summaryrefslogtreecommitdiff
path: root/examples/SUMO/Mid_level_ontology.gf
diff options
context:
space:
mode:
Diffstat (limited to 'examples/SUMO/Mid_level_ontology.gf')
-rw-r--r--examples/SUMO/Mid_level_ontology.gf8671
1 files changed, 8671 insertions, 0 deletions
diff --git a/examples/SUMO/Mid_level_ontology.gf b/examples/SUMO/Mid_level_ontology.gf
new file mode 100644
index 000000000..a46cb87a2
--- /dev/null
+++ b/examples/SUMO/Mid_level_ontology.gf
@@ -0,0 +1,8671 @@
+-- # -path=. :englishExtended
+abstract Mid_level_ontology = open Merge,elements in {
+
+
+
+-- Removing a human fetus from a Pregnant woman
+-- in such a way that the fetus cannot survive.
+fun Aborting : Class ;
+fun Aborting_Class : SubClass Aborting Removing ;
+
+-- A Certificate that demonstrates that the holder
+-- of the Certificate has successfully completed an EducationalProgram.
+fun AcademicDegree : Class ;
+fun AcademicDegree_Class : SubClass AcademicDegree Certificate ;
+
+-- Increasing the speed with which someone
+-- or something is moving.
+fun Accelerating : Class ;
+fun Accelerating_Class : SubClass Accelerating (both Increasing Translocation) ;
+
+
+-- The Profession of being an Accountant.
+fun Accountant : Ind Profession ;
+
+
+-- Any process of certifying an EducationalOrganization.
+fun Accrediting : Class ;
+fun Accrediting_Class : SubClass Accrediting Declaring ;
+
+-- AchievingControl is the
+-- class of all events in which an Agent gains physical
+-- control over some object.
+fun AchievingControl : Class ;
+fun AchievingControl_Class : SubClass AchievingControl Guiding ;
+
+-- A UnitOfMeasure equal to 4840 square yards.
+fun Acre : Ind UnitOfArea ;
+
+
+-- Any TwoDimensionalAngle that has an
+-- angularMeasure that is less than 90 AngularDegrees.
+fun AcuteAngle : Class ;
+fun AcuteAngle_Class : SubClass AcuteAngle TwoDimensionalAngle ;
+
+-- A RelationalAttribute that indicates an address
+-- where an Agent can regularly be contacted.
+fun Address : Class ;
+fun Address_Class : SubClass Address RelationalAttribute ;
+
+-- Combining a substance with Air.
+fun Aerating : Class ;
+fun Aerating_Class : SubClass Aerating Combining ;
+
+-- A Device whose purpose is to mix Substances with
+-- Air.
+fun Aerator : Class ;
+fun Aerator_Class : SubClass Aerator Device ;
+
+-- An RecreationOrExerciseDevice whose purpose is
+-- to develop the cardiovascular system.
+fun AerobicExerciseDevice : Class ;
+fun AerobicExerciseDevice_Class : SubClass AerobicExerciseDevice RecreationOrExerciseDevice ;
+
+-- The class of TimeIntervals that begin at noon and
+-- end at Sunset.
+fun Afternoon : Class ;
+fun Afternoon_Class : SubClass Afternoon DayTime ;
+
+-- A CommercialAgent whose customers are all other
+-- CommercialAgents, e.g. staffing agencies, food_service providers, etc.
+fun Agency : Class ;
+fun Agency_Class : SubClass Agency CommercialAgent ;
+
+-- AgriculturalProduct is the
+-- subclass of Product that comprises the products of agricultural
+-- activity.
+fun AgriculturalProduct : Class ;
+
+
+-- AirForce is the subclass of MilitaryService
+-- that comprises military air forces.
+fun AirForce : Class ;
+fun AirForce_Class : SubClass AirForce MilitaryService ;
+
+-- Any instance of Transportation where the
+-- instrument is an Aircraft and which is through an AtmosphericRegion.
+fun AirTransportation : Class ;
+fun AirTransportation_Class : SubClass AirTransportation Transportation ;
+
+-- Any Vehicle which is capable of
+-- AirTransportation. Note that this class covers both fixed_wing aircraft
+-- and helicopters.
+fun Aircraft : Class ;
+fun Aircraft_Class : SubClass Aircraft Vehicle ;
+
+-- OrganicCompounds that are produced from hydrocarbons
+-- by distillation.
+fun Alcohol : Class ;
+fun Alcohol_Class : SubClass Alcohol OrganicCompound ;
+
+-- Any Beverage that contains Alcohol.
+fun AlcoholicBeverage : Class ;
+fun AlcoholicBeverage_Class : SubClass AlcoholicBeverage (both Beverage Depressant) ;
+
+
+-- A ChemicalBase found in some Plants that has
+-- physiological and psychological effects.
+fun Alkaloid : Class ;
+fun Alkaloid_Class : SubClass Alkaloid (both BiologicallyActiveSubstance ChemicalBase) ;
+
+
+-- Any Character that is comprised of a single
+-- alphabetical character, e.g. A, B, C, D, ...
+fun AlphabeticCharacter : Class ;
+fun AlphabeticCharacter_Class : SubClass AlphabeticCharacter Character ;
+
+-- Tiny sacs in the Lung which absorb Oxygen
+-- which is delivered to them by the BronchialDucts.
+fun Alveolus : Class ;
+fun Alveolus_Class : SubClass Alveolus (both AnimalAnatomicalStructure BodyVessel) ;
+
+
+-- Any Maneuver in a ViolentContest where one
+-- contestParticipant attempts to conceal himself from another
+-- contestParticipant so that he can Attack the other
+-- contestParticipant.
+fun Ambush : Class ;
+fun Ambush_Class : SubClass Ambush Maneuver ;
+
+-- Organic acids that are the building blocks of
+-- Proteins.
+fun AminoAcid : Class ;
+fun AminoAcid_Class : SubClass AminoAcid (both ChemicalAcid OrganicCompound) ;
+
+
+-- A very large Boa that is found in South America.
+fun Anaconda : Class ;
+fun Anaconda_Class : SubClass Anaconda ConstrictorSnake ;
+
+-- An RecreationOrExerciseDevice whose purpose
+-- is to develop Muscles without also developing the cardiovascular system.
+fun AnaerobicExerciseDevice : Class ;
+fun AnaerobicExerciseDevice_Class : SubClass AnaerobicExerciseDevice RecreationOrExerciseDevice ;
+
+-- An AttachingDevice which is large hook or set of hooks
+-- that are used to secure a Ship on the open water.
+fun Anchor : Class ;
+fun Anchor_Class : SubClass Anchor AttachingDevice ;
+
+-- The state of being wrathful, irate or indignant.
+fun Anger : Ind EmotionalState ;
+
+
+-- AnimalAgriculturalProduct is the class of AgriculturalProducts
+-- that are animal in nature, including meat, fish, dairy products,
+-- hides, furs, animal fats and oils, etc.
+fun AnimalAgriculturalProduct : Class ;
+fun AnimalAgriculturalProduct_Class : SubClass AnimalAgriculturalProduct AgriculturalProduct ;
+
+-- Any Device which is used to control the
+-- movements of an Animal or Human, e.g. leashes, reins, harnesses, muzzles,
+-- bridles, shackles, handcuffs, etc.
+fun AnimalController : Class ;
+fun AnimalController_Class : SubClass AnimalController Device ;
+
+-- AnimalPoweredDevice is the subclass
+-- of Devices that function with power supplied by animals. Examples:
+-- oxcarts, horse_drawn plows, mule_driven mills.
+fun AnimalPoweredDevice : Class ;
+fun AnimalPoweredDevice_Class : SubClass AnimalPoweredDevice Device ;
+
+-- An Artifact which is intended to house
+-- Animals and not Humans. Note that an AnimalResidence may or may not
+-- be a StationaryArtifact, e.g. a horse stall is stationary while a doghouse
+-- generally is not.
+fun AnimalResidence : Class ;
+fun AnimalResidence_Class : SubClass AnimalResidence Artifact ;
+
+-- A hard shell of calcium that serves as a
+-- supporting structure for some Invertebrates.
+fun AnimalShell : Class ;
+fun AnimalShell_Class : SubClass AnimalShell (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- A GroupOfAnimals which are Pulling something.
+fun AnimalTeam : Class ;
+fun AnimalTeam_Class : SubClass AnimalTeam GroupOfAnimals ;
+
+-- The joint in the Leg that connects the tibia and the
+-- fibula to the talus.
+fun Ankle : Class ;
+fun Ankle_Class : SubClass Ankle BodyJoint ;
+
+-- Any Text which contains information about
+-- an event in the future.
+fun Announcement : Class ;
+fun Announcement_Class : SubClass Announcement FactualText ;
+
+-- Responding to a Questioning, i.e. trying to answer
+-- someone's question.
+fun Answering : Class ;
+fun Answering_Class : SubClass Answering Stating ;
+
+-- A colony Insect of three types: males,
+-- QueenInsect, and worker ants.
+fun AntInsect : Class ;
+fun AntInsect_Class : SubClass AntInsect Insect ;
+
+-- The class of TimeIntervals that begin at midnight
+-- and end at noon.
+fun AnteMeridiem : Class ;
+fun AnteMeridiem_Class : SubClass AnteMeridiem TimeInterval ;
+
+-- A HoofedMammal with long legs and backward_facing horns.
+-- This class includes gazelles, addax, blackbucks, etc.
+fun Antelope : Class ;
+fun Antelope_Class : SubClass Antelope HoofedMammal ;
+
+-- A CommunicationDevice which enables or improves
+-- the reception of RadioEmissions by another CommunicationDevice (the
+-- radio or television receiver).
+fun Antenna : Class ;
+fun Antenna_Class : SubClass Antenna CommunicationDevice ;
+
+-- The field of anthropology.
+fun Anthropology : Ind SocialScience ;
+
+
+-- A BiologicallyActiveSubstance than can kill
+-- instances of Bacterium.
+fun Antibiotic : Class ;
+fun Antibiotic_Class : SubClass Antibiotic BiologicallyActiveSubstance ;
+
+-- An immunoglobulin which is produced by the body
+-- and which has the ability to neutralize Antigens.
+fun Antibody : Class ;
+fun Antibody_Class : SubClass Antibody Protein ;
+
+-- Any BiologicallyActiveSubstance that has the
+-- capacity to stimulate the production of Antibodies.
+fun Antigen : Class ;
+fun Antigen_Class : SubClass Antigen BiologicallyActiveSubstance ;
+
+-- An Antigen that is carried in the red blood
+-- cells of those with BloodTypeA.
+fun AntigenA : Class ;
+fun AntigenA_Class : SubClass AntigenA Antigen ;
+
+-- An Antigen that is carried in the red blood
+-- cells of those with BloodTypeB.
+fun AntigenB : Class ;
+fun AntigenB_Class : SubClass AntigenB Antigen ;
+
+-- The BeliefGroup that is characterized by a
+-- dislike for Judaism.
+fun Antisemitism : Ind BeliefGroup ;
+
+
+-- The state of being worried, troubled or uneasy.
+fun Anxiety : Ind EmotionalState ;
+
+
+-- A ResidentialBuilding containing
+-- ApartmentUnits.
+fun ApartmentBuilding : Class ;
+fun ApartmentBuilding_Class : SubClass ApartmentBuilding ResidentialBuilding ;
+
+-- A SingleFamilyResidence that is not owned
+-- by any member of the SocialUnit that lives there.
+fun ApartmentUnit : Class ;
+fun ApartmentUnit_Class : SubClass ApartmentUnit SingleFamilyResidence ;
+
+-- A FruitOrVegetable that has a tart to sweet taste and
+-- a spherical shape.
+fun Apple : Class ;
+fun Apple_Class : SubClass Apple (both Food FruitOrVegetable) ;
+
+
+-- A FormText whose purpose is to obtain admission
+-- to an Organization or to receive assistance from an Organization.
+fun Application : Class ;
+fun Application_Class : SubClass Application FormText ;
+
+-- Any instance of Declaring by which the
+-- patient is assigned to a Position within an Organization where
+-- the patient previously had no position. For example, the appointments
+-- of people to non_elective offices in a government.
+fun Appointing : Class ;
+fun Appointing_Class : SubClass Appointing Declaring ;
+
+-- An item of Clothing that protects the front and
+-- middle part of the body while one is Cooking or doing other work.
+fun Apron : Class ;
+fun Apron_Class : SubClass Apron Clothing ;
+
+-- The FieldOfStudy of designing Buildings, i.e.
+-- creating Blueprints for Buildings.
+fun Architecture : Ind FieldOfStudy ;
+
+
+-- Any Stating which has the form of an Argument.
+fun Arguing : Class ;
+fun Arguing_Class : SubClass Arguing Stating ;
+
+-- The upper Limbs of a Primate.
+fun Arm : Class ;
+fun Arm_Class : SubClass Arm Limb ;
+
+-- MilitaryServices that are land forces.
+fun Army : Class ;
+fun Army_Class : SubClass Army MilitaryService ;
+
+-- The final part of any instance of Translocation.
+fun Arriving : Class ;
+fun Arriving_Class : SubClass Arriving Translocation ;
+
+-- An Icon which has the shape of an arrow and
+-- which is used to indicate direction or a relationship betwee two things.
+fun ArrowFigure : Class ;
+fun ArrowFigure_Class : SubClass ArrowFigure Icon ;
+
+-- An Icon which has the shape of an arrow and which
+-- is used to indicate direction or a relationship betwee two things.
+fun ArrowIcon : Class ;
+fun ArrowIcon_Class : SubClass ArrowIcon Icon ;
+
+-- A long, thin Projectile with a pointed tip is
+-- fired from a bow.
+fun ArrowProjectile : Class ;
+fun ArrowProjectile_Class : SubClass ArrowProjectile Projectile ;
+
+-- An act where an agent sets something which it does not possess
+-- on fire in order to destroy it or its contents.
+fun Arson : Class ;
+fun Arson_Class : SubClass Arson (both Combustion Destruction) ;
+
+
+-- The Profession of reporting and critiquing current
+-- ArtWorks.
+fun ArtCritic : Ind Journalist ;
+
+
+-- Any ContentDevelopment that results in a
+-- PaintedPicture.
+fun ArtPainting : Class ;
+fun ArtPainting_Class : SubClass ArtPainting (both ContentDevelopment Painting) ;
+
+
+-- Any School whose aim is to teach students
+-- how to create ArtWorks.
+fun ArtSchool : Class ;
+fun ArtSchool_Class : SubClass ArtSchool School ;
+
+-- A Workshop, which is
+-- devoted to the creation of ArtWorks.
+fun ArtStudio : Class ;
+fun ArtStudio_Class : SubClass ArtStudio Workshop ;
+
+-- Any BloodVessel which transfers Blood from
+-- the Heart to the extremities of the body.
+fun Artery : Class ;
+fun Artery_Class : SubClass Artery BloodVessel ;
+
+-- A Gun that is too large to be carried and fired
+-- by a single Human. Typically, ArtilleryGuns are on wheels.
+fun ArtilleryGun : Class ;
+fun ArtilleryGun_Class : SubClass ArtilleryGun Gun ;
+
+-- AtmosphericRegion is the class of
+-- all subregions of EarthsAtmosphere.
+fun AtmosphericRegion : Class ;
+fun AtmosphericRegion_Class : SubClass AtmosphericRegion SpaceRegion ;
+
+-- Two or more Atoms that are bound together and
+-- comprise part of a Molecule.
+fun AtomicGroup : Class ;
+fun AtomicGroup_Class : SubClass AtomicGroup CompoundSubstance ;
+
+-- Any decrease in the size of a BodyPart which is due to
+-- disease or lack of use.
+fun Atrophy : Class ;
+fun Atrophy_Class : SubClass Atrophy (both Decreasing PathologicProcess) ;
+
+
+-- The Profession of practicing law, whether as a
+-- judge or as a legal advocate.
+fun Attorney : Class ;
+
+
+-- The head law officer of a GeopoliticalArea,
+-- usually a Nation or StateOrProvince.
+fun AttorneyGeneral : Ind (both Profession GovernmentOfficer) ;
+
+
+-- A representation of sound on some medium such
+-- as wax cylinder, vinyl record, magnetic tape, CD or flash memory, that is
+-- intended to be used in some machine to reproduce that sound.
+fun AudioRecording : Class ;
+fun AudioRecording_Class : SubClass AudioRecording (both ContentBearingObject Text) ;
+
+
+-- Any Building whose purpose is to hold concerts,
+-- sports events, plays, etc. before an audience. This class includes theaters,
+-- sports stadiums, university auditoriums, etc.
+fun Auditorium : Class ;
+fun Auditorium_Class : SubClass Auditorium Building ;
+
+-- A Seat within an Auditorium from which one
+-- can observe the PerformanceStage.
+fun AuditoriumSeat : Class ;
+fun AuditoriumSeat_Class : SubClass AuditoriumSeat Seat ;
+
+-- A Gun that fires a burst of Projectiles
+-- with each pull of the trigger. Also known as a machine gun.
+fun AutomaticGun : Class ;
+fun AutomaticGun_Class : SubClass AutomaticGun Gun ;
+
+-- Automobile is a subclass of
+-- SelfPoweredRoadVehicles including passenger cars, family vans, light
+-- trucks, and sport utility vehicles. In general, this class covers
+-- four_wheeled passenger road vehicles.
+fun Automobile : Class ;
+fun Automobile_Class : SubClass Automobile (both PassengerVehicle SelfPoweredRoadVehicle) ;
+
+
+-- A FruitOrVegetable that is shaped like a pear and
+-- has a dark green skin and a rich meat.
+fun Avocado : Class ;
+fun Avocado_Class : SubClass Avocado (both Food FruitOrVegetable) ;
+
+
+-- Axle is a class of Devices each of which can
+-- be paired with two VehicleWheels to rotate and move a RoadVehicle.
+fun Axle : Class ;
+fun Axle_Class : SubClass Axle Device ;
+
+-- A disease that is caused by instances of
+-- Bacterium.
+fun BacterialDisease : Class ;
+fun BacterialDisease_Class : SubClass BacterialDisease InfectiousDisease ;
+
+-- Any Container which is made of Fabric.
+fun Bag : Class ;
+fun Bag_Class : SubClass Bag Container ;
+
+-- Any instance of Cooking where the instrument
+-- is an Oven.
+fun Baking : Class ;
+fun Baking_Class : SubClass Baking (both Cooking Heating) ;
+
+
+-- Any GamePiece which has the shape of a sphere.
+fun Ball : Class ;
+fun Ball_Class : SubClass Ball GamePiece ;
+
+-- A Missile which is guided for the first stage
+-- of its flight but then falls to its target for the second stage.
+fun BallisticMissile : Class ;
+fun BallisticMissile_Class : SubClass BallisticMissile Missile ;
+
+-- A FormText which is used in Voting. A list of
+-- candidates is printed on the form, and the voter selects the candidate he/she
+-- wants to vote for.
+fun Ballot : Class ;
+fun Ballot_Class : SubClass Ballot FormText ;
+
+-- A piece of Fabric that is used in Covering an
+-- open wound.
+fun Bandage : Class ;
+fun Bandage_Class : SubClass Bandage Fabric ;
+
+-- Any SkilledOccupation which involves working in a
+-- FinancialBank.
+fun Banker : Ind SkilledOccupation ;
+
+
+-- A ReligiousProcess which marks the acceptance of
+-- the person being baptized into the ReligiousOrganization.
+fun Baptizing : Class ;
+fun Baptizing_Class : SubClass Baptizing (both JoiningAnOrganization ReligiousProcess) ;
+
+
+-- Offering to sell something to someone at a
+-- reduced price.
+fun BargainSale : Class ;
+fun BargainSale_Class : SubClass BargainSale Offering ;
+
+-- Any instance of RadiatingSound which is produced
+-- by a Canine.
+fun Barking : Class ;
+fun Barking_Class : SubClass Barking RadiatingSound ;
+
+-- A Building on a Farm that is used for keeping
+-- DomesticAnimals, Fodder or harvested crops.
+fun Barn : Class ;
+fun Barn_Class : SubClass Barn Building ;
+
+fun BaseballBase : Class ;
+
+-- A BuildingLevel which satisfies two conditions, viz. it is
+-- lower than all of the other BuildingLevels in the same Building and it is below
+-- ground level.
+fun Basement : Class ;
+fun Basement_Class : SubClass Basement BuildingLevel ;
+
+-- Washing the entire body of a Human or Animal.
+fun Bathing : Class ;
+fun Bathing_Class : SubClass Bathing Washing ;
+
+-- A WashingDevice which is intended to be used by
+-- Humans for washing their bodies. Note that this class covers bathtubs, showers,
+-- etc.
+fun BathingDevice : Class ;
+fun BathingDevice_Class : SubClass BathingDevice WashingDevice ;
+
+-- A Room that contains a WashBasin and
+-- possibly a Toilet.
+fun Bathroom : Class ;
+fun Bathroom_Room : SubClassC Bathroom Room (\R -> exists Toilet (\T -> located(var Toilet Physical ? T)(var Room Object ? R)));
+
+
+-- A thin stick which is used for OrchestralConducting.
+fun Baton : Class ;
+fun Baton_Class : SubClass Baton Device ;
+
+-- Battery is a subclass of Device. Batteries are
+-- devices that use chemical means to store or produce electrical power.
+fun Battery : Class ;
+fun Battery_Class : SubClass Battery (both ElectricDevice PowerSource) ;
+
+
+-- The process of transitioning from a state of
+-- being Sober to a state of being Drunk.
+fun BecomingDrunk : Class ;
+fun BecomingDrunk_Class : SubClass BecomingDrunk PsychologicalProcess ;
+
+-- A piece of Furniture which is primarily for sleeping.
+fun Bed : Class ;
+fun Bed_Class : SubClass Bed Furniture ;
+
+-- A Room intended primarily for sleeping.
+fun Bedroom : Class ;
+fun Bedroom_Class : SubClass Bedroom Room ;
+
+-- A hairy Insect, some species of which produce honey
+-- and/or sting.
+fun Bee : Class ;
+fun Bee_Class : SubClass Bee Insect ;
+
+-- Meat that was originally part of a Cow.
+fun Beef : Class ;
+fun Beef_Class : SubClass Beef Meat ;
+
+-- An AlcoholicBeverage that is prepared by fermenting
+-- malt and hops.
+fun Beer : Class ;
+fun Beer_Class : SubClass Beer AlcoholicBeverage ;
+
+-- The TimeInterval that runs from
+-- NegativeInfinity to the time of the birth of Christ.
+fun BeforeCommonEra : Ind TimeInterval ;
+
+
+-- The process of an Organization
+-- commencing operations. In the case of a Corporation, this would be
+-- the process of going into business.
+fun BeginningOperations : Class ;
+fun BeginningOperations_Class : SubClass BeginningOperations OrganizationalProcess ;
+
+-- A PercussionInstrument that produces a single tone
+-- when it is struck.
+fun Bell : Class ;
+fun Bell_Class : SubClass Bell PercussionInstrument ;
+
+-- A piece of Clothing that is worn around the waist
+-- to restrain another piece of clothing.
+fun Belt : Class ;
+fun Belt_Class : SubClass Belt Clothing ;
+
+-- Any UnilateralGiving where the agent
+-- wills some part of his/her property to someone else upon his/her death.
+fun Bequeathing : Class ;
+fun Bequeathing_Class : SubClass Bequeathing UnilateralGiving ;
+
+-- A HistoricalAccount which is concerned
+-- with the life of a single Human.
+fun Biography : Class ;
+fun Biography_Class : SubClass Biography HistoricalAccount ;
+
+-- The production of a zygote from the fusion
+-- of a male and female gamete.
+fun BiologicalConception : Class ;
+fun BiologicalConception_Class : SubClass BiologicalConception OrganOrTissueProcess ;
+
+-- The Class of all biological species, i.e.
+-- the class of all classes of Organism whose instances can interbreed.
+fun BiologicalSpecies : Class ;
+
+
+-- The study of the classification, development, and
+-- functioning of Organisms.
+fun Biology : Ind Science ;
+
+
+-- Any DiagnosticProcess which involves the examination of
+-- BodySubstances taken from a living Organism.
+fun Biopsy : Class ;
+fun Biopsy_Class : SubClass Biopsy (both DiagnosticProcess Removing) ;
+
+
+-- Any Egg that is produced by a Bird.
+fun BirdEgg : Class ;
+fun BirdEgg_Class : SubClass BirdEgg Egg ;
+
+-- Any instance of Grabbing where the instrument is
+-- the Mouth of the agent.
+fun Biting : Class ;
+fun Biting_Class : SubClass Biting Grabbing ;
+
+-- A piece of Fabric whose purpose is to keep a
+-- person who is in bed warm.
+fun Blanket : Class ;
+fun Blanket_Class : SubClass Blanket Fabric ;
+
+-- The release of Blood from an Animal in response
+-- to an Injuring of some sort.
+fun Bleeding : Class ;
+fun Bleeding_Class : SubClass Bleeding AutonomicProcess ;
+
+-- The Attribute that applies to Animals and Humans
+-- that are unable to see.
+fun Blind : Ind BiologicalAttribute ;
+
+
+-- Any Process where the stomach or instestines of a
+-- Human or Animal become distended from excessive gas.
+fun Bloating : Class ;
+fun Bloating_Class : SubClass Bloating (both Increasing PathologicProcess) ;
+
+
+-- Any Maneuver in a Contest where one
+-- contestParticipant attempts to deny access to something that is wanted
+-- by another contestParticipant.
+fun Blockade : Class ;
+fun Blockade_Class : SubClass Blockade Maneuver ;
+
+-- A Cell that is normally present in Blood.
+fun BloodCell : Class ;
+fun BloodCell_Class : SubClass BloodCell (both AnimalAnatomicalStructure Cell) ;
+
+
+-- The subclass of Blood that contains AntigenA
+-- and does not contain AntigenB.
+fun BloodTypeA : Class ;
+fun BloodTypeA_Class : SubClass BloodTypeA Blood ;
+
+-- The subclass of Blood that contains both
+-- AntigenA and AntigenB.
+fun BloodTypeAB : Class ;
+fun BloodTypeAB_Class : SubClass BloodTypeAB Blood ;
+
+-- The subclass of Blood that contains AntigenB
+-- and does not contain AntigenA.
+fun BloodTypeB : Class ;
+fun BloodTypeB_Class : SubClass BloodTypeB Blood ;
+
+-- The subclass of Blood that contains neither
+-- AntigenA nor AntigenB.
+fun BloodTypeO : Class ;
+fun BloodTypeO_Class : SubClass BloodTypeO Blood ;
+
+-- Any BodyVessel which is used to circulate
+-- Blood from one part of the body to another.
+fun BloodVessel : Class ;
+fun BloodVessel_Class : SubClass BloodVessel (both AnimalAnatomicalStructure BodyVessel) ;
+
+
+-- An Icon which is a scale model of an Artifact,
+-- whether the Artifact actually exists or not.
+fun Blueprint : Class ;
+fun Blueprint_Class : SubClass Blueprint Icon ;
+
+-- The process of turning red in response to a
+-- stimulus which has a deep emotional effect.
+fun Blushing : Class ;
+fun Blushing_Class : SubClass Blushing AutonomicProcess ;
+
+-- A piece of material with flat, rectangular sides.
+-- Note that boards and blocks are lumped into a single concept, because the
+-- difference between these notions cannot be precisely defined.
+fun BoardOrBlock : Class ;
+fun BoardOrBlock_Class : SubClass BoardOrBlock Artifact ;
+
+-- Getting on a Vehicle, e.g. getting into an
+-- Automobile, boarding an Aircraft, etc.
+fun Boarding : Class ;
+fun Boarding_Class : SubClass Boarding Translocation ;
+
+-- One of the levels of a WaterVehicle, e.g. the
+-- upper deck and lower deck of small boats with a cabin.
+fun BoatDeck : Class ;
+fun BoatDeck_Class : SubClass BoatDeck Artifact ;
+
+-- BodyJunctions where different parts of the same
+-- Skeleton come together.
+fun BodyJoint : Class ;
+fun BodyJoint_Class : SubClass BodyJoint BodyJunction ;
+
+-- A BodyOfWater is a connected body of
+-- water with established boundaries marked by either geographical features
+-- or conventional borders.
+fun BodyOfWater : Class ;
+fun BodyOfWater_Class : SubClass BodyOfWater SelfConnectedObject ;
+
+-- A weapon that explodes in order to cause damage.
+fun Bomb : Class ;
+fun Bomb_Class : SubClass Bomb (both ExplosiveDevice Weapon) ;
+
+
+-- Any MilitaryAircraft whose purpose is to deliver
+-- ExplosiveDevices.
+fun Bomber : Class ;
+fun Bomber_Class : SubClass Bomber MilitaryAircraft ;
+
+-- An act of Destruction where the thing destroyed
+-- is destroyed by means of an explosive device.
+fun Bombing : Class ;
+fun Bombing_Class : SubClass Bombing Destruction ;
+
+-- BotanicalTree is an imprecise term
+-- for a perennial woody plant that is larger than a bush or shrub,
+-- generally understood to describe a large growth having one main trunk
+-- with few or no branches projecting from its base, a well_developed crown
+-- of foliage, and a height at maturity of at least 12 feet.
+fun BotanicalTree : Class ;
+fun BotanicalTree_Class : SubClass BotanicalTree FloweringPlant ;
+
+-- A Container whose top is narrower than its bottom, which
+-- has no handle, and which is intended to store Liquids.
+fun Bottle : Class ;
+fun Bottle_Class : SubClass Bottle FluidContainer ;
+
+-- Any downward motion of the body that indicates respect
+-- for or submission to another Agent.
+fun Bowing : Class ;
+fun Bowing_Class : SubClass Bowing (both Gesture (both Inclining MotionDownward)) ;
+
+
+-- Any six_sided Container whose sides are
+-- rectangular in shape.
+fun Box : Class ;
+fun Box_Class : SubClass Box Container ;
+
+-- A HumanChild who is Male.
+fun Boy : Class ;
+fun Boy_Class : SubClass Boy (both HumanChild Man) ;
+
+
+-- The seat of the central nervous system.
+fun Brain : Class ;
+fun Brain_Class : SubClass Brain (both AnimalAnatomicalStructure Organ) ;
+
+
+-- A DistilledAlcoholicBeverage that is prepared by
+-- distilling Wine.
+fun Brandy : Class ;
+fun Brandy_Class : SubClass Brandy DistilledAlcoholicBeverage ;
+
+-- A MetallicAlloy made from Copper and Zinc.
+fun Brass : Class ;
+fun Brass_Class : SubClass Brass MetallicAlloy ;
+
+-- Food that consists largely of grain flour
+-- and water. Note that this class covers crackers, cookies, as well as any
+-- self_connected instance of bread, whether it is a loaf, a slice, a chunk
+-- of bread, etc.
+fun BreadOrBiscuit : Class ;
+fun BreadOrBiscuit_Class : SubClass BreadOrBiscuit PreparedFood ;
+
+-- A subclass of Attributes for
+-- characterizing the breakability of CorpuscularObjects.
+fun BreakabilityAttribute : Class ;
+fun BreakabilityAttribute_Class : SubClass BreakabilityAttribute InternalAttribute ;
+
+-- The paired Organs which are part of the chests
+-- of Primates.
+fun Breast : Class ;
+fun Breast_Class : SubClass Breast (both AnimalAnatomicalStructure Organ) ;
+
+
+-- A block of fired Clay that is used in Constructing.
+fun Brick : Class ;
+fun Brick_Class : SubClass Brick BoardOrBlock ;
+
+-- A MilitaryGeneral that ranks below
+-- a MajorGeneral.
+fun BrigadierGeneral : Class ;
+fun BrigadierGeneral_Class : SubClass BrigadierGeneral MilitaryGeneral ;
+
+-- BroadcastNetwork is the subclass of
+-- CommunicationSystems consisting of BroadcastingStations that are linked
+-- electronically and managed or owned by one organization.
+fun BroadcastNetwork : Class ;
+fun BroadcastNetwork_Class : SubClass BroadcastNetwork CommunicationSystem ;
+
+-- A Series of episodes that are broadcast
+-- on television or radio.
+fun BroadcastProgram : Class ;
+fun BroadcastProgram_Class : SubClass BroadcastProgram Series ;
+
+-- Disseminating information by using a
+-- CommunicationDevice that radiates RadioEmissions.
+fun Broadcasting : Class ;
+fun Broadcasting_Class : SubClass Broadcasting (both Disseminating RadioEmission) ;
+
+
+-- Any BodyVessel which is located in a
+-- Lung and which carries oxygen from the trachea to the alveoli.
+fun BronchialDuct : Class ;
+fun BronchialDuct_Class : SubClass BronchialDuct (both AnimalAnatomicalStructure BodyVessel) ;
+
+
+-- A GroupOfAnimals that are all born at the same time
+-- and to the same parents.
+fun Brood : Class ;
+fun Brood_Class : SubClass Brood GroupOfAnimals ;
+
+-- A BrushOrComb whose purpose is to remove dirt and other
+-- small particles from floors.
+fun Broom : Class ;
+fun Broom_Class : SubClass Broom BrushOrComb ;
+
+-- A SecondaryColor that resembles the color of wood or
+-- of soil.
+fun Brown : Ind SecondaryColor ;
+
+
+-- A Device which consists of a handle and bristles and
+-- whose purpose is to remove particles from something or to smooth something out.
+fun BrushOrComb : Class ;
+fun BrushOrComb_Class : SubClass BrushOrComb Device ;
+
+-- A globe which has a Liquid surface and which contains
+-- a Gas.
+fun Bubble : Class ;
+fun Bubble_Class : SubClass Bubble CorpuscularObject ;
+
+-- A HoofedMammal with long hair whose habitat is the
+-- plains of NorthAmerica.
+fun Buffalo : Class ;
+fun Buffalo_Class : SubClass Buffalo HoofedMammal ;
+
+-- A HornInstrument that has no valves.
+fun Bugle : Class ;
+fun Bugle_Class : SubClass Bugle HornInstrument ;
+
+-- The story or level of a building, e.g. the Basement,
+-- the Attic, the ground level, the fourteenth floor, etc.
+fun BuildingLevel : Class ;
+fun BuildingLevel_Class : SubClass BuildingLevel StationaryArtifact ;
+
+-- A Cow that is Male.
+fun Bull : Class ;
+fun Bull_Cow : SubClassC Bull Cow (\B -> attribute(var Cow Object ? B)(el SexAttribute Attribute ? Male));
+
+
+-- A Projectile that is designed to be fired by a Gun.
+fun Bullet : Class ;
+fun Bullet_Class : SubClass Bullet Projectile ;
+
+-- A large Bee which lacks a stinger.
+fun BumbleBee : Class ;
+fun BumbleBee_Class : SubClass BumbleBee Bee ;
+
+-- A small Cave created by an Animal for the purpose
+-- of inhabiting it.
+fun Burrow : Class ;
+fun Burrow_Class : SubClass Burrow Cave ;
+
+-- Putting something in the ground and then covering
+-- it with Soil.
+fun Burying : Class ;
+fun Burying_Class : SubClass Burying (both Digging Putting) ;
+
+
+-- Bus is the subclass of SelfPoweredRoadVehicles
+-- that can transport large numbers of passengers (i.e., dozens) at one
+-- time. It can be distinguished from a van which is
+-- designed to carry less than a dozen people.
+fun Bus : Class ;
+fun Bus_Class : SubClass Bus SelfPoweredRoadVehicle ;
+
+-- An area, often, though not necessarily with
+-- seats or some kind of minimal shelter, where people gather to meet and
+-- board a bus. It must border a road.
+fun BusStop : Class ;
+fun BusStop_Class : SubClass BusStop GeographicArea ;
+
+-- Any Contest where the contestParticipants
+-- are Corporations and the aim is to win as many customers as possible.
+fun BusinessCompetition : Class ;
+fun BusinessCompetition_Class : SubClass BusinessCompetition Contest ;
+
+-- Any of a class of people in a professional
+-- occupation such as banking, finance, management, or engineering. This is
+-- distinguished from blue collar jobs that primarily involve manual labor
+-- rather than thought as the effort expended to derive remuneration. It is
+-- also distinguished from professions that may be outwardly similar but are
+-- done in a non_profit organization.
+fun BusinessPerson : Ind OccupationalRole ;
+
+
+-- An emulsion of fat which is produced by churning Milk.
+fun Butter : Class ;
+fun Butter_Class : SubClass Butter (both DairyProduct PreparedFood) ;
+
+
+-- An AttachingDevice that is used on Clothing.
+fun Button : Class ;
+fun Button_Class : SubClass Button AttachingDevice ;
+
+-- Any Restaurant which does not offer table service.
+-- Food is selected and purchased at a central counter.
+fun Cafeteria : Class ;
+fun Cafeteria_Class : SubClass Cafeteria Restaurant ;
+
+-- A young Cow, i.e. a Cow that is NonFullyFormed.
+fun Calf : Class ;
+fun Calf_Cow : SubClassC Calf Cow (\C -> attribute(var Cow Object ? C)(el DevelopmentalAttribute Attribute ? NonFullyFormed));
+
+
+-- A Device which is capable of Photographing.
+fun Camera : Class ;
+fun Camera_Class : SubClass Camera Device ;
+
+-- A MobileResidence consisting of tents and other temporary
+-- living quarters that is constructed on an undeveloped LandArea.
+fun Camp : Class ;
+fun Camp_Class : SubClass Camp MobileResidence ;
+
+-- A LandArea whose purpose is to have MobileResidences
+-- (e.g. recreational vehicles, mobile homes, Tents, etc.) located there.
+fun Campground : Class ;
+fun Campground_Class : SubClass Campground LandArea ;
+
+-- A DiseaseOrSyndrome characterized by pathologic and
+-- uncontrolled cell division that results in a Tumor.
+fun Cancer : Ind DiseaseOrSyndrome ;
+
+
+-- An LightFixture that consists of Wax and a wick,
+-- which is lit with a flame.
+fun Candle : Class ;
+fun Candle_Class : SubClass Candle LightFixture ;
+
+-- A very small BloodVessel that connects arterioles
+-- (very small Arteries) with venules (very small Veins).
+fun Capillary : Class ;
+fun Capillary_Class : SubClass Capillary BloodVessel ;
+
+-- A commissioned MilitaryOfficer who ranks
+-- above a Lieutenant but below a MajorOfficer.
+fun CaptainOfficer : Class ;
+fun CaptainOfficer_Class : SubClass CaptainOfficer MilitaryOfficer ;
+
+-- A Capturing is a ChangeOfControl event in which an Agent
+-- gains physical control over another Agent.
+fun Capturing : Class ;
+fun Capturing_Class : SubClass Capturing ChangeOfControl ;
+
+-- A car bombing is an attack in which a car is
+-- used as the delivery mechanism for a bomb. The car is usually destroyed
+-- in the blast if the bomb detonates successfully.
+fun CarBombing : Class ;
+fun CarBombing_Class : SubClass CarBombing Bombing ;
+
+-- Any Organization whose purpose is to
+-- provide medical care for for Humans who reside there, either permanently
+-- or temporarily.
+fun CareOrganization : Class ;
+fun CareOrganization_Class : SubClass CareOrganization Organization ;
+
+-- A Vehicle that is designed to
+-- carry Objects. Note that Vehicles that are primarily designed to carry
+-- people rather than cargo may still carry cargo. For example, a passenger sedan
+-- might be capable of carrying lumber strapped to the roof. For this
+-- reason, PassengerVehicle and CargoVehicle are not disjoint.
+fun CargoVehicle : Class ;
+fun CargoVehicle_Class : SubClass CargoVehicle Vehicle ;
+
+-- Any occupation that involves creating and repairing
+-- structural and decorative portions of Buildings that are made chiefly of Wood.
+-- This does not include plumbing, roofing, electrical, foundation and site work.
+fun Carpenter : Ind OccupationalTrade ;
+
+
+-- Making Buildings out of Wood.
+fun Carpentry : Class ;
+fun Carpentry_Class : SubClass Carpentry Making ;
+
+-- Any Maneuver in a Game which results in a
+-- situation where the agent grasps the Ball.
+fun Catching : Class ;
+fun Catching_Class : SubClass Catching (both Maneuver Touching) ;
+
+
+-- Any Process whose result is that the
+-- patient of the process is happy.
+fun CausingHappiness : Class ;
+fun CausingHappiness_Class : SubClass CausingHappiness Process ;
+
+-- Any Process whose result is that the
+-- patient of the process is in Pain.
+fun CausingPain : Class ;
+fun CausingPain_Class : SubClass CausingPain CausingUnhappiness ;
+
+-- Any Process whose result is that the
+-- patient of the process is unhappy.
+fun CausingUnhappiness : Class ;
+fun CausingUnhappiness_Class : SubClass CausingUnhappiness Process ;
+
+-- MilitaryUnits composed primarily of Soldiers
+-- who are mounted, i.e. who perform their combat missions from a Horse or
+-- Vehicle.
+fun CavalryUnit : Class ;
+fun CavalryUnit_Class : SubClass CavalryUnit MilitaryUnit ;
+
+-- A Cave is a naturally formed opening beneath
+-- the surface of the Earth, generally formed by dissolution of carbonate
+-- bedrock. Caves may also form by erosion of coastal bedrock, partial
+-- melting of glaciers, or solidification of lava into hollow tubes.
+fun Cave : Class ;
+
+
+-- The process of an Organization
+-- ceasing operations, i.e. its folding or going out of business in
+-- some other fashion.
+fun CeasingOperations : Class ;
+fun CeasingOperations_Class : SubClass CeasingOperations OrganizationalProcess ;
+
+-- A StationaryArtifact that is the top surface
+-- of a Room.
+fun Ceiling : Class ;
+fun Ceiling_Class : SubClass Ceiling StationaryArtifact ;
+
+-- Anyone who is known by a large number of people,
+-- either explicitly by name, or by action.
+fun Celebrity : Class ;
+
+
+-- The part of the Cell that contains DNA and
+-- RNA.
+fun CellNucleus : Class ;
+fun CellNucleus_Class : SubClass CellNucleus OrganicObject ;
+
+-- The main component of Plant Tissue.
+fun Cellulose : Class ;
+fun Cellulose_Class : SubClass Cellulose (both Carbohydrate PlantSubstance) ;
+
+
+-- A LandArea which is used for burying the dead.
+fun Cemetery : Class ;
+fun Cemetery_Class : SubClass Cemetery LandArea ;
+
+-- Any instance of Rotating where there is
+-- Motion away from the center of the Rotating.
+fun CentrifugalMotion : Class ;
+fun CentrifugalMotion_Class : SubClass CentrifugalMotion Rotating ;
+
+-- Any instance of Rotating where there is
+-- Motion towards the center of the Rotating.
+fun CentripetalMotion : Class ;
+fun CentripetalMotion_Class : SubClass CentripetalMotion Rotating ;
+
+-- The TimeDuration of 100 years.
+fun CenturyDuration : Ind UnitOfDuration ;
+
+
+-- Any Seed which is produced by the cereal grasses,
+-- e.g. rice, corn, wheat, etc.
+fun CerealGrain : Class ;
+fun CerealGrain_Class : SubClass CerealGrain (both Food Seed) ;
+
+
+-- A Seat that is designed to accommodate a single
+-- Human.
+fun Chair : Class ;
+fun Chair_Class : SubClass Chair Seat ;
+
+-- A ChangeOfControl is an event in which an agent gains
+-- physical control over some object that was previously controlled
+-- by a different agent.
+fun ChangeOfControl : Class ;
+fun ChangeOfControl_Class : SubClass ChangeOfControl AchievingControl ;
+
+-- Any instance of a process of
+-- RemovingClothing and Dressing.
+fun ChangingClothing : Class ;
+fun ChangingClothing_Class : SubClass ChangingClothing Transfer ;
+
+-- A numbered and/or titled
+-- section of a Book, which is typically indicated in a table of
+-- contents for the Book.
+fun Chapter : Class ;
+fun Chapter_Class : SubClass Chapter Article ;
+
+-- An activity of a fee being charged
+fun ChargingAFee : Class ;
+fun ChargingAFee_Class : SubClass ChargingAFee FinancialTransaction ;
+
+-- An Icon which depicts one or more quantities.
+fun Chart : Class ;
+fun Chart_Class : SubClass Chart Icon ;
+
+-- An area on or very near a border, usually along
+-- a road connecting two regions, where MilitaryPersons or Police
+-- restrict the flow of traffic in order to extract tarrifs, deny movement to
+-- certain kinds of people or goods, or other enforement actions. Because of
+-- the power relationship involved, such areas are often the site of illegal
+-- activities conducted by the officials in order to extract favors or
+-- bribes.
+fun Checkpoint : Class ;
+fun Checkpoint_Class : SubClass Checkpoint GeographicArea ;
+
+-- A bitter CompoundSubstance that is capable of
+-- reacting with a ChemicalBase and forming a ChemicalSalt.
+fun ChemicalAcid : Class ;
+fun ChemicalAcid_Class : SubClass ChemicalAcid CompoundSubstance ;
+
+-- An attack against people or property in which
+-- a chemical agent is used as the active ingredient of the attack.
+fun ChemicalAttack : Class ;
+fun ChemicalAttack_Class : SubClass ChemicalAttack ViolentContest ;
+
+-- A CompoundSubstance that is capable of
+-- reacting with a ChemicalAcid and forming a ChemicalSalt.
+fun ChemicalBase : Class ;
+fun ChemicalBase_Class : SubClass ChemicalBase CompoundSubstance ;
+
+-- The Attribute of being in a chemically
+-- stable state, i.e. the relative proportions of resources and results will
+-- not longer change.
+fun ChemicalEquilibrium : Ind InternalAttribute ;
+
+
+-- Any ChemicalProcess where Electrons
+-- are added to the substance undergoing the ChemicalProcess.
+fun ChemicalReduction : Class ;
+fun ChemicalReduction_Class : SubClass ChemicalReduction ChemicalSynthesis ;
+
+-- A bitter CompoundSubstance that is formed in a
+-- chemical reaction of a ChemicalBase with a ChemicalAcid.
+fun ChemicalSalt : Class ;
+fun ChemicalSalt_Class : SubClass ChemicalSalt CompoundSubstance ;
+
+-- The study of the compositions, properties, and
+-- reactions of Substances.
+fun Chemistry : Ind Science ;
+
+
+-- Any piece of Furniture which is also a
+-- Container, e.g. a chest of drawers, a memory chest, an armoire, etc.
+fun ChestOrCabinet : Class ;
+fun ChestOrCabinet_Class : SubClass ChestOrCabinet (both Container Furniture) ;
+
+
+-- Breaking up or mashing Food with one's teeth.
+fun Chewing : Class ;
+fun Chewing_Class : SubClass Chewing BodyMotion ;
+
+-- A subclass of Bird that is raised for its meat
+-- and for its eggs.
+fun Chicken : Class ;
+fun Chicken_Class : SubClass Chicken Poultry ;
+
+-- Meat that was originally part of a Chicken.
+fun ChickenMeat : Class ;
+fun ChickenMeat_Class : SubClass ChickenMeat Meat ;
+
+-- A thin passageway through which Smoke from a controlled
+-- fire is conducted Outside of a Building or Room.
+fun Chimney : Class ;
+fun Chimney_Class : SubClass Chimney (both Device StationaryArtifact) ;
+
+
+-- A part of the Face which protrudes slightly and which
+-- is lower than all other parts of the Face.
+fun Chin : Class ;
+fun Chin_Class : SubClass Chin (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- A Steroid that is produced by the Liver and that
+-- is believed to be closely associated with various cardiological disorders.
+fun Cholesterol : Class ;
+fun Cholesterol_Class : SubClass Cholesterol (both AnimalSubstance Steroid) ;
+
+
+-- Planning that results in a sequence of dance
+-- steps that are executed as part of a Performance.
+fun Choreographing : Class ;
+fun Choreographing_Class : SubClass Choreographing Planning ;
+
+-- Any instance of the collection of writings which
+-- is regarded as scripture by those who embrace Christianity.
+fun ChristianBible : Class ;
+fun ChristianBible_Class : SubClass ChristianBible Book ;
+
+-- Four books in the New Testament of the
+-- ChristianBible that describe the life and teachings of Jesus Christ
+-- and that are referred to, respectively, as Matthew, Mark, Luke, and John.
+fun ChristianGospel : Class ;
+fun ChristianGospel_Class : SubClass ChristianGospel Text ;
+
+-- Any ReligiousService that is conducted by
+-- members of Christianity.
+fun ChristianService : Class ;
+fun ChristianService_Class : SubClass ChristianService ReligiousService ;
+
+-- Processes of Separating a LiquidMixture or
+-- a GasMixture into some or all of the PureSubstances that comprise it.
+fun Chromatography : Class ;
+fun Chromatography_Class : SubClass Chromatography Separating ;
+
+-- A tube of thin paper containing finely ground
+-- tobacco that is smoked.
+fun CigarOrCigarette : Class ;
+fun CigarOrCigarette_Class : SubClass CigarOrCigarette SmokingDevice ;
+
+-- A slice of a Circle, i.e. any
+-- ClosedTwoDimensionalFigure which consists of two Radii and the arc of
+-- the Circle that they bound.
+fun CircleSector : Class ;
+fun CircleSector_Class : SubClass CircleSector ClosedTwoDimensionalFigure ;
+
+-- Removing the foreskin of the penis. This is
+-- usually performed on infants, but is occasionally performed on adolescents
+-- and adults, either for medical reasons, or after religious conversion. It is
+-- often conducted as a religious rite, since it is prescribed by both the
+-- Jewish and Muslim religions, although it is prevalent also as a social
+-- norm in the UnitedStates and other Nations.
+fun Circumision : Class ;
+fun Circumision_Class : SubClass Circumision (both Removing Surgery) ;
+
+
+-- (CitizenryFn ?AREA) denotes the
+-- GroupOfPeople who are legal and permanent residents of the
+-- GeopoliticalArea ?AREA.
+fun CitizenryFn : El GeopoliticalArea -> Ind GroupOfPeople ;
+
+
+-- A square_shaped area surrounded by Roadways
+-- which is part of a City and typically contains Buildings.
+fun CityBlock : Class ;
+fun CityBlock_Class : SubClass CityBlock LandArea ;
+
+-- Any geopoliticalSubdivision of a City.
+fun CityDistrict : Class ;
+fun CityDistrict_Class : SubClass CityDistrict GeopoliticalArea ;
+
+-- CityGovernment is the class of
+-- governments of Cities.
+fun CityGovernment : Class ;
+fun CityGovernment_Class : SubClass CityGovernment Government ;
+
+-- A War in which the fighting GeopoliticalAreas
+-- are both part of the same Nation.
+fun CivilWar : Class ;
+fun CivilWar_Class : SubClass CivilWar War ;
+
+-- Someone who is not a member of an active
+-- MilitaryOrganization.
+fun Civilian : Class ;
+fun Civilian_Class : SubClass Civilian SocialRole ;
+
+-- An AttachingDevice which is designed to attach
+-- two things together by means of a movable part which can be tightened
+-- or loosened.
+fun Clamp : Class ;
+fun Clamp_Class : SubClass Clamp AttachingDevice ;
+
+-- Bringing the Hands together repeatedly to make
+-- a loud noise.
+fun Clapping : Class ;
+fun Clapping_Class : SubClass Clapping (both HandGesture (both Impacting RadiatingSound)) ;
+
+
+-- A ClassificationScheme is
+-- a conceptual structure, an abstract arrangement of concepts and
+-- the relations that link them.
+fun ClassificationScheme : Class ;
+fun ClassificationScheme_Class : SubClass ClassificationScheme Proposition ;
+
+-- Any Room in a School where education
+-- takes place.
+fun Classroom : Class ;
+fun Classroom_Class : SubClass Classroom Room ;
+
+-- The Profession of being in charge of or ministering
+-- to a ReligousOrganization.
+fun Cleric : Class ;
+fun Cleric_Class : SubClass Cleric ReligiousPosition ;
+
+-- The class of Positions where the position
+-- holder is responsible for clerical duties, e.g. typing documents, answering
+-- phones, keeping schedules, etc.
+fun ClericalSecretary : Ind SkilledOccupation ;
+
+
+-- A piece of Clothing that covers the whole body
+-- except the face (and possibly entire head), hands, and feet.
+fun Cloak : Class ;
+fun Cloak_Class : SubClass Cloak Clothing ;
+
+-- Any Device that measures and represents TimeDuration
+-- or TimePosition.
+fun Clock : Class ;
+fun Clock_Class : SubClass Clock MeasuringDevice ;
+
+-- A relatively small Room used for storage.
+fun Closet : Class ;
+fun Closet_Class : SubClass Closet Room ;
+
+-- The Class of Processes where an aperture is
+-- closed in an Object.
+fun Closing : Class ;
+fun Closing_Class : SubClass Closing Motion ;
+
+-- Completing a Contract of some sort,
+-- e.g. the purchase of a house, closing a business deal, etc.
+fun ClosingContract : Class ;
+fun ClosingContract_Class : SubClass ClosingContract Committing ;
+
+-- The EyeMotion of tensing the eye lids so that
+-- the corneas are not exposed to light.
+fun ClosingEyes : Class ;
+fun ClosingEyes_Class : SubClass ClosingEyes (both Closing EyeMotion) ;
+
+
+-- A Collection of instances of Clothing that
+-- are designed to be worn together.
+fun ClothingSuit : Class ;
+fun ClothingSuit_Class : SubClass ClothingSuit Collection ;
+
+-- Any occupation that involves training an athlete or a
+-- sports team.
+fun Coach : Ind SkilledOccupation ;
+
+
+-- CoastGuard is the subclass of GovernmentOrganizations
+-- that enforce the maritime laws of a Nation and guard its Seacoast. This may be
+-- a military or quasi_military organization.
+fun CoastGuard : Class ;
+fun CoastGuard_Class : SubClass CoastGuard GovernmentOrganization ;
+
+-- Clothing that has sleeves and covers from the neck
+-- down. Coats are intended to be worn outdoors.
+fun Coat : Class ;
+fun Coat_Class : SubClass Coat OutdoorClothing ;
+
+-- A FruitOrVegetable that is produced by a type of palm
+-- and has an edible white meat.
+fun Coconut : Class ;
+fun Coconut_Class : SubClass Coconut (both Food FruitOrVegetable) ;
+
+
+-- A Beverage which is prepared by infusing ground,
+-- roasted coffee beans into hot water.
+fun Coffee : Class ;
+fun Coffee_Class : SubClass Coffee (both Beverage PreparedFood) ;
+
+
+-- A Container for a HumanCorpse.
+fun Coffin : Class ;
+fun Coffin_Class : SubClass Coffin Container ;
+
+-- Any abstract ArtWork that is produced by arranging
+-- bits of paper or photographs.
+fun Collage : Class ;
+fun Collage_Class : SubClass Collage ArtWork ;
+
+-- A piece of Clothing that fits around the Neck.
+-- A Collar is always part of a Coat or a Shirt.
+fun Collar : Class ;
+fun Collar_Class : SubClass Collar Clothing ;
+
+-- A School which admits students who have
+-- graduated from high school and which confers a bachelor's degree,
+-- normally requiring four years of study. Note that a College does
+-- not confer any graduate degrees. For institutions that confer both
+-- bachelor's and graduate degrees, the concept University should be
+-- used.
+fun College : Class ;
+fun College_Class : SubClass College PostSecondarySchool ;
+
+-- The Positions of a student at a PostSecondarySchool
+-- who has completed less than one year at the school.
+fun CollegeFreshman : Ind CollegeStudentPosition ;
+
+
+-- The Positions of a student at a PostSecondarySchool
+-- who has completed at least two years and less than three years at the school.
+fun CollegeJunior : Ind CollegeStudentPosition ;
+
+
+-- The Positions of a student at a PostSecondarySchool
+-- who has completed at least three years and less than four years at the school.
+fun CollegeSenior : Ind CollegeStudentPosition ;
+
+
+-- The Positions of a student at a PostSecondarySchool
+-- who has completed at least one year and less than two years at the school.
+fun CollegeSophomore : Ind CollegeStudentPosition ;
+
+
+-- Any Position at a PostSecondarySchool
+-- which is occupied exclusively by students.
+fun CollegeStudentPosition : Class ;
+fun CollegeStudentPosition_Class : SubClass CollegeStudentPosition Position ;
+
+-- A commissioned MilitaryOfficer who ranks above
+-- a lieutenant colonel and below a brigadier general.
+fun Colonel : Class ;
+fun Colonel_Class : SubClass Colonel MilitaryOfficer ;
+
+-- Positions which involve performing stand_up comedy, which
+-- is recorded and/or performed in front of live audiences.
+fun Comedian : Ind EntertainmentProfession ;
+
+
+-- A Building which is intended for
+-- organizational activities, e.g. retail or wholesale selling, manufacturing,
+-- office work, etc.
+fun CommercialBuilding : Class ;
+fun CommercialBuilding_Class : SubClass CommercialBuilding (both Building PlaceOfCommerce) ;
+
+
+-- CommercialShipping is the subclass of
+-- Transportation events in which a commercial agent provides transportation
+-- of goods for remuneration.
+fun CommercialShipping : Class ;
+fun CommercialShipping_Class : SubClass CommercialShipping (both CommercialService Shipping) ;
+
+
+-- A Room or suite of Rooms intended for
+-- clerical and/or professional work of a single Organization.
+fun CommercialUnit : Class ;
+fun CommercialUnit_Class : SubClass CommercialUnit PlaceOfCommerce ;
+
+-- A small, temporary Organization whose purpose
+-- is to investigate some issue.
+fun Commission : Class ;
+fun Commission_Class : SubClass Commission Organization ;
+
+-- The TimeInterval that runs from the supposed
+-- time of the death of Christ to PositiveInfinity.
+fun CommonEra : Ind TimeInterval ;
+
+
+-- A CommunicationDevice is a Device
+-- which serves at the instrument in a Communication Process by allowing
+-- the communicated message to be conveyed between the participants.
+fun CommunicationDevice : Class ;
+
+
+-- CommunicationOrganization is
+-- the subclass of Organizations that manage Communications over physical
+-- infrastructure owned or leased by the organization. Such organizations
+-- may also produce and disseminate information, entertainment, or other
+-- content. Also see MediaOrganization.
+fun CommunicationOrganization : Class ;
+fun CommunicationOrganization_Class : SubClass CommunicationOrganization Organization ;
+
+-- CommunicationSystem is a complex
+-- system with various components, enabling communication (in some
+-- medium) between points in a specific area, whether local or worldwide.
+fun CommunicationSystem : Class ;
+fun CommunicationSystem_Class : SubClass CommunicationSystem Collection ;
+
+-- Any PoliticalParty that advocates for a
+-- CommunistState.
+fun CommunistParty : Class ;
+fun CommunistParty_Class : SubClass CommunistParty PoliticalParty ;
+
+-- A Container which is part of another Container,
+-- e.g. a drawer, a zippered pouch in a piece of luggage, a compartment in a TV
+-- dinner, etc.
+fun Compartment : Class ;
+fun Compartment_Class : SubClass Compartment Container ;
+
+-- A Device that indicates the direction of the
+-- various DirectionalAttributes with respect to the device.
+fun Compass : Class ;
+fun Compass_Class : SubClass Compass (both ContentBearingObject Device) ;
+
+
+-- ContentDevelopment which results in a
+-- MusicalComposition.
+fun Composing : Class ;
+fun Composing_Class : SubClass Composing ContentDevelopment ;
+
+-- ContentDevelopment which results in a
+-- MusicalComposition.
+fun ComposingMusic : Class ;
+fun ComposingMusic_Class : SubClass ComposingMusic ContentDevelopment ;
+
+-- Locating something in such a way that it cannot
+-- be seen.
+fun Concealing : Class ;
+fun Concealing_Class : SubClass Concealing Putting ;
+
+-- A ResidentialBuilding containing
+-- CondominiumUnits.
+fun CondominiumBuilding : Class ;
+fun CondominiumBuilding_Class : SubClass CondominiumBuilding ResidentialBuilding ;
+
+-- A SingleFamilyResidence that may be owned
+-- by a member of the SocialUnit that lives there.
+fun CondominiumUnit : Class ;
+fun CondominiumUnit_SingleFamilyResidence : SubClassC CondominiumUnit SingleFamilyResidence (\UNIT -> exists Human (\PERSON -> and ( home (var Human Human ? PERSON)(var SingleFamilyResidence PermanentResidence ? UNIT))( possesses(var Human Agent ? PERSON)(var SingleFamilyResidence Object ? UNIT))));
+
+
+-- The class of ThreeDimensionalFigures which are
+-- produced by rotating a RightTriangle around its RightAngle.
+fun Cone : Class ;
+fun Cone_Class : SubClass Cone ThreeDimensionalFigure ;
+
+-- Any Soldier that served on the confederate side
+-- during the American Civil War. ConfederateSoldier Any Soldier that served on the
+-- confederate side during the American Civil War.
+fun ConfederateSoldier : Class ;
+fun ConfederateSoldier_Class : SubClass ConfederateSoldier Soldier ;
+
+-- The eleven states of the UnitedStates
+-- that tried to secede from the UnitedStates.
+fun ConfederateStatesOfAmerica : Ind GeopoliticalArea ;
+
+
+-- Any ExpressingApproval to a person for
+-- something that the person did in the past and that is regarded as being
+-- to the benefit of the person congratulated.
+fun Congratulating : Class ;
+fun Congratulating_Class : SubClass Congratulating ExpressingApproval ;
+
+-- A CompoundSubstance that results from
+-- the ChemicalSynthesis of two or more CompoundSubstances.
+fun ConjugatedSubstance : Class ;
+fun ConjugatedSubstance_Class : SubClass ConjugatedSubstance CompoundSubstance ;
+
+-- An AlphabeticCharacter that denotes a speech sound
+-- that results in audible friction when it is pronounced.
+fun Consonant : Class ;
+fun Consonant_Class : SubClass Consonant AlphabeticCharacter ;
+
+-- A Snake that lacks venom and kills its
+-- prey by crushing it to death.
+fun ConstrictorSnake : Class ;
+fun ConstrictorSnake_Class : SubClass ConstrictorSnake Snake ;
+
+-- Any Holder whose purpose is to contain
+-- something else. Note that Container is more specific in meaning
+-- than Holder, because a Container must have a Hole that is at
+-- least partially filled by the thing contained.
+fun Container : Class ;
+fun Container_Class : SubClass Container Holder ;
+
+-- ContainerEmpty is the Attribute of a
+-- Container that is empty.
+fun ContainerEmpty : Ind RelationalAttribute ;
+
+
+-- ContainerFull is the Attribute of a
+-- Container that is full to capacity.
+fun ContainerFull : Ind RelationalAttribute ;
+
+
+-- Devices which permit sexual intercourse but
+-- which reduce the likelihood of conception.
+fun ContraceptiveDevice : Class ;
+fun ContraceptiveDevice_Class : SubClass ContraceptiveDevice Device ;
+
+-- A group of vehicles that all are being driven
+-- in formation (e.g., lines, rows, columns) to the same destination.
+-- That destination may be an intermediate destination on the way to a
+-- final destination for some of the vehicles however. This is
+-- distinguished from vehicles that have no common purpose, such as
+-- traffic on a freeway. This includes cases where some of the agents
+-- driving the vehicles intend to reach a point but fail to do so.
+fun Convoy : Class ;
+fun Convoy_Class : SubClass Convoy Collection ;
+
+-- A Device whose purpose is Cooling something,
+-- e.g. air conditioners, refrigerators, freezers, etc.
+fun CoolingDevice : Class ;
+fun CoolingDevice_Class : SubClass CoolingDevice Device ;
+
+-- Making a copy of something.
+fun Copying : Class ;
+fun Copying_Class : SubClass Copying Making ;
+
+-- A GovernmentOfficer who investigates deaths that are
+-- suspected of being due to something other than natural causes.
+fun Coroner : Ind GovernmentOfficer ;
+
+
+-- A noncomissioned MilitaryOfficer.
+fun Corporal : Class ;
+fun Corporal_Class : SubClass Corporal MilitaryOfficer ;
+
+-- Instances of LinguisticCommunication which
+-- are achieved by means of Texts that are mailed between the persons
+-- communicating with one another.
+fun Corresponding : Class ;
+fun Corresponding_Class : SubClass Corresponding LinguisticCommunication ;
+
+-- Fibers from the cotton plant that are used in
+-- Making CottonFabric.
+fun Cotton : Class ;
+fun Cotton_Class : SubClass Cotton PlantAnatomicalStructure ;
+
+-- Any Fabric that is made entirely out of Cotton.
+fun CottonFabric : Class ;
+fun CottonFabric_Class : SubClass CottonFabric Fabric ;
+
+-- Any Room whose purpose is to realize
+-- JudicialProcesses.
+fun CourtRoom : Class ;
+fun CourtRoom_Class : SubClass CourtRoom Room ;
+
+-- A domesticated HoofedMammal that is raised for milk
+-- and beef, and is also used for work.
+fun Cow : Class ;
+fun Cow_Class : SubClass Cow (both DomesticAnimal HoofedMammal) ;
+
+
+-- Crane is a subclass of mechanical Devices
+-- that consist of a HoistingDevice on a moveable boom, designed to
+-- assist in moving heavy loads.
+fun Crane : Class ;
+fun Crane_Class : SubClass Crane MaterialHandlingEquipment ;
+
+-- Creek is the class of small streams of fresh
+-- water flowing through land, usually into a River.
+fun Creek : Class ;
+fun Creek_Class : SubClass Creek (both BodyOfWater (both FreshWaterArea StreamWaterArea)) ;
+
+
+-- Any IntentionalProcess that violates a Law.
+fun CriminalAction : Class ;
+fun CriminalAction_Class : SubClass CriminalAction IntentionalProcess ;
+
+-- A GroupOfPeople which exists (partially or
+-- wholly) for the purpose of CriminalAction.
+fun CriminalGang : Class ;
+fun CriminalGang_Class : SubClass CriminalGang GroupOfPeople ;
+
+-- A LandArea which is dedicated to
+-- Agriculture, e.g. Lawns, gardens, and fields for growing crops.
+fun CultivatedLandArea : Class ;
+fun CultivatedLandArea_Class : SubClass CultivatedLandArea LandArea ;
+
+-- A raised concrete or asphalt structure that connects a
+-- Sidewalk with a Roadway.
+fun Curb : Class ;
+fun Curb_Class : SubClass Curb StationaryArtifact ;
+
+-- Any instance of Currency that is made
+-- of paper.
+fun CurrencyBill : Class ;
+fun CurrencyBill_Class : SubClass CurrencyBill Currency ;
+
+-- Any instance of Currency that is made
+-- of Metal.
+fun CurrencyCoin : Class ;
+fun CurrencyCoin_Class : SubClass CurrencyCoin Currency ;
+
+-- A piece of Fabric whose purpose is Covering a
+-- Window so as to keep out the light or prevent people from seeing inside.
+fun Curtain : Class ;
+fun Curtain_Class : SubClass Curtain (both Fabric WindowCovering) ;
+
+
+-- Any Device whose purpose is Cutting something
+-- else. This class covers knives of all times, axes, saws, razors, chisels etc.
+fun CuttingDevice : Class ;
+fun CuttingDevice_Class : SubClass CuttingDevice Device ;
+
+-- The class of ThreeDimensionalFigures such that
+-- all GeometricPoints that make up the Cylinder are equidistant from a
+-- OneDimensionalFigure, known as the axis of the Cylinder.
+fun Cylinder : Class ;
+fun Cylinder_Class : SubClass Cylinder ThreeDimensionalFigure ;
+
+fun DairyProduct : Class ;
+fun DairyProduct_Class : SubClass DairyProduct AnimalAgriculturalProduct ;
+-- A FruitOrVegetable that is produced by the date
+-- palm.
+fun DateFruit : Class ;
+fun DateFruit_Class : SubClass DateFruit (both Food FruitOrVegetable) ;
+
+
+-- A School that does not board its students, i.e.
+-- students attend classes during the day and then return to a private residence
+-- for the night.
+fun DaySchool : Class ;
+fun DaySchool_Class : SubClass DaySchool School ;
+
+-- The class of TimeIntervals that begin at Sunrise
+-- and end at Sunset.
+fun DayTime : Class ;
+fun DayTime_Class : SubClass DayTime TimeInterval ;
+
+-- Any Position within a ReligiousOrganization that is held
+-- by a layman, which is part_time, and which involves assisting a Cleric.
+fun Deacon : Class ;
+fun Deacon_Class : SubClass Deacon PartTimePosition ;
+
+-- The Attribute that applies to Animals and Humans
+-- that are unable to hear.
+fun Deaf : Ind BiologicalAttribute ;
+
+
+-- A Contest where each participant holds a different
+-- view regarding some issue, and each participant attempts to prove, by
+-- rhetoric or evidence, that his/her own views about a particular matter are
+-- correct and/or that the views of the other participants are incorrect.
+fun Debating : Class ;
+fun Debating_Class : SubClass Debating (both Contest LinguisticCommunication) ;
+
+
+-- Getting off a Vehicle, e.g. getting out of an
+-- Automobile, deplaning, getting off a WaterVehicle, etc.
+fun Deboarding : Class ;
+fun Deboarding_Class : SubClass Deboarding Translocation ;
+
+-- The TimeDuration of 10 years.
+fun DecadeDuration : Ind UnitOfDuration ;
+
+
+-- Decreasing the speed with which someone
+-- or something is moving.
+fun Decelerating : Class ;
+fun Decelerating_Class : SubClass Decelerating (both Decreasing Translocation) ;
+
+
+-- One of the two major political parties in
+-- the UnitedStates. The DemocraticParty represents liberal values.
+fun DemocraticParty : Ind PoliticalParty ;
+
+
+-- The Profession of being a dentist, i.e. diagnosing
+-- and treating problems related to the teeth.
+fun Dentist : Ind Profession ;
+
+
+-- Any BiologicallyActiveSubstance which has
+-- the effect of depressing the central nervous system, i.e. decreasing
+-- function or activity in the Brain or SpinalCord.
+fun Depressant : Class ;
+fun Depressant_Class : SubClass Depressant BiologicallyActiveSubstance ;
+
+-- A Position which authorizes the holder of the position
+-- to act as the sheriff when the sheriff is not available.
+fun Deputy : Ind PoliceOfficer ;
+
+
+-- (DescendantsFn ?PERSON) denotes all and only
+-- the descendants of ?PERSON, i.e. the Group consisting of ?OFFSPRING who
+-- satisfy the following formula: (ancestor ?OFFSPRING ?PERSON).
+fun DescendantsFn : El Human -> Ind FamilyGroup ;
+
+
+-- A Table for a single person which is intended to be
+-- used for paperwork.
+fun Desk : Class ;
+fun Desk_Class : SubClass Desk Table ;
+
+-- A detergent is a compound, or a mixture of
+-- compounds, whose molecules have two distinct regions: one that is
+-- hydrophilic, and dissolves easily in water, and another region that is
+-- hydrophobic, with little (if any) affinity for water. As a consequence,
+-- these compounds can aid in the solubilization of hydrophobic compounds in
+-- water, and usually are optimized for this property. Though Soap also has
+-- these properties, soaps in general are not considered detergents. Soap is
+-- a particular type of surfactant that is derived from oils and fats. They
+-- are created through the saponification process whereby the ester linkage
+-- in a vegetable oil or fat is hydrolytically cleaved, creating a sodium or
+-- potassium salt of a fatty acid (i.e. soap). Both detergents and soaps
+-- are considered to be surfactants. Surfactants that are not soaps are
+-- considered to be detergents. Detergents are also commonly known as any
+-- cleaning mixture containing surfactants. (from Wikipedia)
+fun Detergent : Class ;
+fun Detergent_Class : SubClass Detergent (both Mixture Surfactant) ;
+
+
+-- This class contains two Attributes to
+-- indicate whether a Device is or is not behaving as it is intended to
+-- behave, Functioning and Malfunctioning.
+fun DeviceAttribute : Class ;
+fun DeviceAttribute_Class : SubClass DeviceAttribute ObjectiveNorm ;
+
+fun DeviceClosed : Ind (both DeviceStateAttribute RelationalAttribute) ;
+
+fun DeviceOff : Ind (both DeviceStateAttribute InternalAttribute) ;
+
+fun DeviceOn : Ind (both DeviceStateAttribute InternalAttribute) ;
+
+fun DeviceOpen : Ind (both DeviceStateAttribute RelationalAttribute) ;
+
+-- DeviceStateAttribute is the class
+-- of attributes that represent different states that a Device may be in.
+-- Examples: DeviceOff, DeviceOn, DeviceOpen, and DeviceClosed.
+fun DeviceStateAttribute : Class ;
+fun DeviceStateAttribute_Class : SubClass DeviceStateAttribute DeviceAttribute ;
+
+-- Any process of Separating a Solution into two or more
+-- constituent PureSubstances by means of their unequal diffusion through membranes
+-- that are partially permeable.
+fun Dialysis : Class ;
+fun Dialysis_Class : SubClass Dialysis Separating ;
+
+-- (DiameterFn ?CIRCLE) denotes the length of the
+-- diameter of the Circle ?CIRCLE.
+fun DiameterFn : El Circle -> Ind LengthMeasure ;
+
+
+-- Crystalline Carbon that is valued as a gem and
+-- used in industrial applications.
+fun Diamond : Class ;
+fun Diamond_Class : SubClass Diamond (both Carbon Mineral) ;
+
+
+-- A DiseaseOrSyndrome of frequent, watery bowel
+-- movements. Severe cases can be fatal for the young or weak. It is
+-- a common cause of death for the very young in poor developing countries.
+fun Diarrhea : Ind DiseaseOrSyndrome ;
+
+
+-- A ReferenceBook which specifies the meanings
+-- of the Words of a Language.
+fun Dictionary : Class ;
+fun Dictionary_Class : SubClass Dictionary ReferenceBook ;
+
+-- DieselEngine is the subclass of
+-- InternalCombustionEngines that use DieselFuel as their resource.
+fun DieselEngine : Class ;
+fun DieselEngine_Class : SubClass DieselEngine InternalCombustionEngine ;
+
+-- A Plan regarding what one is allowed to eat.
+fun Diet : Class ;
+fun Diet_Class : SubClass Diet Plan ;
+
+-- Any Process of removing or turning over the Soil.
+fun Digging : Class ;
+fun Digging_Class : SubClass Digging (both IntentionalProcess SurfaceChange) ;
+
+
+-- Any of the extremities of Limbs that are
+-- found in the higer Vertebrates and the Amphibians.
+fun DigitAppendage : Class ;
+fun DigitAppendage_Class : SubClass DigitAppendage (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Any Character that is comprised of a single digit,
+-- i.e. one of the numerals 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
+fun DigitCharacter : Class ;
+fun DigitCharacter_Class : SubClass DigitCharacter Character ;
+
+-- Adding a Liquid to a Solution to decrease
+-- the concentration of the Solution.
+fun Diluting : Class ;
+fun Diluting_Class : SubClass Diluting Putting ;
+
+-- A Room intended primarily for Eating.
+fun DiningRoom : Class ;
+fun DiningRoom_Class : SubClass DiningRoom Room ;
+
+-- A person who works as a facilitator for communication
+-- between countries, in the official employ of one of the countries.
+fun Diplomat : Ind OccupationalRole ;
+
+
+-- A Holder for Food while the Food is being eaten.
+fun Dish : Class ;
+fun Dish_Class : SubClass Dish Holder ;
+
+-- Any BodyMotion which results in not being On
+-- something else.
+fun Dismounting : Class ;
+fun Dismounting_Class : SubClass Dismounting BodyMotion ;
+
+-- DisplacementHullWaterVehicle is
+-- a subclass of WaterVehicle with hulls designed to move water aside as they
+-- move through the water. Contrast with PlaningHullWaterVehicle.
+fun DisplacementHullWaterVehicle : Class ;
+fun DisplacementHullWaterVehicle_Class : SubClass DisplacementHullWaterVehicle WaterVehicle ;
+
+-- Something for posting content so
+-- that it can be disseminated to the public.
+fun DisplayArtifact : Class ;
+fun DisplayArtifact_Class : SubClass DisplayArtifact Artifact ;
+
+-- Someone who is opposed to the leadership
+-- of a particular country. Typically, a dissident suffers punishment
+-- at the hands of the country whose leadership he is opposing.
+fun Dissident : Ind (both Civilian SocialRole) ;
+
+
+-- An AlcoholicBeverage that has
+-- had some part of its Water content removed by distillation. This class
+-- covers drinks of unmixed, hard liquor.
+fun DistilledAlcoholicBeverage : Class ;
+fun DistilledAlcoholicBeverage_Class : SubClass DistilledAlcoholicBeverage AlcoholicBeverage ;
+
+-- A legal act whereby a marriage is dissolved. This
+-- includes annulments.
+fun Divorcing : Class ;
+fun Divorcing_Class : SubClass Divorcing Declaring ;
+
+-- A MotionPicture which purports to represent the
+-- facts about a person, event, etc.
+fun Documentary : Class ;
+fun Documentary_Class : SubClass Documentary (both FactualText MotionPicture) ;
+
+
+-- Purposely moving one's body in such a way as
+-- to avoid being hit by something.
+fun Dodging : Class ;
+fun Dodging_Class : SubClass Dodging (both BodyMotion IntentionalProcess) ;
+
+
+-- Any Animal that is kept by a Human, as
+-- a pet, as livestock, for exhibition, etc.
+fun DomesticAnimal : Class ;
+fun DomesticAnimal_Class : SubClass DomesticAnimal Animal ;
+
+-- A variety of Feline which has been domesticated
+-- by selective breeding.
+fun DomesticCat : Class ;
+fun DomesticCat_Class : SubClass DomesticCat (both DomesticAnimal Feline) ;
+
+
+-- Canines which have evolved from the common
+-- wolf by selective breeding.
+fun DomesticDog : Class ;
+fun DomesticDog_Class : SubClass DomesticDog (both Canine DomesticAnimal) ;
+
+
+-- A domesticated HoofedMammal that is used for
+-- work.
+fun Donkey : Class ;
+fun Donkey_Class : SubClass Donkey (both HoofedMammal Livestock) ;
+
+
+-- An Artifact that restricts and permits access to a
+-- StationaryArtifact (e.g. Building or Room) depending on whether the
+-- Door is open or locked. Note that the class Door also covers gates,
+-- because it is not possible to define objective criteria that reliably
+-- distinguish doors from gates.
+fun Door : Class ;
+fun Door_Class : SubClass Door Artifact ;
+
+-- A StationaryArtifact consisting of a frame that
+-- holds a Door.
+fun Doorway : Class ;
+fun Doorway_Class : SubClass Doorway StationaryArtifact ;
+
+-- A TemporaryResidence which is owned by a School
+-- and which is used to house students while they take classes at the School.
+fun Dormitory : Class ;
+fun Dormitory_Class : SubClass Dormitory (both ResidentialBuilding TemporaryResidence) ;
+
+
+-- A Mixture of Flour, Water, and possibly
+-- other ingredients (such as Butter and Salt), which is used in
+-- making BreadOrBiscuits.
+fun Dough : Class ;
+fun Dough_Class : SubClass Dough (both Mixture PreparedFood) ;
+
+
+-- A PositionalAttribute to indicate that one thing is
+-- one or more floors below a second thing in the same building.
+fun Downstairs : Ind PositionalAttribute ;
+
+
+-- The commercial center of a City. The part of the
+-- City that contains more shops and offices than any other part.
+fun Downtown : Class ;
+fun Downtown_Class : SubClass Downtown CityDistrict ;
+
+-- Playing a character in a Performance,
+-- MotionPicture, etc.
+fun DramaticActing : Class ;
+fun DramaticActing_Class : SubClass DramaticActing Pretending ;
+
+-- The GroupOfPeople who engage in DramaticActing
+-- as part of the realization of a single FictionalText.
+fun DramaticCast : Class ;
+fun DramaticCast_Class : SubClass DramaticCast GroupOfPeople ;
+
+-- The process of directing a DramaticActing
+-- in a MotionPicture or the Performance of a DramaticPlay.
+fun DramaticDirecting : Class ;
+fun DramaticDirecting_Class : SubClass DramaticDirecting Guiding ;
+
+-- A Performance that consists exclusively of
+-- DramaticActing, e.g. a live performance of Death_of_a_Salesman in front
+-- of an audience.
+fun DramaticPerformance : Class ;
+fun DramaticPerformance_Class : SubClass DramaticPerformance Performance ;
+
+-- A FictionalText that is intended to be realized
+-- as DramaticActing.
+fun DramaticPlay : Class ;
+fun DramaticPlay_Class : SubClass DramaticPlay FictionalText ;
+
+-- Any ContentDevelopment that results in a Sketch.
+fun Drawing : Class ;
+fun Drawing_Class : SubClass Drawing (both ContentDevelopment SurfaceChange) ;
+
+
+-- A Process of producing metal images which occurs
+-- while one is Asleep.
+fun Dreaming : Class ;
+fun Dreaming_Class : SubClass Dreaming Imagining ;
+
+-- An item of Clothing which covers the lower body of a
+-- Woman.
+fun Dress : Class ;
+fun Dress_Class : SubClass Dress Clothing ;
+
+-- The Process of putting on Clothing.
+fun Dressing : Class ;
+fun Dressing_Class : SubClass Dressing Putting ;
+
+-- Any Room which is intended for
+-- ChangingClothing.
+fun DressingRoom : Class ;
+fun DressingRoom_Class : SubClass DressingRoom Room ;
+
+-- A Device that has the purpose of creating a
+-- Hole. This covers manual drills as well as electric or pneumatic
+-- drills.
+fun Drill : Class ;
+fun Drill_Class : SubClass Drill CuttingDevice ;
+
+-- Any Process of producing a hole in a
+-- SelfConnectedObject which involves rotating a long, thin bit.
+fun Drilling : Class ;
+fun Drilling_Class : SubClass Drilling (both IntentionalProcess SurfaceChange) ;
+
+
+-- An open FluidContainer that is intended to serve a Beverage
+-- to a single person. Note that this class includes both cups with handles and
+-- drinking glasses.
+fun DrinkingCup : Class ;
+fun DrinkingCup_Class : SubClass DrinkingCup FluidContainer ;
+
+-- Any LiquidMotion where the Liquid is moved
+-- drop by drop.
+fun Dripping : Class ;
+fun Dripping_Class : SubClass Dripping LiquidMotion ;
+
+-- An EngineeringComponent whose purpose is to
+-- transfer force from one part of a Device to another part.
+fun DriveComponent : Class ;
+fun DriveComponent_Class : SubClass DriveComponent EngineeringComponent ;
+
+-- A License which identifies the holder and
+-- indicates that he has the right to drive a certain class of RoadVehicle.
+fun DriversLicense : Class ;
+fun DriversLicense_Class : SubClass DriversLicense License ;
+
+-- A small, private Roadway that is used for parking
+-- Automobiles or for connecting a Garage to a public Roadway.
+fun Driveway : Class ;
+fun Driveway_Class : SubClass Driveway Roadway ;
+
+-- A RetailStore that sells Medicine, and
+-- perhaps other items as well.
+fun DrugStore : Class ;
+fun DrugStore_Class : SubClass DrugStore RetailStore ;
+
+-- The ConsciousnessAttribute of someone whose motor and/or
+-- cognitive faculties are significantly impaired by a BiologicallyActiveSubstance.
+fun Drugged : Ind ConsciousnessAttribute ;
+
+
+-- An atonal PercussionInstrument which consists of a
+-- hollow cylinder and a fabric stretched across at least one end of the
+-- cylinder.
+fun Drum : Class ;
+fun Drum_Class : SubClass Drum PercussionInstrument ;
+
+-- Playing a Drum. Note that this includes both
+-- musical performance, as well as signalling and cerimonial applications.
+fun Drumming : Class ;
+fun Drumming_Class : SubClass Drumming (both Demonstrating RadiatingSound) ;
+
+
+-- The ConsciousnessAttribute of someone whose motor and
+-- cognitive faculties are significantly impaired by Alcohol.
+fun Drunk : Ind ConsciousnessAttribute ;
+
+
+-- A subclass of Bird with webbed feet and a large bill.
+-- Some ducks live in the wild, and some are raised for meat and/or eggs.
+fun Duck : Class ;
+fun Duck_Class : SubClass Duck Poultry ;
+
+-- Purposely moving one's body downward in such a way as
+-- to avoid being hit by something.
+fun Ducking : Class ;
+fun Ducking_Class : SubClass Ducking (both BodyMotion (both IntentionalProcess MotionDownward)) ;
+
+
+-- A Tax that is levied on imports and/or exports.
+fun DutyTax : Class ;
+fun DutyTax_Class : SubClass DutyTax Tax ;
+
+-- The Organ of hearing.
+fun Ear : Class ;
+fun Ear_Class : SubClass Ear (both AnimalAnatomicalStructure Organ) ;
+
+
+-- Instances of RadiatingSound where the instrument
+-- is a surface which bounces sound waves back to their origin, where they can
+-- be heard again.
+fun Echoing : Class ;
+fun Echoing_Class : SubClass Echoing RadiatingSound ;
+
+-- A class of Relations which are used
+-- to specify various economic measures, e.g. the GDP, the consumer price
+-- index, and the trade deficit.
+fun EconomicRelation : El GeopoliticalArea -> El Entity -> Formula;
+
+
+-- The field of economics.
+fun Economics : Ind SocialScience ;
+
+
+-- A schedule of class meetings offered by an
+-- EducationalOrganization.
+fun EducationalCourse : Class ;
+fun EducationalCourse_Class : SubClass EducationalCourse EducationalProgram ;
+
+-- A building or campus, owned by an
+-- EducationalOrganization, which is intended as the location for
+-- EducationalProcesses.
+fun EducationalFacility : Class ;
+fun EducationalFacility_Class : SubClass EducationalFacility StationaryArtifact ;
+
+-- A series of EducationalCourses that must
+-- be completed to receive an AcademicDegree or other Certificate. Note that
+-- an EducationalProgram, unlike an EducationalCourse, may be realized at more
+-- than one EducationalOrganization.
+fun EducationalProgram : Class ;
+fun EducationalProgram_Class : SubClass EducationalProgram Plan ;
+
+-- The joint in the Arm connecting the forearm and the
+-- upper arm.
+fun Elbow : Class ;
+fun Elbow_Class : SubClass Elbow BodyJoint ;
+
+-- ElectoralCollegeElection is
+-- the class of Elections in which the outcome is decided by the votes of
+-- electors who have been chosen by popular vote, rather than directly by
+-- results of the popular vote. ElectoralCollegeElection is an indirect
+-- method of election, in contrast to PopularElection.
+fun ElectoralCollegeElection : Class ;
+fun ElectoralCollegeElection_Class : SubClass ElectoralCollegeElection GeneralElection ;
+
+-- A Device that uses Electricity as its
+-- primary power source.
+fun ElectricDevice : Class ;
+fun ElectricDevice_Class : SubClass ElectricDevice Device ;
+
+-- ElectricMotor is the subclass of Engines
+-- that produce mechanical power from electricity.
+fun ElectricMotor : Class ;
+fun ElectricMotor_Class : SubClass ElectricMotor (both ElectricDevice Engine) ;
+
+
+-- ElectricalSignalling is the
+-- subclass of Signalling processes that involve control of an electrical
+-- current. Cf. ElectronicSignalling.
+fun ElectricalSignalling : Class ;
+fun ElectricalSignalling_Class : SubClass ElectricalSignalling Signalling ;
+
+-- ElectrifiedRailwayCar is the
+-- subclass of railway cars that are powered by electricity, which is
+-- provided to the car through an overhead link or electrified third rail.
+fun ElectrifiedRailwayCar : Class ;
+fun ElectrifiedRailwayCar_Class : SubClass ElectrifiedRailwayCar (both ElectricDevice (both PoweredVehicle RollingStock)) ;
+
+
+-- ElectronicSignalling is the
+-- subclass of Signalling processes that involve a signal generated by
+-- a computer.
+fun ElectronicSignalling : Class ;
+fun ElectronicSignalling_Class : SubClass ElectronicSignalling Signalling ;
+
+-- The branch of Physics that deals with the theory
+-- and applications of electron emissions.
+fun Electronics : Ind FieldOfStudy ;
+
+
+-- A very large, almost hairless Herbivore with a long
+-- trunk.
+fun Elephant : Class ;
+fun Elephant_Class : SubClass Elephant Herbivore ;
+
+-- A TransportationDevice consisting of a car that moves
+-- up and down in a vertical shaft so that people or objects can move from one floor to another
+-- in a building.
+fun Elevator : Class ;
+fun Elevator_Class : SubClass Elevator TransportationDevice ;
+
+-- An embassy is a Building that is owned by a
+-- Government to house its diplomatic and consular staff that is in
+-- another country.
+fun EmbassyBuilding : Class ;
+fun EmbassyBuilding_Class : SubClass EmbassyBuilding GovernmentBuilding ;
+
+-- The class of Touching processes where one Human
+-- hugs another one.
+fun Embracing : Class ;
+fun Embracing_Class : SubClass Embracing Touching ;
+
+-- A DiseaseOrSyndrome that affects the Lungs and
+-- which results in a decrease of breathing ability.
+fun Emphysema : Ind DiseaseOrSyndrome ;
+
+
+-- Involuntarily ending one's employment.
+-- Note that this covers termination due to inadequate performance, as
+-- well as layoffs.
+fun EmploymentFiring : Class ;
+fun EmploymentFiring_Class : SubClass EmploymentFiring TerminatingEmployment ;
+
+-- Engine is a subclass of Transducer. Engines
+-- are devices for converting some form of energy resource into mechanical
+-- power.
+fun Engine : Class ;
+fun Engine_Class : SubClass Engine Transducer ;
+
+-- The application of instances of Science to the solution
+-- of practical problems, i.e. the creation of various forms of technology.
+fun Engineering : Ind Science ;
+
+
+-- A building that has the primary
+-- purpose of entertaining people.
+fun EntertainmentBuilding : Class ;
+fun EntertainmentBuilding_Class : SubClass EntertainmentBuilding Building ;
+
+-- Any business whose services include
+-- Performances. This class covers nightclubs, commercial live theaters,
+-- and comedy clubs.
+fun EntertainmentCompany : Class ;
+fun EntertainmentCompany_Class : SubClass EntertainmentCompany CommercialAgent ;
+
+-- Positions which involve creating
+-- content or performances that are intended to entertain. This class covers
+-- the TheaterProfession, FilmMakingProfession, being a comedian, etc.
+fun EntertainmentProfession : Class ;
+fun EntertainmentProfession_Class : SubClass EntertainmentProfession SkilledOccupation ;
+
+-- More commonly known as burying, this is the class
+-- of processes of putting a HumanCorpse into a Tomb. Note that this class
+-- is not a subclass of Burying, since some Tombs are not covered with Soil,
+-- e.g. those in a mausoleum.
+fun Entombing : Class ;
+fun Entombing_Class : SubClass Entombing Putting ;
+
+-- A sealable Container for one or more pieces of
+-- paper which is designed to protect the papers while they are transferred to
+-- someone.
+fun Envelope : Class ;
+fun Envelope_Class : SubClass Envelope Container ;
+
+-- Any instance of Translocation where the agent brings
+-- it about that he/she is no longer confined without having the right to do
+-- so.
+fun Escaping : Class ;
+fun Escaping_Class : SubClass Escaping Translocation ;
+
+-- Any Investigating by one Government of another
+-- Government where the second Government does not know that it is being
+-- spied upon.
+fun Espionage : Class ;
+fun Espionage_Class : SubClass Espionage (both Investigating PoliticalProcess) ;
+
+
+-- The class of nations that are in Europe.
+fun EuropeanNation : Class ;
+fun EuropeanNation_Class : SubClass EuropeanNation Nation ;
+
+-- The state of being happy about a state of
+-- affairs that might occur in the future.
+fun Excitement : Ind EmotionalState ;
+
+
+-- Killing of a Human by a Government for
+-- the commission of a CriminalAction.
+fun Execution : Class ;
+fun Execution_Class : SubClass Execution Killing ;
+
+-- A Residence of a chiefOfState, e.g.
+-- the White House, a state governor's mansion, Buckingham Palace, etc.
+fun ExecutiveResidence : Class ;
+fun ExecutiveResidence_Class : SubClass ExecutiveResidence PermanentResidence ;
+
+-- Any instance of Breathing where the breath is
+-- expelled from the Lungs.
+fun Exhaling : Class ;
+fun Exhaling_Class : SubClass Exhaling Breathing ;
+
+-- Any sudden and massive release of energy that is
+-- the product of a chemical reaction.
+fun Explosion : Class ;
+fun Explosion_Class : SubClass Explosion Radiating ;
+
+-- A Device whose purpose is to explode. Note
+-- that ExplosiveDevice is not a subclass of Weapon, since explosives can be
+-- used in demolition work and in fireworks displays, for example.
+fun ExplosiveDevice : Class ;
+fun ExplosiveDevice_Class : SubClass ExplosiveDevice Device ;
+
+-- An ExplosiveDevice which is designed to
+-- explode when there is movement over it, e.g. by a person on foot, by a
+-- RoadVehicle, etc.
+fun ExplosiveMine : Class ;
+fun ExplosiveMine_Class : SubClass ExplosiveMine (both ExplosiveDevice Weapon) ;
+
+
+-- Any Substance which is capable of exploding.
+fun ExplosiveSubstance : Class ;
+fun ExplosiveSubstance_Class : SubClass ExplosiveSubstance Substance ;
+
+-- Expressing favor about a physical thing
+-- or a state of affairs.
+fun ExpressingApproval : Class ;
+fun ExpressingApproval_Class : SubClass ExpressingApproval Expressing ;
+
+-- Expressing disfavor about a physical
+-- thing or a state of affairs.
+fun ExpressingDisapproval : Class ;
+fun ExpressingDisapproval_Class : SubClass ExpressingDisapproval Expressing ;
+
+-- Any instance of Expressing an acknowledgment
+-- of a person's departure. Note that this class is not a subclass of
+-- LinguisticCommunication, because it covers gestures of departure, e.g. Waving
+-- and Nodding in certain circumstances.
+fun ExpressingFarewell : Class ;
+fun ExpressingFarewell_Class : SubClass ExpressingFarewell Expressing ;
+
+-- Any instance of Expressing that is also an
+-- instance of LinguisticCommunication, e.g. thanking someone, expressing condolence,
+-- expressing disapproval with an utterance rather than a Gesture, etc.
+fun ExpressingInLanguage : Class ;
+fun ExpressingInLanguage_Class : SubClass ExpressingInLanguage (both Expressing LinguisticCommunication) ;
+
+
+-- The Organ of sight.
+fun Eye : Class ;
+fun Eye_Class : SubClass Eye (both AnimalAnatomicalStructure Organ) ;
+
+
+-- A lens or pair of lenses with or without frames whose
+-- purpose is to to correct a defect in vision. This class covers ordinary eye
+-- glasses, reading glasses, contact lenses, monocles, etc.
+fun EyeGlass : Class ;
+fun EyeGlass_Class : SubClass EyeGlass OpticalDevice ;
+
+-- Any Motion where a patient is the agent's
+-- own Eyelid or Eyelids.
+fun EyeMotion : Class ;
+fun EyeMotion_Class : SubClass EyeMotion BodyMotion ;
+
+-- Folds of Skin that can be manipulated to
+-- cover or uncover Eyes.
+fun Eyelid : Class ;
+fun Eyelid_Class : SubClass Eyelid Skin ;
+
+-- The part of the Head from forehead to chin and
+-- from ear to ear.
+fun Face : Class ;
+fun Face_Class : SubClass Face (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Any Gesture whose instrument is the Face.
+fun FacialExpression : Class ;
+fun FacialExpression_Class : SubClass FacialExpression Gesture ;
+
+-- Hair that grows on the Face. This
+-- class covers beards, mustaches, sideburns, midnight shadow, etc.
+fun FacialHair : Class ;
+fun FacialHair_Class : SubClass FacialHair Hair ;
+
+-- The class of Statements that are True.
+fun Fact : Class ;
+fun Fact_Class : SubClass Fact Statement ;
+
+-- A Building intended to house a process that
+-- produces goods of some value.
+fun Factory : Class ;
+fun Factory_Class : SubClass Factory Building ;
+
+-- The SeasonOfYear that begins at the autumnal
+-- equinox and ends at the winter solstice.
+fun FallSeason : Class ;
+fun FallSeason_Class : SubClass FallSeason SeasonOfYear ;
+
+-- The process of transitioning from a state of
+-- being Awake to a state of being Asleep.
+fun FallingAsleep : Class ;
+fun FallingAsleep_Class : SubClass FallingAsleep PsychologicalProcess ;
+
+-- Radioactive powder that is typically dispersed by
+-- the explosion of a nuclear weapon.
+fun Fallout : Class ;
+fun Fallout_Class : SubClass Fallout Powder ;
+
+-- A Partnership that is owned by a single
+-- family.
+fun FamilyBusiness : Class ;
+fun FamilyBusiness_Class : SubClass FamilyBusiness Partnership ;
+
+-- A CoolingDevice which consists simply of one or more
+-- blades that circulate the air. Note that this class covers both electrical fans
+-- and fans that are manually operated.
+fun FanDevice : Class ;
+fun FanDevice_Class : SubClass FanDevice CoolingDevice ;
+
+-- A StationaryArtifact consisting of a cultivated
+-- LandArea and Buildings for maintaining the land and/or the Animals
+-- on the land.
+fun Farm : Class ;
+fun Farm_Class : SubClass Farm StationaryArtifact ;
+
+-- A Building on a Farm that is used for keeping
+-- DomesticAnimals, Fodder or harvested crops.
+fun FarmBuilding : Class ;
+fun FarmBuilding_Class : SubClass FarmBuilding Building ;
+
+-- OccupationalTrades which involve Agriculture.
+fun FarmHand : Ind OccupationalTrade ;
+
+
+-- Operating a farm, e.g. planting and harvesting crops,
+-- tending livestock, etc.
+fun Farming : Class ;
+fun Farming_Class : SubClass Farming Working ;
+
+-- Each instance of this class is one of the structures
+-- that make up the external covering of Birds.
+fun Feather : Class ;
+fun Feather_Class : SubClass Feather (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Giving Food to a Human or Animal.
+fun Feeding : Class ;
+fun Feeding_Class : SubClass Feeding Giving ;
+
+-- A Cow that is Female.
+fun FemaleCow : Class ;
+fun FemaleCow_Cow : SubClassC FemaleCow Cow (\COW -> attribute (var Cow Object ? COW)(el SexAttribute Attribute ? Female));
+
+
+-- A StationaryArtifact that serves to demarcate or
+-- to prevent access to or from the area that the Fence surrounds.
+fun Fence : Class ;
+fun Fence_Class : SubClass Fence StationaryArtifact ;
+
+-- Having a body temperature which is (significantly) greater
+-- than 98.6 degrees Fahrenheit. This syndrome is often associated with dehydration
+-- and chills.
+fun Fever : Ind DiseaseOrSyndrome ;
+
+
+-- A LandArea that has been cleared of BotanicalTrees.
+-- Note that a Field is not necessarily used for the cultivation of crops and
+-- that a Field may be very small, e.g. Lawn is a subclass of Field.
+fun Field : Class ;
+fun Field_Class : SubClass Field LandArea ;
+
+-- The study of legal principles and the framework of national
+-- and/or international laws.
+fun FieldOfLaw : Ind FieldOfStudy ;
+
+
+-- Any high_speed MilitaryAircraft whose purpose is
+-- to destroy enemy MilitaryAircraft.
+fun Fighter : Class ;
+fun Fighter_Class : SubClass Fighter MilitaryAircraft ;
+
+-- A Device whose purpose is to make something
+-- smoother. For example, a nail file is used to even out the tips of one's
+-- finger nails.
+fun FileDevice : Class ;
+fun FileDevice_Class : SubClass FileDevice Device ;
+
+-- Positions which involve directing MotionPictures.
+fun FilmDirector : Class ;
+fun FilmDirector_Class : SubClass FilmDirector FilmMakingProfession ;
+
+-- ContentDevelopment where the result is a
+-- MotionPicture.
+fun FilmMaking : Class ;
+fun FilmMaking_Class : SubClass FilmMaking ContentDevelopment ;
+
+-- Positions which involve FilmMaking,
+-- i.e. acting in films, directing films, producing films, etc.
+fun FilmMakingProfession : Class ;
+fun FilmMakingProfession_Class : SubClass FilmMakingProfession EntertainmentProfession ;
+
+-- Positions which involve producing MotionPictures,
+-- i.e arranging the financing for the MotionPicture and supervising its production.
+fun FilmProducer : Class ;
+fun FilmProducer_Class : SubClass FilmProducer FilmMakingProfession ;
+
+-- A Device whose purpose is to remove part of a
+-- Solution that is passed through the Filter.
+fun Filter : Class ;
+fun Filter_Class : SubClass Filter Device ;
+
+-- A formal banking, brokerage, or business relationship
+-- established to provide for regular services, dealings, and other financial
+-- transactions.
+fun FinancialAccount : Class ;
+
+
+-- Any item of economic value owned by an individual or
+-- corporation, especially that which could be converted to cash. Examples are cash,
+-- securities, accounts receivable, inventory, office equipment, a house, a car, and
+-- other property.
+fun FinancialAsset : Class ;
+
+
+-- A brief statement that the stated amount
+-- of money is owed by the person to whom the bill is delivered.
+fun FinancialBill : Class ;
+fun FinancialBill_Class : SubClass FinancialBill FinancialText ;
+
+-- The class FinancialCompany
+-- includes, as subclasses, FinancialBank, CreditUnion and SavingsAndLoan.
+fun FinancialCompany : Class ;
+fun FinancialCompany_Class : SubClass FinancialCompany CommercialAgent ;
+
+-- Services performed by a
+-- FinancialCompany.
+fun FinancialService : Class ;
+fun FinancialService_Class : SubClass FinancialService CommercialService ;
+
+-- A Report about monetary figures. This
+-- class covers FinancialBills, balance sheets, account statements, etc.
+fun FinancialText : Class ;
+fun FinancialText_Class : SubClass FinancialText Report ;
+
+-- Any Funding which is provided by a FinancialCompany
+-- with the aim of making a profit on the money invested.
+fun Financing : Class ;
+fun Financing_Class : SubClass Financing (both FinancialService Funding) ;
+
+
+-- The five extremities of Hands.
+fun Finger : Class ;
+fun Finger_Class : SubClass Finger DigitAppendage ;
+
+-- That pattern of arches, loops, and whorls that mark
+-- the imprint of a Finger.
+fun Fingerprint : Class ;
+fun Fingerprint_Class : SubClass Fingerprint (both BiologicalAttribute ShapeAttribute) ;
+
+
+-- Any Quantity that is limited or bounded in
+-- magnitude.
+fun FiniteQuantity : Class ;
+fun FiniteQuantity_Class : SubClass FiniteQuantity Quantity ;
+
+-- A Gun that is small enough to be carried and fired by
+-- a single Human.
+fun Firearm : Class ;
+fun Firearm_Class : SubClass Firearm Gun ;
+
+-- A Device in a Building which is used for burning wood,
+-- coal, etc for heat.
+fun Fireplace : Class ;
+fun Fireplace_Class : SubClass Fireplace (both Device StationaryArtifact) ;
+
+
+-- (FirstFn ?LIST) returns the first item in
+-- the List ?LIST. For example, (FirstFn (ListFn Monday Tuesday
+-- Wednesday)) would return the value of Monday.
+fun FirstFn : El List -> Ind Entity ;
+
+
+-- Meat that was originally part of a Fish.
+fun FishMeat : Class ;
+fun FishMeat_Class : SubClass FishMeat Meat ;
+
+-- The BodyPosition of having the fingers drawn into
+-- the palm so that the hand can be used for striking something.
+fun Fist : Ind BodyPosition ;
+
+
+-- An Icon made of Fabric that refers to a particular
+-- GeopoliticalArea.
+fun Flag : Class ;
+fun Flag_Class : SubClass Flag Icon ;
+
+-- A three dimensional object for which
+-- two dimensions are markedly larger than the third the
+-- two larger dimensions are also not of markedly different length.
+fun Flat : Ind ShapeAttribute ;
+
+
+-- Flooding is the subclass of LiquidMotion
+-- processes in which the water level of a Waterway rises or water spreads
+-- over a flood plain along a Waterway.
+fun Flooding : Class ;
+fun Flooding_Class : SubClass Flooding LiquidMotion ;
+
+-- A StationaryArtifact that is the bottom surface
+-- of a Room.
+fun Floor : Class ;
+fun Floor_Class : SubClass Floor StationaryArtifact ;
+
+-- A Powder that is prepared from CerealGrain, e.g.
+-- wheat flour, rice flour, etc. Flour is most often used in the making
+-- of BreadOrBiscuits.
+fun Flour : Class ;
+fun Flour_Class : SubClass Flour (both Powder PreparedFood) ;
+
+
+-- The reproductive organ of FloweringPlants.
+fun Flower : Class ;
+fun Flower_Class : SubClass Flower (both Organ PlantAnatomicalStructure) ;
+
+
+-- A Container which is used to store Fluids,
+-- i.e. Liquids and Gases.
+fun FluidContainer : Class ;
+fun FluidContainer_Class : SubClass FluidContainer Container ;
+
+-- Insects with Wings and two Limbs.
+fun FlyInsect : Class ;
+fun FlyInsect_Class : SubClass FlyInsect Insect ;
+
+-- Any instance of Translocation which is through an
+-- AtmosphericRegion and which is powered by the wings of an Animal.
+fun Flying : Class ;
+fun Flying_Class : SubClass Flying Translocation ;
+
+-- Altering the relative distance of a Lens
+-- so that a visual image is sharper.
+fun Focusing : Class ;
+fun Focusing_Class : SubClass Focusing QuantityChange ;
+
+-- Fodder is the class of OrganicObjects that
+-- are used as food for domesticated animals. Fodder Fodder is the subclass of Food that is intended
+-- for instances of DomesticAnimal.
+fun Fodder : Class ;
+fun Fodder_Class : SubClass Fodder Food ;
+
+-- Any WaterCloud that is in contact with the ground.
+fun Fog : Class ;
+fun Fog_Class : SubClass Fog WaterCloud ;
+
+-- Bending something in such a way that one part of
+-- it covers another part.
+fun Folding : Class ;
+fun Folding_Class : SubClass Folding ShapeChange ;
+
+-- The lower part of a Limb, the part which makes contact
+-- with the ground in locomotion of the Animal.
+fun Foot : Class ;
+fun Foot_Class : SubClass Foot (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- FormOfGovernment is a class of
+-- Attributes used to describe the characteristics of a government,
+-- especially a NationalGovernment. The concept FormOfGovernment is
+-- interpreted broadly enough to include Anarchy and Factionalism.
+fun FormOfGovernment : Class ;
+fun FormOfGovernment_Class : SubClass FormOfGovernment PoliticoEconomicAttribute ;
+
+-- A page or set of pages containing spaces where
+-- information is to be entered by an Agent.
+fun FormText : Class ;
+fun FormText_Class : SubClass FormText Text ;
+
+-- Any Meeting which is the result of Planning
+-- and whose purpose is not socializing.
+fun FormalMeeting : Class ;
+fun FormalMeeting_Class : SubClass FormalMeeting Meeting ;
+
+-- FossilFuel is the subclass of Fuel whose
+-- instances are derived from fossilized organic deposits, such as Coal
+-- and LiquefiedPetroleumGas.
+fun FossilFuel : Class ;
+fun FossilFuel_Class : SubClass FossilFuel (both Fuel PetroleumProduct) ;
+
+
+-- A SportsAttribute that indicates that the GamePiece of
+-- a Sport is no longer in play because it has gone beyond the limits of the
+-- sports field.
+fun Foul : Ind SportsAttribute ;
+
+
+-- Setting up an Organization.
+fun Founding : Class ;
+fun Founding_Class : SubClass Founding (both Declaring OrganizationalProcess) ;
+
+
+-- Canines with a bushy tail and pointed ears and nose.
+-- Foxes tend to be much smaller than most DomesticDogs.
+fun Fox : Class ;
+fun Fox_Class : SubClass Fox Canine ;
+
+-- An Attribute which indicates that the
+-- associated Object is very breakable.
+fun Fragile : Ind BreakabilityAttribute ;
+
+
+-- Any Atom which is not part of a Molecule.
+fun FreeAtom : Class ;
+fun FreeAtom_Class : SubClass FreeAtom Atom ;
+
+-- A Romance language that is the official language
+-- of France and Belgium, and is widely spoken in Africa.
+fun FrenchLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
+
+
+-- Any PsychologicalProcess where the patient
+-- comes to feel Anxiety.
+fun Frightening : Class ;
+fun Frightening_Class : SubClass Frightening PsychologicalProcess ;
+
+-- Furrowing the forehead in such a way as to convey
+-- unhappiness.
+fun Frowning : Class ;
+fun Frowning_Class : SubClass Frowning FacialExpression ;
+
+-- Fuel is the class of Substances that can be
+-- used as resources in Combustion processes in order to produce heat.
+-- Mechanical energy can be produced by burning fuel in an Engine.
+fun Fuel : Class ;
+fun Fuel_Class : SubClass Fuel Substance ;
+
+-- Any Position where the employee is either
+-- salaried or paid for at least 40 hour of work per week.
+fun FullTimePosition : Class ;
+fun FullTimePosition_Class : SubClass FullTimePosition Position ;
+
+-- Indicates that a Device is performing its
+-- intended function.
+fun Functioning : Ind DeviceAttribute ;
+
+
+-- A FormalMeeting whose purpose is to commemorate
+-- the Death of someone.
+fun Funeral : Class ;
+fun Funeral_Class : SubClass Funeral FormalMeeting ;
+
+-- Any free_standing and movable
+-- Artifacts which are not which are used in day_to_day living and designed
+-- to rest on the Floor of a Room.
+fun Furniture : Class ;
+fun Furniture_Class : SubClass Furniture Artifact ;
+
+-- The process of transitioning from a state
+-- of being Unconscious to a state of being Awake.
+fun GainingConsciousness : Class ;
+fun GainingConsciousness_Class : SubClass GainingConsciousness PsychologicalProcess ;
+
+-- An Artifact that is designed to be used as an
+-- instrument in a Game.
+fun GameArtifact : Class ;
+fun GameArtifact_Class : SubClass GameArtifact Artifact ;
+
+-- Any ContestAttribute that is specific
+-- to a Game.
+fun GameAttribute : Class ;
+fun GameAttribute_Class : SubClass GameAttribute ContestAttribute ;
+
+-- A GameArtifact which is intended to be used as the
+-- game area for playing a particular game.
+fun GameBoard : Class ;
+fun GameBoard_Class : SubClass GameBoard GameArtifact ;
+
+-- A decision issued by an official referee in a
+-- Game. Note that GameCall is a subclass of Declaring, because these
+-- decisions have binding, normative force.
+fun GameCall : Class ;
+fun GameCall_Class : SubClass GameCall (both Deciding Declaring) ;
+
+
+-- A small cube with 1 to 6 dots on each face that is
+-- used to generate numbers at random in a Game.
+fun GameDie : Class ;
+fun GameDie_Class : SubClass GameDie GamePiece ;
+
+-- The location where a GameShot must end up if it
+-- is to constitute a Score.
+fun GameGoal : Class ;
+fun GameGoal_Class : SubClass GameGoal GameArtifact ;
+
+-- A GameArtifact that is moved around in a game
+-- area.
+fun GamePiece : Class ;
+fun GamePiece_Class : SubClass GamePiece GameArtifact ;
+
+-- A position which involves adjudicating contested
+-- Maneuvers in a Game, i.e. deciding whether or not the Maneuvers are
+-- permitted by the rules of the Game.
+fun GameReferee : Class ;
+fun GameReferee_Class : SubClass GameReferee SkilledOccupation ;
+
+-- Impelling a GamePiece for the purpose of
+-- scoring a point or preventing the opposing player or team from scoring
+-- a point. Note that this class does not cover shots which are disallowed
+-- by the rules of the game.
+fun GameShot : Class ;
+fun GameShot_Class : SubClass GameShot (both Impelling Maneuver) ;
+
+
+-- A Building or part of a Building which is intended to house
+-- one or more Automobiles when they are not in use or are under
+-- repair.
+fun Garage : Class ;
+fun Garage_Class : SubClass Garage StationaryArtifact ;
+
+-- GasolineEngine is the subclass of
+-- InternalCombustionEngines that use Gasoline as their resource.
+fun GasolineEngine : Class ;
+fun GasolineEngine_Class : SubClass GasolineEngine InternalCombustionEngine ;
+
+-- A Mollusk with a distinct head that has no
+-- shell (e.g. slugs) or a univalve shell (e.g. snails).
+fun Gastropod : Class ;
+fun Gastropod_Class : SubClass Gastropod Mollusk ;
+
+-- GeneralElection is the subclass of
+-- Elections that are held at regular intervals and in which all or most
+-- constituencies of a GeopoliticalArea participate.
+fun GeneralElection : Class ;
+fun GeneralElection_Class : SubClass GeneralElection Election ;
+
+-- A Germanic language that is spoken primarily in
+-- Germany and Austria.
+fun GermanLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
+
+
+-- A HumanChild who is Female.
+fun Girl : Class ;
+fun Girl_Class : SubClass Girl (both HumanChild Woman) ;
+
+
+-- A transparent or translucent Mixture of silicates.
+fun Glass : Class ;
+fun Glass_Class : SubClass Glass Mixture ;
+
+-- Clothing that is intended to be worn on the Hand.
+-- Note that this class covers both gloves which have individual compartments
+-- for each of the Fingers and mittens.
+fun Glove : Class ;
+fun Glove_Class : SubClass Glove Clothing ;
+
+-- Any Mixture whose purpose is to be used as the instrument
+-- of Attaching one thing to another.
+fun Glue : Class ;
+fun Glue_Class : SubClass Glue Mixture ;
+
+-- A DiseaseOrSyndrome which is due to an Iodine deficiency
+-- and which results in an enlarged ThyroidGland.
+fun Goiter : Ind DiseaseOrSyndrome ;
+
+
+-- A subclass of Bird with webbed feet and a long neck
+-- and a large body. These Birds are often raised for their Meat.
+fun Goose : Class ;
+fun Goose_Class : SubClass Goose Poultry ;
+
+-- A building belonging to a Government
+fun GovernmentBuilding : Class ;
+fun GovernmentBuilding_Class : SubClass GovernmentBuilding Building ;
+
+-- Any Profession where the position occupied
+-- is within a GovernmentOrganization.
+fun GovernmentOfficer : Class ;
+fun GovernmentOfficer_Class : SubClass GovernmentOfficer Profession ;
+
+-- A person who works for a Government.
+fun GovernmentPerson : Ind OccupationalRole ;
+
+
+-- The class of Positions where the position holder
+-- is head of an adminstrative department of Government.
+fun GovernmentSecretary : Class ;
+fun GovernmentSecretary_Class : SubClass GovernmentSecretary SkilledOccupation ;
+
+-- The head of the Government of an AmericanState.
+fun Governor : Ind Position ;
+
+
+-- A School which is devoted to a specific
+-- subject area, which admits students that have a bachelor's degree, which
+-- grants masters and/or doctorate degrees, and which is part of a University.
+fun GraduateSchool : Class ;
+fun GraduateSchool_Class : SubClass GraduateSchool PostSecondarySchool ;
+
+-- An Icon which depicts one or more quantities.
+fun GraphDiagram : Class ;
+fun GraphDiagram_Class : SubClass GraphDiagram Icon ;
+
+-- FloweringPlants with green, narrow leaves that are
+-- used for lawns and Fields. Grass includes any plant of the family
+-- Gramineae, a widely distributed group of mostly annual and perennial
+-- herbs.
+fun Grass : Class ;
+fun Grass_Class : SubClass Grass FloweringPlant ;
+
+-- Insects with enormous legs that are used for
+-- jumping.
+fun Grasshopper : Class ;
+fun Grasshopper_Class : SubClass Grasshopper Insect ;
+
+-- A SecondaryColor that results from mixing Black and
+-- White.
+fun GrayColor : Ind SecondaryColor ;
+
+
+-- An Indo_European language that is spoken in Greece.
+fun GreekLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
+
+
+-- A SecondaryColor that resembles the color of fresh
+-- grass.
+fun Green : Ind SecondaryColor ;
+
+
+-- Any instance of Expressing an acknowledgment of a
+-- person's arrival. Note that this class is not a subclass of ExpressingInLanguage,
+-- because it covers gestures of greeting, e.g. Waving and Nodding in certain
+-- circumstances.
+fun Greeting : Class ;
+fun Greeting_Class : SubClass Greeting Expressing ;
+
+fun GroceryProduce : Class ;
+fun GroceryProduce_Class : SubClass GroceryProduce (both FruitOrVegetable PlantAgriculturalProduct) ;
+
+-- A RetailStore that sells Food, and perhaps
+-- other items as well.
+fun GroceryStore : Class ;
+fun GroceryStore_Class : SubClass GroceryStore RetailStore ;
+
+-- Any Group which contains exclusively
+-- non_human members.
+fun GroupOfAnimals : Class ;
+fun GroupOfAnimals_Class : SubClass GroupOfAnimals Group ;
+
+-- A StringInstrument that has six to twelve strings and
+-- is played by strumming with one hand while grasping frets with the other hand.
+fun Guitar : Class ;
+fun Guitar_Class : SubClass Guitar StringInstrument ;
+
+-- A Weapon that shoots a Projectile.
+fun Gun : Class ;
+fun Gun_Class : SubClass Gun (both ProjectileLauncher Weapon) ;
+
+
+-- The part of a Gun through which a Projectile travels
+-- when it is fired.
+fun GunBarrel : Class ;
+fun GunBarrel_Class : SubClass GunBarrel EngineeringComponent ;
+
+-- A Mixture of potassium nitrate, sulfur, and
+-- charcoal that is used in ExplosiveDevices and to propell Projectiles
+-- in ProjectileWeapons.
+fun GunPowder : Class ;
+fun GunPowder_Class : SubClass GunPowder Mixture ;
+
+-- The part of a Gun that is placed against the
+-- shoulder to absorb some of the recoil action when it is fired.
+fun GunStock : Class ;
+fun GunStock_Class : SubClass GunStock EngineeringComponent ;
+
+-- The part of the Gun which is pulled in Shooting
+-- the Gun.
+fun GunTrigger : Class ;
+fun GunTrigger_Class : SubClass GunTrigger EngineeringComponent ;
+
+-- A filament that covers part of the body of many
+-- Mammals.
+fun Hair : Class ;
+fun Hair_Class : SubClass Hair AnimalAnatomicalStructure ;
+
+-- Removing (some or all) the Hair from the
+-- body of an Animal. Note that this covers shaving hair, cutting hair,
+-- pulling hair out by the roots, etc.
+fun HairRemoval : Class ;
+fun HairRemoval_Class : SubClass HairRemoval Removing ;
+
+-- A Device that is used to pound Nails into a
+-- surface, where they become firmly attached.
+fun Hammer : Class ;
+fun Hammer_Class : SubClass Hammer Device ;
+
+-- The grasping, fingered part of an upper limb of a
+-- Primate.
+fun Hand : Class ;
+fun Hand_Class : SubClass Hand (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Any Gesture which involves the Hands.
+fun HandGesture : Class ;
+fun HandGesture_Class : SubClass HandGesture Gesture ;
+
+-- A hand grenade is a small explosive device
+-- with a simple trigger mechanism, usually lasting a few seconds, designed
+-- to be propelled by a human to its target.
+fun HandGrenade : Class ;
+fun HandGrenade_Class : SubClass HandGrenade Bomb ;
+
+-- An attack in which a HandGrenade is
+-- employed as an explosive device for the purpose of Destruction.
+-- A case in which a hand grenade is used as a blunt striking object in
+-- an attack would not be in this class.
+fun HandgrenadeAttack : Class ;
+fun HandgrenadeAttack_Class : SubClass HandgrenadeAttack Bombing ;
+
+-- The part or parts of an Artifact that are designed to be
+-- held with the Hands when the Artifact is used or carried.
+fun Handle : Class ;
+fun Handle_Class : SubClass Handle EngineeringComponent ;
+
+-- The BodyPosition where one rests on one's hands
+-- and extends one's feet in the air.
+fun Handstand : Ind BodyPosition ;
+
+
+-- Suffocating someone by suspending him/her from
+-- a rope wound around the neck until asphyxiation occurs.
+fun Hanging : Class ;
+fun Hanging_Class : SubClass Hanging Suffocating ;
+
+-- The state of being happy, experiencing pleasure,
+-- joy or contentment. Note that this Attribute covers both active enjoyment,
+-- as well as the emotional state of simply being free from anxiety or fear.
+fun Happiness : Ind EmotionalState ;
+
+
+-- Gathering the plant results of Agriculture.
+fun Harvesting : Class ;
+fun Harvesting_Class : SubClass Harvesting Removing ;
+
+-- A type of Clothing that is worn on the Head. Note
+-- that this class covers caps, bonnets, berets, etc.
+fun Hat : Class ;
+fun Hat_Class : SubClass Hat Clothing ;
+
+-- Grass that has been cut and cured for use as Fodder.
+fun Hay : Class ;
+fun Hay_Class : SubClass Hay Fodder ;
+
+-- The part of the body containing the sense organs and
+-- the brain.
+fun Head : Class ;
+fun Head_Class : SubClass Head (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Pain that that is restricted to the Head.
+fun Headache : Ind EmotionalState ;
+
+
+-- Any VehicleLight which is attached to the front
+-- of a Vehicle.
+fun Headlight : Class ;
+fun Headlight_Class : SubClass Headlight VehicleLight ;
+
+-- The Organ that pumps Blood throughout the body.
+fun Heart : Class ;
+fun Heart_Class : SubClass Heart (both AnimalAnatomicalStructure Organ) ;
+
+
+-- A Device whose purpose is Heating something,
+-- e.g. electric heaters, heat lamps, ovens, stoves, etc.
+fun HeatingDevice : Class ;
+fun HeatingDevice_Class : SubClass HeatingDevice Device ;
+
+-- Any Aircraft with rapidly rotating wings.
+fun Helicopter : Class ;
+fun Helicopter_Class : SubClass Helicopter Aircraft ;
+
+-- A Female Chicken.
+fun Hen : Class ;
+fun Hen_Chicken : SubClassC Hen Chicken (\H -> attribute(var Chicken Object ? H)(el SexAttribute Attribute ? Female));
+
+
+-- A plant_eating Mammal.
+fun Herbivore : Class ;
+fun Herbivore_Class : SubClass Herbivore Mammal ;
+
+-- A School which admits students who have
+-- graduated from a middle school and which normally covers the ninth through
+-- twelfth grades. A HighSchool confers a high school diploma.
+fun HighSchool : Class ;
+fun HighSchool_Class : SubClass HighSchool School ;
+
+-- Robbing a Vehicle and then driving
+-- or piloting it away.
+fun Hijacking : Class ;
+fun Hijacking_Class : SubClass Hijacking Robbing ;
+
+-- An EngineeringComponent that connects one thing to
+-- another in such a way that they can move relative to one another.
+fun Hinge : Class ;
+fun Hinge_Class : SubClass Hinge EngineeringComponent ;
+
+-- A FactualAccount that describes
+-- significant events that occurred in the past.
+fun HistoricalAccount : Class ;
+fun HistoricalAccount_Class : SubClass HistoricalAccount (both FactualText NarrativeText) ;
+
+
+-- The recording and interpretation of past events involving
+-- Humans, including political events and cultural practices.
+fun History : Ind FieldOfStudy ;
+
+
+-- HoistingDevice is a subclass of
+-- mechanical Devices that provide a mechanical advantage in lifting
+-- and lowering, e.g., by use of a block and tackle.
+fun HoistingDevice : Class ;
+fun HoistingDevice_Class : SubClass HoistingDevice MaterialHandlingEquipment ;
+
+-- A large class of Devices whose purpose is to hold
+-- something else, i.e. be the instrument of a Keeping.
+fun Holder : Class ;
+fun Holder_Class : SubClass Holder Device ;
+
+-- A stiff piece of Paper, usually folded over, which
+-- is sent to others in celebration of a Holiday.
+fun HolidayCard : Class ;
+fun HolidayCard_Class : SubClass HolidayCard ContentBearingObject ;
+
+-- A Container for a Pistol. It is generally made of
+-- Leather and worn on either the shoulder or the waist.
+fun Holster : Class ;
+fun Holster_Class : SubClass Holster Container ;
+
+-- The final BaseballBase which must be touched
+-- by the batter in order to achieve a BaseballRun.
+fun HomeBase : Class ;
+fun HomeBase_Class : SubClass HomeBase BaseballBase ;
+
+-- An edible, sweet Substance produced by some species of
+-- Bees.
+fun Honey : Class ;
+fun Honey_Class : SubClass Honey (both AnimalSubstance Food) ;
+
+
+-- The hard end of the Foot of a HoofedMammal.
+fun Hoof : Class ;
+fun Hoof_Class : SubClass Hoof (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- A Hormone secreted by the ThyroidGland.
+fun HormoneTSH : Class ;
+fun HormoneTSH_Class : SubClass HormoneTSH Hormone ;
+
+-- An outgrowth of Bone that is found on some
+-- HoofedMammals.
+fun Horn : Class ;
+fun Horn_Class : SubClass Horn Bone ;
+
+-- A MusicalInstrument which is played by
+-- blowing it. It uses lip vibration to generates sound and control part
+-- of the pitch generation process as well.
+fun HornInstrument : Class ;
+fun HornInstrument_Class : SubClass HornInstrument MusicalInstrument ;
+
+-- A domesticated HoofedMammal that is used for
+-- transportation and work.
+fun Horse : Class ;
+fun Horse_Class : SubClass Horse (both HoofedMammal Livestock) ;
+
+
+-- Any instance of Carrying where the Animal is
+-- a Horse.
+fun HorseRiding : Class ;
+fun HorseRiding_Class : SubClass HorseRiding Carrying ;
+
+-- A Building that serves at the place of business for
+-- a HospitalOrganization.
+fun HospitalBuilding : Class ;
+fun HospitalBuilding_Class : SubClass HospitalBuilding TemporaryResidence ;
+
+-- A CareOrganization where patients reside for a
+-- short period of time while they undergo treatment for a disease or disorder.
+fun HospitalOrganization : Class ;
+fun HospitalOrganization_Class : SubClass HospitalOrganization CareOrganization ;
+
+-- An event in which one agent keeps another
+-- against his or her will, in order to force it or a third agent to
+-- accede to some demand. The hostages are typically kept in the place
+-- where they are first taken hostage, in contrast to a Kidnapping.
+-- Hostage taking often involves a number of people (although it may be
+-- just one), again, in contrast to a Kidnapping.
+fun HostageTaking : Class ;
+fun HostageTaking_Class : SubClass HostageTaking UnilateralGetting ;
+
+-- A building which servers the purpose of a temporary
+-- home for people, either for people who are travelling, or occasionally for
+-- those who do not have another more permanent residence. A hotel is
+-- distinguished from a homeless shelter, or a residence loaned to a friend
+-- in that the primary purpose of the building is to generate revenue in
+-- return for the priviledge of staying there. Many hotels contains other
+-- facilities such as Restaurants or health clubs or even miscellaneous stores
+-- although that is not their primary business or purpose.
+fun Hotel : Class ;
+fun Hotel_Class : SubClass Hotel (both Building TemporaryResidence) ;
+
+
+-- A role occupied by a wife who manages the home
+-- while her husband earns income for the family.
+fun Housewife : Ind SocialRole ;
+
+
+-- The class of Humans that are 18 years of
+-- age or older.
+fun HumanAdult : Class ;
+fun HumanAdult_Class : SubClass HumanAdult Human ;
+
+-- A Human between birth and the first year of age.
+fun HumanBaby : Class ;
+fun HumanBaby_Class : SubClass HumanBaby HumanChild ;
+
+-- A HumanYouth between birth and puberty, i.e a
+-- Human who is NonFullyFormed.
+fun HumanChild : Class ;
+fun HumanChild_Class : SubClass HumanChild HumanYouth ;
+
+-- A Dead thing which was formerly a Human.
+fun HumanCorpse : Class ;
+fun HumanCorpse_Class : SubClass HumanCorpse OrganicObject ;
+
+-- A Human who is owned by someone else.
+fun HumanSlave : Ind SocialRole ;
+
+
+-- The class of Humans that are younger than
+-- 18 years of age.
+fun HumanYouth : Class ;
+fun HumanYouth_Class : SubClass HumanYouth Human ;
+
+-- The Attribute that applies to Animals and Humans
+-- when they want Food.
+fun Hungry : Ind BiologicalAttribute ;
+
+
+-- Any OrganicCompound that contains only Carbon
+-- and Hydrogen.
+fun Hydrocarbon : Class ;
+fun Hydrocarbon_Class : SubClass Hydrocarbon OrganicCompound ;
+
+-- The part of the Brain lying below the
+-- thalamus that serves to regulate AutonomicProcesses.
+fun Hypothalamus : Class ;
+fun Hypothalamus_Class : SubClass Hypothalamus (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Water that has the PhysicalState of Solid.
+fun Ice : Class ;
+fun Ice_Water : SubClassC Ice Water (\ICE -> attribute(var Water Object ? ICE)(el PhysicalState Attribute ? Solid));
+
+
+-- A proposition is Illegal just in case it is inconsistent
+-- with any proposition that is a Law.
+fun Illegal : Ind DeonticAttribute ;
+
+
+-- Forming a mental picture of something which
+-- is not present.
+fun Imagining : Class ;
+fun Imagining_Class : SubClass Imagining PsychologicalProcess ;
+
+-- Any Translocation by a Human from one Nation
+-- to another Nation where the person is not a citizen for the purpose of taking
+-- up residence.
+fun Immigrating : Class ;
+fun Immigrating_Class : SubClass Immigrating Translocation ;
+
+-- The class of Confining processes where the detainee
+-- is put in Prison.
+fun Imprisoning : Class ;
+fun Imprisoning_Class : SubClass Imprisoning Confining ;
+
+-- An attack in which an agent
+-- uses a device which causes fire in order to destroy life or property.
+fun IncendiaryDeviceAttack : Class ;
+fun IncendiaryDeviceAttack_Class : SubClass IncendiaryDeviceAttack (both Combustion ViolentContest) ;
+
+
+-- Moving one's body downward from a vertical position.
+-- Note that this class covers cases of leaning forward, as well as those of
+-- reclining backwards.
+fun Inclining : Class ;
+fun Inclining_Class : SubClass Inclining (both BodyMotion MotionDownward) ;
+
+
+-- A Tax on annual income.
+fun IncomeTax : Class ;
+fun IncomeTax_Class : SubClass IncomeTax Tax ;
+
+-- Pointing out a person, place or thing with
+-- one's hand or with an Artifact.
+fun Indicating : Class ;
+fun Indicating_Class : SubClass Indicating (both BodyMotion Communication) ;
+
+
+-- Any Region which is enclosed by a Building.
+fun Indoors : Ind Region ;
+
+
+-- A Building or part of a Building or group
+-- of Buildings whose purpose is to Manufacture something.
+fun IndustrialPlant : Class ;
+fun IndustrialPlant_Class : SubClass IndustrialPlant StationaryArtifact ;
+
+-- The class of Collections of Corporations
+-- which are in the same line of business.
+fun Industry : Class ;
+fun Industry_Class : SubClass Industry Collection ;
+
+-- Any DiseaseOrSyndrome that is caused by a
+-- Microorganism.
+fun InfectiousDisease : Class ;
+fun InfectiousDisease_Class : SubClass InfectiousDisease DiseaseOrSyndrome ;
+
+-- An event in which an agent joins an
+-- organization under false pretenses. The objective of such an act
+-- is often to gather information helpful to a rival organization.
+fun Infiltration : Class ;
+fun Infiltration_Class : SubClass Infiltration JoiningAnOrganization ;
+
+-- Any Quantity that is not limited or bounded
+-- in magnitude.
+fun InfiniteQuantity : Class ;
+fun InfiniteQuantity_Class : SubClass InfiniteQuantity Quantity ;
+
+-- Any instance of Breathing where the breath is
+-- taken into the Lungs.
+fun Inhaling : Class ;
+fun Inhaling_Class : SubClass Inhaling Breathing ;
+
+-- Any UnilateralGetting where the agent
+-- receives some part of the property of a person upon the death of the
+-- person.
+fun Inheriting : Class ;
+fun Inheriting_Class : SubClass Inheriting UnilateralGetting ;
+
+-- Inside is a PositionalAttribute used to
+-- describe the relative location of one object or region to another
+-- region. For example, (orientation Virginia UnitedStates Inside).
+fun Inside : Ind PositionalAttribute ;
+
+
+-- Putting a Device in a location and configuring
+-- the Device so that it can be used as intended after the installation.
+fun Installing : Class ;
+fun Installing_Class : SubClass Installing Putting ;
+
+-- Music which is produced (at least in part)
+-- by a MusicalInstrument.
+fun InstrumentalMusic : Class ;
+fun InstrumentalMusic_Class : SubClass InstrumentalMusic Music ;
+
+-- A Hormone secreted by the Pancreas that is used
+-- to regulate the metabolism of Carbohydrates.
+fun Insulin : Class ;
+fun Insulin_Class : SubClass Insulin Hormone ;
+
+-- A CommercialAgent that insures Agents
+-- for the payment of a premium or premiums.
+fun InsuranceCompany : Class ;
+fun InsuranceCompany_Class : SubClass InsuranceCompany CommercialAgent ;
+
+-- A Certificate that states the terms of an
+-- insurance contract.
+fun InsurancePolicy : Class ;
+fun InsurancePolicy_Class : SubClass InsurancePolicy Certificate ;
+
+-- The FieldOfStudy of designing the interiors of
+-- Buildings.
+fun InteriorDesign : Ind FieldOfStudy ;
+
+
+-- InternalCombustionEngine is
+-- the subclass of Engines in which a heat reaction that occurs inside
+-- the engine is transformed into mechanical energy.
+fun InternalCombustionEngine : Class ;
+fun InternalCombustionEngine_Class : SubClass InternalCombustionEngine Engine ;
+
+-- An Attribute that applies to Propositions
+-- that express Laws concerning the relations between Nations.
+fun InternationalLaw : Ind DeonticAttribute ;
+
+
+-- A FormalMeeting whose purpose is to acquire
+-- information from the interviewee that can be used in a media report.
+fun Interviewing : Class ;
+fun Interviewing_Class : SubClass Interviewing FormalMeeting ;
+
+-- A BodyVessel which connects the Stomach to
+-- the anus and which is used in digesting Food.
+fun Intestine : Class ;
+fun Intestine_Class : SubClass Intestine (both AnimalAnatomicalStructure BodyVessel) ;
+
+
+-- An item of value purchased for income or capital appreciation.
+fun Investment : Class ;
+fun Investment_Class : SubClass Investment FinancialAsset ;
+
+-- An electronically charged Atom or Molecule. In
+-- other words, a PureSubstance that has lost one of its Electrons.
+fun Ion : Class ;
+fun Ion_Class : SubClass Ion PureSubstance ;
+
+-- A very hard substance that makes up the tusks of
+-- elephants and walruses.
+fun Ivory : Class ;
+fun Ivory_Class : SubClass Ivory Bone ;
+
+-- Any Position which involves cleaning a Building
+-- or some of the Rooms within a Building.
+fun Janitor : Class ;
+fun Janitor_Class : SubClass Janitor UnskilledOccupation ;
+
+-- The Profession of being a news reporter, i.e.
+-- investigating and reporting, in a publication or broadcast program, current
+-- events.
+fun Journalist : Class ;
+fun Journalist_Class : SubClass Journalist Profession ;
+
+-- An Attorney who has the power of deciding legal cases.
+fun Judge : Class ;
+fun Judge_Class : SubClass Judge (both Attorney GovernmentOfficer) ;
+
+
+-- Any MotionUpward which is done by one's body
+-- and which results in a situation where one's feet are unsupported.
+fun Jumping : Class ;
+fun Jumping_Class : SubClass Jumping (both BodyMotion MotionUpward) ;
+
+
+-- The class of PostSecondarySchools that
+-- offer an associate's degree and do not offer a bachelor's degree.
+fun JuniorCollege : Class ;
+fun JuniorCollege_Class : SubClass JuniorCollege PostSecondarySchool ;
+
+-- A GroupOfPeople who are given the duty of rendering a
+-- verdict with respect to a LegalAction.
+fun Jury : Class ;
+fun Jury_Class : SubClass Jury GroupOfPeople ;
+
+-- A Device which opens and closes a Lock.
+fun Key : Class ;
+fun Key_Class : SubClass Key SecurityDevice ;
+
+-- Any instance of Impelling where the instrument
+-- is a Foot of the agent.
+fun Kicking : Class ;
+fun Kicking_Class : SubClass Kicking Impelling ;
+
+-- An event in which one agent keeps another
+-- against his or her will, in order to force it or a third agent to
+-- accede to some demand. The kidnapped party is normally removed from
+-- the location where first attacked. In contrast to a HotageTaking,
+-- a kidnapping normally involves an attack on one, or a very small
+-- number of people, such as a couple.
+fun Kidnapping : Class ;
+fun Kidnapping_Class : SubClass Kidnapping Robbing ;
+
+-- An Organ that separates urine from other
+-- BodySubstances and passes it to the bladder.
+fun Kidney : Class ;
+fun Kidney_Class : SubClass Kidney (both AnimalAnatomicalStructure Organ) ;
+
+
+-- The class of Touching processes where the lips
+-- of two persons are brought into contact with each other.
+fun Kissing : Class ;
+fun Kissing_Class : SubClass Kissing Touching ;
+
+-- A Room intended for Cooking.
+fun Kitchen : Class ;
+fun Kitchen_Class : SubClass Kitchen Room ;
+
+-- The joint in the Leg connecting the tibia and fibula
+-- with the femur.
+fun Knee : Class ;
+fun Knee_Class : SubClass Knee BodyJoint ;
+
+-- The BodyPosition of resting one's weight on one's
+-- Knees.
+fun Kneeling : Ind BodyPosition ;
+
+
+-- A sharp object used for cutting. The object must
+-- have at least single blade or major protrusion which may be sharp at its
+-- end as well. It may be sharp on both sides, or just one. Unlike an awl
+-- it has a sharp edge rather than a point. Unlike scissors, it is a single
+-- blade without additional articulated parts. Unlike an axe, a knife is
+-- well_designed for slicing rather than chopping, although a heavy knife
+-- such as a broadsword can also be used for chopping, whereas a non_knife is
+-- not well designed for slicing meat for example. A knife can be small like
+-- a pocket knife, or large like a two_handed broadsword. A knife may also
+-- include other protrusions such as in the split swords and trident_like
+-- objects (that also possess a long sharp edge) in Chinese weaponry.
+fun Knife : Class ;
+fun Knife_Class : SubClass Knife CuttingDevice ;
+
+-- An attack in which a knife is used.
+fun KnifeAttack : Class ;
+fun KnifeAttack_Class : SubClass KnifeAttack ViolentContest ;
+
+-- A SocialRole that is assigned by the
+-- UnitedKingdom to persons for reasons of personal merit.
+fun Knight : Ind SocialRole ;
+
+
+-- Any joint in a Finger.
+fun Knuckle : Class ;
+fun Knuckle_Class : SubClass Knuckle BodyJoint ;
+
+-- A very brief Text that is attached to an Object
+-- and that indicates very specific information about the Object, e.g. its
+-- name, its monetaryValue, etc.
+fun Label : Class ;
+fun Label_Class : SubClass Label Text ;
+
+-- A Process in which some or all of the
+-- employees of an Organization refuse to work until their pay is
+-- increased or their working conditions are improved in some respect.
+fun LaborStriking : Class ;
+fun LaborStriking_Class : SubClass LaborStriking OrganizationalProcess ;
+
+-- A Building, Room or suite of Rooms where
+-- scientific research, i.e. Experimenting, is conducted.
+fun Laboratory : Class ;
+fun Laboratory_Class : SubClass Laboratory StationaryArtifact ;
+
+-- An Artifact which consists of two parallel supports
+-- connected by a series of rungs which can be used to ascend or descend.
+fun Ladder : Class ;
+fun Ladder_Class : SubClass Ladder Artifact ;
+
+-- A young Sheep, i.e. a Sheep that is NonFullyFormed.
+fun Lamb : Class ;
+fun Lamb_Sheep : SubClassC Lamb Sheep (\L -> attribute(var Sheep Object ? L)(el DevelopmentalAttribute Attribute ? NonFullyFormed));
+
+
+-- Any instance of Transportation where the
+-- instrument is a LandVehicle.
+fun LandTransportation : Class ;
+fun LandTransportation_Class : SubClass LandTransportation Transportation ;
+
+-- LandVehicle is the class of TransportationDevices that travel on
+-- land. The two main types of LandVehicle are RoadVehicle and
+-- RailVehicle. Note that this includes vehicles which travel on any solid
+-- surface, including a frozen body of water or snow.
+fun LandVehicle : Class ;
+fun LandVehicle_Class : SubClass LandVehicle Vehicle ;
+
+-- Any instance of Translocation which ends up on something other
+-- than an AtmosphericRegion and which has an instance of Flying as a subProcess.
+fun Landing : Class ;
+fun Landing_Class : SubClass Landing Translocation ;
+
+-- (LastFn ?LIST) returns the last item in the
+-- List ?LIST. For example, (LastFn (ListFn Monday Tuesday
+-- Wednesday)) would return the value of Wednesday.
+fun LastFn : El List -> Ind Entity ;
+
+
+-- A Language that was spoken in ancient Rome and
+-- is still the official language of the Vatican.
+fun LatinLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
+
+
+-- Expressing happiness by Vocalizing in a
+-- certain way.
+fun Laughing : Class ;
+fun Laughing_Class : SubClass Laughing (both FacialExpression Vocalizing) ;
+
+
+-- Any RegulatoryProcess where the agent is either
+-- a PoliceOrganization or a member of a PoliceOrganization. This covers
+-- everything from issuing a traffic ticket to arresting someone on suspicion of having
+-- committed a Murder.
+fun LawEnforcement : Class ;
+fun LawEnforcement_Class : SubClass LawEnforcement (both PoliticalProcess RegulatoryProcess) ;
+
+
+-- A CultivatedLandArea and Field
+-- containing mowed Grass.
+fun Lawn : Class ;
+fun Lawn_Class : SubClass Lawn (both CultivatedLandArea Field) ;
+
+
+-- Any OrganismProcess where an Egg is expelled
+-- from the body of a Animal, e.g. a Bird or Reptile laying eggs.
+fun LayingEggs : Class ;
+fun LayingEggs_Class : SubClass LayingEggs OrganismProcess ;
+
+-- A Fabric that is the result of tanning an Animal
+-- Skin.
+fun Leather : Class ;
+fun Leather_Class : SubClass Leather Fabric ;
+
+-- The initial part of any instance of Translocation.
+fun Leaving : Class ;
+fun Leaving_Class : SubClass Leaving Translocation ;
+
+-- Any instance of Speaking which is done before an
+-- assembled audience.
+fun Lecture : Class ;
+fun Lecture_Class : SubClass Lecture (both Demonstrating Speaking) ;
+
+
+-- The lower Limbs of Primates.
+fun Leg : Class ;
+fun Leg_Class : SubClass Leg Limb ;
+
+-- A proposition is Legal just in case it is not inconsistent
+-- with any proposition that is a Law.
+fun Legal : Ind DeonticAttribute ;
+
+
+-- Asking that a higher court reconsider a LegalDecision
+-- of a lower court.
+fun LegalAppeal : Class ;
+fun LegalAppeal_Class : SubClass LegalAppeal (both JudicialProcess Requesting) ;
+
+
+-- Any LegalDecision where the defendant is found
+-- not to be guilty of the crime for which the corresponding trial was held.
+fun LegalAquittal : Class ;
+fun LegalAquittal_Class : SubClass LegalAquittal LegalDecision ;
+
+-- Any LegalDecision which gives to the plaintiff of
+-- the corresponding LegalAction some amount of monetary compensation.
+fun LegalAward : Class ;
+fun LegalAward_Class : SubClass LegalAward LegalDecision ;
+
+-- Any LegalAction of which a Government is
+-- the agent.
+fun LegalCharge : Class ;
+fun LegalCharge_Class : SubClass LegalCharge LegalAction ;
+
+-- Any LegalDecision where the defendant is found
+-- guilty of the crime for which the corresponding trial was held.
+fun LegalConviction : Class ;
+fun LegalConviction_Class : SubClass LegalConviction LegalDecision ;
+
+-- Any LegalDecision where the LegalAction of
+-- the plaintiff is dismissed by the court, e.g. for lack of merit.
+fun LegalDismissal : Class ;
+fun LegalDismissal_Class : SubClass LegalDismissal LegalDecision ;
+
+-- An Argument that explains the reasoning behind a
+-- LegalDecision.
+fun LegalOpinion : Class ;
+fun LegalOpinion_Class : SubClass LegalOpinion Argument ;
+
+-- An official order that a person appear at a
+-- CourtRoom at a specified time.
+fun LegalSummons : Class ;
+fun LegalSummons_Class : SubClass LegalSummons (both JudicialProcess Ordering) ;
+
+
+-- The Attribute of being a proposed law,
+-- i.e. being under consideration by a legislative body of Government.
+fun LegislativeBill : Ind DeonticAttribute ;
+
+
+-- LegislativeOrganization is the
+-- class of Organizations that have as their main purpose the passing of
+-- laws or regulations.
+fun LegislativeOrganization : Class ;
+fun LegislativeOrganization_Class : SubClass LegislativeOrganization Organization ;
+
+-- A citrus FruitOrVegetable that has a Yellow skin
+-- and a tart, acidic flavor.
+fun LemonFruit : Class ;
+fun LemonFruit_Class : SubClass LemonFruit (both Food FruitOrVegetable) ;
+
+
+-- Increasing the length of something.
+fun Lengthening : Class ;
+fun Lengthening_Class : SubClass Lengthening Increasing ;
+
+-- An OpticalDevice which consists of a polished,
+-- transparent piece of glass or plastic. Lenses are often part of
+-- other OpticalDevices.
+fun Lens : Class ;
+fun Lens_Class : SubClass Lens OpticalDevice ;
+
+-- Any AbnormalAnatomicalStructure which is the result of
+-- an Injuring and which is found on the surface of an Organ.
+fun Lesion : Class ;
+fun Lesion_Class : SubClass Lesion AbnormalAnatomicalStructure ;
+
+-- A brief message which is intended to be mailed
+-- to a person or Organization.
+fun Letter : Class ;
+fun Letter_Class : SubClass Letter FactualText ;
+
+-- An attack with a bomb that is
+-- concealed in a letter or package, which is typically designed to
+-- explode upon opening.
+fun LetterBombAttack : Class ;
+fun LetterBombAttack_Class : SubClass LetterBombAttack Bombing ;
+
+-- The ShapeAttribute of Objects where no
+-- part of the top of the Object is higher than any other part of the
+-- top.
+fun LevelShape : Ind ShapeAttribute ;
+
+
+-- An EducationalOrganization which is a repository
+-- of Texts which have been classified for efficient retrieval.
+fun Library : Class ;
+fun Library_Class : SubClass Library EducationalOrganization ;
+
+-- License is the subclass of Certificates that
+-- are granted by a GovernmentOrganization and that authorize the performance
+-- of a kind of action, e.g., driving, exporting, travelling to another
+-- country, etc.
+fun License : Class ;
+fun License_Class : SubClass License Certificate ;
+
+-- The class of Touching processes where the Tongue
+-- is brought into contact with something else.
+fun Licking : Class ;
+fun Licking_Class : SubClass Licking Touching ;
+
+-- A commissioned MilitaryOfficer.
+fun Lieutenant : Class ;
+fun Lieutenant_Class : SubClass Lieutenant MilitaryOfficer ;
+
+-- The second_in_command of some Governments
+-- of AmericanStates.
+fun LieutenantGovernor : Ind Position ;
+
+
+-- Any Device whose purpose is to be a source of
+-- visible light.
+fun LightFixture : Class ;
+fun LightFixture_Class : SubClass LightFixture Device ;
+
+-- A WeatherProcess which involves a significant
+-- release of electricity from a Cloud.
+fun Lightning : Class ;
+fun Lightning_Class : SubClass Lightning (both Radiating WeatherProcess) ;
+
+
+-- A FloweringPlant that has large clusters of
+-- aromatic flowers.
+fun Lilac : Class ;
+fun Lilac_Class : SubClass Lilac FloweringPlant ;
+
+-- Any of the limbs of a Vertebrate.
+-- Animal Appendages with joints that are used for movement
+-- and grasping.
+fun Limb : Class ;
+fun Limb_Class : SubClass Limb (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- A ShapeAttribute that applies to
+-- Collections and indicates that all of the members of the Collection
+-- are arrayed in a line, i.e. each member (except possibly the first) is
+-- behind or to the side of exactly one other member.
+fun LineFormation : Ind ShapeAttribute ;
+
+
+-- Any Attribute that is
+-- expressed by a Language or class of Languages.
+fun LinguisticAttribute : Class ;
+fun LinguisticAttribute_Class : SubClass LinguisticAttribute InternalAttribute ;
+
+-- The field of linguistics.
+fun Linguistics : Ind SocialScience ;
+
+
+-- Folds of Tissue surrounding the mouths of some
+-- Vertebrates.
+fun Lip : Class ;
+fun Lip_Class : SubClass Lip (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- LiquefiedPetroleumGas is a
+-- compressed hydrocarbon gas.
+fun LiquefiedPetroleumGas : Class ;
+fun LiquefiedPetroleumGas_Class : SubClass LiquefiedPetroleumGas (both FossilFuel RefinedPetroleumProduct) ;
+
+
+-- Any BodySubstance which is Liquid
+-- under normal circumstances.
+fun LiquidBodySubstance : Class ;
+fun LiquidBodySubstance_Class : SubClass LiquidBodySubstance BodySubstance ;
+
+-- A UnitOfMeasure used in preparing AlcoholicBeverages.
+fun LiquorShot : Ind UnitOfVolume ;
+
+
+-- The ability to read and write. Someone who
+-- has this Attribute is able to read and write.
+fun LiteracyAttribute : Ind TraitAttribute ;
+
+
+-- The study of literature, i.e. instances of FictionalText
+-- that are regarded as having special merit.
+fun Literature : Ind FieldOfStudy ;
+
+
+-- An Organ that secretes bile and serves metabolic
+-- functions.
+fun Liver : Class ;
+fun Liver_Class : SubClass Liver (both AnimalAnatomicalStructure Organ) ;
+
+
+-- Livestock is the class of live animals
+-- raised as AgriculturalProducts.
+fun Livestock : Class ;
+fun Livestock_Class : SubClass Livestock (both AnimalAgriculturalProduct DomesticAnimal) ;
+
+
+-- Inserting ammunition into a ProjectileWeapon
+-- in such a way that the ammunition can be fired by the weapon.
+fun LoadingWeapon : Class ;
+fun LoadingWeapon_Class : SubClass LoadingWeapon Inserting ;
+
+-- A Device, which, through a Key or a combination prevents
+-- access to a Container or StationaryArtifact.
+fun Lock : Class ;
+fun Lock_Class : SubClass Lock SecurityDevice ;
+
+-- A three dimensional object that
+-- has two thin dimensions and one markedly larger one.
+fun LongAndThin : Ind ShapeAttribute ;
+
+
+-- The process of transitioning from a state
+-- of being Awake to a state of being Unconscious.
+fun LosingConsciousness : Class ;
+fun LosingConsciousness_Class : SubClass LosingConsciousness PsychologicalProcess ;
+
+-- The ContestAttribute that applies to a Contest
+-- participant who has lost the Contest.
+fun Lost : Ind ContestAttribute ;
+
+
+-- A respiratory organ of Vertebrates. Its function is
+-- to furnish the blood with oxygen and to remove carbon dioxide.
+fun Lung : Class ;
+fun Lung_Class : SubClass Lung (both AnimalAnatomicalStructure Organ) ;
+
+
+-- The BodyMotion of moving from a Sitting
+-- to a Prostrate position.
+fun LyingDown : Class ;
+fun LyingDown_Class : SubClass LyingDown (both BodyMotion MotionDownward) ;
+
+
+-- A lynching is a form of Killing conducted under
+-- a thin guise of legitimacy by a vigilante group. It may be a purge of an
+-- individual from the group who is perceived to have gone astray, or it may
+-- be the summary execution of an individual outside the group that the group
+-- has determined has violated some law or code, either of the group, or the
+-- larger society. A lynching is distinguished from a legal execution in
+-- that the laws of a government are not followed in carrying out the
+-- killing. A lynching is distinguished from a murder in that there is the
+-- pretense of some process carried out by a group in the name of their own
+-- group or a higher power.
+fun Lynching : Class ;
+fun Lynching_Class : SubClass Lynching Killing ;
+
+-- Any Text which is intended to be sung.
+fun Lyrics : Class ;
+fun Lyrics_Class : SubClass Lyrics Text ;
+
+-- A Periodical that is softbound and printed on
+-- glossy paper.
+fun Magazine : Class ;
+fun Magazine_Class : SubClass Magazine Periodical ;
+
+-- Any instance of RadiatingElectromagnetic which
+-- involves the attraction of Iron.
+fun Magnetism : Class ;
+fun Magnetism_Class : SubClass Magnetism RadiatingElectromagnetic ;
+
+-- Any ServicePosition where various needs of a person
+-- or family are served over a long period of time. Note that these Positions
+-- are, by definition, filled only by Women.
+fun Maid : Class ;
+fun Maid_Class : SubClass Maid ServicePosition ;
+
+-- A Container whose purpose is to receive items
+-- that are mailed to the address associated with the Mailbox.
+fun Mailbox : Class ;
+fun Mailbox_Class : SubClass Mailbox Container ;
+
+-- Any instance of Transfer where a postal system is
+-- used to move the patient, either a letter or a package.
+fun Mailing : Class ;
+fun Mailing_Class : SubClass Mailing Transfer ;
+
+-- A CerealGrain which is found on long ears of a Plant
+-- native to the Americas.
+fun MaizeGrain : Class ;
+fun MaizeGrain_Class : SubClass MaizeGrain (both CerealGrain GroceryProduce) ;
+
+
+-- A MilitaryGeneral that ranks above a
+-- BrigadierGeneral.
+fun MajorGeneral : Class ;
+fun MajorGeneral_Class : SubClass MajorGeneral MilitaryGeneral ;
+
+-- Indicates that a Device is not performing
+-- its intended function.
+fun Malfunctioning : Ind DeviceAttribute ;
+
+
+-- A pipe which has several outlets for other pipes that flow
+-- into or out of it.
+fun Manifold : Class ;
+fun Manifold_Class : SubClass Manifold EngineeringComponent ;
+
+-- Any Position which involves manual
+-- work.
+fun ManualLabor : Class ;
+fun ManualLabor_Class : SubClass ManualLabor Position ;
+
+-- An Icon which represents one or more GeographicAreas
+-- (or even the entire Earth).
+fun Map : Class ;
+fun Map_Class : SubClass Map Icon ;
+
+-- A metamorphic Rock that is used in Constructing
+-- and in creating Sculptures.
+fun Marble : Class ;
+fun Marble_Class : SubClass Marble Rock ;
+
+-- An area, building, or set of buildings
+-- where FinancialTransactions are intended to take place. There should
+-- be more than one owner or renter of space or buildings within the
+-- marketplace.
+fun Marketplace : Class ;
+fun Marketplace_Class : SubClass Marketplace GeographicArea ;
+
+-- A Contract between a married couple
+-- about how assets owned by the couple will be distributed in the event
+-- that the couple is divorced.
+fun MarriageContract : Ind DeonticAttribute ;
+
+
+-- A PoliceOfficer whose responsibility is to enforce
+-- the decisions of a law court.
+fun Marshal : Class ;
+fun Marshal_Class : SubClass Marshal PoliceOfficer ;
+
+-- A subclass of TherapeuticProcess which involves
+-- kneading Muscles in such a way that tension is relieved, blood circulation
+-- is increased, etc.
+fun Massaging : Class ;
+fun Massaging_Class : SubClass Massaging (both TherapeuticProcess Touching) ;
+
+
+-- A large pole in the center of a WaterVehicle which is
+-- used to support a sail.
+fun Mast : Class ;
+fun Mast_Class : SubClass Mast Artifact ;
+
+-- A small stick of carboard or wood that is treated
+-- with chemicals that can be easily ignited with friction. MatchDevices are
+-- used for starting fires.
+fun MatchDevice : Class ;
+fun MatchDevice_Class : SubClass MatchDevice Device ;
+
+-- MaterialHandlingEquipment
+-- is a class of Devices that are equipment used for handling goods and
+-- supplies more efficiently or safely. Examples are cranes, hoists,
+-- forklifts, conveyors, racks, etc.
+fun MaterialHandlingEquipment : Class ;
+fun MaterialHandlingEquipment_Class : SubClass MaterialHandlingEquipment Device ;
+
+-- The FieldOfStudy dealing with quantities and their
+-- relations to one another.
+fun Mathematics : Ind FieldOfStudy ;
+
+
+-- Any process of sexual intercourse between two Humans
+-- or Animals.
+fun Mating : Class ;
+fun Mating_Class : SubClass Mating OrganismProcess ;
+
+-- The head of the Government of a City.
+fun Mayor : Ind Position ;
+
+
+-- MediaOrganization is the subclass
+-- of Organization for groups whose primary purpose is the production or
+-- dissemination of media content. For organizations that physically enable
+-- Communication, see CommunicationOrganization.
+fun MediaOrganization : Class ;
+fun MediaOrganization_Class : SubClass MediaOrganization Organization ;
+
+-- A CareOrganization which provides medical care
+-- on an out_patient basis only, i.e. there are no rooms where patients may take
+-- up residence for a period of time while they receive care.
+fun MedicalClinic : Class ;
+fun MedicalClinic_Class : SubClass MedicalClinic CareOrganization ;
+
+fun MedicalClinicBuilding : Class ;
+fun MedicalClinicBuilding_Class : SubClass MedicalClinicBuilding Building ;
+-- The Profession of being a medical doctor,
+-- i.e. having attended medical school and being licensed to practice medicine.
+fun MedicalDoctor : Class ;
+
+
+-- A GraduateSchool that is devoted to
+-- MedicalScience and that grants the degree of doctor of medicine.
+fun MedicalSchool : Class ;
+fun MedicalSchool_Class : SubClass MedicalSchool GraduateSchool ;
+
+-- The field of medicine.
+fun MedicalScience : Ind Science ;
+
+
+-- Any BiologicallyActiveSubstance which has a
+-- therapeutic effect under certain conditions.
+fun Medicine : Class ;
+fun Medicine_Class : SubClass Medicine BiologicallyActiveSubstance ;
+
+-- The process of committing a Text to memory.
+fun Memorizing : Class ;
+fun Memorizing_Class : SubClass Memorizing Learning ;
+
+-- A periodic discharge of Blood and other
+-- BiologicalSubstances by Females that is part of a readjustment of
+-- the uterus.
+fun Menstruation : Class ;
+fun Menstruation_Class : SubClass Menstruation OrganOrTissueProcess ;
+
+-- A FactualText which is intended to be delivered to
+-- and read by a Human, GroupOfPeople or Organization.
+fun Message : Class ;
+fun Message_Class : SubClass Message FactualText ;
+
+-- Any instance of Transfer where a Message is the
+-- patient.
+fun Messaging : Class ;
+fun Messaging_Class : SubClass Messaging Transfer ;
+
+-- A Mixture of two or more Metals, and possibly
+-- nonmetallic elements as well. For example, steel is an alloy containing iron
+-- and manganese.
+fun MetallicAlloy : Class ;
+fun MetallicAlloy_Class : SubClass MetallicAlloy Mixture ;
+
+-- Any Meteoroid that leaves traces on the surface
+-- of Earth.
+fun Meteorite : Class ;
+fun Meteorite_Class : SubClass Meteorite Meteoroid ;
+
+-- Any AstronomicalBody that breaks through the
+-- Atmosphere of Earth.
+fun Meteoroid : Class ;
+fun Meteoroid_Class : SubClass Meteoroid AstronomicalBody ;
+
+-- MetricTon is a UnitOfMeasure that represents
+-- a weight of 2,205 PoundMass.
+fun MetricTon : Ind UnitOfMass ;
+
+
+-- A CommunicationDevice that converts sound
+-- into electrical energy.
+fun Microphone : Class ;
+fun Microphone_Class : SubClass Microphone (both CommunicationDevice ElectricDevice) ;
+
+
+-- An OpticalDevice with a stand and a focus, which is
+-- used for magnifying the images of things that are placed in the stand.
+fun Microscope : Class ;
+fun Microscope_Class : SubClass Microscope OpticalDevice ;
+
+-- A militant is someone who is not
+-- officially authorized by a government to engage in combat, but who
+-- does so on behalf of a PoliticalOrganization.
+fun Militant : Ind SocialRole ;
+
+
+-- Any Aircraft which is made for a
+-- MilitaryOrganization. This includes fighters, Bombers, attack
+-- helicopters, etc.
+fun MilitaryAircraft : Class ;
+fun MilitaryAircraft_Class : SubClass MilitaryAircraft (both Aircraft MilitaryVehicle) ;
+
+
+-- Any Artifact which is made for a
+-- MilitaryOrganization.
+fun MilitaryArtifact : Class ;
+fun MilitaryArtifact_Class : SubClass MilitaryArtifact Artifact ;
+
+-- Any MilitaryUnit with the rank of
+-- corps.
+fun MilitaryCorps : Class ;
+fun MilitaryCorps_Class : SubClass MilitaryCorps MilitaryUnit ;
+
+-- A GeographicArea along which opposing military
+-- forces confront one another in a Battle.
+fun MilitaryFront : Class ;
+fun MilitaryFront_Class : SubClass MilitaryFront GeographicArea ;
+
+-- MilitaryGeneral is a generic Position
+-- that indicates holding (or having held) the rank of General in some
+-- military force. An indicator that someone uses the title, without
+-- committing to his or her exact rank or military affiliation.
+fun MilitaryGeneral : Class ;
+fun MilitaryGeneral_Class : SubClass MilitaryGeneral MilitaryOfficer ;
+
+-- Any Process by a MilitaryOrganization
+-- which involves moving through enemy positions without detection by the enemy.
+fun MilitaryInfiltration : Class ;
+fun MilitaryInfiltration_Class : SubClass MilitaryInfiltration (both MilitaryProcess Translocation) ;
+
+
+-- A StationaryArtifact consisting of grounds
+-- and Buildings that is intended to be used by a MilitaryOrganization.
+fun MilitaryInstallation : Class ;
+fun MilitaryInstallation_Class : SubClass MilitaryInstallation (both MilitaryArtifact StationaryArtifact) ;
+
+
+-- Any Maneuver which takes place in a Battle
+-- and which is intended to secure a tactical advantage for one of the agents of
+-- the Battle.
+fun MilitaryManeuver : Class ;
+fun MilitaryManeuver_Class : SubClass MilitaryManeuver Maneuver ;
+
+-- The class of Soldiers who have authority or command.
+fun MilitaryOfficer : Class ;
+fun MilitaryOfficer_Class : SubClass MilitaryOfficer Soldier ;
+
+-- Someone who is a member of a
+-- ModernMilitaryOrganization.
+fun MilitaryPerson : Ind OccupationalRole ;
+
+
+-- An enlisted Soldier of the lowest rank.
+fun MilitaryPrivate : Class ;
+fun MilitaryPrivate_Class : SubClass MilitaryPrivate Soldier ;
+
+-- MilitaryReserveForce is the subclass
+-- of MilitaryOrganizations that consist of forces trained in military
+-- procedures and activities, which are subject to being called to active duty
+-- if needed.
+fun MilitaryReserveForce : Class ;
+fun MilitaryReserveForce_Class : SubClass MilitaryReserveForce MilitaryOrganization ;
+
+-- The study of the principles of war.
+fun MilitaryScience : Ind FieldOfStudy ;
+
+
+-- A branch of the armed forces of a Nation.
+-- For example, there are five military services in the United States, the army,
+-- the navy, the air force, the marines, and the coast guard.
+fun MilitaryService : Class ;
+fun MilitaryService_Class : SubClass MilitaryService MilitaryOrganization ;
+
+-- Any Ship which is made for a MilitaryOrganization.
+-- This includes aircraft carriers, destroyers, etc.
+fun MilitaryShip : Class ;
+fun MilitaryShip_Class : SubClass MilitaryShip (both MilitaryWaterVehicle Ship) ;
+
+
+-- Any MilitaryUnit with the rank of squad.
+fun MilitarySquad : Class ;
+fun MilitarySquad_Class : SubClass MilitarySquad MilitaryUnit ;
+
+-- Any MilitaryArtifact which is sold to a
+-- non_military customer.
+fun MilitarySurplus : Class ;
+fun MilitarySurplus_Class : SubClass MilitarySurplus MilitaryArtifact ;
+
+-- A MilitaryVehicle that moves along the ground
+-- on treaded wheels and that contains a large cannon.
+fun MilitaryTank : Class ;
+fun MilitaryTank_Class : SubClass MilitaryTank (both ArtilleryGun (both MilitaryVehicle RoadVehicle)) ;
+
+
+-- Any MilitaryOrganization that can be dispatched
+-- to an area of operations.
+fun MilitaryUnit : Class ;
+fun MilitaryUnit_Class : SubClass MilitaryUnit MilitaryOrganization ;
+
+-- Any Vehicle which is intended to be
+-- used by a MilitaryOrganization. MilitaryVehicle Military platforms which are also vehicles.
+-- This would include things like airplanes and tanks, but exclude things like
+-- towed platforms.
+fun MilitaryVehicle : Class ;
+fun MilitaryVehicle_Class : SubClass MilitaryVehicle Vehicle ;
+
+-- MilitaryWaterVehicle is the class of
+-- all WaterVehicle owned or leased for use by some MilitaryOrganization.
+fun MilitaryWaterVehicle : Class ;
+fun MilitaryWaterVehicle_Class : SubClass MilitaryWaterVehicle WaterVehicle ;
+
+-- A nutritious BodySubstance produced by Mammals
+-- that has evolved to provide nourishment for their offspring during
+-- their initial period of life.
+fun Milk : Class ;
+fun Milk_Class : SubClass Milk (both Beverage LiquidBodySubstance) ;
+
+
+-- The UnitOfDuration of 1000 years.
+fun MillenniumDuration : Ind UnitOfDuration ;
+
+
+-- An construction in the earth from which Minerals are removed,
+-- either in pure form or as part of ores.
+fun Mine : Class ;
+fun Mine_Class : SubClass Mine StationaryArtifact ;
+
+-- MiningProduct is the class of things
+-- that are produced from the earth for human use by mining or another form
+-- of extraction. This includes metal ores, petroleum, and other products.
+fun MiningProduct : Class ;
+fun MiningProduct_Class : SubClass MiningProduct Product ;
+
+-- An Artifact with a surface that is capable of
+-- displaying an image by reflecting light.
+fun Mirror : Class ;
+fun Mirror_Class : SubClass Mirror Artifact ;
+
+-- A Projectile which is propelled by a rocket and
+-- contains a Bomb.
+fun Missile : Class ;
+fun Missile_Class : SubClass Missile (both Projectile SelfPoweredDevice) ;
+
+
+-- The class of ReligiousOrganizations
+-- that send members to foreign countries with the aim of coverting citizens
+-- of those countries to the beliefs of the ReligiousOrganization.
+fun MissionOrganization : Class ;
+fun MissionOrganization_Class : SubClass MissionOrganization ReligiousOrganization ;
+
+-- Anything which serves to house people but
+-- which changes its location from time to time, e.g. a motorhome, a mobile
+-- home, a camp, etc. Note that MobileResidence is disjoint from Residence,
+-- because the latter is a subclass of StationaryArtifact.
+fun MobileResidence : Class ;
+fun MobileResidence_Class : SubClass MobileResidence Artifact ;
+
+-- Any Position which involves posing for an
+-- artist or photographer.
+fun ModellingPosition : Class ;
+fun ModellingPosition_Class : SubClass ModellingPosition Position ;
+
+-- Music which has a single part, i.e. Music
+-- which cannot be divided into two or more contemporaneous subProcesses which
+-- are also instances of Music.
+fun MonophonicMusic : Class ;
+fun MonophonicMusic_Class : SubClass MonophonicMusic Music ;
+
+-- A StationaryArtifact whose purpose is to commemorate
+-- a person, animal or event.
+fun Monument : Class ;
+fun Monument_Class : SubClass Monument StationaryArtifact ;
+
+-- The class of TimeIntervals that begin at Sunrise
+-- and end at noon.
+fun Morning : Class ;
+fun Morning_Class : SubClass Morning DayTime ;
+
+-- A mortar is a bomb that is shot at a location. A
+-- howitzer is a weapon that fires mortars. The mortar may not include the
+-- propelling charge that provides the motive force for delivering it to its
+-- target, which distinguishes it from a rocket. A mortar is distinguished
+-- from other bombs in that it is propelled rather than exploded in place, or
+-- dropped, or propelled by human power.
+fun Mortar : Class ;
+fun Mortar_Class : SubClass Mortar Weapon ;
+
+-- An attack in which a Mortar weapon is
+-- used.
+fun MortarAttack : Class ;
+fun MortarAttack_Class : SubClass MortarAttack Bombing ;
+
+-- A short_range Gun that is positioned on the ground
+-- at a high angle and fires explosive shells.
+fun MortarGun : Class ;
+fun MortarGun_Class : SubClass MortarGun ArtilleryGun ;
+
+-- Nocturnal Insect with a large body and antennae.
+fun Moth : Class ;
+fun Moth_Class : SubClass Moth Insect ;
+
+-- A discrete part of a MotionPicture which is set in
+-- the same time period and the same location.
+fun MotionPictureScene : Class ;
+fun MotionPictureScene_Class : SubClass MotionPictureScene MotionPicture ;
+
+-- A unit of action in a MotionPicture, a
+-- MotionPictureShot is a sequence of images which are captured by a single
+-- camera without interruption.
+fun MotionPictureShot : Class ;
+fun MotionPictureShot_Class : SubClass MotionPictureShot MotionPicture ;
+
+-- Motorcycle is the subclass of RoadVehicles
+-- that have two wheels one behind the other in the frame, upon which the rider
+-- sits on a seat above the engine.
+fun Motorcycle : Class ;
+fun Motorcycle_Class : SubClass Motorcycle SelfPoweredRoadVehicle ;
+
+-- MotorizedRailwayCar is the subclass
+-- of railway cars that carry their own power source.
+fun MotorizedRailwayCar : Class ;
+fun MotorizedRailwayCar_Class : SubClass MotorizedRailwayCar (both PoweredVehicle RollingStock) ;
+
+
+-- Any BodyMotion which results in being On
+-- something else.
+fun Mounting : Class ;
+fun Mounting_Class : SubClass Mounting BodyMotion ;
+
+-- A Rodent that has a hairless tail like a rat but that
+-- is smaller than a Rat.
+fun Mouse : Class ;
+fun Mouse_Class : SubClass Mouse Rodent ;
+
+-- Part of the Face, used for Ingesting Food
+-- and Vocalizing.
+fun Mouth : Class ;
+fun Mouth_Class : SubClass Mouth (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- The process of changing one's residence, i.e.
+-- moving one's belongs to a new home.
+fun MovingResidence : Class ;
+fun MovingResidence_Class : SubClass MovingResidence Transfer ;
+
+-- The product of a Male Donkey and a Female
+-- Horse. Mules are always sterile.
+fun Mule : Class ;
+fun Mule_Class : SubClass Mule (both DomesticAnimal HoofedMammal) ;
+
+
+-- Impermissible Killing of a Human.
+fun Murder : Class ;
+fun Murder_Class : SubClass Murder (both CriminalAction Killing) ;
+
+
+-- An EducationalOrganization where Artifacts of historic,
+-- scientific or aesthetic value are collected and exhibited.
+fun Museum : Class ;
+fun Museum_Class : SubClass Museum EducationalOrganization ;
+
+-- An AudioRecording of Music. Note that
+-- many AudioRecordings contain music, so only an audio recording without
+-- any music would be an instance of AudioRecording rather than of
+-- MusicRecording.
+fun MusicRecording : Class ;
+fun MusicRecording_Class : SubClass MusicRecording AudioRecording ;
+
+-- A Text in a Language that represents a form
+-- of music.
+fun MusicText : Class ;
+fun MusicText_Class : SubClass MusicText Text ;
+
+-- A Text that expresses the notes,
+-- words, etc. of a song or other sort of Music.
+fun MusicalComposition : Class ;
+fun MusicalComposition_Class : SubClass MusicalComposition Text ;
+
+-- A GroupOfPeople that create Music
+-- together.
+fun MusicalGroup : Class ;
+fun MusicalGroup_Class : SubClass MusicalGroup GroupOfPeople ;
+
+-- A Performance that consists exclusively of
+-- Music, e.g. an orchestra playing a symphony to an assembled audience.
+fun MusicalPerformance : Class ;
+fun MusicalPerformance_Class : SubClass MusicalPerformance Performance ;
+
+-- A Process of RadiatingSound where the
+-- sound has a fundamental frequency and 0 or more partial frequencies
+-- or unrelated transients or noise components that have a lesser
+-- amplitude than the fundamental.
+fun MusicalTone : Class ;
+fun MusicalTone_Class : SubClass MusicalTone RadiatingSound ;
+
+-- A Musician is someone who is capable of giving a MusicalPerformance.
+-- This includes amateurs and others who don't formally make a living at the activity
+-- or choose it as a profession.
+fun Musician : Ind SocialRole ;
+
+
+-- A FictionalText whose central plot element is a
+-- crime of some sort, usually a murder.
+fun MysteryStory : Class ;
+fun MysteryStory_Class : SubClass MysteryStory FictionalText ;
+
+-- An AttachingDevice which is a thin piece of metal, with
+-- or without a head, that is fastened with a Hammer.
+fun Nail : Class ;
+fun Nail_Class : SubClass Nail AttachingDevice ;
+
+-- Any of the horny structures which are found
+-- on the DigitAppendages of Primates and other Animals. This includes
+-- fingernails and toenails.
+fun NailDigit : Class ;
+fun NailDigit_Class : SubClass NailDigit AnimalAnatomicalStructure ;
+
+-- Any Text that tells a story, whether true
+-- or false.
+fun NarrativeText : Class ;
+fun NarrativeText_Class : SubClass NarrativeText Text ;
+
+-- A Flag that is the official flag of a Nation,
+-- e.g. the stars and stripes is the NationalFlag of the UnitedStates.
+fun NationalFlag : Class ;
+fun NationalFlag_Class : SubClass NationalFlag Flag ;
+
+-- The German PoliticalParty headed by Adolf Hitler.
+fun NaziParty : Ind PoliticalParty ;
+
+
+-- The part of the body that connects the Head to the
+-- rest of the body.
+fun Neck : Class ;
+fun Neck_Class : SubClass Neck (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- A sweet, sticky liquid that is produced by Plants
+-- and that attracts Insects.
+fun Nectar : Class ;
+fun Nectar_Class : SubClass Nectar PlantSubstance ;
+
+-- A Contest where each participant attempts to
+-- maximize his self_interest in a Promise that marks the end of the Contest.
+fun Negotiating : Class ;
+fun Negotiating_Class : SubClass Negotiating (both Contest LinguisticCommunication) ;
+
+
+-- The Cells that make up a NervousSystem.
+fun NerveCell : Class ;
+fun NerveCell_Class : SubClass NerveCell (both AnimalAnatomicalStructure Cell) ;
+
+
+-- Any structure which is created by nonhuman Animals for
+-- the purpose of giving birth to their offspring.
+fun Nest : Class ;
+fun Nest_Class : SubClass Nest CorpuscularObject ;
+
+-- Any PsychologicalDysfunction which is not due
+-- to an organic impairment of the NervousSystem.
+fun Neurosis : Class ;
+fun Neurosis_Class : SubClass Neurosis PsychologicalDysfunction ;
+
+-- The second and final part of the ChristianBible,
+-- describing the life and teachings of Jesus Christ and the activities of his
+-- apostles.
+fun NewTestament : Class ;
+fun NewTestament_Class : SubClass NewTestament Book ;
+
+-- A BroadcastProgram that is devoted to
+-- reporting the latest events in a city, region, nation or the world at
+-- large.
+fun NewsProgram : Class ;
+fun NewsProgram_Class : SubClass NewsProgram BroadcastProgram ;
+
+-- The Profession of being a news reporter, i.e.
+-- investigating and reporting, in a publication or broadcast program, current
+-- events.
+fun NewsReporter : Ind Profession ;
+
+
+-- A Periodical that is published on a daily or
+-- weekly basis, that contains Reports, and whose issues are printed on
+-- newsprint paper.
+fun Newspaper : Class ;
+fun Newspaper_Class : SubClass Newspaper Periodical ;
+
+-- The class of TimeIntervals that begin at Sunset
+-- and end at Sunrise.
+fun NightTime : Class ;
+fun NightTime_Class : SubClass NightTime TimeInterval ;
+
+-- Moving the Head up and down or side to side
+-- to indicate approval or disapproval.
+fun Nodding : Class ;
+fun Nodding_Class : SubClass Nodding Gesture ;
+
+-- Any Organization whose purpose is something
+-- other than making a profit.
+fun NonprofitOrganization : Class ;
+fun NonprofitOrganization_Class : SubClass NonprofitOrganization Organization ;
+
+-- The class of DiseaseOrSyndromes that are not
+-- caused by a single type of Microorganism.
+fun NonspecificDisease : Class ;
+fun NonspecificDisease_Class : SubClass NonspecificDisease DiseaseOrSyndrome ;
+
+-- The Organ of Smelling.
+fun Nose : Class ;
+fun Nose_Class : SubClass Nose (both AnimalAnatomicalStructure Organ) ;
+
+
+-- Either of two BodyVessels that run through the Nose
+-- and connect it to the Throat.
+fun Nostril : Class ;
+fun Nostril_Class : SubClass Nostril (both AnimalAnatomicalStructure BodyVessel) ;
+
+
+-- A FictionalText that is larger than a ShortStory
+-- and that is bound independently (i.e. it is a Book).
+fun Novel : Class ;
+fun Novel_Class : SubClass Novel (both Book FictionalText) ;
+
+
+-- A NuclearFamily is a SocialUnit composed
+-- of at least two and not more than three generations of familyRelations:
+-- parents, their children, and possibly the parents' parents (children's
+-- grandparents).
+fun NuclearFamily : Class ;
+fun NuclearFamily_Class : SubClass NuclearFamily (both FamilyGroup SocialUnit) ;
+
+
+-- An ExplosiveDevice and RadioactiveWeapon
+-- which achieves its effect by means of a critical mass of a radioactive substance.
+fun NuclearWeapon : Class ;
+fun NuclearWeapon_Class : SubClass NuclearWeapon (both ExplosiveDevice (both RadioactiveWeapon Weapon)) ;
+
+
+-- Any WoodArtifact that is made from the Wood of an
+-- oak tree.
+fun OakWood : Class ;
+fun OakWood_Class : SubClass OakWood WoodArtifact ;
+
+-- A Device consisting of a flat, broad surface attached to a
+-- handle that is used as an instrument in Rowing.
+fun Oar : Class ;
+fun Oar_Class : SubClass Oar TransportationDevice ;
+
+-- Any TwoDimensionalAngle that has an
+-- angularMeasure that is greater than 90 AngularDegrees.
+fun ObliqueAngle : Class ;
+fun ObliqueAngle_Class : SubClass ObliqueAngle TwoDimensionalAngle ;
+
+-- (OccupationFn ?PROCESS) denotes the
+-- subclass of ?PROCESS where instances of ?PROCESS are performed as
+-- one's occupation, i.e. as part of a FinancialTransaction where one
+-- earns money for the performance of ?PROCESS.
+fun OccupationFn : El IntentionalProcess -> Desc FinancialTransaction ;
+
+
+-- A Role of a Human in a OrganizationalProcess.
+fun OccupationalRole : Class ;
+fun OccupationalRole_Class : SubClass OccupationalRole Position ;
+
+-- Any Position that involves skilled
+-- manual work.
+fun OccupationalTrade : Class ;
+fun OccupationalTrade_Class : SubClass OccupationalTrade (both ManualLabor SkilledOccupation) ;
+
+
+-- Offering to sell something to someone.
+fun OfferingForSale : Class ;
+fun OfferingForSale_Class : SubClass OfferingForSale Offering ;
+
+-- Offering to buy something from someone.
+fun OfferingToPurchase : Class ;
+fun OfferingToPurchase_Class : SubClass OfferingToPurchase Offering ;
+
+-- A building in which work activities take
+-- place which is not primarily designed for manufacturing or retail sales.
+fun OfficeBuilding : Class ;
+fun OfficeBuilding_Class : SubClass OfficeBuilding Building ;
+
+-- A greasy, viscous Solution that cannot be mixed with Water.
+-- Note that this general class covers petroleum oil, vegetable oil, animal fat, etc.
+fun Oil : Class ;
+fun Oil_Class : SubClass Oil Solution ;
+
+-- Any Paint which is an oil_based Solution.
+fun OilPaint : Class ;
+fun OilPaint_Class : SubClass OilPaint Paint ;
+
+-- Any OilPicture which is created
+-- with oil_based paints.
+fun OilPicture : Class ;
+fun OilPicture_Class : SubClass OilPicture PaintedPicture ;
+
+-- The first part of the ChristianBible, describing
+-- the history of the Hebrew people.
+fun OldTestament : Class ;
+fun OldTestament_Class : SubClass OldTestament Book ;
+
+-- An Ontology is a
+-- ClassificationScheme that links concepts via many different
+-- relations. Ontologies typically are not restricted to binary
+-- relations and are structured by several kinds of conceptual
+-- hierarchies, including set_ or class_based subsumption, spatial
+-- containment, mereology
+-- (theory of parts and wholes), and logical contexts. Thus,
+-- an ontology typically includes multiple taxonomies.
+fun Ontology : Class ;
+fun Ontology_Class : SubClass Ontology ClassificationScheme ;
+
+-- The Class of Processes where an aperture is
+-- created in an Object. Note that the aperture may be created intentionally,
+-- as when one opens a door, or unintentionally, as when the ground ruptures
+-- in a seismic event.
+fun Opening : Class ;
+fun Opening_Class : SubClass Opening Motion ;
+
+-- The BodyMotion of relaxing the eye lids so that
+-- the corneas are exposed to light.
+fun OpeningEyes : Class ;
+fun OpeningEyes_Class : SubClass OpeningEyes (both EyeMotion Opening) ;
+
+
+-- A DramaticPlay that is set to Music.
+fun Opera : Class ;
+fun Opera_Class : SubClass Opera DramaticPlay ;
+
+-- A substance harvested from the seed capsules of the
+-- opium poppy that contains various powerful alkaloids.
+fun Opium : Class ;
+fun Opium_Class : SubClass Opium (both BiologicallyActiveSubstance (both Depressant PlantSubstance)) ;
+
+
+-- A Device which enables someone to see something
+-- more clearly or with greater magnification.
+fun OpticalDevice : Class ;
+fun OpticalDevice_Class : SubClass OpticalDevice Device ;
+
+-- A SecondaryColor that results from mixing Red
+-- and Yellow and resembles the color of a ripe orange fruit.
+fun OrangeColor : Ind SecondaryColor ;
+
+
+-- A citrus FruitOrVegetable that has an OrangeColor
+-- skin and a sweet, acidic flavor.
+fun OrangeFruit : Class ;
+fun OrangeFruit_Class : SubClass OrangeFruit (both Food FruitOrVegetable) ;
+
+
+-- A GroupOfPeople that create InstrumentalMusic
+-- together.
+fun Orchestra : Class ;
+fun Orchestra_Class : SubClass Orchestra MusicalGroup ;
+
+-- The Process of directing an orchestra.
+fun OrchestralConducting : Class ;
+fun OrchestralConducting_Class : SubClass OrchestralConducting Guiding ;
+
+-- A Sentence that expresses an order for something or
+-- that something be done.
+fun Order : Class ;
+fun Order_Sentence : SubClassC Order Sentence (\SENTENCE -> exists Ordering (\ORDER -> result(var Ordering Process ? ORDER)(var Sentence Entity ? SENTENCE)));
+
+
+-- Any CompoundSubstance that has a Carbon
+-- base.
+fun OrganicCompound : Class ;
+fun OrganicCompound_Class : SubClass OrganicCompound CompoundSubstance ;
+
+-- Any BiologicalProcess that results in
+-- the formation of an Organ.
+fun Organification : Class ;
+fun Organification_Class : SubClass Organification OrganOrTissueProcess ;
+
+-- Part of an Organization that
+-- is responsible for managing the Organization.
+fun OrganizationalBoard : Class ;
+fun OrganizationalBoard_Class : SubClass OrganizationalBoard Organization ;
+
+-- The process of two or more
+-- Organizations merging into a single Organization.
+fun OrganizationalMerging : Class ;
+fun OrganizationalMerging_Class : SubClass OrganizationalMerging OrganizationalProcess ;
+
+-- A method for representing the sounds of a Language
+-- with written Characters.
+fun Orthography : Class ;
+fun Orthography_Class : SubClass Orthography Procedure ;
+
+-- Any BiologicalProcess that results in the
+-- formation of Bones.
+fun Ossification : Class ;
+fun Ossification_Class : SubClass Ossification OrganOrTissueProcess ;
+
+-- Clothing that is intended to be worn
+-- outdoors.
+fun OutdoorClothing : Class ;
+fun OutdoorClothing_Class : SubClass OutdoorClothing Clothing ;
+
+-- Any Region which is not enclosed by a Building
+-- or part of a Building.
+fun Outdoors : Ind Region ;
+
+
+-- The class of all Regions which are
+-- neither GeographicAreas nor AtmosphericRegions.
+fun OuterSpaceRegion : Class ;
+fun OuterSpaceRegion_Class : SubClass OuterSpaceRegion SpaceRegion ;
+
+-- Outside is a PositionalAttribute used to
+-- describe the relative location of one object or region to another
+-- region. For example, (orientation Cuba UnitedStates Outside).
+fun Outside : Ind PositionalAttribute ;
+
+
+-- A HeatingDevice with a door for inserting and removing
+-- Food that is to undergo Baking.
+fun Oven : Class ;
+fun Oven_Class : SubClass Oven (both Container HeatingDevice) ;
+
+
+-- A nocturnal bird of prey with a large head and
+-- forward_facing eyes.
+fun Owl : Class ;
+fun Owl_Class : SubClass Owl Bird ;
+
+-- Any ChemicalProcess where Electrons
+-- are removed from the substance undergoing the ChemicalProcess.
+fun Oxidation : Class ;
+fun Oxidation_Class : SubClass Oxidation ChemicalDecomposition ;
+
+-- A single page of Text.
+fun Page : Ind UnitOfInformation ;
+
+
+-- A physical sensation of discomfort which can vary widely
+-- in intensity.
+fun Pain : Ind EmotionalState ;
+
+
+-- Any Solution which is capable of Coloring something.
+fun Paint : Class ;
+fun Paint_Class : SubClass Paint Solution ;
+
+-- Any ArtWork which is produced by Painting.
+fun PaintedPicture : Class ;
+fun PaintedPicture_Class : SubClass PaintedPicture ArtWork ;
+
+-- The application of Paint to a surface. Note that
+-- this class covers both ArtPainting (the creation of PaintedPictures), as
+-- well as painting one's kitchen, for example.
+fun Painting : Class ;
+fun Painting_Class : SubClass Painting (both Coloring Covering) ;
+
+
+-- A large Gland that secretes Insulin and other
+-- substances.
+fun Pancreas : Class ;
+fun Pancreas_Class : SubClass Pancreas Gland ;
+
+-- Paper is a flat sheet of fibers, usually produced by
+-- spreading a wet solution of wood particles on a flat surface and drying
+-- through heat and pressure. The fibers can also be cotton or a synthetic,
+-- although typically the bulk of the substance is wood fibers. This
+-- includes all manner of paper products that may have varying thicknesses,
+-- colors or texture. This is distinguished from flat wood products such as
+-- plywood and particle board which have a structural function in building
+-- construction. Sheathing materials such as the paper affixed to sheetrock
+-- however, is paper.
+fun Paper : Class ;
+fun Paper_Class : SubClass Paper Artifact ;
+
+-- A Text which consists of one or more sentences,
+-- begins with an indented line, and expresses a single topic.
+fun Paragraph : Class ;
+fun Paragraph_Class : SubClass Paragraph Text ;
+
+-- A publicly owned LandArea which is intended to be used
+-- for recreation and/or exercise.
+fun Park : Class ;
+fun Park_Class : SubClass Park LandArea ;
+
+-- A LandArea which has been levelled, paved, and
+-- marked off for parking Automobiles.
+fun ParkingLot : Class ;
+fun ParkingLot_Class : SubClass ParkingLot StationaryArtifact ;
+
+-- Any Position where the employee is not
+-- salaried and is paid for less than 40 hours of work per week.
+fun PartTimePosition : Class ;
+fun PartTimePosition_Class : SubClass PartTimePosition Position ;
+
+-- A CommercialAgent that is owned by more
+-- than one person.
+fun Partnership : Class ;
+fun Partnership_Class : SubClass Partnership CommercialAgent ;
+
+-- A Text which is authored by a PoliticalParty
+-- and which contains the core goals and principles of the PoliticalParty for a
+-- particular year or election cycle.
+fun PartyPlatform : Class ;
+fun PartyPlatform_Class : SubClass PartyPlatform FactualText ;
+
+-- A Certificate that allows the holder to
+-- be at or away from a specified location, e.g. a pass for a leave of
+-- absence, a hall pass, a pass to enter a cleared facility, etc.
+fun PassCertificate : Class ;
+fun PassCertificate_Class : SubClass PassCertificate Certificate ;
+
+-- A Vehicle that is designed to
+-- carry Humans. Note that Vehicles that are not designed to
+-- carry people may still do so. For example, a boxcar might still
+-- transport homeless people, but was not built to do so.
+fun PassengerVehicle : Class ;
+
+
+-- The Process of converting a LegislativeBill
+-- into Law by a duly authorized legislative body of Government.
+fun PassingABill : Class ;
+fun PassingABill_Class : SubClass PassingABill (both Declaring PoliticalProcess) ;
+
+
+-- A License which identifies the holder and permits
+-- travel between different countries.
+fun Passport : Class ;
+fun Passport_Class : SubClass Passport License ;
+
+-- The edible Seed of a pea plant.
+fun Pea : Class ;
+fun Pea_Class : SubClass Pea (both Food Seed) ;
+
+
+-- A military deployment which is intended
+-- to prevent hostilities between two other entities located in the same rough
+-- geographic area.
+fun PeaceKeepingMission : Class ;
+fun PeaceKeepingMission_Class : SubClass PeaceKeepingMission MilitaryOrganization ;
+
+-- A FruitOrVegetable that has a thick skin and the
+-- shape of a tear drop.
+fun PearFruit : Class ;
+fun PearFruit_Class : SubClass PearFruit (both Food FruitOrVegetable) ;
+
+
+-- Removing the Skin (or part of the Skin) from
+-- an Organism. Note that this class covers a large range of cases, including
+-- peeling an orange, pelting an Animal, etc.
+fun Peeling : Class ;
+fun Peeling_Class : SubClass Peeling Removing ;
+
+-- A WritingDevice that consists of an encased piece of
+-- graphite.
+fun Pencil : Class ;
+fun Pencil_Class : SubClass Pencil WritingDevice ;
+
+-- A qualified retirement plan set up by a
+-- corporation, labor union, government, or other organization for its
+-- employees. Examples include profit_sharing plans, stock bonus and
+-- employee stock ownership plans, thrift plans, target benefit plans,
+-- money purchase plans, and defined benefit plans.
+fun PensionPlan : Class ;
+fun PensionPlan_Class : SubClass PensionPlan FinancialAccount ;
+
+-- A MusicalInstrument which does not
+-- have strings and which is played by striking it.
+fun PercussionInstrument : Class ;
+fun PercussionInstrument_Class : SubClass PercussionInstrument MusicalInstrument ;
+
+-- A Demonstrating which includes DramaticActing
+-- and/or Music and which is intended to entertain the audience.
+fun Performance : Class ;
+fun Performance_Class : SubClass Performance Demonstrating ;
+
+-- A discrete subProcess of a Performance,
+-- e.g. an act of a play, a movement of a performance of a symphony, etc.
+fun PerformanceAct : Class ;
+fun PerformanceAct_Class : SubClass PerformanceAct Performance ;
+
+-- A Text that describes the events
+-- and/or participants in a Performance.
+fun PerformanceProgram : Class ;
+fun PerformanceProgram_Class : SubClass PerformanceProgram FactualText ;
+
+-- A large platform for theatrical plays,
+-- lectures, dances, music recitals, etc, which can be observed by an audience.
+fun PerformanceStage : Class ;
+fun PerformanceStage_Class : SubClass PerformanceStage StationaryArtifact ;
+
+-- A part of the PerformanceStage that is not
+-- visible to members of the audience.
+fun PerformanceStageWing : Class ;
+fun PerformanceStageWing_Class : SubClass PerformanceStageWing StationaryArtifact ;
+
+-- Any Publisher that publishes
+-- Periodicals, e.g. newspaper and magazine publishing houses.
+fun PeriodicalPublisher : Class ;
+fun PeriodicalPublisher_Class : SubClass PeriodicalPublisher Publisher ;
+
+-- PetroleumProduct is a broad class that
+-- includes both crude oil (Petroleum) and RefinedPetroleumProducts.
+fun PetroleumProduct : Class ;
+fun PetroleumProduct_Class : SubClass PetroleumProduct (both MiningProduct Oil) ;
+
+
+-- The Profession of being a pharmacist, i.e.
+-- preparing and dispensing BiologicallyActiveSubstances.
+fun Pharmacist : Class ;
+fun Pharmacist_Class : SubClass Pharmacist Profession ;
+
+-- The study of first principles, including epistemology,
+-- metaphysics, and ethics.
+fun Philosophy : Ind FieldOfStudy ;
+
+
+-- An Icon that is the result of a process of
+-- Photographing.
+fun Photograph : Class ;
+fun Photograph_Class : SubClass Photograph Icon ;
+
+-- Celluloid covered with an emulsion which can
+-- be converted into photographic negatives by a Camera.
+fun PhotographicFilm : Class ;
+fun PhotographicFilm_Class : SubClass PhotographicFilm Artifact ;
+
+-- ContentDevelopment where the instrument
+-- is a camera and the result is a Photograph.
+fun Photographing : Class ;
+fun Photographing_Class : SubClass Photographing ContentDevelopment ;
+
+-- The study of matter and energy and their relations.
+fun Physics : Ind Science ;
+
+
+-- The part of Biology dealing with the functioning of
+-- Organisms.
+fun Physiology : Ind Science ;
+
+
+-- A StringInstrument with keys that, when pressed down,
+-- activate hammers that, in turn, strike strings.
+fun Piano : Class ;
+fun Piano_Class : SubClass Piano StringInstrument ;
+
+-- A frame which surrounds a PaintedPicture or
+-- Photograph and has the function of protecting and accenting the picture.
+fun PictureFrame : Class ;
+fun PictureFrame_Class : SubClass PictureFrame Artifact ;
+
+-- A domesticated HoofedMammal that is raised for pork.
+fun Pig : Class ;
+fun Pig_Class : SubClass Pig (both HoofedMammal Livestock) ;
+
+
+-- A subclass of Bird with a stout body and short legs.
+fun Pigeon : Class ;
+fun Pigeon_Class : SubClass Pigeon Bird ;
+
+-- A soft, stuffed Artifact to support the Head or
+-- the body as a whole while one is sleeping or relaxing.
+fun Pillow : Class ;
+fun Pillow_Class : SubClass Pillow Artifact ;
+
+-- A SecondaryColor that results from mixing Red and
+-- White.
+fun Pink : Ind SecondaryColor ;
+
+
+-- Pipeline is the class of pipelines used
+-- to transport various kinds of fluids.
+fun Pipeline : Class ;
+fun Pipeline_Class : SubClass Pipeline Transitway ;
+
+-- A Firearm that is intended to be aimed and fired with a
+-- single hand.
+fun Pistol : Class ;
+fun Pistol_Class : SubClass Pistol Firearm ;
+
+-- The place where the pitcher in Baseball
+-- stands when he is throwing balls to the batter.
+fun PitchersMound : Class ;
+fun PitchersMound_Class : SubClass PitchersMound GameArtifact ;
+
+-- Throwing a Ball to the batter in a game of
+-- Baseball or softball.
+fun Pitching : Class ;
+fun Pitching_Class : SubClass Pitching (both GameShot Throwing) ;
+
+
+-- The main Gland of the endocrine system.
+fun PituitaryGland : Class ;
+fun PituitaryGland_Class : SubClass PituitaryGland Gland ;
+
+-- A Building or part of a Building which is
+-- intended for organizational activities, e.g. retail or wholesale selling,
+-- manufacturing, office work, etc.
+fun PlaceOfCommerce : Class ;
+fun PlaceOfCommerce_Class : SubClass PlaceOfCommerce StationaryArtifact ;
+
+-- Any place designed for ReligiousProcesses.
+fun PlaceOfWorship : Class ;
+fun PlaceOfWorship_Class : SubClass PlaceOfWorship Building ;
+
+-- PlacingUnderArrest is the class of events in which a
+-- CognitiveAgent, typically a law enforcement professional,
+-- legally takes into custody a human or group of humans.
+fun PlacingUnderArrest : Class ;
+fun PlacingUnderArrest_Class : SubClass PlacingUnderArrest (both Capturing (both LawEnforcement (both LegalAction SocialInteraction))) ;
+
+
+-- PlantAgriculturalProduct
+-- is the class of AgriculturalProducts that are vegetable in nature,
+-- in the widest sense, e.g., fruits, grains, green vegetables, cotton,
+-- linen, flowers, wine grapes, hops.
+fun PlantAgriculturalProduct : Class ;
+fun PlantAgriculturalProduct_Class : SubClass PlantAgriculturalProduct AgriculturalProduct ;
+
+-- The stem of a Plant or any shoot arising from
+-- the stem of a Plant.
+fun PlantBranch : Class ;
+fun PlantBranch_Class : SubClass PlantBranch (both BodyPart PlantAnatomicalStructure) ;
+
+
+-- An Organ of Plants whose main purpose is
+-- photosynthesis.
+fun PlantLeaf : Class ;
+fun PlantLeaf_Class : SubClass PlantLeaf (both Organ PlantAnatomicalStructure) ;
+
+
+-- An Organ of Plants whose main purpose is
+-- twofold, viz. to absorb nutrients from the ground and to anchor the Plant
+-- in place.
+fun PlantRoot : Class ;
+fun PlantRoot_Class : SubClass PlantRoot (both Organ PlantAnatomicalStructure) ;
+
+
+-- A small piece of stiff paper with markings
+-- which is intended to be used for playing card games.
+fun PlayingCard : Class ;
+fun PlayingCard_Class : SubClass PlayingCard (both ContentBearingObject GameArtifact) ;
+
+
+-- Stating in a court of law a claim about whether or
+-- not one is guilty of the crime of which one has been accused.
+fun Pleading : Class ;
+fun Pleading_Class : SubClass Pleading Stating ;
+
+-- An Artifact which is designed to fit snugly within
+-- a Hole.
+fun Plug : Class ;
+fun Plug_Class : SubClass Plug Artifact ;
+
+-- Any occupation that involves installing, repairing, and
+-- replacing pipes and pipe fixtures.
+fun Plumber : Ind OccupationalTrade ;
+
+
+-- A pouch of Fabric in an instance of Clothing where
+-- something can be kept.
+fun Pocket : Class ;
+fun Pocket_Class : SubClass Pocket Fabric ;
+
+-- A PoliceOfficer who is in charge of a precinct.
+fun PoliceCaptain : Class ;
+fun PoliceCaptain_Class : SubClass PoliceCaptain PoliceOfficer ;
+
+-- The Profession of being a police
+-- detective, i.e. being a PoliceOfficer whose duties include the
+-- investigation of crimes.
+fun PoliceDetective : Ind PoliceOfficer ;
+
+
+-- A building designed to house PolicePersons.
+fun PoliceFacility : Class ;
+fun PoliceFacility_Class : SubClass PoliceFacility Building ;
+
+-- The Profession of being a police officer, i.e.
+-- working for a law enforcement agency that is part of a Government.
+fun PoliceOfficer : Class ;
+fun PoliceOfficer_Class : SubClass PoliceOfficer (both GovernmentOfficer Profession) ;
+
+
+-- A member of a government whose occupation
+-- has the primary purpose of preventing crime and arresting criminals.
+fun PolicePerson : Ind OccupationalRole ;
+
+
+-- A PoliceOfficer with the rank of sergeant.
+fun PoliceSergeant : Class ;
+fun PoliceSergeant_Class : SubClass PoliceSergeant PoliceOfficer ;
+
+-- A CriminalAction that is committed by or
+-- against Governments.
+fun PoliticalCrime : Class ;
+fun PoliticalCrime_Class : SubClass PoliticalCrime (both CriminalAction PoliticalProcess) ;
+
+
+-- A well known person who participates
+-- in a PoliticalProcess. This must either be the person's principal
+-- occupation, or what is intended to become his principal occupation
+-- (for example, after an election).
+fun PoliticalFigure : Class ;
+fun PoliticalFigure_Class : SubClass PoliticalFigure Celebrity ;
+
+-- PoliticalParty is the class of
+-- PoliticalOrganizations that may sponsor candidates for Elections.
+fun PoliticalParty : Class ;
+fun PoliticalParty_Class : SubClass PoliticalParty PoliticalOrganization ;
+
+-- The violent overthrow of one Government
+-- and its replacement by another. This covers grass_roots revolutions, as well
+-- as coups d'etat.
+fun PoliticalRevolution : Class ;
+fun PoliticalRevolution_Class : SubClass PoliticalRevolution (both PoliticalProcess ViolentContest) ;
+
+
+-- The field of political science.
+fun PoliticalScience : Ind SocialScience ;
+
+
+-- Any Attribute of a Government
+-- which specifies some aspect of the political or economic system of the
+-- Government.
+fun PoliticoEconomicAttribute : Class ;
+fun PoliticoEconomicAttribute_Class : SubClass PoliticoEconomicAttribute RelationalAttribute ;
+
+-- Investigating what people believe (and in what proportions)
+-- by asking a set of structured questions to a random sample of people.
+fun Polling : Class ;
+fun Polling_Class : SubClass Polling Investigating ;
+
+-- A ClosedTwoDimensionalFigure that is composed
+-- exclusively of straight lines, i.e. OneDimensionalFigures.
+fun Polygon : Class ;
+fun Polygon_Class : SubClass Polygon ClosedTwoDimensionalFigure ;
+
+-- Music which has two or more parts, i.e. Music
+-- which can be divided into two or more contemporaneous subProcesses which are
+-- also instances of Music.
+fun PolyphonicMusic : Class ;
+fun PolyphonicMusic_Music : SubClassC PolyphonicMusic Music (\MUSIC -> exists Music (\PART1 -> exists Music (\PART2 -> and( and (and (and ( subProcess(var Music Process ? PART1)(var Music Process ? MUSIC))( subProcess(var Music Process ? PART2)(var Music Process ? MUSIC)))( not (equal(var Music Entity ? PART1)(var Music Entity ? PART2)))) (cooccur(var Music Physical ? PART1)(var Music Physical ? MUSIC))) ( cooccur(var Music Physical ? PART2)(var Music Physical ? MUSIC)))));
+
+
+-- The Position of head of the RomanCatholicChurch.
+fun Pope : Ind Position ;
+
+
+-- PopularElection is the class of
+-- Elections in which office_holders and issues are determined directly by
+-- the outcome of the votes cast by the enfranchised. For example, U.S.
+-- Senators and Representatives are elected by PopularElection. By
+-- contrast, U.S. Presidents are elected by indirect elections, in which the
+-- Electoral College determines the actual outcome. See electionWinner.
+fun PopularElection : Class ;
+fun PopularElection_Class : SubClass PopularElection GeneralElection ;
+
+-- A StationaryArtifact which is connected to a
+-- Building and which provides some shelter in entering or leaving the
+-- Building or in sitting outside.
+fun Porch : Class ;
+fun Porch_Class : SubClass Porch StationaryArtifact ;
+
+-- Meat that was originally part of a Pig.
+fun Pork : Class ;
+fun Pork_Class : SubClass Pork Meat ;
+
+-- A PaintedPicture that represents someone's Face.
+fun Portrait : Class ;
+fun Portrait_Class : SubClass Portrait PaintedPicture ;
+
+-- The class of TimeIntervals that begin at noon and
+-- end at midnight.
+fun PostMeridiem : Class ;
+fun PostMeridiem_Class : SubClass PostMeridiem TimeInterval ;
+
+-- The class of Schools that offer
+-- an associate's degree or a bachelor's degree.
+fun PostSecondarySchool : Class ;
+fun PostSecondarySchool_Class : SubClass PostSecondarySchool School ;
+
+-- A Container which has a handle and is used for
+-- Cooking.
+fun PotOrPan : Class ;
+fun PotOrPan_Class : SubClass PotOrPan Container ;
+
+-- Any occupation that involves the creation of Pottery.
+fun Potter : Ind OccupationalTrade ;
+
+
+-- Household Artifacts that are made out of baked Clay.
+fun Pottery : Class ;
+fun Pottery_Class : SubClass Pottery Artifact ;
+
+fun Poultry : Class ;
+fun Poultry_Class : SubClass Poultry (both Bird Livestock) ;
+
+-- Any instance of Transfer from one Container to
+-- another, where the thing transferred is a Liquid.
+fun Pouring : Class ;
+fun Pouring_Class : SubClass Pouring (both LiquidMotion Transfer) ;
+
+
+-- Any Solid Substance which consists of loose,
+-- identical, and very small particles.
+fun Powder : Class ;
+fun Powder_Class : SubClass Powder Substance ;
+
+-- A source of electrical power.
+fun PowerSource : Class ;
+
+
+-- A Vehicle that has a powerComponent.
+-- Note that PoweredVehicles include those vehicles that have a powerComponent
+-- where the user can and does often choose not to use it, such as a moped with pedals.
+fun PoweredVehicle : Class ;
+fun PoweredVehicle_Class : SubClass PoweredVehicle Vehicle ;
+
+-- A formal or informal process of private worship which
+-- may or may not be carried out in a ReligiousBuilding.
+fun Praying : Class ;
+fun Praying_Class : SubClass Praying (both ReligiousProcess Requesting) ;
+
+
+-- The Attribute that applies to Female Animals and
+-- Humans that have an embryo or fetus growing inside of them as the result of
+-- having one of the Female's Eggs fertilized.
+fun Pregnant : Ind BiologicalAttribute ;
+
+
+-- Food that is the result of Cooking.
+fun PreparedFood : Class ;
+fun PreparedFood_Class : SubClass PreparedFood Food ;
+
+-- The position of being head of the
+-- UnitedStates.
+fun PresidentOfTheUnitedStates : Ind Position ;
+
+
+-- Any Device that measures and
+-- represents PressureMeasure.
+fun PressureMeasuringDevice : Class ;
+fun PressureMeasuringDevice_Class : SubClass PressureMeasuringDevice MeasuringDevice ;
+
+-- An installation which is owned and maintained by
+-- a Government for the purpose of Confining people. This class covers
+-- jails, federal prisons, concentration camps, gulags, etc.
+fun Prison : Class ;
+fun Prison_Class : SubClass Prison StationaryArtifact ;
+
+-- The Profession of being a private detective,
+-- i.e. a detective who can be hired for a fee to investigate something.
+fun PrivateDetective : Ind Profession ;
+
+
+-- A School which is not publicly owned.
+fun PrivateSchool : Class ;
+fun PrivateSchool_Class : SubClass PrivateSchool School ;
+
+-- Any instance of Speaking before an assembled
+-- audience that effects an institutional change, e.g. a change in the laws of
+-- the government.
+fun Proclaiming : Class ;
+fun Proclaiming_Class : SubClass Proclaiming (both Declaring Lecture) ;
+
+
+-- Any occupation that requires at least a bachelor's
+-- degree.
+fun Profession : Class ;
+fun Profession_Class : SubClass Profession SkilledOccupation ;
+
+-- The Profession of being a teacher at a
+-- PostSecondarySchool.
+fun Professor : Ind Profession ;
+
+
+-- An arrangement in which an employer
+-- shares its profits with its employees. The compensation can be stocks,
+-- bonds or cash, and can be immediate or deferred until retirement.
+fun ProfitSharingPlan : Class ;
+fun ProfitSharingPlan_Class : SubClass ProfitSharingPlan PensionPlan ;
+
+-- A missile, bullet, etc. that is fired from
+-- a Weapon.
+fun Projectile : Class ;
+fun Projectile_Class : SubClass Projectile Weapon ;
+
+-- A Weapon that shoots a Projectile.
+fun ProjectileLauncher : Class ;
+fun ProjectileLauncher_Class : SubClass ProjectileLauncher Weapon ;
+
+-- The outer casing of a Projectile.
+fun ProjectileShell : Class ;
+fun ProjectileShell_Class : SubClass ProjectileShell Container ;
+
+-- A CommunicationDevice upon which images
+-- are projected so that they can be viewed.
+fun ProjectionScreen : Class ;
+fun ProjectionScreen_Class : SubClass ProjectionScreen CommunicationDevice ;
+
+-- A CommercialAgent that is owned by a
+-- single person.
+fun Proprietorship : Class ;
+fun Proprietorship_Class : SubClass Proprietorship CommercialAgent ;
+
+-- Unicellular Organisms that are capable of movement
+-- and that are found in almost every part of the world. This class includes
+-- amoebas, sporozoans, and paramecia.
+fun Protozoa : Class ;
+fun Protozoa_Class : SubClass Protozoa Microorganism ;
+
+-- The field of psychology.
+fun Psychology : Ind SocialScience ;
+
+
+-- Any PsychologicalDysfunction which is the
+-- result of an organic impairment of the NervousSystem.
+fun Psychosis : Class ;
+fun Psychosis_Class : SubClass Psychosis PsychologicalDysfunction ;
+
+-- The DevelopmentalAttribute of having functional sex
+-- glands which are not fully mature.
+fun Puberty : Ind DevelopmentalAttribute ;
+
+
+-- An Attorney who defends criminal cases for a
+-- GovernmentOrganization.
+fun PublicDefender : Class ;
+fun PublicDefender_Class : SubClass PublicDefender (both Attorney GovernmentOfficer) ;
+
+
+-- A Library which is financed by taxes and which
+-- is open to everyone.
+fun PublicLibrary : Class ;
+fun PublicLibrary_Class : SubClass PublicLibrary (both GovernmentOrganization Library) ;
+
+
+-- A Park that is publicly owned, i.e. owned
+-- by a Government.
+fun PublicPark : Class ;
+fun PublicPark_Class : SubClass PublicPark Park ;
+
+-- An Attorney who prosecutes criminal cases for
+-- a GovernmentOrganization.
+fun PublicProsecutor : Class ;
+fun PublicProsecutor_Class : SubClass PublicProsecutor (both Attorney GovernmentOfficer) ;
+
+
+-- A School which is financed primarily by taxes.
+fun PublicSchool : Class ;
+fun PublicSchool_Class : SubClass PublicSchool (both GovernmentOrganization School) ;
+
+
+-- Any business whose services include the
+-- Publication of Texts.
+fun Publisher : Class ;
+fun Publisher_Class : SubClass Publisher CommercialAgent ;
+
+-- Any instance of LandTransportation, where a
+-- TransportationDevice is dragged by something else, whether the something
+-- else is an Animal or a self_powered TransportationDevice.
+fun Pulling : Class ;
+fun Pulling_Class : SubClass Pulling LandTransportation ;
+
+-- An Artery that carries Blood from
+-- the Heart to a Lung.
+fun PulmonaryArtery : Class ;
+fun PulmonaryArtery_Class : SubClass PulmonaryArtery Artery ;
+
+-- A Vein that carries Blood from the
+-- Lungs to the Heart.
+fun PulmonaryVein : Class ;
+fun PulmonaryVein_Class : SubClass PulmonaryVein Vein ;
+
+-- A Device that moves Fluids by means of pressure or suction.
+fun Pump : Class ;
+fun Pump_Class : SubClass Pump TransportationDevice ;
+
+-- Any instance of Impelling where the instrument
+-- is a Fist of the agent.
+fun Punching : Class ;
+fun Punching_Class : SubClass Punching Impelling ;
+
+-- A RegulatoryProcess where the agent does
+-- something to the destination that the agent knows is undesirable
+-- for the destination.
+fun Punishing : Class ;
+fun Punishing_Class : SubClass Punishing RegulatoryProcess ;
+
+-- A SecondaryColor that results from mixing Red and
+-- Blue.
+fun Purple : Ind SecondaryColor ;
+
+
+-- Any four_sided Polygon.
+fun Quadrilateral : Class ;
+fun Quadrilateral_Class : SubClass Quadrilateral Polygon ;
+
+-- A Female Insect which is the sole member of
+-- her colony with the capability to reproduce.
+fun QueenInsect : Class ;
+fun QueenInsect_Class : SubClass QueenInsect Insect ;
+
+-- An interrogative Sentence, a Sentence that
+-- poses a question.
+fun Question : Class ;
+fun Question_Sentence : SubClassC Question Sentence (\SENTENCE -> exists Questioning (\QUESTION -> result(var Questioning Process ? QUESTION)(var Sentence Entity ? SENTENCE)));
+
+
+-- A burrowing Rodent with a short tail and long ears.
+fun Rabbit : Class ;
+fun Rabbit_Class : SubClass Rabbit Rodent ;
+
+-- A sport which involves a contest of speed between the
+-- participants. Note that this covers a variety of things, including auto
+-- racing, running competitions, etc.
+fun Racing : Class ;
+fun Racing_Class : SubClass Racing Sport ;
+
+-- An ElectricDevice that emits and receives microwave
+-- radiation for the purpose of locating and tracking distant objects.
+fun Radar : Class ;
+fun Radar_Class : SubClass Radar ElectricDevice ;
+
+fun RadiatingInfrared_Radiating : SubClass RadiatingInfrared Radiating ;
+
+-- All sound waves that have frequencies
+-- above those that normal Human ears can detect.
+fun RadiatingSoundUltrasonic : Class ;
+fun RadiatingSoundUltrasonic_Class : SubClass RadiatingSoundUltrasonic RadiatingSound ;
+
+-- Any case of RadiatingElectromagnetic where the
+-- wavelengths are shorter than those of visible light and longer than those
+-- of X_Rays.
+fun RadiatingUltraviolet : Class ;
+fun RadiatingUltraviolet_Class : SubClass RadiatingUltraviolet RadiatingElectromagnetic ;
+
+-- Any instance of RadiatingLight that can
+-- be detected by normal human visual perception.
+fun RadiatingVisibleLight : Class ;
+fun RadiatingVisibleLight_RadiatingLight : SubClassC RadiatingVisibleLight RadiatingLight (\R -> exists Human (\H -> exists Seeing (\S -> and ( agent(var Seeing Process ? S)(var Human Agent ? H))( patient(var Seeing Process ? S)(var RadiatingLight Entity ? R)))));
+
+
+-- Any instance of Broadcasting which is
+-- intended to be received by a RadioReceiver.
+fun RadioBroadcasting : Class ;
+fun RadioBroadcasting_Class : SubClass RadioBroadcasting Broadcasting ;
+
+-- Any instance of RadiatingElectromagnetic
+-- where the waves have a wavelength between 5 milimeters and 30,000 meters.
+fun RadioEmission : Class ;
+fun RadioEmission_Class : SubClass RadioEmission RadiatingElectromagnetic ;
+
+-- A RadioReceiver is a Device for receiving
+-- radio broadcast signals from a RadioStation.
+fun RadioReceiver : Class ;
+fun RadioReceiver_Class : SubClass RadioReceiver ReceiverDevice ;
+
+-- A WeaponOfMassDestruction which
+-- achieves its effect through radioactivity, either by an explosion resulting
+-- from nuclear fission or by a conventional explosive device that scatters
+-- radioactive debris.
+fun RadioactiveWeapon : Class ;
+fun RadioactiveWeapon_Class : SubClass RadioactiveWeapon WeaponOfMassDestruction ;
+
+-- Weapons which are designed to spread
+-- radioactive particles over a large area by means of a conventional
+-- explosive device rather than a nuclear reaction. These weapons are often
+-- referred to as 'dirty bombs'.
+fun RadiologicalWeapon : Class ;
+fun RadiologicalWeapon_Class : SubClass RadiologicalWeapon RadioactiveWeapon ;
+
+-- A PlantRoot that is often used in salads.
+fun Radish : Class ;
+fun Radish_Class : SubClass Radish (both Food PlantRoot) ;
+
+
+-- (RadiusFn ?CIRCLE) denotes the length of the radius
+-- of the Circle ?CIRCLE.
+fun RadiusFn : El Circle -> Ind LengthMeasure ;
+
+
+-- RailTransportationSystem
+-- is the subclass of TransitSystems whose routes are Railways.
+fun RailTransportationSystem : Class ;
+fun RailTransportationSystem_Class : SubClass RailTransportationSystem TransitSystem ;
+
+-- A Vehicle designed to move on Railways.
+fun RailVehicle : Class ;
+fun RailVehicle_Class : SubClass RailVehicle LandVehicle ;
+
+-- Any TransportationCompany whose services
+-- include Transportation by Train.
+fun RailroadCompany : Class ;
+fun RailroadCompany_Class : SubClass RailroadCompany TransportationCompany ;
+
+-- Ramp is the class of SelfConnectedObjects that are
+-- inclined planes used for moving objects from one level to another,
+-- especially used for wheeled vehicles and people who cannot climb stairs.
+fun Ramp : Class ;
+fun Ramp_Class : SubClass Ramp SelfConnectedObject ;
+
+-- Any instance of Mating where one participant does not
+-- consent. This is limited to acts between Humans.
+fun Raping : Class ;
+fun Raping_Class : SubClass Raping (both CriminalAction Mating) ;
+
+
+-- A Rodent that has a hairless tail like a Mouse
+-- but that is larger than a Mouse.
+fun Rat : Class ;
+fun Rat_Class : SubClass Rat Rodent ;
+
+-- A subclass of Snake which derives its name
+-- from the fact that it can manipulate its tail in such a way as to produce
+-- a sound like that of a rattle.
+fun Rattlesnake : Class ;
+fun Rattlesnake_Class : SubClass Rattlesnake Snake ;
+
+-- Food that is not the result of Cooking.
+fun RawFood : Class ;
+fun RawFood_Class : SubClass RawFood Food ;
+
+-- Any VehicleWindow which is located at the back
+-- of an Automobile.
+fun RearWindow : Class ;
+fun RearWindow_Class : SubClass RearWindow VehicleWindow ;
+
+-- An ElectricDevice that is capable of
+-- receiving and decoding RadioEmissions, e.g. Radios and Televisions.
+fun ReceiverDevice : Class ;
+fun ReceiverDevice_Class : SubClass ReceiverDevice (both CommunicationDevice ElectricDevice) ;
+
+
+-- Any instance of Speaking where what is
+-- uttered is contained within a Text.
+fun Reciting : Class ;
+fun Reciting_Class : SubClass Reciting Speaking ;
+
+-- Any Process where the experiencer recovers
+-- from a DiseaseOrSyndrome.
+fun RecoveringFromIllness : Class ;
+fun RecoveringFromIllness_Class : SubClass RecoveringFromIllness OrganismProcess ;
+
+-- A Device whose purpose is RecreationOrExercise.
+fun RecreationOrExerciseDevice : Class ;
+fun RecreationOrExerciseDevice_Class : SubClass RecreationOrExerciseDevice Device ;
+
+-- Any Quadrilateral whose angles are all
+-- RightAngles.
+fun Rectangle : Class ;
+fun Rectangle_Class : SubClass Rectangle Quadrilateral ;
+
+-- BloodCells that contain hemoglobin, lack a
+-- CellNucleus, and carry Oxygen to the tissues of the body.
+fun RedBloodCell : Class ;
+fun RedBloodCell_Class : SubClass RedBloodCell BloodCell ;
+
+-- Any Soldier that served on the British side during
+-- the American revolutionary war. RedcoatSoldier Any Soldier that served on the
+-- British side during the American revolutionary war.
+fun RedcoatSoldier : Class ;
+fun RedcoatSoldier_Class : SubClass RedcoatSoldier Soldier ;
+
+-- A Book which is not intended to be read
+-- from cover to cover, but which is meant to be consulted to answer specific
+-- factual questions, e.g. about the meaning of a word, the location of a
+-- country, etc.
+fun ReferenceBook : Class ;
+fun ReferenceBook_Class : SubClass ReferenceBook (both Book FactualText) ;
+
+
+-- A Text which is not intended to be read
+-- from beginning to end, but which is meant to be consulted to answer specific
+-- factual questions, e.g. about the meaning of a word, the location of a
+-- country, etc.
+fun ReferenceText : Class ;
+fun ReferenceText_Class : SubClass ReferenceText FactualText ;
+
+-- A Substance that is the result
+-- of the Distilling of Petroleum.
+fun RefinedPetroleumProduct : Class ;
+fun RefinedPetroleumProduct_Class : SubClass RefinedPetroleumProduct PetroleumProduct ;
+
+-- Any instance of Radiating where the radiated
+-- waves rebound from a surface, e.g. an echo of sound or a reflection of
+-- light.
+fun Reflecting : Class ;
+fun Reflecting_Class : SubClass Reflecting Radiating ;
+
+-- Those instances of RadiatingLight where the
+-- instrument is not a light source, but is simply a surface which bends light
+-- waves that come in contact with it.
+fun ReflectingLight : Class ;
+fun ReflectingLight_Class : SubClass ReflectingLight (both RadiatingLight Reflecting) ;
+
+
+-- Any Muscle reaction which is a response
+-- to a specific stimulus and which does not reach the level of consciousness.
+fun ReflexiveProcess : Class ;
+fun ReflexiveProcess_Class : SubClass ReflexiveProcess AutonomicProcess ;
+
+-- The intersection of Containers and ElectricDevices
+-- in which the temperature is reduced from that of the outside air by a Cooling
+-- process.
+fun Refrigerator : Class ;
+fun Refrigerator_Class : SubClass Refrigerator (both Container (both CoolingDevice ElectricDevice)) ;
+
+
+-- Submitting official paperwork in a government
+-- agency, e.g. filing for divorce, making a legal claim against someone.
+fun Registering : Class ;
+fun Registering_Class : SubClass Registering (both PoliticalProcess Stating) ;
+
+
+-- ExpressingDisapproval about a state of affairs
+-- that has already occurred.
+fun Regretting : Class ;
+fun Regretting_Class : SubClass Regretting ExpressingDisapproval ;
+
+-- Any TherapeuticProcess that removes Pain from
+-- the patient of the process.
+fun RelievingPain : Class ;
+fun RelievingPain_Class : SubClass RelievingPain TherapeuticProcess ;
+
+-- A Building which is intended to be
+-- used for religious worship. This class covers churches, temples,
+-- religious shrines, etc.
+fun ReligiousBuilding : Class ;
+fun ReligiousBuilding_Class : SubClass ReligiousBuilding Building ;
+
+-- A well_known leader of a religious group.
+fun ReligiousFigure : Class ;
+fun ReligiousFigure_Class : SubClass ReligiousFigure Celebrity ;
+
+-- Any Position within a ReligousOrganization.
+fun ReligiousPosition : Class ;
+fun ReligiousPosition_Class : SubClass ReligiousPosition Position ;
+
+-- A formal process of public worship which is
+-- typically carried out in a church, temple or other sanctified building and
+-- which typically accords with a prescribed set of rules.
+fun ReligiousService : Class ;
+fun ReligiousService_Class : SubClass ReligiousService (both Demonstrating ReligiousProcess) ;
+
+
+-- Any Requesting that is intended to cause a
+-- Remembering of something.
+fun Reminding : Class ;
+fun Reminding_Class : SubClass Reminding Requesting ;
+
+-- Removing Clothing from a Human or
+-- Animal in such a way that the Human or Animal no longer wears the
+-- Clothing.
+fun RemovingClothing : Class ;
+fun RemovingClothing_Class : SubClass RemovingClothing Uncovering ;
+
+-- Giving money to the owner of an Object in
+-- exchange for the right to use the Object for a fixed time period.
+fun Renting : Class ;
+fun Renting_Class : SubClass Renting (both Borrowing FinancialTransaction) ;
+
+
+-- A relatively brief FactualText, often it
+-- describes the findings of a study or experiment, or a series of
+-- observations.
+fun Report : Class ;
+fun Report_Class : SubClass Report (both Article FactualText) ;
+
+
+-- One of the two major political parties in
+-- the UnitedStates. The RepublicanParty represents traditional,
+-- conservative values.
+fun RepublicanParty : Ind PoliticalParty ;
+
+
+-- A Sentence that expresses a request for something or
+-- that something be done.
+fun Request : Class ;
+fun Request_Sentence : SubClassC Request Sentence (\SENTENCE -> exists Requesting (\REQUEST -> result (var Requesting Process ? REQUEST)(var Sentence Entity ? SENTENCE)));
+
+
+-- The Profession of being a scientific
+-- researcher.
+fun Researcher : Class ;
+fun Researcher_Class : SubClass Researcher Profession ;
+
+-- (ResidentFn ?AREA) denotes the
+-- GroupOfPeople who have their home in ?AREA.
+fun ResidentFn : El GeopoliticalArea -> Ind GroupOfPeople ;
+
+
+-- Voluntarily ending one's employment.
+fun Resigning : Class ;
+fun Resigning_Class : SubClass Resigning TerminatingEmployment ;
+
+-- Any instance of Deciding which is conducted at a
+-- FormalMeeting and where the agent is an Organization.
+fun Resolution : Class ;
+fun Resolution_Class : SubClass Resolution Deciding ;
+
+-- Any CommercialAgent whose services include selling
+-- Food to customers which is intended to be eaten on the premises.
+fun Restaurant : Class ;
+fun Restaurant_Class : SubClass Restaurant CommercialAgent ;
+
+-- A Building where people pay to be served food
+-- and eat. Some restaurants may also offer entertainment.
+fun RestaurantBuilding : Class ;
+fun RestaurantBuilding_Class : SubClass RestaurantBuilding Building ;
+
+-- A Store where individuals who are not
+-- representing an Organization purchase items. This distinguishes
+-- retail stores from wholesale establishments, where the purchasers
+-- are businesses or their representatives, as well as mail order or
+-- office buildings where transactions are facillitated but the consumer
+-- does not take possession of the item on the premises. More succinctly,
+-- the complement of WholesaleStore, i.e.
+-- MercantileOrganizations that sell their goods to the general public.
+fun RetailStore : Class ;
+fun RetailStore_Class : SubClass RetailStore MercantileOrganization ;
+
+-- A membrane that covers the Eye and converts
+-- the image formed by the lens of the Eye into neurochemical impulses
+-- which can be processed by the Brain.
+fun Retina : Class ;
+fun Retina_Class : SubClass Retina (both AnimalAnatomicalStructure Organ) ;
+
+
+-- Voluntary unemployment toward the end of one's life.
+fun Retired : Ind SocialRole ;
+
+
+-- Voluntarily leaving employment at the end of one's
+-- career in order to take time off in the later years of one's life.
+fun Retiring : Class ;
+fun Retiring_Class : SubClass Retiring Resigning ;
+
+-- Any instance of Translocation where the agent
+-- goes to a location where he/she had been before the Translocation took place.
+fun Returning : Class ;
+fun Returning_Class : SubClass Returning Translocation ;
+
+-- Moving something in such a way that its top
+-- becomes its bottom and vice versa.
+fun Reversing : Class ;
+fun Reversing_Class : SubClass Reversing Motion ;
+
+-- A Pistol whose magazine is a revolving cylinder with
+-- six chambers for Bullets.
+fun RevolverGun : Class ;
+fun RevolverGun_Class : SubClass RevolverGun Pistol ;
+
+-- A CerealGrain which has short and long grain varieties
+-- and which is usually prepared for eating by steaming.
+fun RiceGrain : Class ;
+fun RiceGrain_Class : SubClass RiceGrain CerealGrain ;
+
+-- A Firearm with a long barrel that is intended to be fired
+-- from the shoulder.
+fun Rifle : Class ;
+fun Rifle_Class : SubClass Rifle Firearm ;
+
+-- Any TwoDimensionalAngle that has the
+-- angularMeasure of 90 AngularDegrees.
+fun RightAngle : Class ;
+fun RightAngle_Class : SubClass RightAngle TwoDimensionalAngle ;
+
+-- Any Triangle that contains a RightAngle.
+fun RightTriangle : Class ;
+fun RightTriangle_Class : SubClass RightTriangle Triangle ;
+
+-- Any instance of RadiatingSound which is produced by
+-- a Bell.
+fun Ringing : Class ;
+fun Ringing_Class : SubClass Ringing RadiatingSound ;
+
+-- A path along which vehicles travel. It is typically,
+-- although not necessarily, paved and intended for cars.
+fun Road : Class ;
+fun Road_Class : SubClass Road Region ;
+
+-- RoadTransportationSystem
+-- is the subclass of TransportationSystems whose routes are Roadways.
+fun RoadTransportationSystem : Class ;
+fun RoadTransportationSystem_Class : SubClass RoadTransportationSystem TransitSystem ;
+
+-- The class of LandVehicles that are not
+-- RollingStock.
+fun RoadVehicle : Class ;
+fun RoadVehicle_Class : SubClass RoadVehicle LandVehicle ;
+
+-- Any instance of Stealing which involves the threat
+-- of the use of force.
+fun Robbing : Class ;
+fun Robbing_Class : SubClass Robbing Stealing ;
+
+-- Rock is any naturally formed aggregate of one or more
+-- minerals, consolidated or not, with some degree of mineralogic and chemical
+-- constancy, in popular use the term is usually restricted to those aggregates
+-- that are hard, compact, and coherent.
+fun Rock : Class ;
+fun Rock_Class : SubClass Rock Substance ;
+
+-- A Spacecraft which has the shape of a cylinder
+-- with a cone on top and which is powered by a jet engine.
+fun Rocket : Class ;
+fun Rocket_Class : SubClass Rocket (both Projectile Spacecraft) ;
+
+
+-- An attack in which a rocket or
+-- missile is used.
+fun RocketMissileAttack : Class ;
+fun RocketMissileAttack_Class : SubClass RocketMissileAttack Bombing ;
+
+-- A single rail car. Any RailVehicle that is
+-- not composed of other RailVehicles.
+fun RollingStock : Class ;
+fun RollingStock_Class : SubClass RollingStock RailVehicle ;
+
+-- The top of a Building.
+fun Roof : Class ;
+fun Roof_Class : SubClass Roof StationaryArtifact ;
+
+-- A Male Chicken.
+fun Rooster : Class ;
+fun Rooster_Chicken : SubClassC Rooster Chicken (\R -> attribute(var Chicken Object ? R)(el SexAttribute Attribute ? Male));
+
+
+-- Motion that begins and ends at the same point,
+-- because the trajectory of the Motion is circular.
+fun Rotating : Class ;
+fun Rotating_Class : SubClass Rotating Motion ;
+
+-- The Rotating component of a motor, generator or similar
+-- Device. Rotor The rotating armature of a motor or generator.
+fun Rotor : Class ;
+fun Rotor_Class : SubClass Rotor EngineeringComponent ;
+
+-- Any ThreeDimensionalFigure that has a single
+-- tangent at every point on its surface.
+fun RoundShape : Ind ThreeDimensionalFigure ;
+
+
+-- Any instance of WaterTransportation where the
+-- instrument is an Oar that is manually powered.
+fun Rowing : Class ;
+fun Rowing_Class : SubClass Rowing WaterTransportation ;
+
+-- A latex that is produced by certain species of
+-- BotanticalTrees.
+fun Rubber : Class ;
+fun Rubber_Class : SubClass Rubber PlantSubstance ;
+
+-- A piece of Fabric whose purpose is to cover a Floor.
+fun Rug : Class ;
+fun Rug_Class : SubClass Rug Fabric ;
+
+-- A Slavic language that is spoken in Russia.
+fun RussianLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
+
+
+-- A Device which allows a Human to ride on a
+-- Horse.
+fun Saddle : Class ;
+fun Saddle_Class : SubClass Saddle Holder ;
+
+-- A Container with a Lock which is intended
+-- to secure items from theft. Note that this covers safes, lockers, and locked
+-- storage compartments.
+fun SafeContainer : Class ;
+fun SafeContainer_Class : SubClass SafeContainer (both Container SecurityDevice) ;
+
+
+-- The class of Positions which involve working on a
+-- ship, whether a merchant ship or a navy ship.
+fun Sailor : Class ;
+fun Sailor_Class : SubClass Sailor SkilledOccupation ;
+
+-- Any instance of Working that involves Selling or
+-- trying to sell items.
+fun Sales : Class ;
+fun Sales_Class : SubClass Sales Working ;
+
+-- Any Position which involves Selling
+-- or trying to sell items.
+fun SalesPosition : Class ;
+fun SalesPosition_Class : SubClass SalesPosition SkilledOccupation ;
+
+-- A Solution consisting of SodiumChloride and
+-- Water.
+fun SalineSolution : Class ;
+fun SalineSolution_Class : SubClass SalineSolution Solution ;
+
+-- Any kind of open shoe lacking a markedly
+-- thicker heel. The toe may be enclosed, but there must be some opening in the upper
+-- other than the Hole through which the foot is inserted.
+fun Sandal : Class ;
+fun Sandal_Class : SubClass Sandal Shoe ;
+
+-- Any Food which consists of two or more pieces
+-- of bread and some sort of filling between the two pieces of bread.
+fun Sandwich : Class ;
+fun Sandwich_Class : SubClass Sandwich PreparedFood ;
+
+-- The state of being happy about a state of
+-- affairs that occurred in the past. In cases where that state of affairs
+-- is the product of one's own doing, this is known as pride.
+fun Satisfaction : Ind EmotionalState ;
+
+
+-- Any instance of Increasing where the PhysicalQuantity
+-- involved is a CurrencyMeasure. This includes saving in a financial account
+-- as well as stuffing gold bars under the matress, or a squirrel saving nuts
+-- for winter.
+fun Saving : Class ;
+fun Saving_Class : SubClass Saving Increasing ;
+
+-- A federally or state chartered
+-- FinancialCompany that takes Deposits from individuals, funds
+-- Mortgages, and pays Dividends.
+fun SavingsAndLoan : Class ;
+fun SavingsAndLoan_Class : SubClass SavingsAndLoan FinancialCompany ;
+
+-- Any AbnormalAnatomicalStructure which results from the
+-- healing of a Lesion.
+fun Scar : Class ;
+fun Scar_Class : SubClass Scar AbnormalAnatomicalStructure ;
+
+-- Any Funding which is made on the basis of merit
+-- and whose purpose is to allow the destination to realize an
+-- EducationalProgram.
+fun Scholarship : Class ;
+fun Scholarship_Class : SubClass Scholarship Funding ;
+
+-- An EducationalOrganization with a curriculum,
+-- teachers, and students. Most Schools are housed in a Building
+-- dedicated to the EducationalOrganization.
+fun School : Class ;
+fun School_Class : SubClass School EducationalOrganization ;
+
+-- Any FieldOfStudy which tests theories on the basis of
+-- careful observations and/or experiments and which has a cumulative body of results.
+fun Science : Class ;
+fun Science_Class : SubClass Science FieldOfStudy ;
+
+-- A successful attempt to score a point in a Game.
+fun Score : Class ;
+fun Score_Class : SubClass Score GameShot ;
+
+-- An AttachingDevice which contains a spiral of grooves to
+-- hold it in place and which is fastened with a Screwdriver.
+fun Screw : Class ;
+fun Screw_Class : SubClass Screw AttachingDevice ;
+
+-- A Device that is used to rotate
+-- a Screw, which by the action of its helical threads is driven into a
+-- medium that is softer than the material of the screw itself.
+fun Screwdriver : Class ;
+fun Screwdriver_Class : SubClass Screwdriver Device ;
+
+-- The collection of Characters in a particular
+-- written language. Every WrittenCommunication consists of Characters
+-- written in a particular script. Scripts include different typefaces, as
+-- well as entirely different characters. 'Times Roman' is a very specific
+-- script. While the 'latin' character set is a general one, that has
+-- specific subclasses like Times Roman. Other scripts include Devanagri
+-- (which may be expressed in many different more specific typefaces), or
+-- Simplified Chinese.
+fun Script : Class ;
+fun Script_Class : SubClass Script Collection ;
+
+-- Any ArtWork which is not constructed on the
+-- two_dimensional surface of a canvas, piece of paper, etc.
+fun Sculpture : Class ;
+fun Sculpture_Class : SubClass Sculpture ArtWork ;
+
+-- SeasonOfYear is the class of four
+-- seasons correlated with the calendar Year and associated with
+-- changes in the length of daylight and with overall temperature
+-- changes. Depending upon the GeographicArea, a SeasonOfYear
+-- may also be associated with weather patterns (e.g., rainy, dry,
+-- windy). The characteristics of seasons (cold vs. hot temperatures,
+-- long vs. short days) are reversed from the NorthernHemisphere
+-- to the SouthernHemisphere.
+fun SeasonOfYear : Class ;
+fun SeasonOfYear_Class : SubClass SeasonOfYear TimeInterval ;
+
+-- Any instance of Furniture which is designed to
+-- accommodate Humans who are Sitting.
+fun Seat : Class ;
+fun Seat_Class : SubClass Seat Furniture ;
+
+-- Guiding someone to a Seat, e.g. as when an usher
+-- shows someone to a Seat in an Auditorium.
+fun Seating : Class ;
+fun Seating_Class : SubClass Seating Guiding ;
+
+-- A color that is the product of mixing together
+-- two or more PrimaryColors.
+fun SecondaryColor : Class ;
+fun SecondaryColor_Class : SubClass SecondaryColor ColorAttribute ;
+
+-- A School which admits students who have
+-- graduated from a middle school and which normally covers the ninth through
+-- twelfth grades. A SecondarySchool confers a high school diploma.
+fun SecondarySchool : Class ;
+fun SecondarySchool_Class : SubClass SecondarySchool School ;
+
+-- The head of the UnitedStatesDepartmentOfInterior.
+fun SecretaryOfTheInterior : Ind GovernmentSecretary ;
+
+
+-- The head of the United States Treasury Department.
+fun SecretaryOfTheTreasury : Ind GovernmentSecretary ;
+
+
+-- A SecurityDevice that detects intrusions to
+-- a StationaryArtifact and issues a warning of some sort.
+fun SecurityAlarm : Class ;
+fun SecurityAlarm_Class : SubClass SecurityAlarm (both ElectricDevice SecurityDevice) ;
+
+
+-- A Device whose purpose is to protect people or
+-- property from kidnappers and/or thieves.
+fun SecurityDevice : Class ;
+fun SecurityDevice_Class : SubClass SecurityDevice Device ;
+
+-- The Organization that is charged with
+-- ensuring the security of members of the overall Organization and the
+-- property of the Organization.
+fun SecurityUnit : Class ;
+fun SecurityUnit_Class : SubClass SecurityUnit Organization ;
+
+-- Any instance of UnilateralGetting which is done by
+-- a Government and which is not permitted by the origin of the UnilateralGetting.
+fun SeizingProperty : Class ;
+fun SeizingProperty_Class : SubClass SeizingProperty UnilateralGetting ;
+
+-- SelfPoweredDevice is
+-- the subclass of Devices whose action is powered by some kind of on_board
+-- component or power source (not the user, which would be a
+-- UserPoweredVehicle).
+fun SelfPoweredDevice : Class ;
+fun SelfPoweredDevice_Device : SubClassC SelfPoweredDevice Device (\O -> exists Artifact (\G -> powerPlant(var Device Device ? O) (var Artifact Artifact ? G)));
+
+
+-- SelfPoweredRoadVehicle is the
+-- class of RoadVehicles that are also PoweredVehicles.
+-- SelfPoweredRoadVehicle covers motorcycles, semi_trailers, RVs, etc.,
+-- as well as Automobiles. This class includes vehicles powered by
+-- electricity, gasoline, diesel, and other fuels.
+fun SelfPoweredRoadVehicle : Class ;
+fun SelfPoweredRoadVehicle_Class : SubClass SelfPoweredRoadVehicle (both PoweredVehicle RoadVehicle) ;
+
+
+-- Any LegalDecision where the defendant is assigned
+-- a punishment for a CriminalAction which was the subject of an earlier
+-- LegalConviction.
+fun Sentencing : Class ;
+fun Sentencing_Class : SubClass Sentencing LegalDecision ;
+
+-- A noncomissioned MilitaryOfficer.
+fun Sergeant : Class ;
+fun Sergeant_Class : SubClass Sergeant MilitaryOfficer ;
+
+-- A Lecture that is part of a ReligiousService.
+fun Sermon : Class ;
+fun Sermon_Class : SubClass Sermon Lecture ;
+
+-- Any LiquidBodySubstance other than Blood.
+fun Serum : Class ;
+fun Serum_Class : SubClass Serum LiquidBodySubstance ;
+
+-- An Organization that performs
+-- a public service and is regulated by the Government.
+fun ServiceOrganization : Class ;
+fun ServiceOrganization_Class : SubClass ServiceOrganization Organization ;
+
+-- Any Position which involves working
+-- as a waiter or servant, either for an Organization (e.g. a restaurant)
+-- or for a person or family.
+fun ServicePosition : Class ;
+fun ServicePosition_Class : SubClass ServicePosition SkilledOccupation ;
+
+-- Working as a waiter or servant, either for an
+-- Organization (e.g. a Restaurant) or for a person or family.
+fun Serving : Class ;
+fun Serving_Class : SubClass Serving Working ;
+
+-- A Pipline which is used to transport human
+-- waste to an area where it can be treated and/or disposed of.
+fun SewageSystem : Class ;
+fun SewageSystem_Class : SubClass SewageSystem Pipeline ;
+
+-- Attaching two pieces of Fabric or one part of a
+-- piece of Fabric to another part by means of needle and thread.
+fun Sewing : Class ;
+fun Sewing_Class : SubClass Sewing Attaching ;
+
+-- The subclass of ChangeOfPossession where a
+-- properPart of the patient is given by the agent or the destination.
+fun Sharing : Class ;
+fun Sharing_Class : SubClass Sharing ChangeOfPossession ;
+
+-- A domesticated HoofedMammal that is bred for its
+-- wool and for its meat (known as mutton).
+fun Sheep : Class ;
+fun Sheep_Class : SubClass Sheep (both DomesticAnimal HoofedMammal) ;
+
+
+-- An piece of Furniture or part of a piece of Furniture
+-- that is used for keeping or displaying things.
+fun Shelf : Class ;
+fun Shelf_Class : SubClass Shelf Artifact ;
+
+-- A PoliceOfficer whose jurisdiction is a County.
+fun Sheriff : Class ;
+fun Sheriff_Class : SubClass Sheriff PoliceOfficer ;
+
+-- An Artifact that is held by the hand or whole arm and
+-- is used to prevent injuries from Weapons.
+fun Shield : Class ;
+fun Shield_Class : SubClass Shield Artifact ;
+
+-- Ship is the class of large WaterVehicle used
+-- for travel on oceans, seas, or large lakes.
+fun Ship : Class ;
+fun Ship_Class : SubClass Ship DisplacementHullWaterVehicle ;
+
+-- The class of Positions which involve the command
+-- of a ship.
+fun ShipCaptain : Class ;
+fun ShipCaptain_Class : SubClass ShipCaptain Sailor ;
+
+-- The class of Positions that involve some responsibility
+-- on a ship and are lower in rank than ShipCaptain.
+fun ShipMate : Class ;
+fun ShipMate_Class : SubClass ShipMate Sailor ;
+
+-- The class of Sailors which have a position of
+-- responsibility on a Ship.
+fun ShipOfficer : Class ;
+fun ShipOfficer_Class : SubClass ShipOfficer Sailor ;
+
+-- Shipping is the subclass of Transportation
+-- events in which goods are transported from one place to another by an
+-- agent who is entrusted with the goods temporarily just in order to move
+-- them. Shipping may be done within an organization or it may be done
+-- by an outside commercial agent. See CommercialShipping.
+fun Shipping : Class ;
+fun Shipping_Class : SubClass Shipping Transportation ;
+
+-- An item of Clothing which covers the upper body of a
+-- Human.
+fun Shirt : Class ;
+fun Shirt_Class : SubClass Shirt Clothing ;
+
+-- Clothing that is intended to be worn on the Foot.
+-- It consists of an upper, a sole, and a heel.
+fun Shoe : Class ;
+fun Shoe_Class : SubClass Shoe Clothing ;
+
+-- The bottom part of a Shoe that is
+-- intended to be the point of contact with the ground while the
+-- shoe is being worn.
+fun ShoeSole : Class ;
+fun ShoeSole_Class : SubClass ShoeSole Artifact ;
+
+-- A MercantileOrganization which is a collection
+-- of various shops gathered together in a single, modern development.
+fun ShoppingMall : Class ;
+fun ShoppingMall_Class : SubClass ShoppingMall MercantileOrganization ;
+
+-- A brief work of fiction, often bound with other
+-- short stories in a Book or Periodical.
+fun ShortStory : Class ;
+fun ShortStory_Class : SubClass ShortStory (both Article FictionalText) ;
+
+
+-- Decreasing the length of something.
+fun Shortening : Class ;
+fun Shortening_Class : SubClass Shortening Decreasing ;
+
+-- A solid metal Ball that is used in the sport of
+-- shotput.
+fun ShotBall : Class ;
+fun ShotBall_Class : SubClass ShotBall Ball ;
+
+-- The part of a Primate between the Arm and
+-- the neck.
+fun Shoulder : Class ;
+fun Shoulder_Class : SubClass Shoulder (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Moving the Shoulders in such a way that the motion
+-- is intended to express something to someone else.
+fun Shrugging : Class ;
+fun Shrugging_Class : SubClass Shrugging (both BodyMotion Gesture) ;
+
+
+-- A prepared path for pedestrians alongside a Roadway.
+fun Sidewalk : Class ;
+fun Sidewalk_Class : SubClass Sidewalk StationaryArtifact ;
+
+-- Signalling is the subclass of Guiding
+-- processes in which an agent, animate or inanimate, sends a signal to
+-- another Object. In many cases, this signal will be an electrical or
+-- electronic one. Some signals may directly control the behavior of
+-- the object signalled, while others may merely cause information to be
+-- presented. Instances of electrical Signalling are typically more
+-- complex than simply than operation of a DeviceSwitch, though in some
+-- cases, Signalling involves remote activation of such a switch by another
+-- device.
+fun Signalling : Class ;
+fun Signalling_Class : SubClass Signalling Guiding ;
+
+-- Fabric that is woven from the strands produced by
+-- certain Larval Insects.
+fun Silk : Class ;
+fun Silk_Class : SubClass Silk Fabric ;
+
+-- The class of Falling processes that occur
+-- in a BodyOfWater.
+fun Sinking : Class ;
+fun Sinking_Class : SubClass Sinking Falling ;
+
+-- The BodyMotion of moving from a Standing
+-- to a Sitting position.
+fun SittingDown : Class ;
+fun SittingDown_Class : SubClass SittingDown (both BodyMotion MotionDownward) ;
+
+
+-- Any ArtWork which is produced by a pencil or
+-- piece of charcoal.
+fun Sketch : Class ;
+fun Sketch_Class : SubClass Sketch ArtWork ;
+
+-- Any Position which requires
+-- learning a set of skills.
+fun SkilledOccupation : Class ;
+fun SkilledOccupation_Class : SubClass SkilledOccupation Position ;
+
+-- A BodyCovering that comprises part of the surface
+-- of Animals.
+fun Skin : Class ;
+fun Skin_Class : SubClass Skin (both AnimalAnatomicalStructure BodyCovering) ;
+
+
+-- The Bone that is found in the Heads of Vertebrates.
+fun Skull : Class ;
+fun Skull_Class : SubClass Skull Bone ;
+
+-- A Window that is part of the Ceiling of
+-- a Room.
+fun Skylight : Class ;
+fun Skylight_Class : SubClass Skylight Window ;
+
+-- A piece of Clothing that covers the Arm. A
+-- Sleeve is always part of a Coat or a Shirt.
+fun Sleeve : Class ;
+fun Sleeve_Class : SubClass Sleeve Clothing ;
+
+-- Spreading the lips in such a way as to convey
+-- happiness.
+fun Smiling : Class ;
+fun Smiling_Class : SubClass Smiling FacialExpression ;
+
+-- Inhaling and exhaling Smoke produced by a
+-- CigarOrCigarette.
+fun Smoking : Class ;
+fun Smoking_Class : SubClass Smoking RecreationOrExercise ;
+
+-- Any Device whose purpose is Smoking.
+fun SmokingDevice : Class ;
+fun SmokingDevice_Class : SubClass SmokingDevice Device ;
+
+-- A SmokingDevice consisting of a tube and a small
+-- bowl.
+fun SmokingPipe : Class ;
+fun SmokingPipe_Class : SubClass SmokingPipe SmokingDevice ;
+
+-- Any instance Transportation which is also a
+-- CriminalAction.
+fun Smuggling : Class ;
+fun Smuggling_Class : SubClass Smuggling (both CriminalAction Transportation) ;
+
+
+-- A long and narrow Reptile which lacks Limbs.
+fun Snake : Class ;
+fun Snake_Class : SubClass Snake Reptile ;
+
+-- The ConsciousnessAttribute of someone whose motor and
+-- cognitive faculties are not significantly impaired by a BiologicallyActiveSubstance.
+fun Sober : Ind ConsciousnessAttribute ;
+
+
+-- The process of transitioning from a state of
+-- being Drunk to a state of being Sober.
+fun SoberingUp : Class ;
+fun SoberingUp_Class : SubClass SoberingUp PsychologicalProcess ;
+
+-- Any Meeting where the intent is primarily
+-- to socialize and be entertained.
+fun SocialParty : Class ;
+fun SocialParty_Class : SubClass SocialParty (both Meeting RecreationOrExercise) ;
+
+
+-- Any Science which studies human behavior, either in
+-- the aggregate, as do, for example, Economics and Linguistics, or with respect to
+-- the individual, as does Psychology.
+fun SocialScience : Class ;
+fun SocialScience_Class : SubClass SocialScience Science ;
+
+-- A piece of Clothing that is made of a soft Fabric
+-- like Cotton and that is intended to be worn on the Foot.
+fun Sock : Class ;
+fun Sock_Class : SubClass Sock Clothing ;
+
+-- SodiumChloride is the compound of Sodium and Chloride,
+-- which may appear in crystalline form or in solution with water or other substances.
+-- It is a compound found in solution in significant quantities in sea water.
+fun SodiumChloride : Class ;
+fun SodiumChloride_Class : SubClass SodiumChloride ChemicalSalt ;
+
+-- A padded Seat that is designed to accommodate more
+-- than one Human.
+fun Sofa : Class ;
+fun Sofa_Class : SubClass Sofa Seat ;
+
+-- Attaching two things by means of a MetallicAlloy.
+fun Soldering : Class ;
+fun Soldering_Class : SubClass Soldering Attaching ;
+
+-- The class of SkilledOccupations which involve serving in
+-- the armed forces of a Nation.
+fun Soldier : Class ;
+fun Soldier_Class : SubClass Soldier SkilledOccupation ;
+
+-- Any BodyMotion which begins and ends in
+-- a Sitting position and where the feet roll over the head and return to
+-- their original position.
+fun Somersaulting : Class ;
+fun Somersaulting_Class : SubClass Somersaulting BodyMotion ;
+
+-- Something that emits and receives sound
+-- for the purpose of locating and tracking distant objects. Note that
+-- this covers both manmade devices and BodyParts such as the sonar
+-- of bats and dolphins.
+fun Sonar : Class ;
+fun Sonar_Class : SubClass Sonar CorpuscularObject ;
+
+-- Any MusicalComposition which contains Lyrics.
+fun Song : Class ;
+fun Song_Class : SubClass Song MusicalComposition ;
+
+-- Food which is prepared by reducing Meat
+-- and/or FruitOrVegetables to a translucent broth which can be used as
+-- a base for soups or sauces.
+fun SoupStock : Class ;
+fun SoupStock_Class : SubClass SoupStock PreparedFood ;
+
+-- The class of all Regions which are not
+-- GeographicAreas.
+fun SpaceRegion : Class ;
+fun SpaceRegion_Class : SubClass SpaceRegion Region ;
+
+-- Any instance of Transportation where the
+-- instrument is a Spacecraft and which is through a SpaceRegion.
+fun SpaceTransportation : Class ;
+fun SpaceTransportation_Class : SubClass SpaceTransportation Transportation ;
+
+-- Any Vehicle which is capable of
+-- SpaceTransportation.
+fun Spacecraft : Class ;
+fun Spacecraft_Class : SubClass Spacecraft Vehicle ;
+
+-- A Romance language that is the official language
+-- of Spain, Mexico, and many Central and South American countries.
+fun SpanishLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
+
+
+-- A Weapon with a long handle and a short
+-- blade.
+fun Spear : Class ;
+fun Spear_Class : SubClass Spear Weapon ;
+
+-- The class of ThreeDimensionalFigures such that
+-- all GeometricPoints that make up the Sphere are equidistant from a
+-- single GeometricPoint, known as the center of the Sphere.
+fun Sphere : Class ;
+fun Sphere_Class : SubClass Sphere ThreeDimensionalFigure ;
+
+-- A cord of nerves that carries impulses to
+-- and from the Brain. It is contained within the SpinalColumn.
+fun SpinalCord : Class ;
+fun SpinalCord_Class : SubClass SpinalCord Organ ;
+
+-- Any instance of Impelling where the origin is
+-- the Mouth of the agent.
+fun Spitting : Class ;
+fun Spitting_Class : SubClass Spitting Impelling ;
+
+-- An Organ on the left side of the body that produces
+-- Cells that play a crucial role in immune response.
+fun Spleen : Class ;
+fun Spleen_Class : SubClass Spleen (both AnimalAnatomicalStructure Organ) ;
+
+
+-- The BodyPosition of extending one's Legs at
+-- right angles to one's Torso.
+fun Splitting : Ind BodyPosition ;
+
+
+-- A GameShot which is part of a Sport and
+-- which serves to start the Sport, e.g. the beginning shot in Tennis,
+-- Badminton or Squash.
+fun SportServe : Class ;
+fun SportServe_Class : SubClass SportServe GameShot ;
+
+-- Any GameAttribute that is specific to
+-- a Sport.
+fun SportsAttribute : Class ;
+fun SportsAttribute_Class : SubClass SportsAttribute GameAttribute ;
+
+-- A specially designated and maintained facility
+-- where Sports are played. Note that this covers sports fields, stadiums,
+-- and gymnasiums.
+fun SportsFacility : Class ;
+fun SportsFacility_Class : SubClass SportsFacility StationaryArtifact ;
+
+-- A specially designated and maintained area
+-- where Sports are played.
+fun SportsGround : Class ;
+fun SportsGround_Class : SubClass SportsGround StationaryArtifact ;
+
+-- An Organization whose members are SportsTeams
+-- and whose purpose is to set up games between its members.
+fun SportsLeague : Class ;
+fun SportsLeague_Class : SubClass SportsLeague Organization ;
+
+-- A SportsAttribute that indicates that a player in
+-- a Sport can no longer compete because he has been tagged with the GamePiece.
+fun SportsOut : Ind SportsAttribute ;
+
+
+-- A Plan for a Maneuver within a TeamSport.
+fun SportsPlay : Class ;
+fun SportsPlay_Class : SubClass SportsPlay Plan ;
+
+-- A Position which is filled by someone on a
+-- SportsTeam and which represents the role played by the person on the team.
+fun SportsPosition : Class ;
+fun SportsPosition_Class : SubClass SportsPosition SkilledOccupation ;
+
+-- A GroupOfPeople who habitually play a Sport
+-- together, either as an occupation or as a leisure activity.
+fun SportsTeam : Class ;
+fun SportsTeam_Class : SubClass SportsTeam GroupOfPeople ;
+
+-- Any instance of Transfer of a Liquid which is
+-- accomplished by converting the Liquid into a mist.
+fun Spraying : Class ;
+fun Spraying_Class : SubClass Spraying (both LiquidMotion Transfer) ;
+
+
+-- The SeasonOfYear that begins at the spring
+-- equinox and ends at the summer solstice. SpringSeason is the class of
+-- TimeIntervals associated with the calendar months of March
+-- through May.
+fun SpringSeason : Class ;
+fun SpringSeason_Class : SubClass SpringSeason SeasonOfYear ;
+
+-- Any Rectangle whose sides are all equal.
+fun Square : Class ;
+fun Square_Class : SubClass Square Rectangle ;
+
+-- SquareMile represents a UnitOfMeasure
+-- equal to one square Mile.
+fun SquareMile : Ind UnitOfArea ;
+
+
+-- SquareYard represents a UnitOfMeasure
+-- equal to one square YardLength.
+fun SquareYard : Ind UnitOfArea ;
+
+
+-- Sitting on one's heels.
+fun Squatting : Ind BodyPosition ;
+
+
+-- A tree_dwelling Rodent with a bushy tail.
+fun Squirrel : Class ;
+fun Squirrel_Class : SubClass Squirrel Rodent ;
+
+-- A Wagon that is pulled by Horses and whose purpose
+-- was to transport Humans and their luggage from one City to the next, especially
+-- in areas which did not have an established transportation system, e.g. the old west.
+fun StageCoach : Class ;
+fun StageCoach_Class : SubClass StageCoach Wagon ;
+
+-- A StationaryArtifact which allows one to climb, step
+-- by step, from one level to another.
+fun Stairway : Class ;
+fun Stairway_Class : SubClass Stairway StationaryArtifact ;
+
+-- The BodyMotion of moving from a Sitting
+-- to a Standing position.
+fun StandingUp : Class ;
+fun StandingUp_Class : SubClass StandingUp (both BodyMotion MotionUpward) ;
+
+
+-- A complex Carbohydrate that is the main form in
+-- which Carbohydrates are stored.
+fun Starch : Class ;
+fun Starch_Class : SubClass Starch Carbohydrate ;
+
+-- (StartFn ?PROCESS) denotes IntentionalProcesses
+-- of bringing it about that Processes of type ?PROCESS begin, e.g. start
+-- working, begin running, etc.
+fun StartFn : El Process -> Desc IntentionalProcess ;
+
+
+-- Killing someone by depriving them of Food.
+fun Starving : Class ;
+fun Starving_Class : SubClass Starving Killing ;
+
+-- The class of Governments whose
+-- jurisdictions are StateOrProvinces.
+fun StateGovernment : Class ;
+fun StateGovernment_Class : SubClass StateGovernment Government ;
+
+-- A Sentence that is stated to be true.
+fun Statement : Class ;
+fun Statement_Sentence : SubClassC Statement Sentence (\SENTENCE -> exists Stating (\STATE -> result(var Stating Process ? STATE)(var Sentence Entity ? SENTENCE)));
+
+
+-- Any UnilateralGetting which is not permitted by the
+-- origin of the UnilateralGetting. These cases of UnilateralGetting are
+-- distinguished from ones where the destination is the subject of charity or
+-- other forms of benefaction.
+fun Stealing : Class ;
+fun Stealing_Class : SubClass Stealing (both CriminalAction UnilateralGetting) ;
+
+
+-- SteamEngine is the subclass of Engines
+-- that produce mechanical power from heat and steam pressure.
+fun SteamEngine : Class ;
+fun SteamEngine_Class : SubClass SteamEngine Engine ;
+
+-- A MetallicAlloy made from Iron and other elements.
+fun Steel : Class ;
+fun Steel_Class : SubClass Steel MetallicAlloy ;
+
+-- A component of a ReligiousBuilding that is tall
+-- and narrow and symbolizes the connection between humanity and a deity.
+fun Steeple : Class ;
+fun Steeple_Class : SubClass Steeple StationaryArtifact ;
+
+-- A VehicleController which enables one to steer
+-- a Vehicle.
+fun SteeringWheel : Class ;
+fun SteeringWheel_Class : SubClass SteeringWheel VehicleController ;
+
+-- The BodyMotion of extending one foot forward
+-- and then bringing the other foot to the same lateral position as the
+-- first leg.
+fun Stepping : Class ;
+fun Stepping_Class : SubClass Stepping BodyMotion ;
+
+-- A StationaryArtifact which allows one to climb, step
+-- by step, from one level to another.
+fun Steps : Class ;
+fun Steps_Class : SubClass Steps StationaryArtifact ;
+
+-- A class of OrganicCompounds having the same basic
+-- chemical structure and having significant physiological effects.
+fun Steroid : Class ;
+fun Steroid_Class : SubClass Steroid (both BiologicallyActiveSubstance OrganicCompound) ;
+
+
+-- Any BiologicallyActiveSubstance which has
+-- the effect of stimulating the central nervous system, i.e. increasing
+-- function or activity in the Brain or SpinalCord.
+fun Stimulant : Class ;
+fun Stimulant_Class : SubClass Stimulant BiologicallyActiveSubstance ;
+
+-- Any instance of LiquidMotion which is also an
+-- instance of Combining two or more Liquids.
+fun Stirring : Class ;
+fun Stirring_Class : SubClass Stirring (both Combining LiquidMotion) ;
+
+
+-- An instrument that signifies an ownership position,
+-- or equity, in a Corporation, and represents a claim on its proportionate
+-- share in the corporation's assets and profits.
+fun Stock : Class ;
+fun Stock_Class : SubClass Stock (both FinancialInstrument Investment) ;
+
+
+-- A muscular sac that is the principal organ of
+-- digestion.
+fun Stomach : Class ;
+fun Stomach_Class : SubClass Stomach (both AnimalAnatomicalStructure Organ) ;
+
+
+-- An act where a victim or victims is attacked
+-- with stones. The stones may either be placed on top of a victim in
+-- order to cause death by pressure and suffocation, in which case the act
+-- is typically part of a ritualized legal sentence, or where the victim
+-- is pelted with stones causing injury or death by trauma. The intent
+-- of such an act is usually the death of the victim.
+fun Stoning : Class ;
+fun Stoning_Class : SubClass Stoning ViolentContest ;
+
+-- (StopFn ?PROCESS) denotes IntentionalProcesses
+-- of bringing it about that Processes of type ?PROCESS end, e.g. stop
+-- walking, quit working, etc.
+fun StopFn : El Process -> Desc IntentionalProcess ;
+
+
+-- A Building that has the purpose of housing
+-- FinancialTransactions.
+fun Store : Class ;
+fun Store_Class : SubClass Store Building ;
+
+-- Someone who operates a store which he
+-- either owns or rents.
+fun StoreOwner : Ind OccupationalRole ;
+
+
+-- The Region where two or more unstable air
+-- masses meet.
+fun StormFront : Class ;
+fun StormFront_Class : SubClass StormFront AtmosphericRegion ;
+
+-- A HeatingDevice which consists one or more burners for
+-- heating pots and pans of Food.
+fun Stove : Class ;
+fun Stove_Class : SubClass Stove HeatingDevice ;
+
+-- Any instance of Grabbing where the patient is
+-- someone else's throat and the intention is to make it impossible for the other
+-- person to breathe.
+fun Strangling : Class ;
+fun Strangling_Class : SubClass Strangling Grabbing ;
+
+-- (StreetAddressFn ?BUILDING ?ROAD ?CITY
+-- ?COUNTRY) returns the Agent, e.g. a family, an organization, a person,
+-- etc. that resides or conducts business at the corresponding address.
+fun StreetAddressFn : El StationaryArtifact -> El Roadway -> El City -> El Nation -> Ind Agent ;
+
+
+-- Streetcar is the subclass of
+-- ElectrifiedRailwayCars that run on tracks laid into, along, or
+-- beside city Streets.
+fun Streetcar : Class ;
+fun Streetcar_Class : SubClass Streetcar ElectrifiedRailwayCar ;
+
+-- A SoundAttribute of Syllables. It denotes
+-- the quality of being emphasized over the other Syllables in the same
+-- Word.
+fun Stressed : Ind SoundAttribute ;
+
+
+-- Moving two sides of an object in opposite
+-- directions so that the object becomes both longer and thinner.
+fun Stretching : Class ;
+fun Stretching_Class : SubClass Stretching (both Lengthening Motion) ;
+
+
+-- A long, thin strand of Fabric that is used for Tying
+-- things together, etc. Note that this class covers a cord of any width, including
+-- rope, twine, and thread, for example.
+fun String : Class ;
+fun String_Class : SubClass String Artifact ;
+
+-- A MusicalInstrument which is played by
+-- striking strings, either directly as with a guitar or indirectly via keys
+-- as with Pianos.
+fun StringInstrument : Class ;
+fun StringInstrument_Class : SubClass StringInstrument MusicalInstrument ;
+
+-- A person who participates in an
+-- EducationalProcess in order to learn something.
+fun Student : Ind SocialRole ;
+
+
+-- A WaterVehicle which is capable of travelling
+-- under the water level by filling tanks with water.
+fun Submarine : Class ;
+fun Submarine_Class : SubClass Submarine WaterVehicle ;
+
+-- A subway is a hollow area of the earth, typically
+-- under large cities, designed for running trains that move people. It is
+-- distinguished from other kinds of tunnels in that trains run through
+-- them, primarily for the purpose of carrying people rather than ore, for
+-- example.
+fun Subway : Class ;
+fun Subway_Class : SubClass Subway Hole ;
+
+-- Any RailTransportationSystem that runs
+-- exclusively through Tunnels.
+fun SubwaySystem : Class ;
+fun SubwaySystem_Class : SubClass SubwaySystem RailTransportationSystem ;
+
+-- Killing someone by asphyxiation, i.e. by
+-- depriving them of Oxygen.
+fun Suffocating : Class ;
+fun Suffocating_Class : SubClass Suffocating Killing ;
+
+-- A simple Carbohydrate that has a sweet taste and
+-- consists mostly or entirely of sucrose.
+fun Sugar : Class ;
+fun Sugar_Class : SubClass Sugar Carbohydrate ;
+
+-- Any instance of Killing where the agent and
+-- the experiencer are identical.
+fun Suicide : Class ;
+fun Suicide_Class : SubClass Suicide Killing ;
+
+-- A bomb attack in which the bomber
+-- intends to blow himself up during the course of the attack. The bomber
+-- is the delivery mechanism for the explosive and the bomb is typically
+-- in close contact with the bomber, such as being strapped around his
+-- torso. This action is distinguished from actions in which the bomber
+-- merely happens to be blown up by his own bomb in that the bomber
+-- knows that he is committing suicide.
+fun SuicideBombing : Class ;
+fun SuicideBombing_Class : SubClass SuicideBombing (both Bombing Killing) ;
+
+
+-- The SeasonOfYear that begins at the summer
+-- solstice and ends at the autumnal equinox.
+fun SummerSeason : Class ;
+fun SummerSeason_Class : SubClass SummerSeason SeasonOfYear ;
+
+-- Any instance of RadiatingLight where the
+-- Sun (Sol) is the origin.
+fun Sunlight : Class ;
+fun Sunlight_Class : SubClass Sunlight RadiatingLight ;
+
+-- The TimeInterval of each Day when the sun is rising
+-- and is partially overlapped by the horizon line.
+fun Sunrise : Class ;
+fun Sunrise_Class : SubClass Sunrise TimeInterval ;
+
+-- The TimeInterval of each Day when the sun is setting
+-- and is partially overlapped by the horizon line.
+fun Sunset : Class ;
+fun Sunset_Class : SubClass Sunset TimeInterval ;
+
+-- A Sentence that is assumed to be true, possibly
+-- just for the sake of argument.
+fun Supposition : Class ;
+fun Supposition_Sentence : SubClassC Supposition Sentence (\SENTENCE -> exists Supposing (\SUPPOSE -> result(var Supposing Process ? SUPPOSE)(var Sentence Entity ? SENTENCE)));
+
+
+-- Surfactants, also known as Wetting agents,
+-- lower the surface tension of a Liquid, allowing easier spreading. The
+-- term surfactant is a compression of 'Surface active agent'. Surfactants
+-- are usually organic compounds that contain both hydrophobic and
+-- hydrophilic groups, and are thus semi_soluble in both organic and aqueous
+-- solvents.
+fun Surfactant : Class ;
+fun Surfactant_Class : SubClass Surfactant Substance ;
+
+-- The Profession of being a surgeon, i.e. being a
+-- medical doctor who specializes in performing surgical operations.
+fun Surgeon : Class ;
+fun Surgeon_Class : SubClass Surgeon MedicalDoctor ;
+
+-- The EmotionalState that one experiences when something
+-- unexpected and of significance occurs.
+fun Surprise : Ind EmotionalState ;
+
+
+-- An AnimalSubstance that contains SodiumChloride
+-- and is produced by the sweat glands.
+fun Sweat : Class ;
+fun Sweat_Class : SubClass Sweat AnimalSubstance ;
+
+-- Removing small particles from the floor by means of
+-- a Broom.
+fun Sweeping : Class ;
+fun Sweeping_Class : SubClass Sweeping Removing ;
+
+-- A FluidContainer that is filled with Water
+-- and that is used for Swimming.
+fun SwimmingPool : Class ;
+fun SwimmingPool_Class : SubClass SwimmingPool (both FluidContainer StationaryArtifact) ;
+
+
+-- An EngineeringComponent which is capable of turning
+-- an ElectricDevice on and off.
+fun SwitchDevice : Class ;
+fun SwitchDevice_Class : SubClass SwitchDevice EngineeringComponent ;
+
+-- A Weapon with a long blade and covered
+-- handle.
+fun Sword : Class ;
+fun Sword_Class : SubClass Sword Weapon ;
+
+-- A sequence of Characters from the same Word
+-- that denote a single sound.
+fun Syllable : Class ;
+fun Syllable_Class : SubClass Syllable SymbolicString ;
+
+-- A ShapeAttribute that applies to a
+-- SelfConnectedObject that can be divided into two copies of each other.
+fun SymmetricShape : Ind ShapeAttribute ;
+
+
+-- A piece of Furniture with four legs and a flat top.
+-- It is used either for eating, paperwork or meetings.
+fun Table : Class ;
+fun Table_Class : SubClass Table Furniture ;
+
+-- Devices that are used in Ingesting (Eating
+-- and/or Drinking) a meal. This coves dishware, flatware, and glassware.
+fun Tableware : Class ;
+fun Tableware_Class : SubClass Tableware Device ;
+
+-- A BodyPart which extends from the rear of the
+-- main body of some Vertebrates.
+fun Tail : Class ;
+fun Tail_Class : SubClass Tail AnimalAnatomicalStructure ;
+
+-- Any VehicleLight which is attached to the back
+-- of a Vehicle.
+fun Taillight : Class ;
+fun Taillight_Class : SubClass Taillight VehicleLight ;
+
+-- Any Process where the experiencer contracts a
+-- DiseaseOrSyndrome.
+fun TakingIll : Class ;
+fun TakingIll_Class : SubClass TakingIll PathologicProcess ;
+
+-- Any instance of Translocation which starts on something other
+-- than an AtmosphericRegion and which has an instance of Flying as a subProcess.
+fun TakingOff : Class ;
+fun TakingOff_Class : SubClass TakingOff Translocation ;
+
+-- A thin strip of Fabric or Paper that is used to attach
+-- two things.
+fun Tape : Class ;
+fun Tape_Class : SubClass Tape AttachingDevice ;
+
+-- A Restaurant whose primary service is selling
+-- AlcoholicBeverages to customers.
+fun Tavern : Class ;
+fun Tavern_Class : SubClass Tavern Restaurant ;
+
+-- A fee charged by a government on a product, income, or activity.
+fun Tax : Class ;
+fun Tax_Class : SubClass Tax ChargingAFee ;
+
+-- A FormText that is used for calculating the amount
+-- of income tax owed in a given year.
+fun TaxReturn : Class ;
+fun TaxReturn_Class : SubClass TaxReturn FormText ;
+
+-- An Automobile which is used to transport people
+-- on short trips in exchange for a fare.
+fun Taxicab : Class ;
+fun Taxicab_Class : SubClass Taxicab Automobile ;
+
+-- A Taxonomy is a ClassificationScheme
+-- that typically includes the salient concepts of a domain of
+-- interest, plus, minimally, a binary `broader than'/`narrower
+-- than' relation by which the concepts are linked. The `broader
+-- than'/`narrower than' relation is usually conceived as set_ or
+-- class_based subsumption, but taxonomies are notorious for
+-- conflating the set membership and set subsumption (i.e.,
+-- subset/superset) relations into a single `IS_A' relation. Some
+-- taxonomies include additional binary relations, such as
+-- `subpart'/`superpart'.
+fun Taxonomy : Class ;
+fun Taxonomy_Class : SubClass Taxonomy ClassificationScheme ;
+
+-- A Beverage which is prepared by infusing tea leaves
+-- into hot water.
+fun Tea : Class ;
+fun Tea_Class : SubClass Tea (both Beverage PreparedFood) ;
+
+
+-- The Profession of being a teacher.
+fun Teacher : Ind Profession ;
+
+
+-- Any Sport which is played by SportsTeams, e.g.
+-- Baseball and Football.
+fun TeamSport : Class ;
+fun TeamSport_Class : SubClass TeamSport Sport ;
+
+-- The class of SalineSolutions produced by
+-- the lacrimal glands of the Eyes.
+fun TearSubstance : Class ;
+fun TearSubstance_Class : SubClass TearSubstance (both LiquidBodySubstance SalineSolution) ;
+
+
+-- A HumanYouth between puberty and the age of 20.
+fun Teenager : Class ;
+fun Teenager_Class : SubClass Teenager HumanYouth ;
+
+-- A Device that permits LinguisticCommunication
+-- between remote points by means of a code of aural dots and dashes that can
+-- be converted into letters of an alphabet.
+fun Telegraph : Class ;
+fun Telegraph_Class : SubClass Telegraph (both CommunicationDevice ElectricDevice) ;
+
+
+-- A Device that permits LinguisticCommunication
+-- between remote points by converting sound into electrical signals that are
+-- then transmitted. When the signals are received, they are converted back
+-- into sound.
+fun Telephone : Class ;
+fun Telephone_Class : SubClass Telephone (both CommunicationDevice ElectricDevice) ;
+
+
+-- A WireLine that carries telephone signals and
+-- allows users of Telephones or Telegraphs to communicate with one another.
+fun TelephoneLine : Class ;
+fun TelephoneLine_Class : SubClass TelephoneLine WireLine ;
+
+-- Any instance of Speaking where the
+-- instrument of Communication is a Telephone.
+fun Telephoning : Class ;
+fun Telephoning_Class : SubClass Telephoning Speaking ;
+
+-- Any instance of Broadcasting which
+-- is intended to be received by a Television.
+fun TelevisionBroadcasting : Class ;
+fun TelevisionBroadcasting_Class : SubClass TelevisionBroadcasting Broadcasting ;
+
+-- A TelevisionReceiver is a Device for
+-- receiving television broadcast signals from a TelevisionStation. TelevisionReceiver A TelevisionReceiver is a Device for receiving
+-- television broadcast signals from a TelevisionStation or signals
+-- transmitted through a cable from a CableTelevisionSystem.
+fun TelevisionReceiver : Class ;
+fun TelevisionReceiver_Class : SubClass TelevisionReceiver ReceiverDevice ;
+
+-- Any Stating which is both False and believed
+-- to be False by the agent of the Stating.
+fun TellingALie : Class ;
+fun TellingALie_Class : SubClass TellingALie Stating ;
+
+-- Tissue that connects Muscle to Bone.
+fun Tendon : Class ;
+fun Tendon_Class : SubClass Tendon (both AnimalSubstance Tissue) ;
+
+
+-- A MobileResidence that is made of Fabric and poles and
+-- can be easily assembled and disassembled.
+fun Tent : Class ;
+fun Tent_Class : SubClass Tent MobileResidence ;
+
+-- A group that uses violent means in an
+-- attempt to bring about their political aims. Those violent means are
+-- distinguished from a war between nations, or a civil war in that the group
+-- is at least partially clandestine and a significant proportion of its acts
+-- are against non_military targets.
+fun TerroristOrganization : Class ;
+fun TerroristOrganization_Class : SubClass TerroristOrganization PoliticalOrganization ;
+
+-- A FormText which is intended to measure some aspect
+-- of the cognitive capabilities, e.g. intelligence or knowledge of a domain,
+-- of the person taking the test.
+fun TestForm : Class ;
+fun TestForm_Class : SubClass TestForm (both FormText MeasuringDevice) ;
+
+
+-- A Certificate that describes how a person's
+-- property is to be distributed after the death of the person.
+fun Testament : Class ;
+fun Testament_Class : SubClass Testament Certificate ;
+
+-- Giving testimony as part of a JudicialProcess.
+fun Testifying : Class ;
+fun Testifying_Class : SubClass Testifying Stating ;
+
+-- Any ExpressingApproval to a person for something
+-- that the person did in the past and that is regarded as being to the thanker's
+-- benefit.
+fun Thanking : Class ;
+fun Thanking_Class : SubClass Thanking ExpressingApproval ;
+
+-- Often know as the stage, the
+-- Position of performing live plays.
+fun TheaterProfession : Class ;
+fun TheaterProfession_Class : SubClass TheaterProfession EntertainmentProfession ;
+
+-- The systematic study of religious practice and religious truth.
+fun Theology : Ind FieldOfStudy ;
+
+
+-- Any Device that measures and represents
+-- TemperatureMeasure.
+fun Thermometer : Class ;
+fun Thermometer_Class : SubClass Thermometer MeasuringDevice ;
+
+-- Any Committing where the thing promised
+-- is something that is deemed undesirable by the destination of the
+-- Committing.
+fun Threatening : Class ;
+fun Threatening_Class : SubClass Threatening Committing ;
+
+-- A BodyVessel which connects the Mouth to the
+-- lungs and stomach.
+fun Throat : Class ;
+fun Throat_Class : SubClass Throat (both AnimalAnatomicalStructure BodyVessel) ;
+
+
+-- Any instance of Impelling where the instrument is
+-- an Arm.
+fun Throwing : Class ;
+fun Throwing_Class : SubClass Throwing (both BodyMotion Impelling) ;
+
+
+-- The thick, short Finger of each Hand.
+fun Thumb : Class ;
+fun Thumb_Class : SubClass Thumb Finger ;
+
+-- Any instance of RadiatingSound which is caused by
+-- an instance of Lightning.
+fun Thunder : Class ;
+fun Thunder_Class : SubClass Thunder (both RadiatingSound WeatherProcess) ;
+
+
+-- A Gland in the neck that produces
+-- HormoneTSH, which regulates body weight, metabolic rate, etc.
+fun ThyroidGland : Class ;
+fun ThyroidGland_Class : SubClass ThyroidGland Gland ;
+
+-- A Hormone secreted by the ThyroidGland.
+fun ThyroidHormone : Class ;
+fun ThyroidHormone_Class : SubClass ThyroidHormone Hormone ;
+
+-- A Certificate that allows the holder to perform
+-- a specified act once, e.g. ride a bus, attend a concert, obtain a prize,
+-- etc.
+fun Ticket : Class ;
+fun Ticket_Class : SubClass Ticket Certificate ;
+
+-- Clothing that is intended to be worn around the
+-- Neck and knotted at the front.
+fun TieClothing : Class ;
+fun TieClothing_Class : SubClass TieClothing Clothing ;
+
+-- The ContestAttribute that applies to all contestParticipants
+-- in a Contest when none of them have Won or Lost the Contest.
+fun TieScore : Ind ContestAttribute ;
+
+
+-- Any Process of Digging, e.g. breaking and
+-- turning over Soil that facilitates Agriculture.
+fun Tilling : Class ;
+fun Tilling_Class : SubClass Tilling (both Digging (both IntentionalProcess SurfaceChange)) ;
+
+
+-- An Amphibian that lacks a Tail and lives at least
+-- partially outside of water.
+fun Toad : Class ;
+fun Toad_Class : SubClass Toad Amphibian ;
+
+-- A FloweringPlant containing nicotine whose leaves
+-- are dried and then smoked or ingested.
+fun Tobacco : Class ;
+fun Tobacco_Class : SubClass Tobacco FloweringPlant ;
+
+-- The five extremities of a Foot.
+fun Toe : Class ;
+fun Toe_Class : SubClass Toe (both AnimalAnatomicalStructure (both BodyPart DigitAppendage)) ;
+
+
+-- A Device for the disposal of wastes resulting from
+-- urination and defecation.
+fun Toilet : Class ;
+fun Toilet_Class : SubClass Toilet Device ;
+
+-- A StationaryArtifact which is meant to contain someone
+-- who is Dead.
+fun Tomb : Class ;
+fun Tomb_Class : SubClass Tomb StationaryArtifact ;
+
+-- English mass unit that is equal to 2000 pounds.
+fun TonMass : Ind UnitOfMass ;
+
+
+-- Any SpokenHumanLanguage that uses pitch to
+-- differentiate otherwise identical words, e.g. Chinese.
+fun TonalLanguage : Class ;
+fun TonalLanguage_Class : SubClass TonalLanguage SpokenHumanLanguage ;
+
+-- Part of the Mouth, used for Tasting Food,
+-- Vocalizing, and the initial stage of Digesting.
+fun Tongue : Class ;
+fun Tongue_Class : SubClass Tongue (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- Part of the Mouth, used for biting and chewing.
+fun Tooth : Class ;
+fun Tooth_Class : SubClass Tooth Bone ;
+
+-- A small BrushOrComb with relatively soft
+-- bristles and a long handle, used for brushing teeth (see Tooth). It is
+-- used help control bacteria living in the mouth. While most typically used
+-- by humans on themselves, it can be used by Dentists on their
+-- patients and by adults assisting children. They are occasionally used by
+-- humans caring for pets, zoo animals and valuable livestock.
+fun Toothbrush : Class ;
+fun Toothbrush_Class : SubClass Toothbrush BrushOrComb ;
+
+-- The body of a Primate excluding its Limbs.
+fun Torso : Class ;
+fun Torso_Class : SubClass Torso (both AnimalAnatomicalStructure BodyPart) ;
+
+
+-- A tourist is a person who is travelling to a
+-- place primarily for reasons of entertainment or education, rather than
+-- business, although business transaction may take place during the trip.
+fun Tourist : Ind SocialRole ;
+
+
+-- A tourist site is a location that has some
+-- feature of interest to Tourists, which entertains or informs them.
+fun TouristSite : Class ;
+fun TouristSite_Class : SubClass TouristSite GeographicArea ;
+
+-- A piece of Fabric which is used for Drying.
+fun Towel : Class ;
+fun Towel_Class : SubClass Towel Fabric ;
+
+-- Any ContentDevelopment that results in a Blueprint.
+fun Tracing : Class ;
+fun Tracing_Class : SubClass Tracing (both ContentDevelopment SurfaceChange) ;
+
+
+-- TractorTrailer is the subclass of
+-- RoadVehicles that are truck tractor_ truck trailer combinations.
+fun TractorTrailer : Class ;
+fun TractorTrailer_Class : SubClass TractorTrailer RoadVehicle ;
+
+-- The state of being free from Anxiety.
+fun Tranquility : Ind EmotionalState ;
+
+
+-- A Device which is capable of converting one
+-- form of energy into another. Formally, a Twoport that neither stores
+-- nor dissipates, but only transfers energy between its two ports.
+fun Transducer : Class ;
+fun Transducer_Class : SubClass Transducer Device ;
+
+-- Any process within an Organization
+-- where a person is moved from one Position to another, e.g. the promotion
+-- or demotion of an employee.
+fun TransferringPosition : Class ;
+fun TransferringPosition_Class : SubClass TransferringPosition OrganizationalProcess ;
+
+-- A TransitSystem is a system of
+-- interconnected Transitways over which some type(s) of vehicles or
+-- travellers may pass. In addition to Transitways, TransitSystems
+-- may also include TransitJunctions and TransitTerminals. Transit
+-- systems may be demarcated by where they are located (e.g., the rail
+-- system of Afghanistan), who owns or manages them (e.g., American
+-- Airlines TransitSystem of AirRoutes, or state highways managed by
+-- TexDOT), or the type of vehicles or travellers accommodated (e.g.,
+-- the system of Santa Clara county bike trails.
+fun TransitSystem : Class ;
+fun TransitSystem_Class : SubClass TransitSystem PhysicalSystem ;
+
+-- A Transparent material is one through which
+-- it is possible to have Seeing.
+fun Transparent : Ind InternalAttribute ;
+
+
+-- TransportViaRoadVehicle is the class of Transportation
+-- events in which the instrument is an instance of
+-- RoadVehicle.
+fun TransportViaRoadVehicle : Class ;
+fun TransportViaRoadVehicle_Class : SubClass TransportViaRoadVehicle LandTransportation ;
+fun TransportViaRoadVehicle_Transportation : SubClassC TransportViaRoadVehicle Transportation (\TRANSPORT -> exists RoadVehicle (\VEHICLE -> instrument(var Transportation Process ? TRANSPORT)(var RoadVehicle Object ? VEHICLE)));
+
+
+-- A CommercialAgent whose services
+-- include Transportation, e.g. a RailroadCompany, an airline, a cruise
+-- ship line, etc.
+fun TransportationCompany : Class ;
+fun TransportationCompany_Class : SubClass TransportationCompany CommercialAgent ;
+
+-- A Device whose purpose is to trap or cage Animals,
+-- i.e. to be in instrument in an act of Confining.
+fun TrapOrCage : Class ;
+fun TrapOrCage_Class : SubClass TrapOrCage Holder ;
+
+-- Any Container which is intended to be
+-- used for carrying clothing, toiletries, and other personal effects that
+-- would be needed on a overnight trip.
+fun TravelContainer : Class ;
+fun TravelContainer_Class : SubClass TravelContainer Container ;
+
+-- A Holder that is designed for Food, dishes, and
+-- flatware.
+fun Tray : Class ;
+fun Tray_Class : SubClass Tray Holder ;
+
+-- Any SkilledOccupation which involves receiving
+-- and disbursing money.
+fun Treasurer : Class ;
+fun Treasurer_Class : SubClass Treasurer SkilledOccupation ;
+
+-- Any Contract which holds between two or more
+-- Nations.
+fun Treaty : Ind DeonticAttribute ;
+
+
+-- Any PlantBranch which is part of a
+-- BotanicalTree.
+fun TreeBranch : Class ;
+fun TreeBranch_Class : SubClass TreeBranch PlantBranch ;
+
+-- Any BodyMotion which is involuntary and which is
+-- repeated many times over a short time frame, e.g. a tremor in the hands,
+-- shivering etc.
+fun Trembling : Class ;
+fun Trembling_Class : SubClass Trembling (both AutonomicProcess (both BodyMotion Tremor)) ;
+
+
+-- Motion that involves rapidly Rotating between
+-- two positions.
+fun Tremor : Class ;
+fun Tremor_Class : SubClass Tremor Rotating ;
+
+-- Entering property that does not belong to one and without
+-- the permission of the owner of the property.
+fun Trespassing : Class ;
+fun Trespassing_Class : SubClass Trespassing (both CriminalAction Translocation) ;
+
+
+-- Any three_sided Polygon.
+fun Triangle : Class ;
+fun Triangle_Class : SubClass Triangle Polygon ;
+
+-- A piece of Clothing that covers each Leg
+-- of a person separately.
+fun Trousers : Class ;
+fun Trousers_Class : SubClass Trousers Clothing ;
+
+-- Any Vehicle that is intended to carry substantial
+-- amounts of cargo, in addition to passengers. This includes 18_wheelers,
+-- pickup trucks, tanker trucks etc. Consumer vehicles with trunks or enclosed
+-- rear areas that can carry cargo are not defined as trucks. Truck is the subclass of RoadVehicles that
+-- are designed primarily for transporting various kinds of non_passenger
+-- loads. Truck is the class of single_bodied trucks or TruckTractors.
+-- Note: TractorTrailer combinations are a distinct class. Truck an automotive vehicle suitable for hauling
+fun Truck : Class ;
+fun Truck_Class : SubClass Truck (both CargoVehicle SelfPoweredRoadVehicle) ;
+
+
+-- TruckTractor is the subclass of Trucks
+-- that are used to tow truck trailers. Truck tractors are the cab portions
+-- of tractor_trailers. See also TruckTrailer.
+fun TruckTractor : Class ;
+fun TruckTractor_Class : SubClass TruckTractor Truck ;
+
+-- TruckTrailer is the subclass of Wagons
+-- that are towed by TruckTractors. These are the trailers used in
+-- tractor_trailer (semi_trailer) rigs.
+fun TruckTrailer : Class ;
+fun TruckTrailer_Class : SubClass TruckTrailer Wagon ;
+
+-- A long, narrow, and hollow Artifact that is designed for
+-- moving Fluids from place to another.
+fun Tube : Class ;
+fun Tube_Class : SubClass Tube Artifact ;
+
+-- A BacterialDisease caused by the Tubercle Bacillus
+-- that results in lesions on various body parts, especially the Lungs. Tuberculosis A disease that usually infects the lungs and causes severe
+-- coughing. In some cases it will result in hemorrhage of the lungs.
+fun Tuberculosis : Ind BacterialDisease ;
+
+
+-- Any AbnormalAnatomicalStructure which consists of a
+-- mass of Tissue. Note that this class covers both malignant (i.e. cancerous)
+-- and benign tumors.
+fun Tumor : Class ;
+fun Tumor_Class : SubClass Tumor AbnormalAnatomicalStructure ;
+
+-- An Engine which converts the kinetic energy of a moving
+-- Liquid (typically Water) into mechanical energy.
+fun Turbine : Class ;
+fun Turbine_Class : SubClass Turbine Engine ;
+
+-- Any Process whose result is that the patient
+-- of the process is in the state of DeviceOff. In other words, this class covers
+-- any process of turning off a device, e.g. turning off the lights, switching off a
+-- television set, etc.
+fun TurningOffDevice : Class ;
+fun TurningOffDevice_Class : SubClass TurningOffDevice InternalChange ;
+
+-- Any Process whose result is that the patient
+-- of the process is in the state of DeviceOn. In other words, this class covers
+-- any process of turning on a device, e.g. turning on the lights, switching on a
+-- television set, etc.
+fun TurningOnDevice : Class ;
+fun TurningOnDevice_Class : SubClass TurningOnDevice InternalChange ;
+
+-- A real_world physical object
+-- with a very flat aspect. This includes drawings on paper, cave
+-- paintings and other surface alterations.
+fun TwoDimensionalObject : Class ;
+fun TwoDimensionalObject_Class : SubClass TwoDimensionalObject Object ;
+
+-- The Process of tying two things, or two strands of
+-- the same thing, together.
+fun Tying : Class ;
+fun Tying_Class : SubClass Tying Attaching ;
+
+-- An Attribute which indicates that the
+-- associated Object cannot be broken under normal usage conditions.
+fun Unbreakable : Ind BreakabilityAttribute ;
+
+
+-- The state of being unhappy, experiencing pain,
+-- sorrow or unease.
+fun Unhappiness : Ind EmotionalState ;
+
+
+-- An Organization comprised of workers from
+-- the same Corporation or Industry. The purpose of the UnionOrganization
+-- is to strengthen its representation in bargaining with the Corporation or
+-- Industry.
+fun UnionOrganization : Class ;
+fun UnionOrganization_Class : SubClass UnionOrganization Organization ;
+
+-- Any Soldier that served on the union side during
+-- the American Civil War. UnionSoldier Any Soldier that served on the union
+-- side during the American Civil War.
+fun UnionSoldier : Class ;
+fun UnionSoldier_Class : SubClass UnionSoldier Soldier ;
+
+-- The states of the UnitedStates that the
+-- ConfederateStatesOfAmerica seceded from.
+fun UnionStatesOfAmerica : Ind GeopoliticalArea ;
+
+
+-- The legislative branch of the government
+-- of the UnitedStates.
+fun UnitedStatesCongress : Ind LegislativeOrganization ;
+
+
+-- Manages and preserves public lands
+-- and natural resources in the UnitedStates.
+fun UnitedStatesDepartmentOfInterior : Ind GovernmentOrganization ;
+
+
+-- The subOrganization of the US
+-- government that sets and enforces foreign policy.
+fun UnitedStatesDepartmentOfState : Ind GovernmentOrganization ;
+
+
+-- A School which admits students that
+-- have graduated from high school (known as undergraduate students) and
+-- students who have received a bachelor's degree (known as graduate
+-- students). A University confers both bachelor's and graduate
+-- degrees.
+fun University : Class ;
+fun University_Class : SubClass University PostSecondarySchool ;
+
+-- Any Position which does not
+-- require learning a set of skills.
+fun UnskilledOccupation : Class ;
+fun UnskilledOccupation_Class : SubClass UnskilledOccupation ManualLabor ;
+
+-- The Process of untying two things, or two strands
+-- of the same thing.
+fun Untying : Class ;
+fun Untying_Class : SubClass Untying Detaching ;
+
+-- A PositionalAttribute to indicate that one thing is
+-- one or more floors above a second thing in the same building.
+fun Upstairs : Ind PositionalAttribute ;
+
+
+-- Urea is a dry, soluble, nitrogenous substance
+-- that is the major solid component of the urine of mammals, and which
+-- may be synthesized from ammonia and carbon dioxide, it is useful in the
+-- production of Plastic and in Fertilizers.
+fun Urea : Class ;
+fun Urea_Class : SubClass Urea OrganicCompound ;
+
+-- Taking time off from Working.
+fun Vacationing : Class ;
+fun Vacationing_Class : SubClass Vacationing RecreationOrExercise ;
+
+-- An event where the objective of the agent
+-- is to damage or destroy some property of another agent. This is
+-- distinguished from acts where the prime objective is damage or loss
+-- of life of another agent.
+fun Vandalism : Class ;
+fun Vandalism_Class : SubClass Vandalism Destruction ;
+
+-- An event in which a vehicle is used
+-- by an agent in order to inflict injury, death or damage to people
+-- or property.
+fun VehicleAttack : Class ;
+fun VehicleAttack_Class : SubClass VehicleAttack ViolentContest ;
+
+-- A VehicleController which is capable of stopping
+-- the motion of a Vehicle.
+fun VehicleBrake : Class ;
+fun VehicleBrake_Class : SubClass VehicleBrake VehicleController ;
+
+-- Any Device which is used to start, stop or
+-- control the movements of a Vehicle. This class covers steering wheels, brakes,
+-- acceleration pedals, airplane sticks, etc.
+fun VehicleController : Class ;
+fun VehicleController_Class : SubClass VehicleController Device ;
+
+-- Any LightFixture which is attached to the
+-- surface of a Vehicle and whose purpose is to illuminate that area around
+-- the Vehicle so that potential obstacles can be detected or alerted.
+fun VehicleLight : Class ;
+fun VehicleLight_Class : SubClass VehicleLight LightFixture ;
+
+-- A VehicleController which controls the amount
+-- of Fuel which is supplied to the Engine.
+fun VehicleThrottle : Class ;
+fun VehicleThrottle_Class : SubClass VehicleThrottle VehicleController ;
+
+-- A covering, usually made of rubber, for a Wheel.
+fun VehicleTire : Class ;
+fun VehicleTire_Class : SubClass VehicleTire Artifact ;
+
+-- VehicleWheel is a class of cylindrical
+-- Devices used to move a RoadVehicle along a road, running either
+-- directly on the wheel rims or on tires attached to the wheel rims.
+fun VehicleWheel : Class ;
+fun VehicleWheel_Class : SubClass VehicleWheel Wheel ;
+
+-- Any Window which is part of a Vehicle,
+-- e.g. the Windshield and RearWindow of an Automobile.
+fun VehicleWindow : Class ;
+fun VehicleWindow_Class : SubClass VehicleWindow Window ;
+
+-- A piece of Clothing intended to cover or
+-- obscure the face or hair of a Woman. This is commonly worn for
+-- religious reasons when in public in Muslim countries, but is also customary
+-- at Weddings and Funerals among some non_Muslim women.
+fun Veil : Class ;
+fun Veil_Class : SubClass Veil Clothing ;
+
+-- Any BloodVessel which transfers Blood from
+-- the extremities of the body to the Heart.
+fun Vein : Class ;
+fun Vein_Class : SubClass Vein BloodVessel ;
+
+-- A Device which is capable of Selling a Product
+-- to a customer automatically when the customer inserts the appropriate amount of
+-- Currency.
+fun VendingDevice : Class ;
+fun VendingDevice_Class : SubClass VendingDevice Device ;
+
+-- The Attribute that applies to someone who was a
+-- Soldier at one time, but is not currently a Soldier.
+fun Veteran : Ind SocialRole ;
+
+
+-- A representation of video on some medium such
+-- as film, videotape or DVD. Instances of this class are also commonly
+-- instances of AudioRecording.
+fun VideoRecording : Class ;
+fun VideoRecording_Class : SubClass VideoRecording ContentBearingObject ;
+
+-- A StringInstrument that has four strings, a hollow
+-- body, and is played on the shoulder with a bow.
+fun Violin : Class ;
+fun Violin_Class : SubClass Violin StringInstrument ;
+
+-- A disease that is caused by instances of
+-- Virus.
+fun ViralDisease : Class ;
+fun ViralDisease_Class : SubClass ViralDisease InfectiousDisease ;
+
+-- Music which is produced (at least in part)
+-- by Singing.
+fun VocalMusic : Class ;
+fun VocalMusic_Class : SubClass VocalMusic Music ;
+
+-- Any School whose aim is to teach
+-- students an OccupationalTrade.
+fun VocationalSchool : Class ;
+fun VocationalSchool_Class : SubClass VocationalSchool School ;
+
+-- A structure where Voting for an Election
+-- takes place.
+fun VotingPoll : Class ;
+fun VotingPoll_Class : SubClass VotingPoll StationaryArtifact ;
+
+-- An AlphabeticCharacter that denotes a speech sound that
+-- does not result in audible friction when it is pronounced.
+fun Vowel : Class ;
+fun Vowel_Class : SubClass Vowel AlphabeticCharacter ;
+
+-- A diurnal bird of prey with a bald head that
+-- feeds on carrion.
+fun Vulture : Class ;
+fun Vulture_Class : SubClass Vulture Bird ;
+
+-- Any instance of Walking which occurs through a
+-- BodyOfWater.
+fun Wading : Class ;
+fun Wading_Class : SubClass Wading Walking ;
+
+-- A Landcraft that is not self_propelled, but must be
+-- pulled by either an Animal or a self_propelled Vehicle to move along the
+-- ground.
+fun Wagon : Class ;
+fun Wagon_Class : SubClass Wagon LandVehicle ;
+
+-- The process of transitioning from a state of being
+-- Asleep to a state of being Awake.
+fun WakingUp : Class ;
+fun WakingUp_Class : SubClass WakingUp PsychologicalProcess ;
+
+-- A Device which has the form of a staff with
+-- a handle and which enables some people to walk with greater assurance.
+fun WalkingCane : Class ;
+fun WalkingCane_Class : SubClass WalkingCane Device ;
+
+-- A StationaryArtifact that supports a Building or
+-- partitions it into Rooms.
+fun Wall : Class ;
+fun Wall_Class : SubClass Wall StationaryArtifact ;
+
+-- Any decorative paper that is used to cover the
+-- Walls of Rooms.
+fun Wallpaper : Class ;
+fun Wallpaper_Class : SubClass Wallpaper ArtWork ;
+
+-- A very large CommercialBuilding whose purpose is
+-- to store commodities.
+fun Warehouse : Class ;
+fun Warehouse_Class : SubClass Warehouse CommercialBuilding ;
+
+-- A WashingDevice which is intended to be used by
+-- Humans for washing their Hands.
+fun WashBasin : Class ;
+fun WashBasin_Class : SubClass WashBasin WashingDevice ;
+
+-- Removing small particles from something by means of
+-- a Detergent and Water.
+fun Washing : Class ;
+fun Washing_Class : SubClass Washing Removing ;
+
+-- Any Device whose purpose is Washing
+-- something, e.g. washing machines, dishwashers, bathtubs, etc.
+fun WashingDevice : Class ;
+fun WashingDevice_Class : SubClass WashingDevice Device ;
+
+-- A Container which is used for trash.
+fun Wastebasket : Class ;
+fun Wastebasket_Class : SubClass Wastebasket Container ;
+
+-- A Clock that can be worn on the Wrist.
+fun WatchClock : Class ;
+fun WatchClock_Clock : SubClassC WatchClock Clock (\C -> exists Human (\P -> exists Wrist (\W -> and ( wears (var Human Animal ? P)(var Clock Clothing ? C))( located(var Clock Physical ? C)(var Wrist Object ? W)))));
+
+
+-- Any instance of Transportation where
+-- the instrument is a WaterVehicle.
+fun WaterTransportation : Class ;
+fun WaterTransportation_Class : SubClass WaterTransportation Transportation ;
+
+-- WaterVehicle is the class of all
+-- TransportationDevices used to travel on or in water.
+fun WaterVehicle : Class ;
+fun WaterVehicle_Class : SubClass WaterVehicle Vehicle ;
+
+-- A WaterWave is a raised ridge of water
+-- moving along the surface of a body of water. The WaterWave moves
+-- in a direction approximately transverse to the crest line of the wave.
+-- The patient of the WaterWave is successive regions of water, which
+-- do not travel in the direction of the wave or with it.
+fun WaterWave : Class ;
+fun WaterWave_Class : SubClass WaterWave LiquidMotion ;
+
+-- Any Paint which is a water_based Solution.
+fun WatercolorPaint : Class ;
+fun WatercolorPaint_Class : SubClass WatercolorPaint Paint ;
+
+-- Any PaintedPicture which is created
+-- with water_based paints.
+fun WatercolorPicture : Class ;
+fun WatercolorPicture_Class : SubClass WatercolorPicture PaintedPicture ;
+
+-- Moving a Hand to indicate a greeting, farewell,
+-- recognition, goodwill, etc.
+fun Waving : Class ;
+fun Waving_Class : SubClass Waving HandGesture ;
+
+-- Any Substance of high molecular weight that resembles
+-- beeswax.
+fun Wax : Class ;
+fun Wax_Class : SubClass Wax Substance ;
+
+-- Nuclear, chemical and biological weapons.
+-- What these weapons have in common is that they are designed to kill large numbers
+-- of people indiscriminately.
+fun WeaponOfMassDestruction : Class ;
+fun WeaponOfMassDestruction_Class : SubClass WeaponOfMassDestruction Weapon ;
+
+-- Any Saturday and Sunday which are contiguous.
+fun Weekend : Class ;
+fun Weekend_Class : SubClass Weekend TimeInterval ;
+
+-- Expressing unhappiness by shedding tears.
+fun Weeping : Class ;
+fun Weeping_Class : SubClass Weeping FacialExpression ;
+
+-- Any Funding which is provided by a ServiceOrganization
+-- to people in need.
+fun Welfare : Class ;
+fun Welfare_Class : SubClass Welfare Funding ;
+
+-- A long CerealGrain which is produced by certain grasses and
+-- which is used to make BreadOrBiscuits.
+fun WheatGrain : Class ;
+fun WheatGrain_Class : SubClass WheatGrain CerealGrain ;
+
+-- A circular Artifact which is a component of
+-- LandVehicles and of some Devices.
+fun Wheel : Class ;
+fun Wheel_Class : SubClass Wheel Artifact ;
+
+-- A Weapon that consists of a thin strand of
+-- Fabric, usually Leather, and a handle by which the strand is
+-- impelled at a high rate of speed.
+fun Whip : Class ;
+fun Whip_Class : SubClass Whip Weapon ;
+
+-- A DistilledAlcoholicBeverage that is prepared by
+-- distilling fermented grain mash.
+fun Whiskey : Class ;
+fun Whiskey_Class : SubClass Whiskey DistilledAlcoholicBeverage ;
+
+-- BloodCells that lack hemoglobin, contain a
+-- CellNucleus, and have no color.
+fun WhiteBloodCell : Class ;
+fun WhiteBloodCell_Class : SubClass WhiteBloodCell BloodCell ;
+
+-- A MercantileOrganization that sells its
+-- goods exclusively to Corporations.
+fun WholesaleStore : Class ;
+fun WholesaleStore_Class : SubClass WholesaleStore (both Agency MercantileOrganization) ;
+
+
+-- The Attribute that applies to someone who was
+-- married to someone who has died, and who has not remarried.
+fun Widowed : Ind SocialRole ;
+
+
+-- A BotanicalTree of the genus Salix.
+fun WillowTree : Class ;
+fun WillowTree_Class : SubClass WillowTree BotanicalTree ;
+
+-- A MusicalInstrument which is played by
+-- blowing it and which uses a reed, or resonator hole as in the case of a flute.
+fun WindInstrument : Class ;
+fun WindInstrument_Class : SubClass WindInstrument MusicalInstrument ;
+
+-- Windmill is the subclass of Engines that
+-- produce mechanical power from Wind energy.
+fun Windmill : Class ;
+fun Windmill_Class : SubClass Windmill Engine ;
+
+-- An Artifact composed of transparent material
+-- that admits light (and possibly air) into a Room, Building
+-- or Vehicle.
+fun Window : Class ;
+fun Window_Class : SubClass Window Artifact ;
+
+-- An Artifact that is used to cover
+-- Windows. Note that this class includes blinds, drapes, shutters,
+-- etc.
+fun WindowCovering : Class ;
+fun WindowCovering_Class : SubClass WindowCovering Artifact ;
+
+-- Any VehicleWindow which located at the front
+-- of an Automobile.
+fun Windshield : Class ;
+fun Windshield_Class : SubClass Windshield VehicleWindow ;
+
+-- An AlcoholicBeverage that is prepared by fermenting
+-- the juice of grapes.
+fun Wine : Class ;
+fun Wine_Class : SubClass Wine AlcoholicBeverage ;
+
+-- Any Limb which is capable of being an
+-- instrument in Flying.
+fun Wing : Class ;
+fun Wing_Class : SubClass Wing Limb ;
+
+-- The wings of Aircraft, i.e. the parts of Aircraft
+-- that allow them to become and remain airborne.
+fun WingDevice : Class ;
+fun WingDevice_Class : SubClass WingDevice EngineeringComponent ;
+
+-- Any instance of ClosingEyes which is intended to
+-- express something to someone else.
+fun Winking : Class ;
+fun Winking_Class : SubClass Winking (both ClosingEyes Gesture) ;
+
+
+-- The SeasonOfYear that begins at the winter
+-- solstice and ends at the spring equinox.
+fun WinterSeason : Class ;
+fun WinterSeason_Class : SubClass WinterSeason SeasonOfYear ;
+
+-- A long, thin strand of Metal that is used in a wide
+-- range of applications, including the wiring of electrical systems, creating
+-- bundles and the construction of cages.
+fun Wire : Class ;
+fun Wire_Class : SubClass Wire Artifact ;
+
+-- A Wire that is designed for conducting electricity.
+fun WireLine : Class ;
+fun WireLine_Class : SubClass WireLine (both EngineeringComponent Wire) ;
+
+
+-- An EngineeringComponent consisting of a coil of
+-- Wire that returns to its original shape when pulled apart or pressed together.
+fun WireSpring : Class ;
+fun WireSpring_Class : SubClass WireSpring (both EngineeringComponent Wire) ;
+
+
+-- The ContestAttribute that applies to a Contest
+-- participant who has won the Contest.
+fun Won : Ind ContestAttribute ;
+
+
+-- Tissue that comprises the inner trunk of Trees.
+-- It is often used in constructing Buildings and other Artifacts.
+-- Wood is the principal substance making up a tree, and is distinguished from the
+-- bark, roots, flowers, seeds, fruit and leaves.
+fun Wood : Class ;
+fun Wood_Class : SubClass Wood (both PlantSubstance Tissue) ;
+
+
+-- Wood that has been cut (and perhaps treated) for
+-- some purpose, e.g. Constructing or Combustion. Note that this class covers
+-- both lumber and firewood.
+fun WoodArtifact : Class ;
+fun WoodArtifact_Class : SubClass WoodArtifact Artifact ;
+
+-- Fabric that is made from the Hair of Sheep.
+fun Wool : Class ;
+fun Wool_Class : SubClass Wool Fabric ;
+
+-- Sterile members of an Insect colony which
+-- are responsible for locating food and caring for eggs, larvae, etc.
+fun WorkerInsect : Class ;
+fun WorkerInsect_Class : SubClass WorkerInsect Insect ;
+
+-- Any FinancialTransaction where someone exchanges
+-- his/her labor for an instance of CurrencyMeasure.
+fun Working : Class ;
+fun Working_Class : SubClass Working FinancialTransaction ;
+
+-- A Room, suite of Rooms or Building which is
+-- devoted to hand_crafting Artifacts.
+fun Workshop : Class ;
+fun Workshop_Class : SubClass Workshop StationaryArtifact ;
+
+-- The joint in the Arm connecting the radius and carpal
+-- bones.
+fun Wrist : Class ;
+fun Wrist_Class : SubClass Wrist BodyJoint ;
+
+-- A Device whose purpose is to be an instrument
+-- of Writing, e.g. pens, pencils, crayons, etc.
+fun WritingDevice : Class ;
+fun WritingDevice_Class : SubClass WritingDevice Device ;
+
+-- Any LinguisticCommunication where the
+-- instrument is a Text, e.g. a letter, an email, a memo, etc.
+fun WrittenCommunication : Class ;
+fun WrittenCommunication_Class : SubClass WrittenCommunication LinguisticCommunication ;
+
+-- Electro_magnetic radiation of short wavelength,
+-- often made use of by devices that scan the inside of objects.
+fun XRayRadiation : Class ;
+fun XRayRadiation_Class : SubClass XRayRadiation Radiating ;
+
+-- English unit of length, equal to 3 FeetLength.
+fun YardLength : Ind UnitOfLength ;
+
+
+-- (address ?AGENT ?ADDRESS) means that ?ADDRESS
+-- is an address or part of an address for the Agent ?AGENT.
+fun address : El Agent -> El Address -> Formula ;
+
+
+fun affiliatedOrganization : El Organization -> El Organization -> Formula ;
+
+-- (alias ?STRING ?AGENT) means that ?STRING is an
+-- alternate identifier for ?AGENT, and is likely being used to hide or
+-- obscure ?AGENT's true identity.
+fun alias : El SymbolicString -> El Agent -> Formula ;
+
+
+-- (allegiance ?AGENT ?ENTITY) means that the CognitiveAgent
+-- ?AGENT owes its allegiance to the political entity ?ENTITY.
+fun allegiance : El CognitiveAgent -> El CognitiveAgent -> Formula ;
+
+
+-- (ancestorOrganization ?ORG1 ?ORG2) means that
+-- the Organization ?ORG1 descended from the Organization ?ORG2.
+fun ancestorOrganization : El Organization -> El Organization -> Formula ;
+
+
+-- (anniversary ?PHYSICAL ?TIME) means that
+-- ?TIME is the class of TimeIntervals which mark the anniversary of
+-- ?PHYSICAL. For example, (anniversary Christmas (DayFn 35 December))
+-- means that Christmas is celebrated each year on the 25th of December.
+fun anniversary : El Physical -> El TimeInterval -> Formula ;
+
+
+-- (areaOfResponsibility
+-- ?AGENT ?PROCESS_TYPE ?AREA) means that ?AGENT (typically an
+-- instance of Organization) is responsible or accountable for
+-- actions or undertakings of type ?PROCESS_TYPE in the
+-- GeographicArea denoted by ?AREA.
+fun areaOfResponsibility : El Agent -> Desc Process -> El GeographicArea -> Formula ;
+
+
+-- (arrested ?EVENT ?AGENT) means that during ?EVENT, ?AGENT is
+-- taken into custody, typically by a representative of a law
+-- enforcement organization.
+fun arrested : El PlacingUnderArrest -> El Agent -> Formula ;
+
+
+-- (aunt ?AUNT ?PERSON) means that ?AUNT is
+-- the sister of a parent of ?PERSON.
+fun aunt : El Woman -> El Human -> Formula ;
+
+
+-- (axis ?A ?OBJ) means that a part ?A of an Object ?OBJ
+-- is the axis of rotation in a Rotating.
+fun axis : El Object -> El Object -> Formula ;
+
+
+-- (benefits ?PROCESS ?AGENT) means that
+-- ?AGENT somehow derives benefit as a result of ?PROCESS. This is
+-- a very general relation, and does not entail that ?AGENT is a
+-- participant in ?PROCESS.
+fun benefits : El Process -> El Agent -> Formula ;
+
+
+-- (birthdate ?PERSON ?DAY) means that ?DAY is the
+-- Day on which the ?PERSON was born.
+fun birthdate : El Human -> El Day -> Formula ;
+
+
+-- (birthday ?PERSON ?DAY) means that ?DAY is the
+-- anniversary each year of the birth of ?PERSON. For example, (birthday
+-- WilliamJeffersonClinton (DayFn 19 August)) means that Bill Clinton's
+-- birthday is August 19th.
+fun birthday : El Human -> El Day -> Formula ;
+
+
+-- (birthplace ?INDIV ?PLACE) means that the Animal ?INDIV was born
+-- at the location ?PLACE. The location may be a geographic area or a building, such as a hospital.
+fun birthplace : El Animal -> El Object -> Formula ;
+
+
+-- (brandName ?NAME ?PRODUCT) means that ?NAME
+-- is the brand name for the product class ?PRODUCT, e.g. Cheerios is the
+-- brand name for a certain class of breakfast cereal.
+fun brandName : El SymbolicString -> El Product -> Formula ;
+
+
+-- (capacity ?OBJ ?QUANTITY) means that ?OBJ can contain
+-- something that has the measure of ?QUANTITY. This predicate denotes maximal
+-- capacity, i.e. ?OBJ can hold no more than ?QUANTITY. Note, however, that this
+-- does not mean that capacity is a SingleValuedRelation, since an object may
+-- have various maximal capacities across different dimensions, e.g. a particular
+-- box may have a capacity of 3 pounds and a capacity of 1 liter.
+fun capacity : El SelfConnectedObject -> El ConstantQuantity -> Formula ;
+
+
+-- (cargo ?EVENT ?OBJ) means that
+-- ?OBJ is transported as cargo in the Shipping event
+-- ?EVENT.
+fun cargo : El Shipping -> El Object -> Formula ;
+
+
+-- (changesLocation ?EVENT
+-- ?OBJECT) means that during the Translocation event ?EVENT,
+-- ?OBJECT's location changes. ?OBJECT might also be the agent,
+-- patient, or experiencer of ?EVENT.
+fun changesLocation : El Translocation -> El Object -> Formula ;
+
+
+-- (cityAddress ?CITY ?ADDRESS) means that the
+-- City ?CITY is part of the address ?ADDRESS.
+fun cityAddress : El City -> El Address -> Formula ;
+
+
+-- (holdsDuring ?T1 (cohabitant ?H1 ?H2))
+-- means that during the time ?T1, ?H1 and ?H2 have the same home.
+fun cohabitant : El Human -> El Human -> Formula ;
+
+
+-- (conjugate ?COMPOUND1 ?COMPOUND2) means that
+-- ?COMPOUND1 and ?COMPOUND2 are identical CompoundSubstances except that
+-- one has one more Proton than the other.
+fun conjugate : El CompoundSubstance -> El CompoundSubstance -> Formula ;
+
+
+-- (contestParticipant ?CONTEST ?AGENT)
+-- means that ?AGENT is one of the sides in the Contest ?CONTEST. For
+-- example, if the ?CONTEST is a football game, then ?AGENT would be one of
+-- the opposing teams. For another example, if ?CONTEST is a Battle, then
+-- ?AGENT would be one of the sides fighting each other.
+fun contestParticipant : El Contest -> El Agent -> Formula ;
+
+
+-- (controlled ?EVENT ?OBJECT) means that during the
+-- AchievingControl denoted by ?EVENT, ?OBJECT comes to be
+-- physically controlled by an Agent.
+fun controlled : El AchievingControl -> El Object -> Formula ;
+
+
+-- (conveyance ?EVENT ?OBJ) means that
+-- ?OBJ is the Vehicle or other transportation device used in
+-- ?EVENT.
+fun conveyance : El Transportation -> El TransportationDevice -> Formula ;
+
+
+-- (cousin ?PERSON1 ?PERSON2) means that ?PERSON1
+-- and ?PERSON2 are cousins, i.e. ?PERSON1 and ?PERSON2 have grandparents
+-- (but not parents) in common.
+fun cousin : El Human -> El Human -> Formula ;
+
+
+-- (holdsDuring ?T1 (coworker ?H1 ?H2)) means
+-- that during time ?T1, ?H1 and ?H2 are both employed by the same agent, are
+-- of roughly the same job status, and come into contact at least part of the
+-- time at the same work location.
+fun coworker : El Human -> El Human -> Formula ;
+
+
+-- (birthdate ?PERSON ?DAY) means that ?DAY is the
+-- Day on which the ?PERSON died.
+fun deathdate : El Human -> El Day -> Formula ;
+
+
+-- (deathplace ?INDIV ?PLACE) means that the Animal ?INDIV died
+-- at the location ?PLACE. The location may be a geographic area or a building, such as a hospital.
+fun deathplace : El Animal -> El Object -> Formula ;
+
+
+-- (deceptiveIdentifier ?OBJ ?AGENT)
+-- means that ?AGENT presents ?OBJ as a representation of ?AGENT's `true'
+-- identity, when in fact it is not.
+fun deceptiveIdentifier : El ContentBearingObject -> El Agent -> Formula ;
+
+
+-- (defendant ?AGENT ?ACTION) means the LegalAction
+-- ?ACTION makes a legal claim against ?AGENT.
+fun defendant : El CognitiveAgent -> El LegalAction -> Formula ;
+
+
+-- (detainee ?EVENT ?OBJECT) means that in the
+-- Confining ?EVENT, the Object ?OBJECT is restrained by force, threat, or
+-- other form of intimidation.
+fun detainee : El Confining -> El Animal -> Formula ;
+
+
+-- (deviceState ?DEVICE ?STATE) means that
+-- the Object ?DEVICE is in the DeviceStateAttribute ?STATE.
+fun deviceState : El Object -> El DeviceStateAttribute -> Formula ;
+
+
+-- (disapproves ?AGENT ?FORMULA) means that
+-- ?AGENT has a feeling of antipathy to the state of affairs represented by
+-- ?FORMULA, i.e. ?AGENT believes that the realization of ?FORMULA will
+-- thwart one of his/her goals. Note that there is no implication that what
+-- is disapproved of by an agent is not already true.
+fun disapproves : El CognitiveAgent -> Formula -> Formula ;
+
+
+-- (dislikes ?AGENT ?OBJECT) means that ?AGENT has a
+-- feeling of antipathy to ?OBJECT, i.e. ?AGENT believes that ?OBJECT will
+-- thwart one of his/her goals. Note that there is no implication that what
+-- is hated by an agent is not already possessed by the agent.
+fun dislikes : El CognitiveAgent -> El Object -> Formula ;
+
+
+-- (distanceOnPath ?DIST
+-- ?PATH) means that for a given path (which is a pathInSystem) that the
+-- distance of the route is the measurement ?DIST. distanceOnPath (distanceOnPath ?DIST ?PATH) means that for a given path (which is a
+-- pathInSystem) that the distance of the route is the measurement ?DIST.
+fun distanceOnPath : El ConstantQuantity -> El Transitway -> Formula ;
+
+
+-- (holdsDuring ?T1
+-- (domesticPartner ?H1 ?H2)) means that during the time ?T1, ?H1
+-- and ?H2 live together and share a common domestic life but are
+-- not joined in a traditional marriage, a common_law marriage, or a
+-- civil union.
+fun domesticPartner : El Human -> El Human -> Formula ;
+
+
+-- (doubts ?AGENT ?FORMULA) means that ?AGENT is unsure
+-- about the truth of ?FORMULA, in particular ?AGENT does not believe that
+-- ?FORMULA is true.
+fun doubts : El CognitiveAgent -> Formula -> Formula ;
+
+
+-- Models the effective range of some
+-- device that is able to move by itself (like vehicles, rockets and so
+-- on) or move other things (like weapons).
+fun effectiveRange : El Device -> El LengthMeasure -> Formula ;
+
+
+-- (electronNumber ?SUBSTANCE ?NUMBER) means that
+-- the PureSubstance ?SUBSTANCE has the number of Electrons ?NUMBER.
+fun electronNumber : El PureSubstance -> El PositiveInteger -> Formula ;
+
+
+-- (enjoys ?AGENT ?PROCESS) means that the
+-- CognitiveAgent ?AGENT tends to enjoy actions of type ?PROCESS,
+-- i.e. tends to enjoy being the agent or experiencer of such
+-- actions.
+fun enjoys : El CognitiveAgent -> El IntentionalProcess -> Formula ;
+
+
+-- (equipmentCount ?OBJECT ?TYPE ?QUANTITY) means that ?OBJECT
+-- is equipped with devices of the type ?TYPE, in the number ?QUANTITY.
+-- Equipment associated with an ?OBJECT may be a component of ?OBJECT
+-- (such as the emergency oxygen system built into passenger jets) or it may
+-- be a device simply located on or with ?OBJECT (such as a first aid kit).
+fun equipmentCount : El Object -> Desc Device -> El Quantity -> Formula ;
+
+
+-- (equipmentType ?THING ?TYPE) means that
+-- the Artifact ?THING has a component or attachment of Device ?TYPE.
+-- See also equipmentTypeCount.
+fun equipmentType : El Artifact -> El Device -> Formula ;
+
+
+-- Any belief about the future. (expects
+-- ?AGENT ?BELIEF) means that (believes ?AGENT ?BELIEF) and, if
+-- ?BELIEF happens, it will happen in the future, i.e. after the
+-- expectation.
+fun expects : El CognitiveAgent -> Formula -> Formula ;
+
+
+-- (experimentalControl ?EXPERIMENT ?OBJ)
+-- means that the Object ?OBJ serves as a control in the instance of
+-- Experimenting ?EXPERIMENT, i.e. ?OBJ is the standard against which something
+-- else in the experiment can be compared.
+fun experimentalControl : El Experimenting -> El Object -> Formula ;
+
+
+-- (familyName ?STRING
+-- ?HUMAN) means that the SymbolicString ?STRING denotes a non_optional
+-- name that ?HUMAN has inherited by virtue of being born into a
+-- particular family (kin group). surname is another word for this type
+-- of name. Cf. givenName.
+fun familyName : El SymbolicString -> El Human -> Formula ;
+
+
+-- (fears ?AGENT ?FORMULA) means that ?AGENT fears that
+-- the proposition ?FORMULA will be true, i.e. he/she believes that it will
+-- come to pass in the future and that it will be undesirable for ?AGENT.
+fun fears : El CognitiveAgent -> Formula -> Formula ;
+
+
+-- A formal banking, brokerage, or business
+-- relationship established to provide for regular services, dealings, and
+-- other financial transactions. (financialAccount ?ACCOUNT ?ORG) means that
+-- ?ACCOUNT is a financial account opened at the FinancialCompany
+-- ?ORG.
+fun financialAccount : El FinancialAccount -> El FinancialCompany -> Formula ;
+
+
+-- A predicate that relates an Agent to any
+-- item of economic value owned by the Agent. Examples of financial assets
+-- are cash, securities, accounts receivable, inventory, office equipment, a
+-- house, a car, and other property.
+fun financialAsset : El Agent -> El Object -> Formula ;
+
+
+-- (formerName ?NAME ?THING) means that the
+-- string ?NAME is a name formerly used for ?THING.
+fun formerName : El Entity -> El Entity -> Formula ;
+
+
+-- (holdsDuring ?T1 (friend ?H1 ?H2)) means that
+-- during time ?T1, ?H1 and ?H2 know each other, share a relationship of
+-- mutual care and concern, and probably also share some common interests.
+fun friend : El Human -> El Human -> Formula ;
+
+
+-- (gainsControl ?EVENT ?AGENT) means that during ?EVENT, ?AGENT
+-- gains control of the patient (object).
+fun gainsControl : El AchievingControl -> El Agent -> Formula ;
+
+
+-- (givenName ?STRING ?HUMAN)
+-- means that ?STRING is a name selected for ?HUMAN, usually from among
+-- many options, as opposed to a mandatory name (cf. familyName) that
+-- ?HUMAN has inherited by virtue of being born into a certain kin group,
+-- caste, or occupation.
+fun givenName : El SymbolicString -> El Human -> Formula ;
+
+
+-- (grammaticalRelation ?PHRASE ?SENTENCE)
+-- means that the Phrase ?PHRASE has a grammatical relation to the Sentence
+-- ?SENTENCE, i.e. it is a subject, object, main verb, etc. of the ?SENTENCE.
+fun grammaticalRelation : El Phrase -> El Sentence -> Formula ;
+
+
+-- (grandfather ?PERSON ?PARENT) means that
+-- ?PARENT is the grandfather of ?PERSON.
+fun grandfather : El Human -> El Man -> Formula ;
+
+
+-- (grandmother ?PERSON ?PARENT) means that
+-- ?PARENT is the grandmother of ?PERSON.
+fun grandmother : El Human -> El Woman -> Formula ;
+
+
+-- (grandparent ?YOUNGER ?OLDER) means that
+-- ?OLDER is a parent of ?YOUNGER's parent.
+fun grandparent : El Human -> El Human -> Formula ;
+
+
+-- A subrelation of member, groupMember
+-- is used to relate a Human to a GroupOfPeople of which he/she is a
+-- member.
+fun groupMember : El Human -> El GroupOfPeople -> Formula ;
+
+
+-- (half ?HALF ?WHOLE) means that ?HALF is one half
+-- of ?WHOLE.
+fun half : El Object -> El Object -> Formula ;
+
+
+-- (hasExpertise ?PERSON ?FIELD) means that ?PERSON has
+-- studied the FieldOfStudy ?FIELD and is regarded as an expert.
+fun hasExpertise : El Human -> El FieldOfStudy -> Formula ;
+
+
+-- (hasOccupation ?PERSON ?WORK) means that ?PERSON
+-- engages in activities of the class ?WORK as a means of earning a living.
+fun hasOccupation : El Human -> Desc IntentionalProcess -> Formula ;
+
+
+-- (headquartersOfOrganization ?ORG ?AREA)
+-- means that the Organization ?ORG is headquartered in ?AREA.
+fun headquartersOfOrganization : El Organization -> El GeopoliticalArea -> Formula ;
+
+
+-- (hopes ?AGENT ?FORMULA) means that ?AGENT hopes that
+-- the proposition ?FORMULA will be true, i.e. he/she believes that it will
+-- come to pass in the future and that it will be desirable for ?AGENT.
+fun hopes : El CognitiveAgent -> Formula -> Formula ;
+
+
+-- (hostileForces ?UNIT1 ?UNIT2) means that
+-- the MilitaryUnits ?UNIT1 and ?UNIT2 are, respectively, allied with
+-- GeopoliticalAreas that are at war with one another.
+fun hostileForces : El MilitaryUnit -> El MilitaryUnit -> Formula ;
+
+
+-- (humanCapacity ?CONSTRUCT ?NUMBER) means that the
+-- StationaryArtifact ?CONSTRUCT, e.g. a Building or a Room, can hold a maximum
+-- of ?NUMBER Humans without crowding.
+fun humanCapacity : El StationaryArtifact -> El PositiveInteger -> Formula ;
+
+
+-- (ideologicalAffiliationOfOrganization
+-- ?ORG ?GOV) means that one of the goals of ?ORG is to realize the FormOfGovernment ?GOV.
+fun ideologicalAffiliationOfOrganization : El Organization -> El FormOfGovernment -> Formula ;
+
+
+-- Every instance of the first argument is initially
+-- found as part of an instance of the second argument, even though it
+-- might lose that part later in its lifetime. While the part must initially
+-- exist as part of a whole, this does not say that each whole necessarily initially
+-- contains such a part. For example, a thumb must at some time have been
+-- part of a hand, but every hand need not have a thumb, even at birth. This
+-- is a class_level relation roughly corresponding to part.
+fun initialPart : Desc Object -> Desc Object -> Formula ;
+
+
+-- Every instance of the second argument initially
+-- contains an instance of the first argument, even though it
+-- might lose that part later in its lifetime. Every normal human starts life with an
+-- appendix for example. While the whole must initially
+-- contain such a part, this does not say that each part necessarily initially
+-- exists as part of such a whole. This is a class_level relation roughly
+-- corresponding to part.
+fun initiallyContainsPart : Desc Object -> Desc Object -> Formula;
+
+
+-- (intelligenceQuotient ?PERSON ?NUMBER)
+-- means that ?NUMBER is the I.Q. of ?PERSON. The I.Q. of a person is the ratio
+-- of their mental age (determined by a standardized test) divided by their
+-- chronological age, multiplied by 100.
+fun intelligenceQuotient : El Human -> El RationalNumber -> Formula ;
+
+
+-- (inventory ?CBO ?COLLECTION) means that
+-- the ContentBearingObject ?CBO contains a list or enumeration of the
+-- members of the Collection ?COLLECTION.
+fun inventory : El ContentBearingObject -> El Collection -> Formula ;
+
+
+-- (lacks ?AGENT ?OBJECT) means that ?AGENT needs
+-- ?OBJECT and it is not currently the case that ?AGENT possesses ?OBJECT.
+fun lacks : El CognitiveAgent -> El Physical -> Formula ;
+
+
+-- (landlord ?PERSON ?UNIT) means that ?PERSON is a
+-- landlord of the Residence ?UNIT, i.e. he or she owns ?UNIT and is renting
+-- the unit to someone else.
+fun landlord : El Agent -> El PermanentResidence -> Formula ;
+
+
+-- (holdsDuring ?T1 (legalGuardian ?H1
+-- ?H2)) means that during the time ?T1, ?H2 has legal authority over
+-- ?H1, and is responsible for looking after ?H1's interests.
+fun legalGuardian : El Human -> El Human -> Formula ;
+
+
+-- (localLongName ?NAME ?THING) means that
+-- the string ?NAME is the long form of the name used for ?THING in its local
+-- area or language.
+fun localLongName : El SymbolicString -> El Entity -> Formula ;
+
+
+-- (localShortName ?NAME ?THING) means that
+-- the string ?NAME is the short form of the name used for ?THING in its
+-- local area or language.
+fun localShortName : El SymbolicString -> El Entity -> Formula ;
+
+
+-- (locatedAtTime ?OBJ ?TIME ?PLACE) means
+-- that during the time specified by ?TIME, ?OBJ was in the location
+-- specified by ?PLACE.
+fun locatedAtTime : El Object -> El TimePosition -> El Object -> Formula ;
+
+
+-- (losesControl ?EVENT ?AGENT) means that during ?EVENT, ?AGENT
+-- loses physical control of the controlled object.
+fun losesControl : El ChangeOfControl -> El Agent -> Formula ;
+
+
+-- The amount by which the cost of an investment or
+-- business operation exceeds its return, i.e. the negative quantity left
+-- after subtracting for all expenses.
+fun loss : El FinancialTransaction -> El CurrencyMeasure -> Formula;
+
+
+-- (measurementReading ?DEVICE ?QUANTITY)
+-- means that ?QUANTITY is a reading of the MeasuringDevice ?DEVICE, e.g. if
+-- ?THERMOMETER is a Thermometer, (measurementReading ?THERMOMETER
+-- (MeasureFn 42 CelsiusDegree)) would mean that ?THERMOMETER registers 42
+-- degrees Celsius.
+fun measurementReading : El MeasuringDevice -> El ConstantQuantity -> Formula ;
+
+
+-- (meatOfAnimal ?MEATCLASS ?ANIMALCLASS) states
+-- that ?MEATCLASS was once part of the class of Animal ?ANIMALCLASS)
+fun meatOfAnimal : Desc Meat -> Desc Animal -> Formula ;
+
+
+-- A relation between a Human and a
+-- CareOrganization that treats the patient.
+fun medicalPatient : El Human -> El CareOrganization -> Formula ;
+
+
+-- (memberAtTime ?MEMBER ?COLLECTION
+-- ?TIME) means that during the time period denoted by ?TIME,
+-- ?MEMBER is a member of ?COLLECTION.
+fun memberAtTime : El SelfConnectedObject -> El Collection -> El TimePosition -> Formula ;
+
+
+-- (memberCount ?ORG ?NUMBER) means that there
+-- is a total ?NUMBER of members in the Collection ?ORG.
+fun memberCount : El Collection -> El Integer -> Formula ;
+
+
+-- (memberType ?GROUP ?TYPE) means that all
+-- the members of the Collection ?GROUP belong to the SetOrClass
+-- ?TYPE.
+fun memberType : El Collection -> El SetOrClass -> Formula ;
+
+
+-- (memberTypeCount ?GROUP ?TYPE ?NUMBER) means that the
+-- Collection ?GROUP has ?NUMBER members of the kind ?TYPE.
+fun memberTypeCount : El Collection -> El SetOrClass -> El NonnegativeInteger -> Formula ;
+
+
+-- (middleName ?CHAR ?INDIV) means that the
+-- SymbolicString ?CHAR contains the middle name of the Human ?INDIV.
+fun middleName : El SymbolicString -> El Human -> Formula ;
+
+
+-- (monetaryWage ?ORG ?PERSON ?TIME ?MONEY) means
+-- that the Organization employs ?PERSON and pays him/her the amount of money
+-- ?MONEY per TimeDuration ?TIME.
+fun monetaryWage : El Organization -> El Human -> El TimeDuration -> El CurrencyMeasure -> Formula ;
+
+
+-- (most ?MOST ?WHOLE) means that ?MOST is a part
+-- of ?WHOLE that is greater than half of ?WHOLE.
+fun most : El Object -> El Object -> Formula ;
+
+
+-- (moves ?MOTION ?OBJECT) means that during
+-- the Motion event ?MOTION, ?OBJECT moves. This does not
+-- necessarily imply that the location of ?OBJECT changes during
+-- ?MOTION. See also changesLocation and Translocation.
+fun moves : El Motion -> El Object -> Formula ;
+
+
+-- (mutualStranger ?H1 ?H2) means that ?H1
+-- and ?H2 have not met each other and do not know each other. Statements
+-- made with this predicate should be temporally specified with
+-- holdsDuring. See also the weaker, non_symmetric version of this
+-- predicate, stranger.
+fun mutualStranger : El Human -> El Human -> Formula ;
+
+
+-- (neighbor ?PERSON1 ?PERSON2) means that ?PERSON1 is
+-- a neighbor of ?PERSON2, i.e. ?PERSON1 and ?PERSON2 have their homes Near
+-- one another.
+fun neighbor : El Human -> El Human -> Formula ;
+
+
+-- (nephew ?NEPHEW ?PERSON) means that ?NEPHEW is
+-- the son of a sibling of ?PERSON.
+fun nephew : El Man -> El Human -> Formula ;
+
+
+-- (niece ?NIECE ?PERSON) means that ?NIECE is
+-- the daughter of a sibling of ?PERSON.
+fun niece : El Woman -> El Human -> Formula ;
+
+
+-- (occupation ?PERSON ?TYPE) means that the occupation
+-- of ?PERSON is ?TYPE. This predicate is most often used in combination with the
+-- function OccupationFn, e.g. (occupation PoliceOfficerWilkins (OccupationFn
+-- LawEnforcement)).
+fun occupation : El Human -> El FinancialTransaction -> Formula ;
+
+
+-- (older ?OBJ1 ?OBJ2) means that ?OBJ1 is older than
+-- ?OBJ2, i.e. the age of ?OBJ1 is greaterThan the age of ?OBJ2.
+fun older : El Object -> El Object -> Formula ;
+
+
+-- (onboard ?OBJ ?VEHICLE) means that the
+-- SelfConnectedObject ?OBJ is inside the Vehicle ?VEHICLE.
+fun onboard : El SelfConnectedObject -> El Vehicle -> Formula ;
+
+
+-- (operator ?OBJECT ?AGENT) means that ?AGENT
+-- determines how ?OBJECT is used, either by directly or indirectly operating
+-- it.
+fun operator : El Object -> El Agent -> Formula ;
+
+
+-- (parasite ?ORGANISM1 ?ORGANISM2) means that there
+-- is a parasitic relationship between ?ORGANISM1 and ?ORGANISM2, i.e. ?ORGANISM1
+-- inhabits and obtains nourishment from ?ORGANISM2 in such a way that
+-- ?ORGANISM2 is injured.
+fun parasite : El Organism -> El Organism -> Formula ;
+
+
+-- (pathInSystem ?PATH ?SYSTEM) means that
+-- the Physical thing ?PATH consists of one or more connected routes in
+-- the PhysicalSystem ?SYSTEM.
+fun pathInSystem : El Transitway -> El TransitSystem -> Formula ;
+
+
+-- The relation of receiving medical care
+-- from a recognized medical practitioner. (patientMedical ?PATIENT
+-- ?DOCTOR) means that ?PATIENT is the patient of ?DOCTOR. Note that
+-- argument type restriction on the second argument is CognitiveAgent
+-- to allow for cases where someone is the patient of an Organization,
+-- viz. a CareOrganization.
+fun patientMedical : El Human -> El CognitiveAgent -> Formula ;
+
+
+-- (plaintiff ?ACTION ?AGENT) means that ?AGENT
+-- is responsible for initiating the LegalAction ?ACTION.
+fun plaintiff : El LegalAction -> El CognitiveAgent -> Formula ;
+
+
+-- (postalBoxNumber ?NUMBER ?ADDRESS) means
+-- that the post office box ?NUMBER is part of the address ?ADDRESS.
+fun postalBoxNumber : El PositiveInteger -> El Address -> Formula ;
+
+
+-- (postalCode ?NUMBER ?ADDRESS) means that the
+-- the postal code, e.g. zip code, ?NUMBER is part of the address ?ADDRESS.
+fun postalCode : El PositiveInteger -> El Address -> Formula ;
+
+
+-- (potentialOfHydrogen ?SOLUTION ?NUMBER)
+-- means that the Solution ?SOLUTION has a pH value of ?NUMBER. The ph varies
+-- between 0 and 14, and it is a measure of the acidity or alkalinity of ?SOLUTION.
+-- More precisely, and it is the logarithm of the reciprocal of the quantity of
+-- AtomGrams of Hydrogen ions.
+fun potentialOfHydrogen : El Solution -> El RealNumber -> Formula ;
+
+
+-- (powerPlant ?GENERATOR ?THING) means that
+-- the Device ?GENERATOR is the power_producing component of the Artifact
+-- ?THING which provides the energy for its operation.
+fun powerPlant : El Device -> El Artifact -> Formula ;
+
+
+-- (protonNumber ?SUBSTANCE ?NUMBER) means that
+-- the PureSubstance ?SUBSTANCE has the number of Protons ?NUMBER.
+fun protonNumber : El PureSubstance -> El PositiveInteger -> Formula ;
+
+
+-- (quarter ?QUART ?WHOLE) means that ?QUART is a
+-- quarter of ?WHOLE.
+fun quarter : El Object -> El Object -> Formula ;
+
+
+-- (reactant ?PROCESS ?SUBSTANCE) means that ?SUBSTANCE
+-- is a chemical reactant in the chemical reaction ?PROCESS, i.e. ?SUBSTANCE is
+-- present at the beginning of the chemical reaction ?PROCESS.
+fun reactant : El ChemicalProcess -> El Substance -> Formula ;
+
+
+-- (reagent ?PROCESS ?SUBSTANCE) means that ?SUBSTANCE
+-- is a chemical agent in the chemical reaction ?PROCESS.
+fun reagent : El ChemicalProcess -> El Substance -> Formula ;
+
+
+-- (registeredItem ?DOCUMENT ?ITEM) means
+-- that the Text ?DOCUMENT contains an official record of the Physical
+-- thing ?ITEM. The registered item could be an object or an event, e.g.,
+-- an automobile, a ship, a marriage, an adoption.
+fun registeredItem : El Text -> El Physical -> Formula ;
+
+
+-- (religiousAffiliationOfOrganization
+-- ?ORG ?BELIEF) means that one of the goals of ?ORG is to advance the religious teachings
+-- of the BeliefGroup ?BELIEF.
+fun religiousAffiliationOfOrganization : El Organization -> El BeliefGroup -> Formula ;
+
+
+-- (routeInSystem ?PART ?SYSTEM) means that
+-- the Transitway ?PART is an established route of the
+-- TransportationSystem ?SYSTEM.
+fun routeInSystem : El Transitway -> El TransitSystem -> Formula ;
+
+
+-- (secretesSubstance ?OBJ ?STUFF) means
+-- that the subclass of OrganicObject (either Organism or BodyPart)
+-- ?OBJ produces the subclass of Substance ?STUFF.
+fun secretesSubstance : Desc OrganicObject -> Desc NaturalSubstance -> Formula ;
+
+
+-- (sententialObject ?OBJECT ?SENTENCE)
+-- means that the NounPhrase ?OBJECT is the object of the Sentence
+-- ?SENTENCE.
+fun sententialObject : El NounPhrase -> El Sentence -> Formula ;
+
+
+-- (sententialSubject ?SUBJECT ?SENTENCE)
+-- means that the NounPhrase ?SUBJECT is the subject of the Sentence
+-- ?SENTENCE.
+fun sententialSubject : El NounPhrase -> El Sentence -> Formula ;
+
+
+-- (serviceProvider ?EVENT ?AGENT)
+-- means that ?AGENT is the supplier of the service provided in
+-- ?EVENT.
+fun serviceProvider : El ServiceProcess -> El CognitiveAgent -> Formula ;
+
+
+-- (serviceRecipient ?EVENT ?AGENT) means that ?AGENT is the
+-- receiver of the service provided in ?EVENT.
+fun serviceRecipient : El ServiceProcess -> El CognitiveAgent -> Formula ;
+
+
+-- (sideOfFigure ?SIDE ?FIGURE) means that the
+-- OneDimensionalFigure ?POINT is a side of the GeometricFigure ?FIGURE.
+fun sideOfFigure : El OneDimensionalFigure -> El GeometricFigure -> Formula ;
+
+
+-- (sliceOfFigure ?SLICE ?FIGURE) indicates
+-- that ?SLICE is a 2_d section of the 3_d figure ?FIGURE. Or, more
+-- formally, ?SLICE is 2_d figure formed by the intersection of a plane
+-- with the 3_d figure ?FIGURE.
+fun sliceOfFigure : El TwoDimensionalObject -> El CorpuscularObject -> Formula ;
+
+
+-- A relation between a Process of
+-- MusicalTone and the fundamental frequency of that tone.
+fun soundFrequency : El MusicalTone -> El FunctionQuantity -> Formula ;
+
+
+-- (speaksLanguage ?AGENT ?LANGUAGE) means that the
+-- SentientAgent ?AGENT is capable of understanding and/or generating the Language
+-- ?LANGUAGE.
+fun speaksLanguage : El SentientAgent -> El Language -> Formula ;
+
+
+-- (stepfather ?PERSON ?FATHER) means that ?FATHER
+-- is the stepfather of ?PERSON, i.e. ?FATHER is the spouse of the mother
+-- of ?PERSON, without also being the father of ?PERSON.
+fun stepfather : El Human -> El Man -> Formula ;
+
+
+-- (stepmother ?PERSON ?MOTHER) means that ?MOTHER
+-- is the stepmother of ?PERSON, i.e. ?MOTHER is the spouse of the father
+-- of ?PERSON, without also being the mother of ?PERSON.
+fun stepmother : El Human -> El Woman -> Formula ;
+
+
+-- (stockHolder ?Stock ?Agent) means that
+-- ?Agent possesses the Stock ?Stock.
+fun stockHolder : El Stock -> El CognitiveAgent -> Formula ;
+
+
+-- (stranger ?H1 ?H2) means that ?H1 has
+-- not met ?H2, or, in other words, (not (acquaintance ?H1
+-- ?H2)). Statements made with stranger should be temporally
+-- specified with holdsDuring. Note that stranger is not
+-- symmetric, meaning that ?H2 might know ?H1. For the symmetric
+-- version, see mutualStranger.
+fun stranger : El Human -> El Human -> Formula ;
+
+
+-- (streetAddress ?STREET ?ADDRESS) means
+-- that the Roadway ?STREET is part of the address ?ADDRESS.
+fun streetAddress : El Roadway -> El Address -> Formula ;
+
+
+-- (streetNumber ?BUILDING ?ADDRESS) means
+-- that the Building ?BUILDING is part of the address ?ADDRESS.
+fun streetNumber : El Building -> El Address -> Formula ;
+
+
+-- (student ?ORG ?AGENT) means that ?AGENT is enrolled
+-- in the EducationalOrganization ?ORG.
+fun student : El EducationalOrganization -> El CognitiveAgent -> Formula ;
+
+
+-- (subField ?FIELD1 ?FIELD2) means that ?FIELD1 is a proper
+-- part of the FieldOfStudy ?FIELD2. For example, Physiology is a subField of
+-- Biology.
+fun subField : El FieldOfStudy -> El FieldOfStudy -> Formula ;
+
+
+-- (subordinateInOrganization ?ORG ?PERSON1 ?PERSON2) means that
+-- in the Organization ?ORG, ?PERSON1 is subordinate to ?PERSON2.
+fun subordinateInOrganization : El Organization -> El Human -> El Human -> Formula ;
+
+
+-- (subordinatePosition ?ORG ?SUB ?SUPER) means that in
+-- the Organization ?ORG, the holder of role ?SUB is subordinate to
+-- the holder of role ?SUPER.
+fun subordinatePosition : El Organization -> El Position -> El Position -> Formula ;
+
+
+-- (tangent ?LINE ?CIRCLE) means that the straight line
+-- ?LINE is tangent to the figure ?CIRCLE, i.e. ?LINE touches ?CIRCLE without
+-- intersecting it.
+fun tangent : El OneDimensionalFigure -> El TwoDimensionalObject -> Formula ;
+
+
+-- This relation
+-- identifies the patient in the event that is the object of the
+-- attack.
+fun targetInAttack : El Process -> El Object -> Formula ;
+
+
+-- (teacher ?ORG ?AGENT) means that ?AGENT is a
+-- teacher at the EducationalOrganization ?ORG.
+fun teacher : El EducationalOrganization -> El CognitiveAgent -> Formula ;
+
+
+-- (telephoneNumber ?NUMBER ?AGENT) means
+-- that ?NUMBER is a telephone number at which ?AGENT can be regularly contacted.
+fun telephoneNumber : El SymbolicString -> El Agent -> Formula ;
+
+
+-- (tenant ?PERSON ?UNIT) means that ?PERSON is a tenant
+-- of the Residence ?UNIT, i.e. he or she is renting the unit.
+fun tenant : El Agent -> El Residence -> Formula ;
+
+
+-- (third ?THIRD ?WHOLE) means that ?THIRD is one
+-- third of ?WHOLE.
+fun third : El Object -> El Object -> Formula ;
+
+
+-- A BinaryPredicate used to
+-- indicate the title of a ContentBearingPhysical. Note that the
+-- second argument type restriction is a subclass, rather than an
+-- instance, of ContentBearingPhysical. Thus, the title
+-- Murder_on_the_Orient_Express corresponds to a large class of Books,
+-- and not just to a single copy of the book.
+fun titles : El SymbolicString -> El ContentBearingPhysical -> Formula ;
+
+
+-- (transported ?EVENT ?OBJ)
+-- means that ?OBJ is transported (carried/moved to a
+-- different physical location) in the Transportation
+-- ?EVENT.
+fun transported : El Transportation -> El Object -> Formula ;
+
+
+-- An instance of the first argument is typically
+-- found as part of an instance of the second argument. This is a
+-- class_level relation roughly corresponding to part. Note that this does
+-- not imply that such wholes typically have such parts.
+fun typicalPart : Desc Object -> Desc Object -> Formula ;
+
+
+-- An instance of the second argument typically
+-- contains an instance of the first argument. This is a
+-- class_level relation roughly corresponding to part. Note that this does
+-- not imply that such parts typically have such wholes.
+fun typicallyContainsPart : Desc Object -> Desc Object -> Formula ;
+
+
+-- (uncle ?UNCLE ?PERSON) means that ?UNCLE is
+-- the brother of a parent of ?PERSON.
+fun uncle : El Man -> El Human -> Formula ;
+
+
+-- (unitNumber ?UNIT ?ADDRESS) means that the
+-- StationaryArtifact ?UNIT is part of the address ?ADDRESS.
+fun unitNumber : El StationaryArtifact -> El Address -> Formula ;
+
+
+-- (wavelength ?RADIATION ?MEASURE) means that the
+-- instance of radiation, ?RADIATION, has an average wavelength of ?MEASURE.
+fun wavelength : El Radiating -> El LengthMeasure -> Formula ;
+
+
+-- (yearOfFounding ?ORG ?NUMBER) means that the Organization
+-- ?ORG was founded in the year expressed in ?NUMBER.
+fun yearOfFounding : El Organization -> El Integer -> Formula ;
+}