUMBER) holds if ?NUMBER identifies a protocol
+-- port, i.e. a TCP_IP software abstraction used to distinguish different applications providing
+-- services within a single destination computer. The different ports on a host are identified by a
+-- positive 16_bit number.
+fun portNumber : El ComputerProgram -> El PositiveInteger -> Formula ;
+
+
+-- (priority ?SYSTEM ?QUANTITY) means that the
+-- priority of the ?SYSTEM is characterized by a PriorityAttribute, such
+-- as HighPriority or LowPriority.
+fun priority : El ComputationalSystem -> El PriorityAttribute -> Formula ;
+
+
+-- (processAborted ?Abort ?Process) means
+-- that the ComputerProcess ?Process is aborted as the result of ?Abort.
+fun processAborted : El Abort -> El ComputerProcess -> Formula ;
+
+
+-- (processID ?PROCESS ?NUMBER) holds if ?NUMBER is a unique number
+-- generated by the operating system and used to refer to the ComputerProcess ?PROCESS. There
+-- is usually no significance to the numbers as they are reused as old processes die and new processes
+-- are created.
+fun processID : El ComputerProcess -> El PositiveInteger -> Formula ;
+
+
+-- The arguments of this relation are data
+-- structures, each of which contains the information necessary for the
+-- process already loaded by the operating system to execute on a processor.
+fun processList : [El Entity] -> Formula ;
+
+
+-- (productModel ?Model ?Product) means that
+-- ?Model represents the type of the Product ?Product
+fun productModel : El SymbolicString -> El Product -> Formula ;
+
+
+-- (programCopy ?File ?Program) means that
+-- the ComputerFile ?File is one of the copies of the ComputerProgram
+-- ?Program.
+fun programCopy : El ComputerFile -> El ComputerProgram -> Formula ;
+
+
+-- (programRunning ?Process ?Program)
+-- means that the ComputerProcess ?Process is executing the
+-- ComputerProgram ?Program.
+fun programRunning : El ComputerProcess -> El ComputerProgram -> Formula ;
+
+
+-- (qoSSlack ?PATH ?MIN ?MAX) holds if ?PATH
+-- has a realtime QoS maximum slack percentage of ?MAX and minimum of
+-- ?MIN.
+fun qoSSlack : El ComputerPath -> El ConstantQuantity -> El ConstantQuantity -> Formula ;
+
+
+-- (rMProgram_of ?RM ?SYSTEM) means that
+-- ?RM is the resource management program of the SoftwareSystem ?SYSTEM.
+fun rMProgram_of : El ResourceManagementProgram -> El SoftwareSystem -> Formula ;
+
+
+-- (requestRate ?Request ?Period) means that
+-- ?Period is the period at which the user sends its ?Request.
+fun requestRate : El UserRequest -> El TimeDuration -> Formula ;
+
+
+-- (resourceUsed ?Process ?Resource) means that the
+-- ComputerProcess ?Process has access to the ComputerResource ?Resource.
+fun resourceUsed : El ComputerProcess -> El ComputerResource -> Formula ;
+
+
+-- (responseRate ?Response ?Period) means
+-- that ?Period is the period at which the computer sends its ?Response.
+fun responseRate : El ComputerResponse -> El TimeDuration -> Formula ;
+
+
+-- The time it takes for the computer to comply
+-- with a user's request, such as looking up a customer record.
+fun responseTime : El UserRequest -> El TimeDuration -> Formula ;
+
+
+-- (runningOn ?Program ?Computer) holds if the
+-- ComputerProgram ?Program is being executed on ?Computer.
+fun runningOn : El ComputerProgram -> El Computer -> Formula ;
+
+
+-- (runsOn ?Program ?Computer) means that ?Program
+-- is capable of running on ?Computer.
+fun runsOn : El ComputerProgram -> El Computer -> Formula ;
+
+
+-- (sendRate ?Program ?Period) holds if ?Period is the
+-- period at which the ComputationalSystem ?System sends data reports.
+fun sendRate : El ComputationalSystem -> El TimeDuration -> Formula ;
+
+
+-- (settlingTime ?PROGRAM ?TIME) says that
+-- ?TIME represents seconds to delay after an action was taken with respect
+-- to QoS.
+fun settlingTime : El ComputerProgram -> El TimeDuration -> Formula ;
+
+
+-- (shutdownOf ?SHUTDOWN ?PROGRAM) holds just
+-- in case an instance of ShutdownBlock ?SHUTDOWN specifies a set of
+-- instructions to end ?PROGRAM.
+fun shutdownOf : El ShutdownBlock -> El ComputerProgram -> Formula ;
+
+
+-- (simpleDeadline ?PATH ?TIME)holds if
+-- ?TIME is the maximum end_to_end path latency during a cycle of a
+-- continuous or quasicontinuous path or during the activation of a transient
+-- path.
+fun simpleDeadline : El ComputerPath -> El TimeDuration -> Formula ;
+
+
+-- (slidingWindowSize ?PATH ?N) holds
+-- if PATH has a realtime QoS sliding window size of ?N measured samples.
+fun slidingWindowSize : El ComputerPath -> El PositiveInteger -> Formula ;
+
+
+-- (softwarePath ?SYSTEM ?PATH) means that
+-- ?PATH is a computer path for the instance of SoftwareSystem ?SYSTEM.
+fun softwarePath : El SoftwareSystem -> El ComputerPath -> Formula ;
+
+
+-- (standardErrorDevice ?PROGRAM
+-- ?DEVICE) holds just in case the DEVICE is the predefined error channel
+-- with which the running version of this program is initialised.
+fun standardErrorDevice : El ComputerProcess -> El ComputerOutputDevice -> Formula ;
+
+
+-- (standardInputDevice ?PROCESS
+-- ?DEVICE) holds just in case the DEVICE is the predefined input channel
+-- with which the running version of the program PROCESS is initialised.
+fun standardInputDevice : El ComputerProcess -> El ComputerInputDevice -> Formula ;
+
+
+-- (standardOutputDevice ?PROGRAM
+-- ?DEVICE) holds just in case the DEVICE is the predefined output channel
+-- with which the running version of this program is initialised.
+fun standardOutputDevice : El ComputerProcess -> El ComputerOutputDevice -> Formula ;
+
+
+-- (startupOf ?STARTUP ?PROGRAM) holds just in
+-- case an instance of StartupBlock ?STARTUP specifies a set of instructions
+-- to start the ?PROGRAM.
+fun startupOf : El StartupBlock -> El ComputerProgram -> Formula ;
+
+
+-- (startupTimeDelay ?PROGRAM ?TIME)
+-- says that ?TIME is the time to delay after the previous application
+-- was started before starting the application ?PROGRAM.
+fun startupTimeDelay : El ComputerProgram -> El TimeDuration -> Formula ;
+
+
+-- (stateOfProcess ?PROCESS ?STATE) says
+-- that ?STATE is a state of the ComputerProcess ?PROCESS.
+fun stateOfProcess : El ComputerProcess -> El ProcessState -> Formula ;
+
+
+-- (status ?PROCESS ?STATUS) holds if ?STATUS is the current status of ?PROCESS.
+fun status : El ComputerProcess -> El ProcessStatus -> Formula ;
+
+
+-- (strictness ?System ?Attribute) holds if
+-- the StrictnessAttribute ?Attribute describes the RealtimeSystem
+-- ?System.
+fun strictness : El RealtimeSystem -> El StrictnessAttribute -> Formula ;
+
+
+-- (systemBehavior ?System ?Attribute)
+-- holds if ?Attribute is a SystemBehaviorAttribute which describes the
+-- RealtimeSystem ?System.
+fun systemBehavior : El RealtimeSystem -> El SystemBehaviorAttribute -> Formula ;
+
+
+-- (systemMeasured ?Event ?System) means that
+-- ?Event is an event of measuring the performance of the ComputationalSystem
+-- ?System.
+fun systemMeasured : El MeasuringPerformance -> El ComputationalSystem -> Formula ;
+
+
+-- (task ?Process ?Task) means that ?Task is a function to
+-- be performed by the ComputerProcess ?Process.
+fun task : El ComputerProcess -> El ProcessTask -> Formula ;
+
+
+-- (taskRelation ?System ?Attribute) holds
+-- if ?Attribute is a TaskRelationAttribute which describes the
+-- RealtimeSystem ?System.
+fun taskRelation : El RealtimeSystem -> El TaskRelationAttribute -> Formula ;
+
+
+fun thresholdOf : El Computer -> El PositiveRealNumber -> Formula ;
+
+-- (unitMeasuringPerformance ?COMPONENT
+-- ?UNIT) holds in case ?UNIT is an instance of UnitOfMeasure which is used to
+-- measure the performance of ?COMPONENT.
+fun unitMeasuringPerformance : El ComputerComponent -> El UnitOfMeasure -> Formula ;
+
+
+-- (userName ?Name ?User) means that ?Name is the name
+-- the ComputerUser uses to identify himself or herself when logging onto a
+-- computer system.
+fun userName : El ComputerUser -> El UserName -> Formula ;
+}
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