diff options
| author | bringert <unknown> | 2005-03-09 19:34:27 +0000 |
|---|---|---|
| committer | bringert <unknown> | 2005-03-09 19:34:27 +0000 |
| commit | e037fe087f5ebb90deab1624843d6d645749d5ac (patch) | |
| tree | af8bb7e1867ab3e4ce4dfa4bb9c2074506191904 /examples | |
| parent | 24e55ad36d3132584bd0576bbec6b45c565a0a18 (diff) | |
Fixed a number of error in swedish verbs, swadesh and stoneage grammars found by random generation and just talking to the system.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/stoneage/StoneageEng.gf | 3 | ||||
| -rw-r--r-- | examples/stoneage/StoneageSwe.gf | 11 |
2 files changed, 11 insertions, 3 deletions
diff --git a/examples/stoneage/StoneageEng.gf b/examples/stoneage/StoneageEng.gf index ed5c1c3c0..2db6ac8c2 100644 --- a/examples/stoneage/StoneageEng.gf +++ b/examples/stoneage/StoneageEng.gf @@ -3,6 +3,9 @@ concrete StoneageEng of Stoneage = open SyntaxEng, ResourceEng, ParadigmsEng, SwadeshLexEng, StoneageResEng in { +flags + startcat=S; + lincat S = Phr ; NP = NP ; diff --git a/examples/stoneage/StoneageSwe.gf b/examples/stoneage/StoneageSwe.gf index d18027a87..4e90376bb 100644 --- a/examples/stoneage/StoneageSwe.gf +++ b/examples/stoneage/StoneageSwe.gf @@ -1,6 +1,9 @@ --# -path=.:../../lib/resource/abstract:../../lib/prelude:../../lib/resource/swedish:../../lib/resource/scandinavian concrete StoneageSwe of Stoneage - = open SyntaxSwe, ResourceSwe, ParadigmsSwe, SwadeshLexSwe, StoneageResSwe in { + = open SyntaxSwe, ResourceSwe, ParadigmsSwe, VerbsSwe, SwadeshLexSwe, StoneageResSwe in { + +flags + startcat=S; lincat S = Phr ; @@ -17,10 +20,12 @@ lin Hear = PresVasV2 hear_V ; Know = PresVasV2 know_V ; Think = PresVasV2 think_V ; - Smell = PresVasV2 smell_V ; + Smell s o = PresCl (SPredV2 s (dirV2 känna_V) (DefOneNP + (AdvCN (UseN (mk2N "lukt" "lukter")) + (PrepNP possess_Prep o)))) ; Fear = PresVasV2 fear_V ; Kill = PresVasV2 kill_V ; - Fight = PresVasV2 fight_V ; + Fight s o = PresCl (AdvCl (SPredV s fight_V) (AdvPP (PrepNP with_Prep o))) ; Hunt = PresVasV2 hunt_V ; Hit = PresVasV2 hit_V ; Cut = PresVasV2 cut_V ; |
