summaryrefslogtreecommitdiff
path: root/examples/SUMO/MidLevelOntology.gf
blob: 04b201f0b25cb76088ec0c5f2fbd968d048a7217 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
abstract MidLevelOntology = Merge, Elements ** {

  -- Removing a human fetus from a Pregnant woman 
  -- in such a way that the fetus cannot survive.
  fun Aborting : Class ;
  fun Aborting_Class : SubClass Aborting Removing ;

  -- A Certificate that demonstrates that the holder 
  -- of the Certificate has successfully completed an EducationalProgram.
  fun AcademicDegree : Class ;
  fun AcademicDegree_Class : SubClass AcademicDegree Certificate ;

  -- Increasing the speed with which someone 
  -- or something is moving.
  fun Accelerating : Class ;
  fun Accelerating_Class : SubClass Accelerating (both Increasing Translocation) ;

  -- The Profession of being an Accountant.
  fun Accountant : Ind Profession ;

  -- Any process of certifying an EducationalOrganization.
  fun Accrediting : Class ;
  fun Accrediting_Class : SubClass Accrediting Declaring ;

  -- AchievingControl is the
  -- class of all events in which an Agent gains physical
  -- control over some object.
  fun AchievingControl : Class ;
  fun AchievingControl_Class : SubClass AchievingControl Guiding ;

  -- A UnitOfMeasure equal to 4840 square yards.
  fun Acre : Ind UnitOfArea ;

  -- Any TwoDimensionalAngle that has an 
  -- angularMeasure that is less than 90 AngularDegrees.
  fun AcuteAngle : Class ;
  fun AcuteAngle_Class : SubClass AcuteAngle TwoDimensionalAngle ;

  -- A RelationalAttribute that indicates an address 
  -- where an Agent can regularly be contacted.
  fun Address : Class ;
  fun Address_Class : SubClass Address RelationalAttribute ;

  -- Combining a substance with Air.
  fun Aerating : Class ;
  fun Aerating_Class : SubClass Aerating Combining ;

  -- A Device whose purpose is to mix Substances with 
  -- Air.
  fun Aerator : Class ;
  fun Aerator_Class : SubClass Aerator Device ;

  -- An RecreationOrExerciseDevice whose purpose is 
  -- to develop the cardiovascular system.
  fun AerobicExerciseDevice : Class ;
  fun AerobicExerciseDevice_Class : SubClass AerobicExerciseDevice RecreationOrExerciseDevice ;

  -- The class of TimeIntervals that begin at noon and 
  -- end at Sunset.
  fun Afternoon : Class ;
  fun Afternoon_Class : SubClass Afternoon DayTime ;

  -- A CommercialAgent whose customers are all other 
  -- CommercialAgents, e.g. staffing agencies, food_service providers, etc.
  fun Agency : Class ;
  fun Agency_Class : SubClass Agency CommercialAgent ;

  -- AgriculturalProduct is the subclass of Product that comprises
  -- the products of agricultural activity.
  fun AgriculturalProduct : Class ;
  fun AgriculturalProduct_Class : SubClass AgriculturalProduct Product ;

  -- AirForce is the subclass of MilitaryService 
  -- that comprises military air forces.
  fun AirForce : Class ;
  fun AirForce_Class : SubClass AirForce MilitaryService ;

  -- Any instance of Transportation where the 
  -- instrument is an Aircraft and which is through an AtmosphericRegion.
  fun AirTransportation : Class ;
  fun AirTransportation_Class : SubClass AirTransportation Transportation ;

  -- Any Vehicle which is capable of 
  -- AirTransportation. Note that this class covers both fixed_wing aircraft
  -- and helicopters.
  fun Aircraft : Class ;
  fun Aircraft_Class : SubClass Aircraft Vehicle ;

  -- OrganicCompounds that are produced from hydrocarbons 
  -- by distillation.
  fun Alcohol : Class ;
  fun Alcohol_Class : SubClass Alcohol OrganicCompound ;

  -- Any Beverage that contains Alcohol.
  fun AlcoholicBeverage : Class ;
  fun AlcoholicBeverage_Class : SubClass AlcoholicBeverage (both Beverage Depressant) ;

  -- A ChemicalBase found in some Plants that has 
  -- physiological and psychological effects.
  fun Alkaloid : Class ;
  fun Alkaloid_Class : SubClass Alkaloid (both BiologicallyActiveSubstance ChemicalBase) ;

  -- Any Character that is comprised of a single 
  -- alphabetical character, e.g. A, B, C, D, ...
  fun AlphabeticCharacter : Class ;
  fun AlphabeticCharacter_Class : SubClass AlphabeticCharacter Character ;

  -- Tiny sacs in the Lung which absorb Oxygen 
  -- which is delivered to them by the BronchialDucts.
  fun Alveolus : Class ;
  fun Alveolus_Class : SubClass Alveolus (both AnimalAnatomicalStructure BodyVessel) ;

  -- Any Maneuver in a ViolentContest where one 
  -- contestParticipant attempts to conceal himself from another 
  -- contestParticipant so that he can Attack the other 
  -- contestParticipant.
  fun Ambush : Class ;
  fun Ambush_Class : SubClass Ambush Maneuver ;

  -- Organic acids that are the building blocks of 
  -- Proteins.
  fun AminoAcid : Class ;
  fun AminoAcid_Class : SubClass AminoAcid (both ChemicalAcid OrganicCompound) ;

  -- A very large Boa that is found in South America.
  fun Anaconda : Class ;
  fun Anaconda_Class : SubClass Anaconda ConstrictorSnake ;

  -- An RecreationOrExerciseDevice whose purpose 
  -- is to develop Muscles without also developing the cardiovascular system.
  fun AnaerobicExerciseDevice : Class ;
  fun AnaerobicExerciseDevice_Class : SubClass AnaerobicExerciseDevice RecreationOrExerciseDevice ;

  -- An AttachingDevice which is large hook or set of hooks 
  -- that are used to secure a Ship on the open water.
  fun Anchor : Class ;
  fun Anchor_Class : SubClass Anchor AttachingDevice ;

  -- The state of being wrathful, irate or indignant.
  fun Anger : Ind EmotionalState ;

  -- AnimalAgriculturalProduct is the class of AgriculturalProducts 
  -- that are animal in nature, including meat, fish, dairy products, 
  -- hides, furs, animal fats and oils, etc.
  fun AnimalAgriculturalProduct : Class ;
  fun AnimalAgriculturalProduct_Class : SubClass AnimalAgriculturalProduct AgriculturalProduct ;

  -- Any Device which is used to control the 
  -- movements of an Animal or Human, e.g. leashes, reins, harnesses, muzzles, 
  -- bridles, shackles, handcuffs, etc.
  fun AnimalController : Class ;
  fun AnimalController_Class : SubClass AnimalController Device ;

  -- AnimalPoweredDevice is the subclass 
  -- of Devices that function with power supplied by animals. Examples: 
  -- oxcarts, horse_drawn plows, mule_driven mills.
  fun AnimalPoweredDevice : Class ;
  fun AnimalPoweredDevice_Class : SubClass AnimalPoweredDevice Device ;

  -- An Artifact which is intended to house 
  -- Animals and not Humans. Note that an AnimalResidence may or may not 
  -- be a StationaryArtifact, e.g. a horse stall is stationary while a doghouse 
  -- generally is not.
  fun AnimalResidence : Class ;
  fun AnimalResidence_Class : SubClass AnimalResidence Artifact ;

  -- A hard shell of calcium that serves as a 
  -- supporting structure for some Invertebrates.
  fun AnimalShell : Class ;
  fun AnimalShell_Class : SubClass AnimalShell (both AnimalAnatomicalStructure BodyPart) ;

  -- A GroupOfAnimals which are Pulling something.
  fun AnimalTeam : Class ;
  fun AnimalTeam_Class : SubClass AnimalTeam GroupOfAnimals ;

  -- The joint in the Leg that connects the tibia and the 
  -- fibula to the talus.
  fun Ankle : Class ;
  fun Ankle_Class : SubClass Ankle BodyJoint ;

  -- Any Text which contains information about 
  -- an event in the future.
  fun Announcement : Class ;
  fun Announcement_Class : SubClass Announcement FactualText ;

  -- Responding to a Questioning, i.e. trying to answer 
  -- someone's question.
  fun Answering : Class ;
  fun Answering_Class : SubClass Answering Stating ;

  -- A colony Insect of three types: males, 
  -- QueenInsect, and worker ants.
  fun AntInsect : Class ;
  fun AntInsect_Class : SubClass AntInsect Insect ;

  -- The class of TimeIntervals that begin at midnight 
  -- and end at noon.
  fun AnteMeridiem : Class ;
  fun AnteMeridiem_Class : SubClass AnteMeridiem TimeInterval ;

  -- A HoofedMammal with long legs and backward_facing horns. 
  -- This class includes gazelles, addax, blackbucks, etc.
  fun Antelope : Class ;
  fun Antelope_Class : SubClass Antelope HoofedMammal ;

  -- A CommunicationDevice which enables or improves 
  -- the reception of RadioEmissions by another CommunicationDevice (the 
  -- radio or television receiver).
  fun Antenna : Class ;
  fun Antenna_Class : SubClass Antenna CommunicationDevice ;

  -- The field of anthropology.
  fun Anthropology : Ind SocialScience ;

  -- A BiologicallyActiveSubstance than can kill 
  -- instances of Bacterium.
  fun Antibiotic : Class ;
  fun Antibiotic_Class : SubClass Antibiotic BiologicallyActiveSubstance ;

  -- An immunoglobulin which is produced by the body 
  -- and which has the ability to neutralize Antigens.
  fun Antibody : Class ;
  fun Antibody_Class : SubClass Antibody Protein ;

  -- Any BiologicallyActiveSubstance that has the 
  -- capacity to stimulate the production of Antibodies.
  fun Antigen : Class ;
  fun Antigen_Class : SubClass Antigen BiologicallyActiveSubstance ;

  -- An Antigen that is carried in the red blood 
  -- cells of those with BloodTypeA.
  fun AntigenA : Class ;
  fun AntigenA_Class : SubClass AntigenA Antigen ;

  -- An Antigen that is carried in the red blood 
  -- cells of those with BloodTypeB.
  fun AntigenB : Class ;
  fun AntigenB_Class : SubClass AntigenB Antigen ;

  -- The BeliefGroup that is characterized by a 
  -- dislike for Judaism.
  fun Antisemitism : Ind BeliefGroup ;

  -- The state of being worried, troubled or uneasy.
  fun Anxiety : Ind EmotionalState ;

  -- A ResidentialBuilding containing 
  -- ApartmentUnits.
  fun ApartmentBuilding : Class ;
  fun ApartmentBuilding_Class : SubClass ApartmentBuilding ResidentialBuilding ;

  -- A SingleFamilyResidence that is not owned 
  -- by any member of the SocialUnit that lives there.
  fun ApartmentUnit : Class ;
  fun ApartmentUnit_Class : SubClass ApartmentUnit SingleFamilyResidence ;

  -- A FormText whose purpose is to obtain admission 
  -- to an Organization or to receive assistance from an Organization.
  fun Application : Class ;
  fun Application_Class : SubClass Application FormText ;

  -- Any instance of Declaring by which the 
  -- patient is assigned to a Position within an Organization where 
  -- the patient previously had no position. For example, the appointments 
  -- of people to non_elective offices in a government.
  fun Appointing : Class ;
  fun Appointing_Class : SubClass Appointing Declaring ;

  -- An item of Clothing that protects the front and 
  -- middle part of the body while one is Cooking or doing other work.
  fun Apron : Class ;
  fun Apron_Class : SubClass Apron Clothing ;

  -- The FieldOfStudy of designing Buildings, i.e. 
  -- creating Blueprints for Buildings.
  fun Architecture : Ind FieldOfStudy ;

  -- Any Stating which has the form of an Argument.
  fun Arguing : Class ;
  fun Arguing_Class : SubClass Arguing Stating ;

  -- The upper Limbs of a Primate.
  fun Arm : Class ;
  fun Arm_Class : SubClass Arm Limb ;

  -- MilitaryServices that are land forces.
  fun Army : Class ;
  fun Army_Class : SubClass Army MilitaryService ;

  -- The final part of any instance of Translocation.
  fun Arriving : Class ;
  fun Arriving_Class : SubClass Arriving Translocation ;

  -- An Icon which has the shape of an arrow and 
  -- which is used to indicate direction or a relationship betwee two things.
  fun ArrowFigure : Class ;
  fun ArrowFigure_Class : SubClass ArrowFigure Icon ;

  -- An Icon which has the shape of an arrow and which 
  -- is used to indicate direction or a relationship betwee two things.
  fun ArrowIcon : Class ;
  fun ArrowIcon_Class : SubClass ArrowIcon Icon ;

  -- A long, thin Projectile with a pointed tip is 
  -- fired from a bow.
  fun ArrowProjectile : Class ;
  fun ArrowProjectile_Class : SubClass ArrowProjectile Projectile ;

  -- An act where an agent sets something which it does not possess 
  -- on fire in order to destroy it or its contents.
  fun Arson : Class ;
  fun Arson_Class : SubClass Arson (both Combustion Destruction) ;

  -- The Profession of reporting and critiquing current 
  -- ArtWorks.
  fun ArtCritic : Ind Journalist ;

  -- Any ContentDevelopment that results in a 
  -- PaintedPicture.
  fun ArtPainting : Class ;
  fun ArtPainting_Class : SubClass ArtPainting (both ContentDevelopment Painting) ;

  -- Any School whose aim is to teach students 
  -- how to create ArtWorks.
  fun ArtSchool : Class ;
  fun ArtSchool_Class : SubClass ArtSchool School ;

  -- A Workshop, which is 
  -- devoted to the creation of ArtWorks.
  fun ArtStudio : Class ;
  fun ArtStudio_Class : SubClass ArtStudio Workshop ;

  -- Any BloodVessel which transfers Blood from 
  -- the Heart to the extremities of the body.
  fun Artery : Class ;
  fun Artery_Class : SubClass Artery BloodVessel ;

  -- A Gun that is too large to be carried and fired 
  -- by a single Human. Typically, ArtilleryGuns are on wheels.
  fun ArtilleryGun : Class ;
  fun ArtilleryGun_Class : SubClass ArtilleryGun Gun ;

  -- AtmosphericRegion is the class of 
  -- all subregions of EarthsAtmosphere.
  fun AtmosphericRegion : Class ;
  fun AtmosphericRegion_Class : SubClass AtmosphericRegion SpaceRegion ;

  -- Two or more Atoms that are bound together and 
  -- comprise part of a Molecule.
  fun AtomicGroup : Class ;
  fun AtomicGroup_Class : SubClass AtomicGroup CompoundSubstance ;

  -- Any decrease in the size of a BodyPart which is due to 
  -- disease or lack of use.
  fun Atrophy : Class ;
  fun Atrophy_Class : SubClass Atrophy (both Decreasing PathologicProcess) ;

  -- The Profession of practicing law, whether as a 
  -- judge or as a legal advocate.
  fun Attorney : Class ;

  -- The head law officer of a GeopoliticalArea, 
  -- usually a Nation or StateOrProvince.
  fun AttorneyGeneral : Ind (both Profession GovernmentOfficer) ;

  -- A representation of sound on some medium such
  -- as wax cylinder, vinyl record, magnetic tape, CD or flash memory, that is 
  -- intended to be used in some machine to reproduce that sound.
  fun AudioRecording : Class ;
  fun AudioRecording_Class : SubClass AudioRecording (both ContentBearingObject Text) ;

  -- Any Building whose purpose is to hold concerts, 
  -- sports events, plays, etc. before an audience. This class includes theaters, 
  -- sports stadiums, university auditoriums, etc.
  fun Auditorium : Class ;
  fun Auditorium_Class : SubClass Auditorium Building ;

  -- A Seat within an Auditorium from which one 
  -- can observe the PerformanceStage.
  fun AuditoriumSeat : Class ;
  fun AuditoriumSeat_Class : SubClass AuditoriumSeat Seat ;

  -- A Gun that fires a burst of Projectiles 
  -- with each pull of the trigger. Also known as a machine gun.
  fun AutomaticGun : Class ;
  fun AutomaticGun_Class : SubClass AutomaticGun Gun ;

  -- Automobile is a subclass of 
  -- SelfPoweredRoadVehicles including passenger cars, family vans, light 
  -- trucks, and sport utility vehicles. In general, this class covers 
  -- four_wheeled passenger road vehicles.
  fun Automobile : Class ;
  fun Automobile_Class : SubClass Automobile (both PassengerVehicle SelfPoweredRoadVehicle) ;

  -- Axle is a class of Devices each of which can 
  -- be paired with two VehicleWheels to rotate and move a RoadVehicle.
  fun Axle : Class ;
  fun Axle_Class : SubClass Axle Device ;

  -- A disease that is caused by instances of 
  -- Bacterium.
  fun BacterialDisease : Class ;
  fun BacterialDisease_Class : SubClass BacterialDisease InfectiousDisease ;

  -- Any Container which is made of Fabric.
  fun Bag : Class ;
  fun Bag_Class : SubClass Bag Container ;

  -- Any instance of Cooking where the instrument 
  -- is an Oven.
  fun Baking : Class ;
  fun Baking_Class : SubClass Baking (both Cooking Heating) ;

  -- Any GamePiece which has the shape of a sphere.
  fun Ball : Class ;
  fun Ball_Class : SubClass Ball GamePiece ;

  -- A Missile which is guided for the first stage 
  -- of its flight but then falls to its target for the second stage.
  fun BallisticMissile : Class ;
  fun BallisticMissile_Class : SubClass BallisticMissile Missile ;

  -- A FormText which is used in Voting. A list of 
  -- candidates is printed on the form, and the voter selects the candidate he/she 
  -- wants to vote for.
  fun Ballot : Class ;
  fun Ballot_Class : SubClass Ballot FormText ;

  -- A piece of Fabric that is used in Covering an 
  -- open wound.
  fun Bandage : Class ;
  fun Bandage_Class : SubClass Bandage Fabric ;

  -- Any SkilledOccupation which involves working in a 
  -- FinancialBank.
  fun Banker : Ind SkilledOccupation ;

  -- A ReligiousProcess which marks the acceptance of 
  -- the person being baptized into the ReligiousOrganization.
  fun Baptizing : Class ;
  fun Baptizing_Class : SubClass Baptizing (both JoiningAnOrganization ReligiousProcess) ;

  -- Offering to sell something to someone at a 
  -- reduced price.
  fun BargainSale : Class ;
  fun BargainSale_Class : SubClass BargainSale Offering ;

  -- Any instance of RadiatingSound which is produced 
  -- by a Canine.
  fun Barking : Class ;
  fun Barking_Class : SubClass Barking RadiatingSound ;

  -- A Building on a Farm that is used for keeping 
  -- DomesticAnimals, Fodder or harvested crops.
  fun Barn : Class ;
  fun Barn_Class : SubClass Barn Building ;

  fun BaseballBase : Class ;

  -- A BuildingLevel which satisfies two conditions, viz. it is 
  -- lower than all of the other BuildingLevels in the same Building and it is below 
  -- ground level.
  fun Basement : Class ;
  fun Basement_Class : SubClass Basement BuildingLevel ;

  -- Washing the entire body of a Human or Animal.
  fun Bathing : Class ;
  fun Bathing_Class : SubClass Bathing Washing ;

  -- A WashingDevice which is intended to be used by 
  -- Humans for washing their bodies. Note that this class covers bathtubs, showers, 
  -- etc.
  fun BathingDevice : Class ;
  fun BathingDevice_Class : SubClass BathingDevice WashingDevice ;

  -- A Room that contains a WashBasin and possibly a Toilet.
  fun Bathroom : Class ;
  def Bathroom = KappaFn Room (\R -> exists Toilet (\T -> located (var Toilet Physical ? T) (var Room Object ? R)));

  -- A thin stick which is used for OrchestralConducting.
  fun Baton : Class ;
  fun Baton_Class : SubClass Baton Device ;

  -- The process of transitioning from a state of 
  -- being Sober to a state of being Drunk.
  fun BecomingDrunk : Class ;
  fun BecomingDrunk_Class : SubClass BecomingDrunk PsychologicalProcess ;

  -- A piece of Furniture which is primarily for sleeping.
  fun Bed : Class ;
  fun Bed_Class : SubClass Bed Furniture ;

  -- A Room intended primarily for sleeping.
  fun Bedroom : Class ;
  fun Bedroom_Class : SubClass Bedroom Room ;

  -- A hairy Insect, some species of which produce honey 
  -- and/or sting.
  fun Bee : Class ;
  fun Bee_Class : SubClass Bee Insect ;

  -- Meat that was originally part of a Cow.
  fun Beef : Class ;
  fun Beef_Class : SubClass Beef Meat ;

  -- An AlcoholicBeverage that is prepared by fermenting 
  -- malt and hops.
  fun Beer : Class ;
  fun Beer_Class : SubClass Beer AlcoholicBeverage ;

  -- The TimeInterval that runs from 
  -- NegativeInfinity to the time of the birth of Christ.
  fun BeforeCommonEra : Ind TimeInterval ;

  -- The process of an Organization 
  -- commencing operations. In the case of a Corporation, this would be 
  -- the process of going into business.
  fun BeginningOperations : Class ;
  fun BeginningOperations_Class : SubClass BeginningOperations OrganizationalProcess ;

  -- A PercussionInstrument that produces a single tone 
  -- when it is struck.
  fun Bell : Class ;
  fun Bell_Class : SubClass Bell PercussionInstrument ;

  -- A piece of Clothing that is worn around the waist 
  -- to restrain another piece of clothing.
  fun Belt : Class ;
  fun Belt_Class : SubClass Belt Clothing ;

  -- Any UnilateralGiving where the agent 
  -- wills some part of his/her property to someone else upon his/her death.
  fun Bequeathing : Class ;
  fun Bequeathing_Class : SubClass Bequeathing UnilateralGiving ;

  -- A HistoricalAccount which is concerned 
  -- with the life of a single Human.
  fun Biography : Class ;
  fun Biography_Class : SubClass Biography HistoricalAccount ;

  -- The production of a zygote from the fusion 
  -- of a male and female gamete.
  fun BiologicalConception : Class ;
  fun BiologicalConception_Class : SubClass BiologicalConception OrganOrTissueProcess ;

  -- The Class of all biological species, i.e. 
  -- the class of all classes of Organism whose instances can interbreed.
  fun BiologicalSpecies : Class ;

  -- The study of the classification, development, and 
  -- functioning of Organisms.
  fun Biology : Ind Science ;

  -- Any DiagnosticProcess which involves the examination of 
  -- BodySubstances taken from a living Organism.
  fun Biopsy : Class ;
  fun Biopsy_Class : SubClass Biopsy (both DiagnosticProcess Removing) ;

  -- Any Egg that is produced by a Bird.
  fun BirdEgg : Class ;
  fun BirdEgg_Class : SubClass BirdEgg Egg ;

  -- Any instance of Grabbing where the instrument is 
  -- the Mouth of the agent.
  fun Biting : Class ;
  fun Biting_Class : SubClass Biting Grabbing ;

  -- A piece of Fabric whose purpose is to keep a 
  -- person who is in bed warm.
  fun Blanket : Class ;
  fun Blanket_Class : SubClass Blanket Fabric ;

  -- The release of Blood from an Animal in response 
  -- to an Injuring of some sort.
  fun Bleeding : Class ;
  fun Bleeding_Class : SubClass Bleeding AutonomicProcess ;

  -- The Attribute that applies to Animals and Humans 
  -- that are unable to see.
  fun Blind : Ind BiologicalAttribute ;

  -- Any Process where the stomach or instestines of a 
  -- Human or Animal become distended from excessive gas.
  fun Bloating : Class ;
  fun Bloating_Class : SubClass Bloating (both Increasing PathologicProcess) ;

  -- Any Maneuver in a Contest where one 
  -- contestParticipant attempts to deny access to something that is wanted 
  -- by another contestParticipant.
  fun Blockade : Class ;
  fun Blockade_Class : SubClass Blockade Maneuver ;

  -- A Cell that is normally present in Blood.
  fun BloodCell : Class ;
  fun BloodCell_Class : SubClass BloodCell (both AnimalAnatomicalStructure Cell) ;

  -- The subclass of Blood that contains AntigenA 
  -- and does not contain AntigenB.
  fun BloodTypeA : Class ;
  fun BloodTypeA_Class : SubClass BloodTypeA Blood ;

  -- The subclass of Blood that contains both 
  -- AntigenA and AntigenB.
  fun BloodTypeAB : Class ;
  fun BloodTypeAB_Class : SubClass BloodTypeAB Blood ;

  -- The subclass of Blood that contains AntigenB 
  -- and does not contain AntigenA.
  fun BloodTypeB : Class ;
  fun BloodTypeB_Class : SubClass BloodTypeB Blood ;

  -- The subclass of Blood that contains neither 
  -- AntigenA nor AntigenB.
  fun BloodTypeO : Class ;
  fun BloodTypeO_Class : SubClass BloodTypeO Blood ;

  -- Any BodyVessel which is used to circulate 
  -- Blood from one part of the body to another.
  fun BloodVessel : Class ;
  fun BloodVessel_Class : SubClass BloodVessel (both AnimalAnatomicalStructure BodyVessel) ;

  -- An Icon which is a scale model of an Artifact, 
  -- whether the Artifact actually exists or not.
  fun Blueprint : Class ;
  fun Blueprint_Class : SubClass Blueprint Icon ;

  -- The process of turning red in response to a 
  -- stimulus which has a deep emotional effect.
  fun Blushing : Class ;
  fun Blushing_Class : SubClass Blushing AutonomicProcess ;

  -- A piece of material with flat, rectangular sides. 
  -- Note that boards and blocks are lumped into a single concept, because the 
  -- difference between these notions cannot be precisely defined.
  fun BoardOrBlock : Class ;
  fun BoardOrBlock_Class : SubClass BoardOrBlock Artifact ;

  -- Getting on a Vehicle, e.g. getting into an 
  -- Automobile, boarding an Aircraft, etc.
  fun Boarding : Class ;
  fun Boarding_Class : SubClass Boarding Translocation ;

  -- One of the levels of a WaterVehicle, e.g. the 
  -- upper deck and lower deck of small boats with a cabin.
  fun BoatDeck : Class ;
  fun BoatDeck_Class : SubClass BoatDeck Artifact ;

  -- BodyJunctions where different parts of the same 
  -- Skeleton come together.
  fun BodyJoint : Class ;
  fun BodyJoint_Class : SubClass BodyJoint BodyJunction ;

  -- A BodyOfWater is a connected body of 
  -- water with established boundaries marked by either geographical features 
  -- or conventional borders.
  fun BodyOfWater : Class ;
  fun BodyOfWater_Class : SubClass BodyOfWater (both SelfConnectedObject WaterArea) ;

  -- A weapon that explodes in order to cause damage.
  fun Bomb : Class ;
  fun Bomb_Class : SubClass Bomb (both ExplosiveDevice Weapon) ;

  -- Any MilitaryAircraft whose purpose is to deliver 
  -- ExplosiveDevices.
  fun Bomber : Class ;
  fun Bomber_Class : SubClass Bomber MilitaryAircraft ;

  -- An act of Destruction where the thing destroyed
  -- is destroyed by means of an explosive device.
  fun Bombing : Class ;
  fun Bombing_Class : SubClass Bombing Destruction ;

  -- BotanicalTree is an imprecise term 
  -- for a perennial woody plant that is larger than a bush or shrub, 
  -- generally understood to describe a large growth having one main trunk 
  -- with few or no branches projecting from its base, a well_developed crown 
  -- of foliage, and a height at maturity of at least 12 feet.
  fun BotanicalTree : Class ;
  fun BotanicalTree_Class : SubClass BotanicalTree FloweringPlant ;

  -- A Container whose top is narrower than its bottom, which 
  -- has no handle, and which is intended to store Liquids.
  fun Bottle : Class ;
  fun Bottle_Class : SubClass Bottle FluidContainer ;

  -- Any downward motion of the body that indicates respect 
  -- for or submission to another Agent.
  fun Bowing : Class ;
  fun Bowing_Class : SubClass Bowing (both Gesture (both Inclining MotionDownward)) ;

  -- Any six_sided Container whose sides are 
  -- rectangular in shape.
  fun Box : Class ;
  fun Box_Class : SubClass Box Container ;

  -- A HumanChild who is Male.
  fun Boy : Class ;
  fun Boy_Class : SubClass Boy (both HumanChild Man) ;

  -- The seat of the central nervous system.
  fun Brain : Class ;
  fun Brain_Class : SubClass Brain (both AnimalAnatomicalStructure Organ) ;

  -- A DistilledAlcoholicBeverage that is prepared by 
  -- distilling Wine.
  fun Brandy : Class ;
  fun Brandy_Class : SubClass Brandy DistilledAlcoholicBeverage ;

  -- A MetallicAlloy made from Copper and Zinc.
  fun Brass : Class ;
  fun Brass_Class : SubClass Brass MetallicAlloy ;

  -- Food that consists largely of grain flour 
  -- and water. Note that this class covers crackers, cookies, as well as any 
  -- self_connected instance of bread, whether it is a loaf, a slice, a chunk 
  -- of bread, etc.
  fun BreadOrBiscuit : Class ;
  fun BreadOrBiscuit_Class : SubClass BreadOrBiscuit PreparedFood ;

  -- A subclass of Attributes for 
  -- characterizing the breakability of CorpuscularObjects.
  fun BreakabilityAttribute : Class ;
  fun BreakabilityAttribute_Class : SubClass BreakabilityAttribute InternalAttribute ;

  -- The paired Organs which are part of the chests 
  -- of Primates.
  fun Breast : Class ;
  fun Breast_Class : SubClass Breast (both AnimalAnatomicalStructure Organ) ;

  -- A block of fired Clay that is used in Constructing.
  fun Brick : Class ;
  fun Brick_Class : SubClass Brick BoardOrBlock ;

  -- A MilitaryGeneral that ranks below 
  -- a MajorGeneral.
  fun BrigadierGeneral : Class ;
  fun BrigadierGeneral_Class : SubClass BrigadierGeneral MilitaryGeneral ;

  -- BroadcastNetwork is the subclass of 
  -- CommunicationSystems consisting of BroadcastingStations that are linked 
  -- electronically and managed or owned by one organization.
  fun BroadcastNetwork : Class ;
  fun BroadcastNetwork_Class : SubClass BroadcastNetwork CommunicationSystem ;

  -- A Series of episodes that are broadcast 
  -- on television or radio.
  fun BroadcastProgram : Class ;
  fun BroadcastProgram_Class : SubClass BroadcastProgram Series ;

  -- Disseminating information by using a 
  -- CommunicationDevice that radiates RadioEmissions.
  fun Broadcasting : Class ;
  fun Broadcasting_Class : SubClass Broadcasting (both Disseminating RadioEmission) ;

  -- Any BodyVessel which is located in a 
  -- Lung and which carries oxygen from the trachea to the alveoli.
  fun BronchialDuct : Class ;
  fun BronchialDuct_Class : SubClass BronchialDuct (both AnimalAnatomicalStructure BodyVessel) ;

  -- A GroupOfAnimals that are all born at the same time 
  -- and to the same parents.
  fun Brood : Class ;
  fun Brood_Class : SubClass Brood GroupOfAnimals ;

  -- A BrushOrComb whose purpose is to remove dirt and other 
  -- small particles from floors.
  fun Broom : Class ;
  fun Broom_Class : SubClass Broom BrushOrComb ;

  -- A SecondaryColor that resembles the color of wood or 
  -- of soil.
  fun Brown : Ind SecondaryColor ;

  -- A Device which consists of a handle and bristles and 
  -- whose purpose is to remove particles from something or to smooth something out.
  fun BrushOrComb : Class ;
  fun BrushOrComb_Class : SubClass BrushOrComb Device ;

  -- A globe which has a Liquid surface and which contains 
  -- a Gas.
  fun Bubble : Class ;
  fun Bubble_Class : SubClass Bubble CorpuscularObject ;

  -- A HoofedMammal with long hair whose habitat is the 
  -- plains of NorthAmerica.
  fun Buffalo : Class ;
  fun Buffalo_Class : SubClass Buffalo HoofedMammal ;

  -- A HornInstrument that has no valves.
  fun Bugle : Class ;
  fun Bugle_Class : SubClass Bugle HornInstrument ;

  -- The story or level of a building, e.g. the Basement, 
  -- the Attic, the ground level, the fourteenth floor, etc.
  fun BuildingLevel : Class ;
  fun BuildingLevel_Class : SubClass BuildingLevel StationaryArtifact ;

  -- A Cow that is Male.
  fun Bull : Class ;
  def Bull = KappaFn Cow (\B -> attribute (var Cow Object ? B) (el SexAttribute Attribute ? Male)) ;

  -- A Projectile that is designed to be fired by a Gun.
  fun Bullet : Class ;
  fun Bullet_Class : SubClass Bullet Projectile ;

  -- A large Bee which lacks a stinger.
  fun BumbleBee : Class ;
  fun BumbleBee_Class : SubClass BumbleBee Bee ;

  -- A small Cave created by an Animal for the purpose 
  -- of inhabiting it.
  fun Burrow : Class ;
  fun Burrow_Class : SubClass Burrow Cave ;

  -- Putting something in the ground and then covering 
  -- it with Soil.
  fun Burying : Class ;
  fun Burying_Class : SubClass Burying (both Digging Putting) ;

  -- Bus is the subclass of SelfPoweredRoadVehicles 
  -- that can transport large numbers of passengers (i.e., dozens) at one 
  -- time. It can be distinguished from a van which is
  -- designed to carry less than a dozen people.
  fun Bus : Class ;
  fun Bus_Class : SubClass Bus SelfPoweredRoadVehicle ;

  -- An area, often, though not necessarily with
  -- seats or some kind of minimal shelter, where people gather to meet and
  -- board a bus. It must border a road.
  fun BusStop : Class ;
  fun BusStop_Class : SubClass BusStop GeographicArea ;

  -- Any Contest where the contestParticipants 
  -- are Corporations and the aim is to win as many customers as possible.
  fun BusinessCompetition : Class ;
  fun BusinessCompetition_Class : SubClass BusinessCompetition Contest ;

  -- Any of a class of people in a professional 
  -- occupation such as banking, finance, management, or engineering. This is 
  -- distinguished from blue collar jobs that primarily involve manual labor 
  -- rather than thought as the effort expended to derive remuneration. It is 
  -- also distinguished from professions that may be outwardly similar but are 
  -- done in a non_profit organization.
  fun BusinessPerson : Ind OccupationalRole ;

  -- An emulsion of fat which is produced by churning Milk.
  fun Butter : Class ;
  fun Butter_Class : SubClass Butter (both DairyProduct PreparedFood) ;

  -- An AttachingDevice that is used on Clothing.
  fun Button : Class ;
  fun Button_Class : SubClass Button AttachingDevice ;

  -- Any Restaurant which does not offer table service. 
  -- Food is selected and purchased at a central counter.
  fun Cafeteria : Class ;
  fun Cafeteria_Class : SubClass Cafeteria Restaurant ;

  -- A young Cow, i.e. a Cow that is NonFullyFormed.
  fun Calf : Class ;
  def Calf = KappaFn Cow (\C -> attribute (var Cow Object ? C) (el DevelopmentalAttribute Attribute ? NonFullyFormed));

  -- A Device which is capable of Photographing.
  fun Camera : Class ;
  fun Camera_Class : SubClass Camera Device ;

  -- A MobileResidence consisting of tents and other temporary 
  -- living quarters that is constructed on an undeveloped LandArea.
  fun Camp : Class ;
  fun Camp_Class : SubClass Camp MobileResidence ;

  -- A LandArea whose purpose is to have MobileResidences 
  -- (e.g. recreational vehicles, mobile homes, Tents, etc.) located there.
  fun Campground : Class ;
  fun Campground_Class : SubClass Campground LandArea ;

  -- A DiseaseOrSyndrome characterized by pathologic and 
  -- uncontrolled cell division that results in a Tumor.
  fun Cancer : Ind DiseaseOrSyndrome ;

  -- An LightFixture that consists of Wax and a wick, 
  -- which is lit with a flame.
  fun Candle : Class ;
  fun Candle_Class : SubClass Candle LightFixture ;

  -- A very small BloodVessel that connects arterioles 
  -- (very small Arteries) with venules (very small Veins).
  fun Capillary : Class ;
  fun Capillary_Class : SubClass Capillary BloodVessel ;

  -- A commissioned MilitaryOfficer who ranks 
  -- above a Lieutenant but below a MajorOfficer.
  fun CaptainOfficer : Class ;
  fun CaptainOfficer_Class : SubClass CaptainOfficer MilitaryOfficer ;

  -- A Capturing is a ChangeOfControl event in which an Agent
  -- gains physical control over another Agent.
  fun Capturing : Class ;
  fun Capturing_Class : SubClass Capturing ChangeOfControl ;

  -- A car bombing is an attack in which a car is
  -- used as the delivery mechanism for a bomb. The car is usually destroyed
  -- in the blast if the bomb detonates successfully.
  fun CarBombing : Class ;
  fun CarBombing_Class : SubClass CarBombing Bombing ;

  -- Any Organization whose purpose is to 
  -- provide medical care for for Humans who reside there, either permanently 
  -- or temporarily.
  fun CareOrganization : Class ;
  fun CareOrganization_Class : SubClass CareOrganization Organization ;

  -- A Vehicle that is designed to
  -- carry Objects. Note that Vehicles that are primarily designed to carry
  -- people rather than cargo may still carry cargo. For example, a passenger sedan
  -- might be capable of carrying lumber strapped to the roof. For this
  -- reason, PassengerVehicle and CargoVehicle are not disjoint.
  fun CargoVehicle : Class ;
  fun CargoVehicle_Class : SubClass CargoVehicle Vehicle ;

  -- Any occupation that involves creating and repairing 
  -- structural and decorative portions of Buildings that are made chiefly of Wood.
  -- This does not include plumbing, roofing, electrical, foundation and site work.
  fun Carpenter : Ind OccupationalTrade ;

  -- Making Buildings out of Wood.
  fun Carpentry : Class ;
  fun Carpentry_Class : SubClass Carpentry Making ;

  -- Any Maneuver in a Game which results in a 
  -- situation where the agent grasps the Ball.
  fun Catching : Class ;
  fun Catching_Class : SubClass Catching (both Maneuver Touching) ;

  -- Any Process whose result is that the 
  -- patient of the process is happy.
  fun CausingHappiness : Class ;
  fun CausingHappiness_Class : SubClass CausingHappiness Process ;

  -- Any Process whose result is that the 
  -- patient of the process is in Pain.
  fun CausingPain : Class ;
  fun CausingPain_Class : SubClass CausingPain CausingUnhappiness ;

  -- Any Process whose result is that the 
  -- patient of the process is unhappy.
  fun CausingUnhappiness : Class ;
  fun CausingUnhappiness_Class : SubClass CausingUnhappiness Process ;

  -- MilitaryUnits composed primarily of Soldiers 
  -- who are mounted, i.e. who perform their combat missions from a Horse or 
  -- Vehicle.
  fun CavalryUnit : Class ;
  fun CavalryUnit_Class : SubClass CavalryUnit MilitaryUnit ;

  -- A Cave is a naturally formed opening beneath 
  -- the surface of the Earth, generally formed by dissolution of carbonate 
  -- bedrock. Caves may also form by erosion of coastal bedrock, partial 
  -- melting of glaciers, or solidification of lava into hollow tubes.
  fun Cave : Class ;
  fun Cave_Class : SubClass Cave Hole ;

  -- The process of an Organization 
  -- ceasing operations, i.e. its folding or going out of business in 
  -- some other fashion.
  fun CeasingOperations : Class ;
  fun CeasingOperations_Class : SubClass CeasingOperations OrganizationalProcess ;

  -- A StationaryArtifact that is the top surface 
  -- of a Room.
  fun Ceiling : Class ;
  fun Ceiling_Class : SubClass Ceiling StationaryArtifact ;

  -- Anyone who is known by a large number of people,
  -- either explicitly by name, or by action.
  fun Celebrity : Class ;

  -- The part of the Cell that contains DNA and 
  -- RNA.
  fun CellNucleus : Class ;
  fun CellNucleus_Class : SubClass CellNucleus OrganicObject ;

  -- The main component of Plant Tissue.
  fun Cellulose : Class ;
  fun Cellulose_Class : SubClass Cellulose (both Carbohydrate PlantSubstance) ;

  -- A LandArea which is used for burying the dead.
  fun Cemetery : Class ;
  fun Cemetery_Class : SubClass Cemetery LandArea ;

  -- Any instance of Rotating where there is 
  -- Motion away from the center of the Rotating.
  fun CentrifugalMotion : Class ;
  fun CentrifugalMotion_Class : SubClass CentrifugalMotion Rotating ;

  -- Any instance of Rotating where there is 
  -- Motion towards the center of the Rotating.
  fun CentripetalMotion : Class ;
  fun CentripetalMotion_Class : SubClass CentripetalMotion Rotating ;

  -- The TimeDuration of 100 years.
  fun CenturyDuration : Ind UnitOfDuration ;

  -- Any Seed which is produced by the cereal grasses, 
  -- e.g. rice, corn, wheat, etc.
  fun CerealGrain : Class ;
  fun CerealGrain_Class : SubClass CerealGrain (both (both Food Seed) PlantAgriculturalProduct) ;

  -- A Seat that is designed to accommodate a single 
  -- Human.
  fun Chair : Class ;
  fun Chair_Class : SubClass Chair Seat ;

  -- A ChangeOfControl is an event in which an agent gains
  -- physical control over some object that was previously controlled
  -- by a different agent.
  fun ChangeOfControl : Class ;
  fun ChangeOfControl_Class : SubClass ChangeOfControl AchievingControl ;

  -- Any instance of a process of 
  -- RemovingClothing and Dressing.
  fun ChangingClothing : Class ;
  fun ChangingClothing_Class : SubClass ChangingClothing Transfer ;

  -- A numbered and/or titled
  -- section of a Book, which is typically indicated in a table of
  -- contents for the Book.
  fun Chapter : Class ;
  fun Chapter_Class : SubClass Chapter Article ;

  -- An activity of a fee being charged
  fun ChargingAFee : Class ;
  fun ChargingAFee_Class : SubClass ChargingAFee FinancialTransaction ;

  -- An Icon which depicts one or more quantities.
  fun Chart : Class ;
  fun Chart_Class : SubClass Chart Icon ;

  -- An area on or very near a border, usually along 
  -- a road connecting two regions, where MilitaryPersons or Police 
  -- restrict the flow of traffic in order to extract tarrifs, deny movement to 
  -- certain kinds of people or goods, or other enforement actions. Because of 
  -- the power relationship involved, such areas are often the site of illegal 
  -- activities conducted by the officials in order to extract favors or 
  -- bribes.
  fun Checkpoint : Class ;
  fun Checkpoint_Class : SubClass Checkpoint GeographicArea ;

  -- A bitter CompoundSubstance that is capable of 
  -- reacting with a ChemicalBase and forming a ChemicalSalt.
  fun ChemicalAcid : Class ;
  fun ChemicalAcid_Class : SubClass ChemicalAcid CompoundSubstance ;

  -- An attack against people or property in which
  -- a chemical agent is used as the active ingredient of the attack.
  fun ChemicalAttack : Class ;
  fun ChemicalAttack_Class : SubClass ChemicalAttack ViolentContest ;

  -- A CompoundSubstance that is capable of 
  -- reacting with a ChemicalAcid and forming a ChemicalSalt.
  fun ChemicalBase : Class ;
  fun ChemicalBase_Class : SubClass ChemicalBase CompoundSubstance ;

  -- The Attribute of being in a chemically 
  -- stable state, i.e. the relative proportions of resources and results will 
  -- not longer change.
  fun ChemicalEquilibrium : Ind InternalAttribute ;

  -- Any ChemicalProcess where Electrons 
  -- are added to the substance undergoing the ChemicalProcess.
  fun ChemicalReduction : Class ;
  fun ChemicalReduction_Class : SubClass ChemicalReduction ChemicalSynthesis ;

  -- A bitter CompoundSubstance that is formed in a 
  -- chemical reaction of a ChemicalBase with a ChemicalAcid.
  fun ChemicalSalt : Class ;
  fun ChemicalSalt_Class : SubClass ChemicalSalt CompoundSubstance ;

  -- The study of the compositions, properties, and 
  -- reactions of Substances.
  fun Chemistry : Ind Science ;

  -- Any piece of Furniture which is also a 
  -- Container, e.g. a chest of drawers, a memory chest, an armoire, etc.
  fun ChestOrCabinet : Class ;
  fun ChestOrCabinet_Class : SubClass ChestOrCabinet (both Container Furniture) ;

  -- Breaking up or mashing Food with one's teeth.
  fun Chewing : Class ;
  fun Chewing_Class : SubClass Chewing BodyMotion ;

  -- A subclass of Bird that is raised for its meat 
  -- and for its eggs.
  fun Chicken : Class ;
  fun Chicken_Class : SubClass Chicken Poultry ;

  -- Meat that was originally part of a Chicken.
  fun ChickenMeat : Class ;
  fun ChickenMeat_Class : SubClass ChickenMeat Meat ;

  -- A thin passageway through which Smoke from a controlled 
  -- fire is conducted Outside of a Building or Room.
  fun Chimney : Class ;
  fun Chimney_Class : SubClass Chimney (both Device StationaryArtifact) ;

  -- A part of the Face which protrudes slightly and which 
  -- is lower than all other parts of the Face.
  fun Chin : Class ;
  fun Chin_Class : SubClass Chin (both AnimalAnatomicalStructure BodyPart) ;

  -- A Steroid that is produced by the Liver and that 
  -- is believed to be closely associated with various cardiological disorders.
  fun Cholesterol : Class ;
  fun Cholesterol_Class : SubClass Cholesterol (both AnimalSubstance Steroid) ;

  -- Planning that results in a sequence of dance 
  -- steps that are executed as part of a Performance.
  fun Choreographing : Class ;
  fun Choreographing_Class : SubClass Choreographing Planning ;

  -- Any instance of the collection of writings which 
  -- is regarded as scripture by those who embrace Christianity.
  fun ChristianBible : Class ;
  fun ChristianBible_Class : SubClass ChristianBible Book ;

  -- Four books in the New Testament of the 
  -- ChristianBible that describe the life and teachings of Jesus Christ 
  -- and that are referred to, respectively, as Matthew, Mark, Luke, and John.
  fun ChristianGospel : Class ;
  fun ChristianGospel_Class : SubClass ChristianGospel Text ;

  -- Any ReligiousService that is conducted by 
  -- members of Christianity.
  fun ChristianService : Class ;
  fun ChristianService_Class : SubClass ChristianService ReligiousService ;

  -- Processes of Separating a LiquidMixture or 
  -- a GasMixture into some or all of the PureSubstances that comprise it.
  fun Chromatography : Class ;
  fun Chromatography_Class : SubClass Chromatography Separating ;

  -- A tube of thin paper containing finely ground 
  -- tobacco that is smoked.
  fun CigarOrCigarette : Class ;
  fun CigarOrCigarette_Class : SubClass CigarOrCigarette SmokingDevice ;

  -- A slice of a Circle, i.e. any 
  -- ClosedTwoDimensionalFigure which consists of two Radii and the arc of 
  -- the Circle that they bound.
  fun CircleSector : Class ;
  fun CircleSector_Class : SubClass CircleSector ClosedTwoDimensionalFigure ;

  -- Removing the foreskin of the penis. This is
  -- usually performed on infants, but is occasionally performed on adolescents
  -- and adults, either for medical reasons, or after religious conversion. It is
  -- often conducted as a religious rite, since it is prescribed by both the
  -- Jewish and Muslim religions, although it is prevalent also as a social
  -- norm in the UnitedStates and other Nations.
  fun Circumision : Class ;
  fun Circumision_Class : SubClass Circumision (both Removing Surgery) ;

  -- (CitizenryFn ?AREA) denotes the 
  -- GroupOfPeople who are legal and permanent residents of the 
  -- GeopoliticalArea ?AREA.
  fun CitizenryFn : El GeopoliticalArea -> Ind GroupOfPeople ;

  -- A square_shaped area surrounded by Roadways 
  -- which is part of a City and typically contains Buildings.
  fun CityBlock : Class ;
  fun CityBlock_Class : SubClass CityBlock LandArea ;

  -- Any geopoliticalSubdivision of a City.
  fun CityDistrict : Class ;
  fun CityDistrict_Class : SubClass CityDistrict GeopoliticalArea ;

  -- CityGovernment is the class of 
  -- governments of Cities.
  fun CityGovernment : Class ;
  fun CityGovernment_Class : SubClass CityGovernment Government ;

  -- A War in which the fighting GeopoliticalAreas 
  -- are both part of the same Nation.
  fun CivilWar : Class ;
  fun CivilWar_Class : SubClass CivilWar War ;

  -- Someone who is not a member of an active
  -- MilitaryOrganization.
  fun Civilian : Class ;
  fun Civilian_Class : SubClass Civilian SocialRole ;

  -- An AttachingDevice which is designed to attach 
  -- two things together by means of a movable part which can be tightened 
  -- or loosened.
  fun Clamp : Class ;
  fun Clamp_Class : SubClass Clamp AttachingDevice ;

  -- Bringing the Hands together repeatedly to make 
  -- a loud noise.
  fun Clapping : Class ;
  fun Clapping_Class : SubClass Clapping (both HandGesture (both Impacting RadiatingSound)) ;

  -- A ClassificationScheme is a conceptual structure, 
  -- an abstract arrangement of concepts and the relations that link them.
  fun ClassificationScheme : Class ;
  fun ClassificationScheme_Class : SubClass ClassificationScheme Proposition ;

  -- Any Room in a School where education 
  -- takes place.
  fun Classroom : Class ;
  fun Classroom_Class : SubClass Classroom Room ;

  -- The Profession of being in charge of or ministering 
  -- to a ReligousOrganization.
  fun Cleric : Class ;
  fun Cleric_Class : SubClass Cleric ReligiousPosition ;

  -- The class of Positions where the position 
  -- holder is responsible for clerical duties, e.g. typing documents, answering 
  -- phones, keeping schedules, etc.
  fun ClericalSecretary : Ind SkilledOccupation ;

  -- A piece of Clothing that covers the whole body 
  -- except the face (and possibly entire head), hands, and feet.
  fun Cloak : Class ;
  fun Cloak_Class : SubClass Cloak Clothing ;

  -- Any Device that measures and represents TimeDuration 
  -- or TimePosition.
  fun Clock : Class ;
  fun Clock_Class : SubClass Clock MeasuringDevice ;

  -- A relatively small Room used for storage.
  fun Closet : Class ;
  fun Closet_Class : SubClass Closet Room ;

  -- The Class of Processes where an aperture is 
  -- closed in an Object.
  fun Closing : Class ;
  fun Closing_Class : SubClass Closing Motion ;

  -- Completing a Contract of some sort, 
  -- e.g. the purchase of a house, closing a business deal, etc.
  fun ClosingContract : Class ;
  fun ClosingContract_Class : SubClass ClosingContract Committing ;

  -- The EyeMotion of tensing the eye lids so that 
  -- the corneas are not exposed to light.
  fun ClosingEyes : Class ;
  fun ClosingEyes_Class : SubClass ClosingEyes (both Closing EyeMotion) ;

  -- A Collection of instances of Clothing that 
  -- are designed to be worn together.
  fun ClothingSuit : Class ;
  fun ClothingSuit_Class : SubClass ClothingSuit Collection ;

  -- Any occupation that involves training an athlete or a 
  -- sports team.
  fun Coach : Ind SkilledOccupation ;

  -- CoastGuard is the subclass of GovernmentOrganizations 
  -- that enforce the maritime laws of a Nation and guard its Seacoast. This may be 
  -- a military or quasi_military organization.
  fun CoastGuard : Class ;
  fun CoastGuard_Class : SubClass CoastGuard GovernmentOrganization ;

  -- Clothing that has sleeves and covers from the neck 
  -- down. Coats are intended to be worn outdoors.
  fun Coat : Class ;
  fun Coat_Class : SubClass Coat OutdoorClothing ;

  -- A Beverage which is prepared by infusing ground, 
  -- roasted coffee beans into hot water.
  fun Coffee : Class ;
  fun Coffee_Class : SubClass Coffee (both Beverage PreparedFood) ;

  -- A Container for a HumanCorpse.
  fun Coffin : Class ;
  fun Coffin_Class : SubClass Coffin Container ;

  -- Any abstract ArtWork that is produced by arranging 
  -- bits of paper or photographs.
  fun Collage : Class ;
  fun Collage_Class : SubClass Collage ArtWork ;

  -- A piece of Clothing that fits around the Neck. 
  -- A Collar is always part of a Coat or a Shirt.
  fun Collar : Class ;
  fun Collar_Class : SubClass Collar Clothing ;

  -- A School which admits students who have 
  -- graduated from high school and which confers a bachelor's degree, 
  -- normally requiring four years of study. Note that a College does 
  -- not confer any graduate degrees. For institutions that confer both 
  -- bachelor's and graduate degrees, the concept University should be 
  -- used.
  fun College : Class ;
  fun College_Class : SubClass College PostSecondarySchool ;

  -- The Positions of a student at a PostSecondarySchool 
  -- who has completed less than one year at the school.
  fun CollegeFreshman : Ind CollegeStudentPosition ;

  -- The Positions of a student at a PostSecondarySchool 
  -- who has completed at least two years and less than three years at the school.
  fun CollegeJunior : Ind CollegeStudentPosition ;

  -- The Positions of a student at a PostSecondarySchool 
  -- who has completed at least three years and less than four years at the school.
  fun CollegeSenior : Ind CollegeStudentPosition ;

  -- The Positions of a student at a PostSecondarySchool 
  -- who has completed at least one year and less than two years at the school.
  fun CollegeSophomore : Ind CollegeStudentPosition ;

  -- Any Position at a PostSecondarySchool 
  -- which is occupied exclusively by students.
  fun CollegeStudentPosition : Class ;
  fun CollegeStudentPosition_Class : SubClass CollegeStudentPosition Position ;

  -- A commissioned MilitaryOfficer who ranks above 
  -- a lieutenant colonel and below a brigadier general.
  fun Colonel : Class ;
  fun Colonel_Class : SubClass Colonel MilitaryOfficer ;

  -- Positions which involve performing stand_up comedy, which 
  -- is recorded and/or performed in front of live audiences.
  fun Comedian : Ind EntertainmentProfession ;

  -- A Building which is intended for 
  -- organizational activities, e.g. retail or wholesale selling, manufacturing, 
  -- office work, etc.
  fun CommercialBuilding : Class ;
  fun CommercialBuilding_Class : SubClass CommercialBuilding (both Building PlaceOfCommerce) ;

  -- CommercialShipping is the subclass of 
  -- Transportation events in which a commercial agent provides transportation 
  -- of goods for remuneration.
  fun CommercialShipping : Class ;
  fun CommercialShipping_Class : SubClass CommercialShipping (both CommercialService Shipping) ;

  -- A Room or suite of Rooms intended for 
  -- clerical and/or professional work of a single Organization.
  fun CommercialUnit : Class ;
  fun CommercialUnit_Class : SubClass CommercialUnit PlaceOfCommerce ;

  -- A small, temporary Organization whose purpose 
  -- is to investigate some issue.
  fun Commission : Class ;
  fun Commission_Class : SubClass Commission Organization ;

  -- The TimeInterval that runs from the supposed 
  -- time of the death of Christ to PositiveInfinity.
  fun CommonEra : Ind TimeInterval ;

  -- A CommunicationDevice is a Device
  -- which serves at the instrument in a Communication Process by allowing
  -- the communicated message to be conveyed between the participants.
  fun CommunicationDevice : Class ;
  fun CommunicationDevice_Class : SubClass CommunicationDevice EngineeringComponent ;

  -- CommunicationOrganization is 
  -- the subclass of Organizations that manage Communications over physical 
  -- infrastructure owned or leased by the organization. Such organizations 
  -- may also produce and disseminate information, entertainment, or other 
  -- content. Also see MediaOrganization.
  fun CommunicationOrganization : Class ;
  fun CommunicationOrganization_Class : SubClass CommunicationOrganization Organization ;

  -- CommunicationSystem is a complex 
  -- system with various components, enabling communication (in some 
  -- medium) between points in a specific area, whether local or worldwide.
  fun CommunicationSystem : Class ;
  fun CommunicationSystem_Class : SubClass CommunicationSystem Collection ;

  -- Any PoliticalParty that advocates for a 
  -- CommunistState.
  fun CommunistParty : Class ;
  fun CommunistParty_Class : SubClass CommunistParty PoliticalParty ;

  -- A Container which is part of another Container, 
  -- e.g. a drawer, a zippered pouch in a piece of luggage, a compartment in a TV 
  -- dinner, etc.
  fun Compartment : Class ;
  fun Compartment_Class : SubClass Compartment Container ;

  -- A Device that indicates the direction of the
  -- various DirectionalAttributes with respect to the device.
  fun Compass : Class ;
  fun Compass_Class : SubClass Compass (both ContentBearingObject Device) ;

  -- ContentDevelopment which results in a 
  -- MusicalComposition.
  fun Composing : Class ;
  fun Composing_Class : SubClass Composing ContentDevelopment ;

  -- ContentDevelopment which results in a 
  -- MusicalComposition.
  fun ComposingMusic : Class ;
  fun ComposingMusic_Class : SubClass ComposingMusic ContentDevelopment ;

  -- Locating something in such a way that it cannot 
  -- be seen.
  fun Concealing : Class ;
  fun Concealing_Class : SubClass Concealing Putting ;

  -- A ResidentialBuilding containing 
  -- CondominiumUnits.
  fun CondominiumBuilding : Class ;
  fun CondominiumBuilding_Class : SubClass CondominiumBuilding ResidentialBuilding ;

  -- A SingleFamilyResidence that may be owned 
  -- by a member of the SocialUnit that lives there.
  fun CondominiumUnit : Class ;
  def CondominiumUnit = KappaFn SingleFamilyResidence (\UNIT -> exists Human (\PERSON -> and (home (var Human Human ? PERSON) (var SingleFamilyResidence PermanentResidence ? UNIT))
                                                                                             (possesses (var Human Agent ? PERSON) (var SingleFamilyResidence Object ? UNIT)))) ;

  -- The class of ThreeDimensionalFigures which are 
  -- produced by rotating a RightTriangle around its RightAngle.
  fun Cone : Class ;
  fun Cone_Class : SubClass Cone ThreeDimensionalFigure ;

  -- Any Soldier that served on the confederate side 
  -- during the American Civil War. ConfederateSoldier Any Soldier that served on the
  -- confederate side during the American Civil War.
  fun ConfederateSoldier : Class ;
  fun ConfederateSoldier_Class : SubClass ConfederateSoldier Soldier ;

  -- The eleven states of the UnitedStates 
  -- that tried to secede from the UnitedStates.
  fun ConfederateStatesOfAmerica : Ind GeopoliticalArea ;

  -- Any ExpressingApproval to a person for 
  -- something that the person did in the past and that is regarded as being 
  -- to the benefit of the person congratulated.
  fun Congratulating : Class ;
  fun Congratulating_Class : SubClass Congratulating ExpressingApproval ;

  -- A CompoundSubstance that results from 
  -- the ChemicalSynthesis of two or more CompoundSubstances.
  fun ConjugatedSubstance : Class ;
  fun ConjugatedSubstance_Class : SubClass ConjugatedSubstance CompoundSubstance ;

  -- An AlphabeticCharacter that denotes a speech sound 
  -- that results in audible friction when it is pronounced.
  fun Consonant : Class ;
  fun Consonant_Class : SubClass Consonant AlphabeticCharacter ;

  -- A Snake that lacks venom and kills its 
  -- prey by crushing it to death.
  fun ConstrictorSnake : Class ;
  fun ConstrictorSnake_Class : SubClass ConstrictorSnake Snake ;

  -- Any Holder whose purpose is to contain 
  -- something else. Note that Container is more specific in meaning 
  -- than Holder, because a Container must have a Hole that is at 
  -- least partially filled by the thing contained.
  fun Container : Class ;
  fun Container_Class : SubClass Container Holder ;

  -- ContainerEmpty is the Attribute of a 
  -- Container that is empty.
  fun ContainerEmpty : Ind RelationalAttribute ;

  -- ContainerFull is the Attribute of a 
  -- Container that is full to capacity.
  fun ContainerFull : Ind RelationalAttribute ;

  -- Devices which permit sexual intercourse but 
  -- which reduce the likelihood of conception.
  fun ContraceptiveDevice : Class ;
  fun ContraceptiveDevice_Class : SubClass ContraceptiveDevice Device ;

  -- A group of vehicles that all are being driven
  -- in formation (e.g., lines, rows, columns) to the same destination.
  -- That destination may be an intermediate destination on the way to a
  -- final destination for some of the vehicles however. This is
  -- distinguished from vehicles that have no common purpose, such as
  -- traffic on a freeway. This includes cases where some of the agents
  -- driving the vehicles intend to reach a point but fail to do so.
  fun Convoy : Class ;
  fun Convoy_Class : SubClass Convoy Collection ;

  -- A Device whose purpose is Cooling something, 
  -- e.g. air conditioners, refrigerators, freezers, etc.
  fun CoolingDevice : Class ;
  fun CoolingDevice_Class : SubClass CoolingDevice Device ;

  -- Making a copy of something.
  fun Copying : Class ;
  fun Copying_Class : SubClass Copying Making ;

  -- A GovernmentOfficer who investigates deaths that are 
  -- suspected of being due to something other than natural causes.
  fun Coroner : Ind GovernmentOfficer ;

  -- A noncomissioned MilitaryOfficer.
  fun Corporal : Class ;
  fun Corporal_Class : SubClass Corporal MilitaryOfficer ;

  -- Instances of LinguisticCommunication which 
  -- are achieved by means of Texts that are mailed between the persons 
  -- communicating with one another.
  fun Corresponding : Class ;
  fun Corresponding_Class : SubClass Corresponding LinguisticCommunication ;

  -- Fibers from the cotton plant that are used in 
  -- Making CottonFabric.
  fun Cotton : Class ;
  fun Cotton_Class : SubClass Cotton PlantAnatomicalStructure ;

  -- Any Fabric that is made entirely out of Cotton.
  fun CottonFabric : Class ;
  fun CottonFabric_Class : SubClass CottonFabric Fabric ;

  -- Any Room whose purpose is to realize 
  -- JudicialProcesses.
  fun CourtRoom : Class ;
  fun CourtRoom_Class : SubClass CourtRoom Room ;

  -- A domesticated HoofedMammal that is raised for milk 
  -- and beef, and is also used for work.
  fun Cow : Class ;
  fun Cow_Class : SubClass Cow (both DomesticAnimal HoofedMammal) ;

  -- Crane is a subclass of mechanical Devices 
  -- that consist of a HoistingDevice on a moveable boom, designed to 
  -- assist in moving heavy loads.
  fun Crane : Class ;
  fun Crane_Class : SubClass Crane MaterialHandlingEquipment ;

  -- Creek is the class of small streams of fresh 
  -- water flowing through land, usually into a River.
  fun Creek : Class ;
  fun Creek_Class : SubClass Creek (both BodyOfWater (both FreshWaterArea StreamWaterArea)) ;

  -- Any IntentionalProcess that violates a Law.
  fun CriminalAction : Class ;
  fun CriminalAction_Class : SubClass CriminalAction IntentionalProcess ;

  -- A GroupOfPeople which exists (partially or 
  -- wholly) for the purpose of CriminalAction.
  fun CriminalGang : Class ;
  fun CriminalGang_Class : SubClass CriminalGang GroupOfPeople ;

  -- A LandArea which is dedicated to 
  -- Agriculture, e.g. Lawns, gardens, and fields for growing crops.
  fun CultivatedLandArea : Class ;
  fun CultivatedLandArea_Class : SubClass CultivatedLandArea LandArea ;

  -- A raised concrete or asphalt structure that connects a 
  -- Sidewalk with a Roadway.
  fun Curb : Class ;
  fun Curb_Class : SubClass Curb StationaryArtifact ;

  -- Any instance of Currency that is made 
  -- of paper.
  fun CurrencyBill : Class ;
  fun CurrencyBill_Class : SubClass CurrencyBill Currency ;

  -- Any instance of Currency that is made 
  -- of Metal.
  fun CurrencyCoin : Class ;
  fun CurrencyCoin_Class : SubClass CurrencyCoin Currency ;

  -- A piece of Fabric whose purpose is Covering a 
  -- Window so as to keep out the light or prevent people from seeing inside.
  fun Curtain : Class ;
  fun Curtain_Class : SubClass Curtain (both Fabric WindowCovering) ;

  -- Any Device whose purpose is Cutting something 
  -- else. This class covers knives of all times, axes, saws, razors, chisels etc.
  fun CuttingDevice : Class ;
  fun CuttingDevice_Class : SubClass CuttingDevice Device ;

  -- The class of ThreeDimensionalFigures such that 
  -- all GeometricPoints that make up the Cylinder are equidistant from a 
  -- OneDimensionalFigure, known as the axis of the Cylinder.
  fun Cylinder : Class ;
  fun Cylinder_Class : SubClass Cylinder ThreeDimensionalFigure ;

  fun DairyProduct : Class ;
  fun DairyProduct_Class : SubClass DairyProduct AnimalAgriculturalProduct ;

  -- A School that does not board its students, i.e. 
  -- students attend classes during the day and then return to a private residence 
  -- for the night.
  fun DaySchool : Class ;
  fun DaySchool_Class : SubClass DaySchool School ;

  -- The class of TimeIntervals that begin at Sunrise 
  -- and end at Sunset.
  fun DayTime : Class ;
  fun DayTime_Class : SubClass DayTime TimeInterval ;

  -- Any Position within a ReligiousOrganization that is held 
  -- by a layman, which is part_time, and which involves assisting a Cleric.
  fun Deacon : Class ;
  fun Deacon_Class : SubClass Deacon PartTimePosition ;

  -- The Attribute that applies to Animals and Humans 
  -- that are unable to hear.
  fun Deaf : Ind BiologicalAttribute ;

  -- A Contest where each participant holds a different 
  -- view regarding some issue, and each participant attempts to prove, by 
  -- rhetoric or evidence, that his/her own views about a particular matter are 
  -- correct and/or that the views of the other participants are incorrect.
  fun Debating : Class ;
  fun Debating_Class : SubClass Debating (both Contest LinguisticCommunication) ;

  -- Getting off a Vehicle, e.g. getting out of an 
  -- Automobile, deplaning, getting off a WaterVehicle, etc.
  fun Deboarding : Class ;
  fun Deboarding_Class : SubClass Deboarding Translocation ;

  -- The TimeDuration of 10 years.
  fun DecadeDuration : Ind UnitOfDuration ;

  -- Decreasing the speed with which someone 
  -- or something is moving.
  fun Decelerating : Class ;
  fun Decelerating_Class : SubClass Decelerating (both Decreasing Translocation) ;

  -- One of the two major political parties in 
  -- the UnitedStates. The DemocraticParty represents liberal values.
  fun DemocraticParty : Ind PoliticalParty ;

  -- The Profession of being a dentist, i.e. diagnosing 
  -- and treating problems related to the teeth.
  fun Dentist : Ind Profession ;

  -- Any BiologicallyActiveSubstance which has 
  -- the effect of depressing the central nervous system, i.e. decreasing 
  -- function or activity in the Brain or SpinalCord.
  fun Depressant : Class ;
  fun Depressant_Class : SubClass Depressant BiologicallyActiveSubstance ;

  -- A Position which authorizes the holder of the position 
  -- to act as the sheriff when the sheriff is not available.
  fun Deputy : Ind PoliceOfficer ;

  -- (DescendantsFn ?PERSON) denotes all and only 
  -- the descendants of ?PERSON, i.e. the Group consisting of ?OFFSPRING who 
  -- satisfy the following formula: (ancestor ?OFFSPRING ?PERSON).
  fun DescendantsFn : El Human -> Ind FamilyGroup ;

  -- A Table for a single person which is intended to be 
  -- used for paperwork.
  fun Desk : Class ;
  fun Desk_Class : SubClass Desk Table ;

  -- A detergent is a compound, or a mixture of 
  -- compounds, whose molecules have two distinct regions: one that is 
  -- hydrophilic, and dissolves easily in water, and another region that is 
  -- hydrophobic, with little (if any) affinity for water. As a consequence, 
  -- these compounds can aid in the solubilization of hydrophobic compounds in 
  -- water, and usually are optimized for this property. Though Soap also has 
  -- these properties, soaps in general are not considered detergents. Soap is 
  -- a particular type of surfactant that is derived from oils and fats. They 
  -- are created through the saponification process whereby the ester linkage 
  -- in a vegetable oil or fat is hydrolytically cleaved, creating a sodium or 
  -- potassium salt of a fatty acid (i.e. soap). Both detergents and soaps 
  -- are considered to be surfactants. Surfactants that are not soaps are 
  -- considered to be detergents. Detergents are also commonly known as any 
  -- cleaning mixture containing surfactants. (from Wikipedia)
  fun Detergent : Class ;
  fun Detergent_Class : SubClass Detergent (both Mixture Surfactant) ;

  -- This class contains two Attributes to 
  -- indicate whether a Device is or is not behaving as it is intended to 
  -- behave, Functioning and Malfunctioning.
  fun DeviceAttribute : Class ;
  fun DeviceAttribute_Class : SubClass DeviceAttribute ObjectiveNorm ;

  fun DeviceClosed : Ind (both DeviceStateAttribute RelationalAttribute) ;

  fun DeviceOff : Ind (both DeviceStateAttribute InternalAttribute) ;

  fun DeviceOn : Ind (both DeviceStateAttribute InternalAttribute) ;

  fun DeviceOpen : Ind (both DeviceStateAttribute RelationalAttribute) ;

  -- DeviceStateAttribute is the class 
  -- of attributes that represent different states that a Device may be in. 
  -- Examples: DeviceOff, DeviceOn, DeviceOpen, and DeviceClosed.
  fun DeviceStateAttribute : Class ;
  fun DeviceStateAttribute_Class : SubClass DeviceStateAttribute DeviceAttribute ;

  -- Any process of Separating a Solution into two or more 
  -- constituent PureSubstances by means of their unequal diffusion through membranes 
  -- that are partially permeable.
  fun Dialysis : Class ;
  fun Dialysis_Class : SubClass Dialysis Separating ;

  -- (DiameterFn ?CIRCLE) denotes the length of the 
  -- diameter of the Circle ?CIRCLE.
  fun DiameterFn : El Circle -> Ind LengthMeasure ;

  -- Crystalline Carbon that is valued as a gem and 
  -- used in industrial applications.
  fun Diamond : Class ;
  fun Diamond_Class : SubClass Diamond (both Carbon Mineral) ;

  -- A DiseaseOrSyndrome of frequent, watery bowel 
  -- movements. Severe cases can be fatal for the young or weak. It is
  -- a common cause of death for the very young in poor developing countries.
  fun Diarrhea : Ind DiseaseOrSyndrome ;

  -- A ReferenceBook which specifies the meanings 
  -- of the Words of a Language.
  fun Dictionary : Class ;
  fun Dictionary_Class : SubClass Dictionary ReferenceBook ;

  -- DieselEngine is the subclass of 
  -- InternalCombustionEngines that use DieselFuel as their resource.
  fun DieselEngine : Class ;
  fun DieselEngine_Class : SubClass DieselEngine InternalCombustionEngine ;

  -- A Plan regarding what one is allowed to eat.
  fun Diet : Class ;
  fun Diet_Class : SubClass Diet Plan ;

  -- Any Process of removing or turning over the Soil.
  fun Digging : Class ;
  fun Digging_Class : SubClass Digging (both IntentionalProcess SurfaceChange) ;

  -- Any of the extremities of Limbs that are 
  -- found in the higer Vertebrates and the Amphibians.
  fun DigitAppendage : Class ;
  fun DigitAppendage_Class : SubClass DigitAppendage (both AnimalAnatomicalStructure BodyPart) ;

  -- Any Character that is comprised of a single digit, 
  -- i.e. one of the numerals 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
  fun DigitCharacter : Class ;
  fun DigitCharacter_Class : SubClass DigitCharacter Character ;

  -- Adding a Liquid to a Solution to decrease 
  -- the concentration of the Solution.
  fun Diluting : Class ;
  fun Diluting_Class : SubClass Diluting Putting ;

  -- A Room intended primarily for Eating.
  fun DiningRoom : Class ;
  fun DiningRoom_Class : SubClass DiningRoom Room ;

  -- A person who works as a facilitator for communication
  -- between countries, in the official employ of one of the countries.
  fun Diplomat : Ind OccupationalRole ;

  -- A Holder for Food while the Food is being eaten.
  fun Dish : Class ;
  fun Dish_Class : SubClass Dish Holder ;

  -- Any BodyMotion which results in not being On 
  -- something else.
  fun Dismounting : Class ;
  fun Dismounting_Class : SubClass Dismounting BodyMotion ;

  -- DisplacementHullWaterVehicle is 
  -- a subclass of WaterVehicle with hulls designed to move water aside as they 
  -- move through the water. Contrast with PlaningHullWaterVehicle.
  fun DisplacementHullWaterVehicle : Class ;
  fun DisplacementHullWaterVehicle_Class : SubClass DisplacementHullWaterVehicle WaterVehicle ;

  -- Something for posting content so 
  -- that it can be disseminated to the public.
  fun DisplayArtifact : Class ;
  fun DisplayArtifact_Class : SubClass DisplayArtifact Artifact ;

  -- Someone who is opposed to the leadership
  -- of a particular country. Typically, a dissident suffers punishment
  -- at the hands of the country whose leadership he is opposing.
  fun Dissident : Ind (both Civilian SocialRole) ; 

  -- An AlcoholicBeverage that has 
  -- had some part of its Water content removed by distillation. This class 
  -- covers drinks of unmixed, hard liquor.
  fun DistilledAlcoholicBeverage : Class ;
  fun DistilledAlcoholicBeverage_Class : SubClass DistilledAlcoholicBeverage AlcoholicBeverage ;

  -- A legal act whereby a marriage is dissolved. This 
  -- includes annulments.
  fun Divorcing : Class ;
  fun Divorcing_Class : SubClass Divorcing Declaring ;

  -- A MotionPicture which purports to represent the 
  -- facts about a person, event, etc.
  fun Documentary : Class ;
  fun Documentary_Class : SubClass Documentary (both FactualText MotionPicture) ;

  -- Purposely moving one's body in such a way as 
  -- to avoid being hit by something.
  fun Dodging : Class ;
  fun Dodging_Class : SubClass Dodging (both BodyMotion IntentionalProcess) ;

  -- Any Animal that is kept by a Human, as 
  -- a pet, as livestock, for exhibition, etc.
  fun DomesticAnimal : Class ;
  fun DomesticAnimal_Class : SubClass DomesticAnimal Animal ;

  -- A variety of Feline which has been domesticated 
  -- by selective breeding.
  fun DomesticCat : Class ;
  fun DomesticCat_Class : SubClass DomesticCat (both DomesticAnimal Feline) ;

  -- Canines which have evolved from the common 
  -- wolf by selective breeding.
  fun DomesticDog : Class ;
  fun DomesticDog_Class : SubClass DomesticDog (both Canine DomesticAnimal) ;

  -- A domesticated HoofedMammal that is used for work.
  fun Donkey : Class ;
  fun Donkey_Class : SubClass Donkey (both HoofedMammal Livestock) ;

  -- An Artifact that restricts and permits access to a 
  -- StationaryArtifact (e.g. Building or Room) depending on whether the 
  -- Door is open or locked. Note that the class Door also covers gates, 
  -- because it is not possible to define objective criteria that reliably 
  -- distinguish doors from gates.
  fun Door : Class ;
  fun Door_Class : SubClass Door (both Artifact Device) ;

  -- A StationaryArtifact consisting of a frame that 
  -- holds a Door.
  fun Doorway : Class ;
  fun Doorway_Class : SubClass Doorway StationaryArtifact ;

  -- A TemporaryResidence which is owned by a School 
  -- and which is used to house students while they take classes at the School.
  fun Dormitory : Class ;
  fun Dormitory_Class : SubClass Dormitory (both ResidentialBuilding TemporaryResidence) ;

  -- A Mixture of Flour, Water, and possibly 
  -- other ingredients (such as Butter and Salt), which is used in 
  -- making BreadOrBiscuits.
  fun Dough : Class ;
  fun Dough_Class : SubClass Dough (both Mixture PreparedFood) ;

  -- A PositionalAttribute to indicate that one thing is 
  -- one or more floors below a second thing in the same building.
  fun Downstairs : Ind PositionalAttribute ;

  -- The commercial center of a City. The part of the 
  -- City that contains more shops and offices than any other part.
  fun Downtown : Class ;
  fun Downtown_Class : SubClass Downtown CityDistrict ;

  -- Playing a character in a Performance, 
  -- MotionPicture, etc.
  fun DramaticActing : Class ;
  fun DramaticActing_Class : SubClass DramaticActing Pretending ;

  -- The GroupOfPeople who engage in DramaticActing 
  -- as part of the realization of a single FictionalText.
  fun DramaticCast : Class ;
  fun DramaticCast_Class : SubClass DramaticCast GroupOfPeople ;

  -- The process of directing a DramaticActing 
  -- in a MotionPicture or the Performance of a DramaticPlay.
  fun DramaticDirecting : Class ;
  fun DramaticDirecting_Class : SubClass DramaticDirecting Guiding ;

  -- A Performance that consists exclusively of 
  -- DramaticActing, e.g. a live performance of Death_of_a_Salesman in front 
  -- of an audience.
  fun DramaticPerformance : Class ;
  fun DramaticPerformance_Class : SubClass DramaticPerformance Performance ;

  -- A FictionalText that is intended to be realized 
  -- as DramaticActing.
  fun DramaticPlay : Class ;
  fun DramaticPlay_Class : SubClass DramaticPlay FictionalText ;

  -- Any ContentDevelopment that results in a Sketch.
  fun Drawing : Class ;
  fun Drawing_Class : SubClass Drawing (both ContentDevelopment SurfaceChange) ;

  -- A Process of producing metal images which occurs 
  -- while one is Asleep.
  fun Dreaming : Class ;
  fun Dreaming_Class : SubClass Dreaming Imagining ;

  -- An item of Clothing which covers the lower body of a Woman.
  fun Dress : Class ;
  fun Dress_Class : SubClass Dress Clothing ;

  -- The Process of putting on Clothing.
  fun Dressing : Class ;
  fun Dressing_Class : SubClass Dressing Putting ;

  -- Any Room which is intended for ChangingClothing.
  fun DressingRoom : Class ;
  fun DressingRoom_Class : SubClass DressingRoom Room ;

  -- A Device that has the purpose of creating a Hole. 
  -- This covers manual drills as well as electric or pneumatic drills.
  fun Drill : Class ;
  fun Drill_Class : SubClass Drill CuttingDevice ;

  -- Any Process of producing a hole in a 
  -- SelfConnectedObject which involves rotating a long, thin bit.
  fun Drilling : Class ;
  fun Drilling_Class : SubClass Drilling (both IntentionalProcess SurfaceChange) ;

  -- An open FluidContainer that is intended to serve a Beverage 
  -- to a single person. Note that this class includes both cups with handles and 
  -- drinking glasses.
  fun DrinkingCup : Class ;
  fun DrinkingCup_Class : SubClass DrinkingCup FluidContainer ;

  -- Any LiquidMotion where the Liquid is moved drop by drop.
  fun Dripping : Class ;
  fun Dripping_Class : SubClass Dripping LiquidMotion ;

  -- An EngineeringComponent whose purpose is to 
  -- transfer force from one part of a Device to another part.
  fun DriveComponent : Class ;
  fun DriveComponent_Class : SubClass DriveComponent EngineeringComponent ;

  -- A License which identifies the holder and 
  -- indicates that he has the right to drive a certain class of RoadVehicle.
  fun DriversLicense : Class ;
  fun DriversLicense_Class : SubClass DriversLicense License ;

  -- A small, private Roadway that is used for parking 
  -- Automobiles or for connecting a Garage to a public Roadway.
  fun Driveway : Class ;
  fun Driveway_Class : SubClass Driveway Roadway ;

  -- A RetailStore that sells Medicine, and 
  -- perhaps other items as well.
  fun DrugStore : Class ;
  fun DrugStore_Class : SubClass DrugStore RetailStore ;

  -- The ConsciousnessAttribute of someone whose motor and/or 
  -- cognitive faculties are significantly impaired by a BiologicallyActiveSubstance.
  fun Drugged : Ind ConsciousnessAttribute ;

  -- An atonal PercussionInstrument which consists of a hollow cylinder
  -- and a fabric stretched across at least one end of the cylinder.
  fun Drum : Class ;
  fun Drum_Class : SubClass Drum PercussionInstrument ;

  -- Playing a Drum. Note that this includes both
  -- musical performance, as well as signalling and cerimonial applications.
  fun Drumming : Class ;
  fun Drumming_Class : SubClass Drumming (both Demonstrating RadiatingSound) ;

  -- The ConsciousnessAttribute of someone whose motor and 
  -- cognitive faculties are significantly impaired by Alcohol.
  fun Drunk : Ind ConsciousnessAttribute ;

  -- A subclass of Bird with webbed feet and a large bill. 
  -- Some ducks live in the wild, and some are raised for meat and/or eggs.
  fun Duck : Class ;
  fun Duck_Class : SubClass Duck Poultry ;

  -- Purposely moving one's body downward in such a way as 
  -- to avoid being hit by something.
  fun Ducking : Class ;
  fun Ducking_Class : SubClass Ducking (both BodyMotion (both IntentionalProcess MotionDownward)) ;

  -- A Tax that is levied on imports and/or exports.
  fun DutyTax : Class ;
  fun DutyTax_Class : SubClass DutyTax Tax ;

  -- The Organ of hearing.
  fun Ear : Class ;
  fun Ear_Class : SubClass Ear (both AnimalAnatomicalStructure Organ) ;

  -- Instances of RadiatingSound where the instrument 
  -- is a surface which bounces sound waves back to their origin, where they can 
  -- be heard again.
  fun Echoing : Class ;
  fun Echoing_Class : SubClass Echoing RadiatingSound ;

  -- A class of Relations which are used 
  -- to specify various economic measures, e.g. the GDP, the consumer price 
  -- index, and the trade deficit.
  fun EconomicRelation : El GeopoliticalArea -> El Entity -> Formula;

  -- The field of economics.
  fun Economics : Ind SocialScience ;

  -- A schedule of class meetings offered by an 
  -- EducationalOrganization.
  fun EducationalCourse : Class ;
  fun EducationalCourse_Class : SubClass EducationalCourse EducationalProgram ;

  -- A building or campus, owned by an
  -- EducationalOrganization, which is intended as the location for
  -- EducationalProcesses.
  fun EducationalFacility : Class ;
  fun EducationalFacility_Class : SubClass EducationalFacility StationaryArtifact ;

  -- A series of EducationalCourses that must 
  -- be completed to receive an AcademicDegree or other Certificate. Note that 
  -- an EducationalProgram, unlike an EducationalCourse, may be realized at more 
  -- than one EducationalOrganization.
  fun EducationalProgram : Class ;
  fun EducationalProgram_Class : SubClass EducationalProgram Plan ;

  -- The joint in the Arm connecting the forearm and the 
  -- upper arm.
  fun Elbow : Class ;
  fun Elbow_Class : SubClass Elbow BodyJoint ;

  -- ElectoralCollegeElection is 
  -- the class of Elections in which the outcome is decided by the votes of 
  -- electors who have been chosen by popular vote, rather than directly by 
  -- results of the popular vote. ElectoralCollegeElection is an indirect 
  -- method of election, in contrast to PopularElection.
  fun ElectoralCollegeElection : Class ;
  fun ElectoralCollegeElection_Class : SubClass ElectoralCollegeElection GeneralElection ;

  -- A Device that uses Electricity as its
  -- primary power source.
  fun ElectricDevice : Class ;
  fun ElectricDevice_Class : SubClass ElectricDevice Device ;

  -- ElectricMotor is the subclass of Engines 
  -- that produce mechanical power from electricity.
  fun ElectricMotor : Class ;
  fun ElectricMotor_Class : SubClass ElectricMotor (both ElectricDevice Engine) ;

  -- ElectricalSignalling is the subclass of Signalling processes
  -- that involve control of an electrical current. Cf. ElectronicSignalling.
  fun ElectricalSignalling : Class ;
  fun ElectricalSignalling_Class : SubClass ElectricalSignalling Signalling ;

  -- ElectrifiedRailwayCar is the 
  -- subclass of railway cars that are powered by electricity, which is 
  -- provided to the car through an overhead link or electrified third rail.
  fun ElectrifiedRailwayCar : Class ;
  fun ElectrifiedRailwayCar_Class : SubClass ElectrifiedRailwayCar (both ElectricDevice (both PoweredVehicle RollingStock)) ;

  -- ElectronicSignalling is the 
  -- subclass of Signalling processes that involve a signal generated by 
  -- a computer.
  fun ElectronicSignalling : Class ;
  fun ElectronicSignalling_Class : SubClass ElectronicSignalling Signalling ;

  -- The branch of Physics that deals with the theory 
  -- and applications of electron emissions.
  fun Electronics : Ind FieldOfStudy ;

  -- A very large, almost hairless Herbivore with a long trunk.
  fun Elephant : Class ;
  fun Elephant_Class : SubClass Elephant Herbivore ;

  -- A TransportationDevice consisting of a car that moves 
  -- up and down in a vertical shaft so that people or objects can move from one floor to another 
  -- in a building.
  fun Elevator : Class ;
  fun Elevator_Class : SubClass Elevator TransportationDevice ;

  -- An embassy is a Building that is owned by a Government to house
  -- its diplomatic and consular staff that is in another country.
  fun EmbassyBuilding : Class ;
  fun EmbassyBuilding_Class : SubClass EmbassyBuilding GovernmentBuilding ;

  -- The class of Touching processes where one Human hugs another one.
  fun Embracing : Class ;
  fun Embracing_Class : SubClass Embracing Touching ;

  -- A DiseaseOrSyndrome that affects the Lungs and 
  -- which results in a decrease of breathing ability.
  fun Emphysema : Ind DiseaseOrSyndrome ;

  -- Involuntarily ending one's employment. 
  -- Note that this covers termination due to inadequate performance, as 
  -- well as layoffs.
  fun EmploymentFiring : Class ;
  fun EmploymentFiring_Class : SubClass EmploymentFiring TerminatingEmployment ;

  -- Engine is a subclass of Transducer. Engines are devices for converting
  -- some form of energy resource into mechanical power.
  fun Engine : Class ;
  fun Engine_Class : SubClass Engine Transducer ;

  -- The application of instances of Science to the solution 
  -- of practical problems, i.e. the creation of various forms of technology.
  fun Engineering : Ind Science ;

  -- A building that has the primary 
  -- purpose of entertaining people.
  fun EntertainmentBuilding : Class ;
  fun EntertainmentBuilding_Class : SubClass EntertainmentBuilding Building ;

  -- Any business whose services include 
  -- Performances. This class covers nightclubs, commercial live theaters, 
  -- and comedy clubs.
  fun EntertainmentCompany : Class ;
  fun EntertainmentCompany_Class : SubClass EntertainmentCompany CommercialAgent ;

  -- Positions which involve creating 
  -- content or performances that are intended to entertain. This class covers 
  -- the TheaterProfession, FilmMakingProfession, being a comedian, etc.
  fun EntertainmentProfession : Class ;
  fun EntertainmentProfession_Class : SubClass EntertainmentProfession SkilledOccupation ;

  -- More commonly known as burying, this is the class 
  -- of processes of putting a HumanCorpse into a Tomb. Note that this class 
  -- is not a subclass of Burying, since some Tombs are not covered with Soil, 
  -- e.g. those in a mausoleum.
  fun Entombing : Class ;
  fun Entombing_Class : SubClass Entombing Putting ;

  -- A sealable Container for one or more pieces of 
  -- paper which is designed to protect the papers while they are transferred to 
  -- someone.
  fun Envelope : Class ;
  fun Envelope_Class : SubClass Envelope Container ;

  -- Any instance of Translocation where the agent brings 
  -- it about that he/she is no longer confined without having the right to do 
  -- so.
  fun Escaping : Class ;
  fun Escaping_Class : SubClass Escaping Translocation ;

  -- Any Investigating by one Government of another 
  -- Government where the second Government does not know that it is being 
  -- spied upon.
  fun Espionage : Class ;
  fun Espionage_Class : SubClass Espionage (both Investigating PoliticalProcess) ;

  -- The class of nations that are in Europe.
  fun EuropeanNation : Class ;
  fun EuropeanNation_Class : SubClass EuropeanNation Nation ;

  -- The state of being happy about a state of 
  -- affairs that might occur in the future.
  fun Excitement : Ind EmotionalState ;

  -- Killing of a Human by a Government for 
  -- the commission of a CriminalAction.
  fun Execution : Class ;
  fun Execution_Class : SubClass Execution Killing ;

  -- A Residence of a chiefOfState, e.g. 
  -- the White House, a state governor's mansion, Buckingham Palace, etc.
  fun ExecutiveResidence : Class ;
  fun ExecutiveResidence_Class : SubClass ExecutiveResidence PermanentResidence ;

  -- Any instance of Breathing where the breath is 
  -- expelled from the Lungs.
  fun Exhaling : Class ;
  fun Exhaling_Class : SubClass Exhaling Breathing ;

  -- Any sudden and massive release of energy that is 
  -- the product of a chemical reaction.
  fun Explosion : Class ;
  fun Explosion_Class : SubClass Explosion Radiating ;

  -- A Device whose purpose is to explode. Note 
  -- that ExplosiveDevice is not a subclass of Weapon, since explosives can be 
  -- used in demolition work and in fireworks displays, for example.
  fun ExplosiveDevice : Class ;
  fun ExplosiveDevice_Class : SubClass ExplosiveDevice Device ;

  -- An ExplosiveDevice which is designed to 
  -- explode when there is movement over it, e.g. by a person on foot, by a 
  -- RoadVehicle, etc.
  fun ExplosiveMine : Class ;
  fun ExplosiveMine_Class : SubClass ExplosiveMine (both ExplosiveDevice Weapon) ;

  -- Any Substance which is capable of exploding.
  fun ExplosiveSubstance : Class ;
  fun ExplosiveSubstance_Class : SubClass ExplosiveSubstance Substance ;

  -- Expressing favor about a physical thing 
  -- or a state of affairs.
  fun ExpressingApproval : Class ;
  fun ExpressingApproval_Class : SubClass ExpressingApproval Expressing ;

  -- Expressing disfavor about a physical 
  -- thing or a state of affairs.
  fun ExpressingDisapproval : Class ;
  fun ExpressingDisapproval_Class : SubClass ExpressingDisapproval Expressing ;

  -- Any instance of Expressing an acknowledgment 
  -- of a person's departure. Note that this class is not a subclass of 
  -- LinguisticCommunication, because it covers gestures of departure, e.g. Waving 
  -- and Nodding in certain circumstances.
  fun ExpressingFarewell : Class ;
  fun ExpressingFarewell_Class : SubClass ExpressingFarewell Expressing ;

  -- Any instance of Expressing that is also an 
  -- instance of LinguisticCommunication, e.g. thanking someone, expressing condolence, 
  -- expressing disapproval with an utterance rather than a Gesture, etc.
  fun ExpressingInLanguage : Class ;
  fun ExpressingInLanguage_Class : SubClass ExpressingInLanguage (both Expressing LinguisticCommunication) ;

  -- The Organ of sight.
  fun Eye : Class ;
  fun Eye_Class : SubClass Eye (both AnimalAnatomicalStructure Organ) ;

  -- A lens or pair of lenses with or without frames whose 
  -- purpose is to to correct a defect in vision. This class covers ordinary eye 
  -- glasses, reading glasses, contact lenses, monocles, etc.
  fun EyeGlass : Class ;
  fun EyeGlass_Class : SubClass EyeGlass OpticalDevice ;

  -- Any Motion where a patient is the agent's 
  -- own Eyelid or Eyelids.
  fun EyeMotion : Class ;
  fun EyeMotion_Class : SubClass EyeMotion BodyMotion ;

  -- Folds of Skin that can be manipulated to 
  -- cover or uncover Eyes.
  fun Eyelid : Class ;
  fun Eyelid_Class : SubClass Eyelid Skin ;

  -- The part of the Head from forehead to chin and 
  -- from ear to ear.
  fun Face : Class ;
  fun Face_Class : SubClass Face (both AnimalAnatomicalStructure BodyPart) ;

  -- Any Gesture whose instrument is the Face.
  fun FacialExpression : Class ;
  fun FacialExpression_Class : SubClass FacialExpression Gesture ;

  -- Hair that grows on the Face. This 
  -- class covers beards, mustaches, sideburns, midnight shadow, etc.
  fun FacialHair : Class ;
  fun FacialHair_Class : SubClass FacialHair Hair ;

  -- The class of Statements that are True.
  fun Fact : Class ;
  fun Fact_Class : SubClass Fact Statement ;

  -- A Building intended to house a process that 
  -- produces goods of some value.
  fun Factory : Class ;
  fun Factory_Class : SubClass Factory Building ;

  -- The SeasonOfYear that begins at the autumnal 
  -- equinox and ends at the winter solstice.
  fun FallSeason : Class ;
  fun FallSeason_Class : SubClass FallSeason SeasonOfYear ;

  -- The process of transitioning from a state of 
  -- being Awake to a state of being Asleep.
  fun FallingAsleep : Class ;
  fun FallingAsleep_Class : SubClass FallingAsleep PsychologicalProcess ;

  -- Radioactive powder that is typically dispersed by 
  -- the explosion of a nuclear weapon.
  fun Fallout : Class ;
  fun Fallout_Class : SubClass Fallout Powder ;

  -- A Partnership that is owned by a single 
  -- family.
  fun FamilyBusiness : Class ;
  fun FamilyBusiness_Class : SubClass FamilyBusiness Partnership ;

  -- A CoolingDevice which consists simply of one or more 
  -- blades that circulate the air. Note that this class covers both electrical fans 
  -- and fans that are manually operated.
  fun FanDevice : Class ;
  fun FanDevice_Class : SubClass FanDevice CoolingDevice ;

  -- A StationaryArtifact consisting of a cultivated 
  -- LandArea and Buildings for maintaining the land and/or the Animals 
  -- on the land.
  fun Farm : Class ;
  fun Farm_Class : SubClass Farm StationaryArtifact ;

  -- A Building on a Farm that is used for keeping 
  -- DomesticAnimals, Fodder or harvested crops.
  fun FarmBuilding : Class ;
  fun FarmBuilding_Class : SubClass FarmBuilding Building ;

  -- OccupationalTrades which involve Agriculture.
  fun FarmHand : Ind OccupationalTrade ;

  -- Operating a farm, e.g. planting and harvesting crops, 
  -- tending livestock, etc.
  fun Farming : Class ;
  fun Farming_Class : SubClass Farming Working ;

  -- Each instance of this class is one of the structures 
  -- that make up the external covering of Birds.
  fun Feather : Class ;
  fun Feather_Class : SubClass Feather (both AnimalAnatomicalStructure BodyPart) ;

  -- Giving Food to a Human or Animal.
  fun Feeding : Class ;
  fun Feeding_Class : SubClass Feeding Giving ;

  -- A Cow that is Female.
  fun FemaleCow : Class ;
  def FemaleCow = KappaFn Cow (\COW -> attribute (var Cow Object ? COW) (el SexAttribute Attribute ? Female)) ;

  -- A StationaryArtifact that serves to demarcate or
  -- to prevent access to or from the area that the Fence surrounds.
  fun Fence : Class ;
  fun Fence_Class : SubClass Fence StationaryArtifact ;

  -- Having a body temperature which is (significantly) greater 
  -- than 98.6 degrees Fahrenheit. This syndrome is often associated with dehydration 
  -- and chills.
  fun Fever : Ind DiseaseOrSyndrome ;

  -- A LandArea that has been cleared of BotanicalTrees. 
  -- Note that a Field is not necessarily used for the cultivation of crops and 
  -- that a Field may be very small, e.g. Lawn is a subclass of Field.
  fun Field : Class ;
  fun Field_Class : SubClass Field LandArea ;

  -- The study of legal principles and the framework of national 
  -- and/or international laws.
  fun FieldOfLaw : Ind FieldOfStudy ;

  -- Any high_speed MilitaryAircraft whose purpose is 
  -- to destroy enemy MilitaryAircraft.
  fun Fighter : Class ;
  fun Fighter_Class : SubClass Fighter MilitaryAircraft ;

  -- A Device whose purpose is to make something 
  -- smoother. For example, a nail file is used to even out the tips of one's 
  -- finger nails.
  fun FileDevice : Class ;
  fun FileDevice_Class : SubClass FileDevice Device ;

  -- Positions which involve directing MotionPictures.
  fun FilmDirector : Class ;
  fun FilmDirector_Class : SubClass FilmDirector FilmMakingProfession ;

  -- ContentDevelopment where the result is a 
  -- MotionPicture.
  fun FilmMaking : Class ;
  fun FilmMaking_Class : SubClass FilmMaking ContentDevelopment ;

  -- Positions which involve FilmMaking, 
  -- i.e. acting in films, directing films, producing films, etc.
  fun FilmMakingProfession : Class ;
  fun FilmMakingProfession_Class : SubClass FilmMakingProfession EntertainmentProfession ;

  -- Positions which involve producing MotionPictures, 
  -- i.e arranging the financing for the MotionPicture and supervising its production.
  fun FilmProducer : Class ;
  fun FilmProducer_Class : SubClass FilmProducer FilmMakingProfession ;

  -- A Device whose purpose is to remove part of a 
  -- Solution that is passed through the Filter.
  fun Filter : Class ;
  fun Filter_Class : SubClass Filter Device ;

  -- A formal banking, brokerage, or business relationship 
  -- established to provide for regular services, dealings, and other financial 
  -- transactions.
  fun FinancialAccount : Class ;

  -- Any item of economic value owned by an individual or 
  -- corporation, especially that which could be converted to cash. Examples are cash, 
  -- securities, accounts receivable, inventory, office equipment, a house, a car, and 
  -- other property.
  fun FinancialAsset : Class ;

  -- A brief statement that the stated amount 
  -- of money is owed by the person to whom the bill is delivered.
  fun FinancialBill : Class ;
  fun FinancialBill_Class : SubClass FinancialBill FinancialText ;

  -- The class FinancialCompany 
  -- includes, as subclasses, FinancialBank, CreditUnion and SavingsAndLoan.
  fun FinancialCompany : Class ;
  fun FinancialCompany_Class : SubClass FinancialCompany CommercialAgent ;

  -- Services performed by a
  -- FinancialCompany.
  fun FinancialService : Class ;
  fun FinancialService_Class : SubClass FinancialService CommercialService ;

  -- A Report about monetary figures. This 
  -- class covers FinancialBills, balance sheets, account statements, etc.
  fun FinancialText : Class ;
  fun FinancialText_Class : SubClass FinancialText Report ;

  -- Any Funding which is provided by a FinancialCompany 
  -- with the aim of making a profit on the money invested.
  fun Financing : Class ;
  fun Financing_Class : SubClass Financing (both FinancialService Funding) ;

  -- The five extremities of Hands.
  fun Finger : Class ;
  fun Finger_Class : SubClass Finger DigitAppendage ;

  -- That pattern of arches, loops, and whorls that mark 
  -- the imprint of a Finger.
  fun Fingerprint : Class ;
  fun Fingerprint_Class : SubClass Fingerprint (both BiologicalAttribute ShapeAttribute) ;

  -- Any Quantity that is limited or bounded in 
  -- magnitude.
  fun FiniteQuantity : Class ;
  fun FiniteQuantity_Class : SubClass FiniteQuantity Quantity ;

  -- A Gun that is small enough to be carried and fired by 
  -- a single Human.
  fun Firearm : Class ;
  fun Firearm_Class : SubClass Firearm Gun ;

  -- A Device in a Building which is used for burning wood, 
  -- coal, etc for heat.
  fun Fireplace : Class ;
  fun Fireplace_Class : SubClass Fireplace (both Device StationaryArtifact) ;

  -- (FirstFn ?LIST) returns the first item in 
  -- the List ?LIST. For example, (FirstFn (ListFn Monday Tuesday 
  -- Wednesday)) would return the value of Monday.
  fun FirstFn : El List -> Ind Entity ;

  -- Meat that was originally part of a Fish.
  fun FishMeat : Class ;
  fun FishMeat_Class : SubClass FishMeat Meat ;

  -- The BodyPosition of having the fingers drawn into 
  -- the palm so that the hand can be used for striking something.
  fun Fist : Ind BodyPosition ;

  -- An Icon made of Fabric that refers to a particular 
  -- GeopoliticalArea.
  fun Flag : Class ;
  fun Flag_Class : SubClass Flag Icon ;

  -- A three dimensional object for which
  -- two dimensions are markedly larger than the third the
  -- two larger dimensions are also not of markedly different length.
  fun Flat : Ind ShapeAttribute ;

  -- Flooding is the subclass of LiquidMotion 
  -- processes in which the water level of a Waterway rises or water spreads 
  -- over a flood plain along a Waterway.
  fun Flooding : Class ;
  fun Flooding_Class : SubClass Flooding LiquidMotion ;

  -- A StationaryArtifact that is the bottom surface 
  -- of a Room.
  fun Floor : Class ;
  fun Floor_Class : SubClass Floor StationaryArtifact ;

  -- A Powder that is prepared from CerealGrain, e.g. 
  -- wheat flour, rice flour, etc. Flour is most often used in the making 
  -- of BreadOrBiscuits.
  fun Flour : Class ;
  fun Flour_Class : SubClass Flour (both Powder PreparedFood) ;

  -- The reproductive organ of FloweringPlants.
  fun Flower : Class ;
  fun Flower_Class : SubClass Flower (both Organ PlantAnatomicalStructure) ;

  -- A Container which is used to store Fluids, 
  -- i.e. Liquids and Gases.
  fun FluidContainer : Class ;
  fun FluidContainer_Class : SubClass FluidContainer Container ;

  -- Insects with Wings and two Limbs.
  fun FlyInsect : Class ;
  fun FlyInsect_Class : SubClass FlyInsect Insect ;

  -- Any instance of Translocation which is through an 
  -- AtmosphericRegion and which is powered by the wings of an Animal.
  fun Flying : Class ;
  fun Flying_Class : SubClass Flying Translocation ;

  -- Altering the relative distance of a Lens 
  -- so that a visual image is sharper.
  fun Focusing : Class ;
  fun Focusing_Class : SubClass Focusing QuantityChange ;

  -- Any WaterCloud that is in contact with the ground.
  fun Fog : Class ;
  fun Fog_Class : SubClass Fog WaterCloud ;

  -- Bending something in such a way that one part of 
  -- it covers another part.
  fun Folding : Class ;
  fun Folding_Class : SubClass Folding ShapeChange ;

  -- The lower part of a Limb, the part which makes contact 
  -- with the ground in locomotion of the Animal.
  fun Foot : Class ;
  fun Foot_Class : SubClass Foot (both AnimalAnatomicalStructure BodyPart) ;

  -- FormOfGovernment is a class of 
  -- Attributes used to describe the characteristics of a government, 
  -- especially a NationalGovernment. The concept FormOfGovernment is 
  -- interpreted broadly enough to include Anarchy and Factionalism.
  fun FormOfGovernment : Class ;
  fun FormOfGovernment_Class : SubClass FormOfGovernment PoliticoEconomicAttribute ;

  -- A page or set of pages containing spaces where 
  -- information is to be entered by an Agent.
  fun FormText : Class ;
  fun FormText_Class : SubClass FormText Text ;

  -- Any Meeting which is the result of Planning 
  -- and whose purpose is not socializing.
  fun FormalMeeting : Class ;
  fun FormalMeeting_Class : SubClass FormalMeeting Meeting ;

  -- FossilFuel is the subclass of Fuel whose 
  -- instances are derived from fossilized organic deposits, such as Coal 
  -- and LiquefiedPetroleumGas.
  fun FossilFuel : Class ;
  fun FossilFuel_Class : SubClass FossilFuel (both Fuel PetroleumProduct) ;

  -- A SportsAttribute that indicates that the GamePiece of 
  -- a Sport is no longer in play because it has gone beyond the limits of the 
  -- sports field.
  fun Foul : Ind SportsAttribute ;

  -- Setting up an Organization.
  fun Founding : Class ;
  fun Founding_Class : SubClass Founding (both Declaring OrganizationalProcess) ;

  -- Canines with a bushy tail and pointed ears and nose. 
  -- Foxes tend to be much smaller than most DomesticDogs.
  fun Fox : Class ;
  fun Fox_Class : SubClass Fox Canine ;

  -- An Attribute which indicates that the associated Object is very breakable.
  fun Fragile : Ind BreakabilityAttribute ;

  -- Any Atom which is not part of a Molecule.
  fun FreeAtom : Class ;
  fun FreeAtom_Class : SubClass FreeAtom Atom ;

  -- A Romance language that is the official language 
  -- of France and Belgium, and is widely spoken in Africa.
  fun FrenchLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ; 

  -- Any PsychologicalProcess where the patient comes to feel Anxiety.
  fun Frightening : Class ;
  fun Frightening_Class : SubClass Frightening PsychologicalProcess ;

  -- Furrowing the forehead in such a way as to convey unhappiness.
  fun Frowning : Class ;
  fun Frowning_Class : SubClass Frowning FacialExpression ;

  -- Fuel is the class of Substances that can be 
  -- used as resources in Combustion processes in order to produce heat. 
  -- Mechanical energy can be produced by burning fuel in an Engine.
  fun Fuel : Class ;
  fun Fuel_Class : SubClass Fuel Substance ;

  -- Any Position where the employee is either 
  -- salaried or paid for at least 40 hour of work per week.
  fun FullTimePosition : Class ;
  fun FullTimePosition_Class : SubClass FullTimePosition Position ;

  -- Indicates that a Device is performing its 
  -- intended function.
  fun Functioning : Ind DeviceAttribute ;

  -- A FormalMeeting whose purpose is to commemorate the Death of someone.
  fun Funeral : Class ;
  fun Funeral_Class : SubClass Funeral FormalMeeting ;

  -- Any free_standing and movable Artifacts which are not which are
  -- used in day_to_day living and designed to rest on the Floor of a Room.
  fun Furniture : Class ;
  fun Furniture_Class : SubClass Furniture Artifact ;

  -- The process of transitioning from a state of being Unconscious to
  -- a state of being Awake.
  fun GainingConsciousness : Class ;
  fun GainingConsciousness_Class : SubClass GainingConsciousness PsychologicalProcess ;

  -- An Artifact that is designed to be used as an instrument in a Game.
  fun GameArtifact : Class ;
  fun GameArtifact_Class : SubClass GameArtifact Artifact ;

  -- Any ContestAttribute that is specific to a Game.
  fun GameAttribute : Class ;
  fun GameAttribute_Class : SubClass GameAttribute ContestAttribute ;

  -- A GameArtifact which is intended to be used as the 
  -- game area for playing a particular game.
  fun GameBoard : Class ;
  fun GameBoard_Class : SubClass GameBoard GameArtifact ;

  -- A decision issued by an official referee in a 
  -- Game. Note that GameCall is a subclass of Declaring, because these 
  -- decisions have binding, normative force.
  fun GameCall : Class ;
  fun GameCall_Class : SubClass GameCall (both Deciding Declaring) ;

  -- A small cube with 1 to 6 dots on each face that is 
  -- used to generate numbers at random in a Game.
  fun GameDie : Class ;
  fun GameDie_Class : SubClass GameDie GamePiece ;

  -- The location where a GameShot must end up if it 
  -- is to constitute a Score.
  fun GameGoal : Class ;
  fun GameGoal_Class : SubClass GameGoal GameArtifact ;

  -- A GameArtifact that is moved around in a game 
  -- area.
  fun GamePiece : Class ;
  fun GamePiece_Class : SubClass GamePiece GameArtifact ;

  -- A position which involves adjudicating contested 
  -- Maneuvers in a Game, i.e. deciding whether or not the Maneuvers are 
  -- permitted by the rules of the Game.
  fun GameReferee : Class ;
  fun GameReferee_Class : SubClass GameReferee SkilledOccupation ;

  -- Impelling a GamePiece for the purpose of 
  -- scoring a point or preventing the opposing player or team from scoring 
  -- a point. Note that this class does not cover shots which are disallowed 
  -- by the rules of the game.
  fun GameShot : Class ;
  fun GameShot_Class : SubClass GameShot (both Impelling Maneuver) ;

  -- A Building or part of a Building which is intended to house 
  -- one or more Automobiles when they are not in use or are under
  -- repair.
  fun Garage : Class ;
  fun Garage_Class : SubClass Garage StationaryArtifact ;

  -- GasolineEngine is the subclass of 
  -- InternalCombustionEngines that use Gasoline as their resource.
  fun GasolineEngine : Class ;
  fun GasolineEngine_Class : SubClass GasolineEngine InternalCombustionEngine ;

  -- A Mollusk with a distinct head that has no 
  -- shell (e.g. slugs) or a univalve shell (e.g. snails).
  fun Gastropod : Class ;
  fun Gastropod_Class : SubClass Gastropod Mollusk ;

  -- GeneralElection is the subclass of 
  -- Elections that are held at regular intervals and in which all or most 
  -- constituencies of a GeopoliticalArea participate.
  fun GeneralElection : Class ;
  fun GeneralElection_Class : SubClass GeneralElection Election ;

  -- A Germanic language that is spoken primarily in 
  -- Germany and Austria.
  fun GermanLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;

  -- A HumanChild who is Female.
  fun Girl : Class ;
  fun Girl_Class : SubClass Girl (both HumanChild Woman) ;

  -- A transparent or translucent Mixture of silicates.
  fun Glass : Class ;
  fun Glass_Class : SubClass Glass Mixture ;

  -- Clothing that is intended to be worn on the Hand. 
  -- Note that this class covers both gloves which have individual compartments 
  -- for each of the Fingers and mittens.
  fun Glove : Class ;
  fun Glove_Class : SubClass Glove Clothing ;

  -- Any Mixture whose purpose is to be used as the instrument 
  -- of Attaching one thing to another.
  fun Glue : Class ;
  fun Glue_Class : SubClass Glue Mixture ;

  -- A DiseaseOrSyndrome which is due to an Iodine deficiency 
  -- and which results in an enlarged ThyroidGland.
  fun Goiter : Ind DiseaseOrSyndrome ;

  -- A subclass of Bird with webbed feet and a long neck 
  -- and a large body. These Birds are often raised for their Meat.
  fun Goose : Class ;
  fun Goose_Class : SubClass Goose Poultry ;

  -- A building belonging to a Government
  fun GovernmentBuilding : Class ;
  fun GovernmentBuilding_Class : SubClass GovernmentBuilding Building ;

  -- Any Profession where the position occupied 
  -- is within a GovernmentOrganization.
  fun GovernmentOfficer : Class ;
  fun GovernmentOfficer_Class : SubClass GovernmentOfficer Profession ;

  -- A person who works for a Government.
  fun GovernmentPerson : Ind OccupationalRole ;

  -- The class of Positions where the position holder 
  -- is head of an adminstrative department of Government.
  fun GovernmentSecretary : Class ;
  fun GovernmentSecretary_Class : SubClass GovernmentSecretary SkilledOccupation ;

  -- The head of the Government of an AmericanState.
  fun Governor : Ind Position ;

  -- A School which is devoted to a specific 
  -- subject area, which admits students that have a bachelor's degree, which 
  -- grants masters and/or doctorate degrees, and which is part of a University.
  fun GraduateSchool : Class ;
  fun GraduateSchool_Class : SubClass GraduateSchool PostSecondarySchool ;

  -- An Icon which depicts one or more quantities.
  fun GraphDiagram : Class ;
  fun GraphDiagram_Class : SubClass GraphDiagram Icon ;

  -- FloweringPlants with green, narrow leaves that are 
  -- used for lawns and Fields. Grass includes any plant of the family 
  -- Gramineae, a widely distributed group of mostly annual and perennial 
  -- herbs.
  fun Grass : Class ;
  fun Grass_Class : SubClass Grass FloweringPlant ;

  -- Insects with enormous legs that are used for 
  -- jumping.
  fun Grasshopper : Class ;
  fun Grasshopper_Class : SubClass Grasshopper Insect ;

  -- A SecondaryColor that results from mixing Black and 
  -- White.
  fun GrayColor : Ind SecondaryColor ;

  -- An Indo_European language that is spoken in Greece.
  fun GreekLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;

  -- A SecondaryColor that resembles the color of fresh 
  -- grass.
  fun Green : Ind SecondaryColor ;

  -- Any instance of Expressing an acknowledgment of a 
  -- person's arrival. Note that this class is not a subclass of ExpressingInLanguage, 
  -- because it covers gestures of greeting, e.g. Waving and Nodding in certain 
  -- circumstances.
  fun Greeting : Class ;
  fun Greeting_Class : SubClass Greeting Expressing ;

  fun GroceryProduce : Class ;
  fun GroceryProduce_Class : SubClass GroceryProduce (both FruitOrVegetable PlantAgriculturalProduct) ;

  -- A RetailStore that sells Food, and perhaps 
  -- other items as well.
  fun GroceryStore : Class ;
  fun GroceryStore_Class : SubClass GroceryStore RetailStore ;

  -- Any Group which contains exclusively 
  -- non_human members.
  fun GroupOfAnimals : Class ;
  fun GroupOfAnimals_Class : SubClass GroupOfAnimals Group ;

  -- A StringInstrument that has six to twelve strings and 
  -- is played by strumming with one hand while grasping frets with the other hand.
  fun Guitar : Class ;
  fun Guitar_Class : SubClass Guitar StringInstrument ;

  -- A Weapon that shoots a Projectile.
  fun Gun : Class ;
  fun Gun_Class : SubClass Gun (both ProjectileLauncher Weapon) ;

  -- The part of a Gun through which a Projectile travels 
  -- when it is fired.
  fun GunBarrel : Class ;
  fun GunBarrel_Class : SubClass GunBarrel EngineeringComponent ;

  -- A Mixture of potassium nitrate, sulfur, and 
  -- charcoal that is used in ExplosiveDevices and to propell Projectiles 
  -- in ProjectileWeapons.
  fun GunPowder : Class ;
  fun GunPowder_Class : SubClass GunPowder Mixture ;

  -- The part of a Gun that is placed against the 
  -- shoulder to absorb some of the recoil action when it is fired.
  fun GunStock : Class ;
  fun GunStock_Class : SubClass GunStock EngineeringComponent ;

  -- The part of the Gun which is pulled in Shooting 
  -- the Gun.
  fun GunTrigger : Class ;
  fun GunTrigger_Class : SubClass GunTrigger EngineeringComponent ;

  -- A filament that covers part of the body of many 
  -- Mammals.
  fun Hair : Class ;
  fun Hair_Class : SubClass Hair AnimalAnatomicalStructure ;

  -- Removing (some or all) the Hair from the 
  -- body of an Animal. Note that this covers shaving hair, cutting hair, 
  -- pulling hair out by the roots, etc.
  fun HairRemoval : Class ;
  fun HairRemoval_Class : SubClass HairRemoval Removing ;

  -- A Device that is used to pound Nails into a 
  -- surface, where they become firmly attached.
  fun Hammer : Class ;
  fun Hammer_Class : SubClass Hammer Device ;

  -- The grasping, fingered part of an upper limb of a 
  -- Primate.
  fun Hand : Class ;
  fun Hand_Class : SubClass Hand (both AnimalAnatomicalStructure BodyPart) ;

  -- Any Gesture which involves the Hands.
  fun HandGesture : Class ;
  fun HandGesture_Class : SubClass HandGesture Gesture ;

  -- A hand grenade is a small explosive device
  -- with a simple trigger mechanism, usually lasting a few seconds, designed
  -- to be propelled by a human to its target.
  fun HandGrenade : Class ;
  fun HandGrenade_Class : SubClass HandGrenade Bomb ;

  -- An attack in which a HandGrenade is 
  -- employed as an explosive device for the purpose of Destruction.
  -- A case in which a hand grenade is used as a blunt striking object in
  -- an attack would not be in this class.
  fun HandgrenadeAttack : Class ;
  fun HandgrenadeAttack_Class : SubClass HandgrenadeAttack Bombing ;

  -- The part or parts of an Artifact that are designed to be 
  -- held with the Hands when the Artifact is used or carried.
  fun Handle : Class ;
  fun Handle_Class : SubClass Handle EngineeringComponent ;

  -- The BodyPosition where one rests on one's hands 
  -- and extends one's feet in the air.
  fun Handstand : Ind BodyPosition ;

  -- Suffocating someone by suspending him/her from 
  -- a rope wound around the neck until asphyxiation occurs.
  fun Hanging : Class ;
  fun Hanging_Class : SubClass Hanging Suffocating ;

  -- The state of being happy, experiencing pleasure, 
  -- joy or contentment. Note that this Attribute covers both active enjoyment, 
  -- as well as the emotional state of simply being free from anxiety or fear.
  fun Happiness : Ind EmotionalState ;

  -- Gathering the plant results of Agriculture.
  fun Harvesting : Class ;
  fun Harvesting_Class : SubClass Harvesting Removing ;

  -- A type of Clothing that is worn on the Head. Note 
  -- that this class covers caps, bonnets, berets, etc.
  fun Hat : Class ;
  fun Hat_Class : SubClass Hat Clothing ;

  -- The part of the body containing the sense organs and 
  -- the brain.
  fun Head : Class ;
  fun Head_Class : SubClass Head (both AnimalAnatomicalStructure BodyPart) ;

  -- Pain that that is restricted to the Head.
  fun Headache : Ind EmotionalState ;

  -- Any VehicleLight which is attached to the front of a Vehicle.
  fun Headlight : Class ;
  fun Headlight_Class : SubClass Headlight VehicleLight ;

  -- The Organ that pumps Blood throughout the body.
  fun Heart : Class ;
  fun Heart_Class : SubClass Heart (both AnimalAnatomicalStructure Organ) ;

  -- A Device whose purpose is Heating something, 
  -- e.g. electric heaters, heat lamps, ovens, stoves, etc.
  fun HeatingDevice : Class ;
  fun HeatingDevice_Class : SubClass HeatingDevice Device ;

  -- Any Aircraft with rapidly rotating wings.
  fun Helicopter : Class ;
  fun Helicopter_Class : SubClass Helicopter Aircraft ;

  -- A Female Chicken.
  fun Hen : Class ;
  def Hen = KappaFn Chicken (\H -> attribute (var Chicken Object ? H) (el SexAttribute Attribute ? Female)) ;

  -- A plant_eating Mammal.
  fun Herbivore : Class ;
  fun Herbivore_Class : SubClass Herbivore Mammal ;

  -- A School which admits students who have 
  -- graduated from a middle school and which normally covers the ninth through 
  -- twelfth grades. A HighSchool confers a high school diploma.
  fun HighSchool : Class ;
  fun HighSchool_Class : SubClass HighSchool School ;

  -- Robbing a Vehicle and then driving
  -- or piloting it away.
  fun Hijacking : Class ;
  fun Hijacking_Class : SubClass Hijacking Robbing ;

  -- An EngineeringComponent that connects one thing to 
  -- another in such a way that they can move relative to one another.
  fun Hinge : Class ;
  fun Hinge_Class : SubClass Hinge EngineeringComponent ;

  -- A FactualAccount that describes 
  -- significant events that occurred in the past.
  fun HistoricalAccount : Class ;
  fun HistoricalAccount_Class : SubClass HistoricalAccount (both FactualText NarrativeText) ;

  -- The recording and interpretation of past events involving 
  -- Humans, including political events and cultural practices.
  fun History : Ind FieldOfStudy ;

  -- HoistingDevice is a subclass of 
  -- mechanical Devices that provide a mechanical advantage in lifting 
  -- and lowering, e.g., by use of a block and tackle.
  fun HoistingDevice : Class ;
  fun HoistingDevice_Class : SubClass HoistingDevice MaterialHandlingEquipment ;

  -- A large class of Devices whose purpose is to hold 
  -- something else, i.e. be the instrument of a Keeping.
  fun Holder : Class ;
  fun Holder_Class : SubClass Holder Device ;

  -- A stiff piece of Paper, usually folded over, which 
  -- is sent to others in celebration of a Holiday.
  fun HolidayCard : Class ;
  fun HolidayCard_Class : SubClass HolidayCard ContentBearingObject ;

  -- A Container for a Pistol. It is generally made of 
  -- Leather and worn on either the shoulder or the waist.
  fun Holster : Class ;
  fun Holster_Class : SubClass Holster Container ;

  -- The final BaseballBase which must be touched 
  -- by the batter in order to achieve a BaseballRun.
  fun HomeBase : Class ;
  fun HomeBase_Class : SubClass HomeBase BaseballBase ;

  -- An edible, sweet Substance produced by some species of 
  -- Bees.
  fun Honey : Class ;
  fun Honey_Class : SubClass Honey (both AnimalSubstance Food) ;

  -- The hard end of the Foot of a HoofedMammal.
  fun Hoof : Class ;
  fun Hoof_Class : SubClass Hoof (both AnimalAnatomicalStructure BodyPart) ;

  -- A Hormone secreted by the ThyroidGland.
  fun HormoneTSH : Class ;
  fun HormoneTSH_Class : SubClass HormoneTSH Hormone ;

  -- An outgrowth of Bone that is found on some 
  -- HoofedMammals.
  fun Horn : Class ;
  fun Horn_Class : SubClass Horn Bone ;

  -- A MusicalInstrument which is played by 
  -- blowing it. It uses lip vibration to generates sound and control part 
  -- of the pitch generation process as well.
  fun HornInstrument : Class ;
  fun HornInstrument_Class : SubClass HornInstrument MusicalInstrument ;

  -- A domesticated HoofedMammal that is used for 
  -- transportation and work.
  fun Horse : Class ;
  fun Horse_Class : SubClass Horse (both HoofedMammal Livestock) ;

  -- Any instance of Carrying where the Animal is 
  -- a Horse.
  fun HorseRiding : Class ;
  fun HorseRiding_Class : SubClass HorseRiding Carrying ;

  -- A Building that serves at the place of business for
  -- a HospitalOrganization.
  fun HospitalBuilding : Class ;
  fun HospitalBuilding_Class : SubClass HospitalBuilding TemporaryResidence ;

  -- A CareOrganization where patients reside for a 
  -- short period of time while they undergo treatment for a disease or disorder.
  fun HospitalOrganization : Class ;
  fun HospitalOrganization_Class : SubClass HospitalOrganization CareOrganization ;

  -- An event in which one agent keeps another
  -- against his or her will, in order to force it or a third agent to 
  -- accede to some demand. The hostages are typically kept in the place
  -- where they are first taken hostage, in contrast to a Kidnapping.
  -- Hostage taking often involves a number of people (although it may be
  -- just one), again, in contrast to a Kidnapping.
  fun HostageTaking : Class ;
  fun HostageTaking_Class : SubClass HostageTaking UnilateralGetting ;

  -- A building which servers the purpose of a temporary
  -- home for people, either for people who are travelling, or occasionally for
  -- those who do not have another more permanent residence. A hotel is 
  -- distinguished from a homeless shelter, or a residence loaned to a friend
  -- in that the primary purpose of the building is to generate revenue in
  -- return for the priviledge of staying there. Many hotels contains other 
  -- facilities such as Restaurants or health clubs or even miscellaneous stores
  -- although that is not their primary business or purpose.
  fun Hotel : Class ;
  fun Hotel_Class : SubClass Hotel (both Building TemporaryResidence) ;

  -- A role occupied by a wife who manages the home 
  -- while her husband earns income for the family.
  fun Housewife : Ind SocialRole ;

  -- The class of Humans that are 18 years of 
  -- age or older.
  fun HumanAdult : Class ;
  fun HumanAdult_Class : SubClass HumanAdult Human ;

  -- A Human between birth and the first year of age.
  fun HumanBaby : Class ;
  fun HumanBaby_Class : SubClass HumanBaby HumanChild ;

  -- A HumanYouth between birth and puberty, i.e a 
  -- Human who is NonFullyFormed.
  fun HumanChild : Class ;
  fun HumanChild_Class : SubClass HumanChild HumanYouth ;

  -- A Dead thing which was formerly a Human.
  fun HumanCorpse : Class ;
  fun HumanCorpse_Class : SubClass HumanCorpse OrganicObject ;

  -- A Human who is owned by someone else.
  fun HumanSlave : Ind SocialRole ;

  -- The class of Humans that are younger than 
  -- 18 years of age.
  fun HumanYouth : Class ;
  fun HumanYouth_Class : SubClass HumanYouth Human ;

  -- The Attribute that applies to Animals and Humans 
  -- when they want Food.
  fun Hungry : Ind BiologicalAttribute ;

  -- Any OrganicCompound that contains only Carbon 
  -- and Hydrogen.
  fun Hydrocarbon : Class ;
  fun Hydrocarbon_Class : SubClass Hydrocarbon OrganicCompound ;

  -- The part of the Brain lying below the 
  -- thalamus that serves to regulate AutonomicProcesses.
  fun Hypothalamus : Class ;
  fun Hypothalamus_Class : SubClass Hypothalamus (both AnimalAnatomicalStructure BodyPart) ;

  -- Water that has the PhysicalState of Solid.
  fun Ice : Class ;
  def Ice = KappaFn Water (\ICE -> attribute (var Water Object ? ICE) (el PhysicalState Attribute ? Solid)) ;

  -- A proposition is Illegal just in case it is inconsistent 
  -- with any proposition that is a Law.
  fun Illegal : Ind DeonticAttribute ;

  -- Forming a mental picture of something which 
  -- is not present.
  fun Imagining : Class ;
  fun Imagining_Class : SubClass Imagining PsychologicalProcess ;

  -- Any Translocation by a Human from one Nation 
  -- to another Nation where the person is not a citizen for the purpose of taking 
  -- up residence.
  fun Immigrating : Class ;
  fun Immigrating_Class : SubClass Immigrating Translocation ;

  -- The class of Confining processes where the detainee 
  -- is put in Prison.
  fun Imprisoning : Class ;
  fun Imprisoning_Class : SubClass Imprisoning Confining ;

  -- An attack in which an agent
  -- uses a device which causes fire in order to destroy life or property.
  fun IncendiaryDeviceAttack : Class ;
  fun IncendiaryDeviceAttack_Class : SubClass IncendiaryDeviceAttack (both Combustion ViolentContest) ;

  -- Moving one's body downward from a vertical position. 
  -- Note that this class covers cases of leaning forward, as well as those of 
  -- reclining backwards.
  fun Inclining : Class ;
  fun Inclining_Class : SubClass Inclining (both BodyMotion MotionDownward) ;

  -- A Tax on annual income.
  fun IncomeTax : Class ;
  fun IncomeTax_Class : SubClass IncomeTax Tax ;

  -- Pointing out a person, place or thing with 
  -- one's hand or with an Artifact.
  fun Indicating : Class ;
  fun Indicating_Class : SubClass Indicating (both BodyMotion Communication) ;

  -- Any Region which is enclosed by a Building.
  fun Indoors : Ind Region ;

  -- A Building or part of a Building or group 
  -- of Buildings whose purpose is to Manufacture something.
  fun IndustrialPlant : Class ;
  fun IndustrialPlant_Class : SubClass IndustrialPlant StationaryArtifact ;

  -- The class of Collections of Corporations 
  -- which are in the same line of business.
  fun Industry : Class ;
  fun Industry_Class : SubClass Industry Collection ;

  -- Any DiseaseOrSyndrome that is caused by a 
  -- Microorganism.
  fun InfectiousDisease : Class ;
  fun InfectiousDisease_Class : SubClass InfectiousDisease DiseaseOrSyndrome ;

  -- An event in which an agent joins an
  -- organization under false pretenses. The objective of such an act
  -- is often to gather information helpful to a rival organization.
  fun Infiltration : Class ;
  fun Infiltration_Class : SubClass Infiltration JoiningAnOrganization ;

  -- Any Quantity that is not limited or bounded 
  -- in magnitude.
  fun InfiniteQuantity : Class ;
  fun InfiniteQuantity_Class : SubClass InfiniteQuantity Quantity ;

  -- Any instance of Breathing where the breath is 
  -- taken into the Lungs.
  fun Inhaling : Class ;
  fun Inhaling_Class : SubClass Inhaling Breathing ;

  -- Any UnilateralGetting where the agent 
  -- receives some part of the property of a person upon the death of the 
  -- person.
  fun Inheriting : Class ;
  fun Inheriting_Class : SubClass Inheriting UnilateralGetting ;

  -- Inside is a PositionalAttribute used to 
  -- describe the relative location of one object or region to another 
  -- region. For example, (orientation Virginia UnitedStates Inside).
  fun Inside : Ind PositionalAttribute ;

  -- Putting a Device in a location and configuring 
  -- the Device so that it can be used as intended after the installation.
  fun Installing : Class ;
  fun Installing_Class : SubClass Installing Putting ;

  -- Music which is produced (at least in part) 
  -- by a MusicalInstrument.
  fun InstrumentalMusic : Class ;
  fun InstrumentalMusic_Class : SubClass InstrumentalMusic Music ;

  -- A Hormone secreted by the Pancreas that is used 
  -- to regulate the metabolism of Carbohydrates.
  fun Insulin : Class ;
  fun Insulin_Class : SubClass Insulin Hormone ;

  -- A CommercialAgent that insures Agents 
  -- for the payment of a premium or premiums.
  fun InsuranceCompany : Class ;
  fun InsuranceCompany_Class : SubClass InsuranceCompany CommercialAgent ;

  -- A Certificate that states the terms of an 
  -- insurance contract.
  fun InsurancePolicy : Class ;
  fun InsurancePolicy_Class : SubClass InsurancePolicy Certificate ;

  -- The FieldOfStudy of designing the interiors of Buildings.
  fun InteriorDesign : Ind FieldOfStudy ;

  -- InternalCombustionEngine is 
  -- the subclass of Engines in which a heat reaction that occurs inside 
  -- the engine is transformed into mechanical energy.
  fun InternalCombustionEngine : Class ;
  fun InternalCombustionEngine_Class : SubClass InternalCombustionEngine Engine ;

  -- An Attribute that applies to Propositions 
  -- that express Laws concerning the relations between Nations.
  fun InternationalLaw : Ind DeonticAttribute ;

  -- A FormalMeeting whose purpose is to acquire 
  -- information from the interviewee that can be used in a media report.
  fun Interviewing : Class ;
  fun Interviewing_Class : SubClass Interviewing FormalMeeting ;

  -- A BodyVessel which connects the Stomach to 
  -- the anus and which is used in digesting Food.
  fun Intestine : Class ;
  fun Intestine_Class : SubClass Intestine (both AnimalAnatomicalStructure BodyVessel) ;

  -- An item of value purchased for income or capital appreciation.
  fun Investment : Class ;
  fun Investment_Class : SubClass Investment FinancialAsset ;

  -- An electronically charged Atom or Molecule. In 
  -- other words, a PureSubstance that has lost one of its Electrons.
  fun Ion : Class ;
  fun Ion_Class : SubClass Ion PureSubstance ;

  -- A very hard substance that makes up the tusks of 
  -- elephants and walruses.
  fun Ivory : Class ;
  fun Ivory_Class : SubClass Ivory Bone ;

  -- Any Position which involves cleaning a Building 
  -- or some of the Rooms within a Building.
  fun Janitor : Class ;
  fun Janitor_Class : SubClass Janitor UnskilledOccupation ;

  -- The Profession of being a news reporter, i.e. 
  -- investigating and reporting, in a publication or broadcast program, current 
  -- events.
  fun Journalist : Class ;
  fun Journalist_Class : SubClass Journalist Profession ;

  -- An Attorney who has the power of deciding legal cases.
  fun Judge : Class ;
  fun Judge_Class : SubClass Judge (both Attorney GovernmentOfficer) ;

  -- Any MotionUpward which is done by one's body 
  -- and which results in a situation where one's feet are unsupported.
  fun Jumping : Class ;
  fun Jumping_Class : SubClass Jumping (both BodyMotion MotionUpward) ;

  -- The class of PostSecondarySchools that 
  -- offer an associate's degree and do not offer a bachelor's degree.
  fun JuniorCollege : Class ;
  fun JuniorCollege_Class : SubClass JuniorCollege PostSecondarySchool ;

  -- A GroupOfPeople who are given the duty of rendering a 
  -- verdict with respect to a LegalAction.
  fun Jury : Class ;
  fun Jury_Class : SubClass Jury GroupOfPeople ;

  -- A Device which opens and closes a Lock.
  fun Key : Class ;
  fun Key_Class : SubClass Key SecurityDevice ;

  -- Any instance of Impelling where the instrument 
  -- is a Foot of the agent.
  fun Kicking : Class ;
  fun Kicking_Class : SubClass Kicking Impelling ;

  -- An event in which one agent keeps another
  -- against his or her will, in order to force it or a third agent to 
  -- accede to some demand. The kidnapped party is normally removed from
  -- the location where first attacked. In contrast to a HotageTaking,
  -- a kidnapping normally involves an attack on one, or a very small 
  -- number of people, such as a couple.
  fun Kidnapping : Class ;
  fun Kidnapping_Class : SubClass Kidnapping Robbing ;

  -- An Organ that separates urine from other 
  -- BodySubstances and passes it to the bladder.
  fun Kidney : Class ;
  fun Kidney_Class : SubClass Kidney (both AnimalAnatomicalStructure Organ) ;

  -- The class of Touching processes where the lips 
  -- of two persons are brought into contact with each other.
  fun Kissing : Class ;
  fun Kissing_Class : SubClass Kissing Touching ;

  -- A Room intended for Cooking.
  fun Kitchen : Class ;
  fun Kitchen_Class : SubClass Kitchen Room ;

  -- The joint in the Leg connecting the tibia and fibula 
  -- with the femur.
  fun Knee : Class ;
  fun Knee_Class : SubClass Knee BodyJoint ;

  -- The BodyPosition of resting one's weight on one's Knees.
  fun Kneeling : Ind BodyPosition ;

  -- A sharp object used for cutting. The object must 
  -- have at least single blade or major protrusion which may be sharp at its 
  -- end as well. It may be sharp on both sides, or just one. Unlike an awl 
  -- it has a sharp edge rather than a point. Unlike scissors, it is a single 
  -- blade without additional articulated parts. Unlike an axe, a knife is 
  -- well_designed for slicing rather than chopping, although a heavy knife 
  -- such as a broadsword can also be used for chopping, whereas a non_knife is 
  -- not well designed for slicing meat for example. A knife can be small like 
  -- a pocket knife, or large like a two_handed broadsword. A knife may also 
  -- include other protrusions such as in the split swords and trident_like 
  -- objects (that also possess a long sharp edge) in Chinese weaponry.
  fun Knife : Class ;
  fun Knife_Class : SubClass Knife CuttingDevice ;

  -- An attack in which a knife is used.
  fun KnifeAttack : Class ;
  fun KnifeAttack_Class : SubClass KnifeAttack ViolentContest ;

  -- A SocialRole that is assigned by the 
  -- UnitedKingdom to persons for reasons of personal merit.
  fun Knight : Ind SocialRole ;

  -- Any joint in a Finger.
  fun Knuckle : Class ;
  fun Knuckle_Class : SubClass Knuckle BodyJoint ;

  -- A very brief Text that is attached to an Object 
  -- and that indicates very specific information about the Object, e.g. its 
  -- name, its monetaryValue, etc.
  fun Label : Class ;
  fun Label_Class : SubClass Label Text ;

  -- A Process in which some or all of the 
  -- employees of an Organization refuse to work until their pay is 
  -- increased or their working conditions are improved in some respect.
  fun LaborStriking : Class ;
  fun LaborStriking_Class : SubClass LaborStriking OrganizationalProcess ;

  -- A Building, Room or suite of Rooms where 
  -- scientific research, i.e. Experimenting, is conducted.
  fun Laboratory : Class ;
  fun Laboratory_Class : SubClass Laboratory StationaryArtifact ;

  -- An Artifact which consists of two parallel supports 
  -- connected by a series of rungs which can be used to ascend or descend.
  fun Ladder : Class ;
  fun Ladder_Class : SubClass Ladder Artifact ;

  -- A young Sheep, i.e. a Sheep that is NonFullyFormed.
  fun Lamb : Class ;
  def Lamb = KappaFn Sheep (\L -> attribute (var Sheep Object ? L)
                                            (el DevelopmentalAttribute Attribute ? NonFullyFormed)) ;

  -- Any instance of Transportation where the 
  -- instrument is a LandVehicle.
  fun LandTransportation : Class ;
  fun LandTransportation_Class : SubClass LandTransportation Transportation ;

  -- LandVehicle is the class of TransportationDevices that travel on 
  -- land. The two main types of LandVehicle are RoadVehicle and 
  -- RailVehicle. Note that this includes vehicles which travel on any solid
  -- surface, including a frozen body of water or snow.
  fun LandVehicle : Class ;
  fun LandVehicle_Class : SubClass LandVehicle Vehicle ;

  -- Any instance of Translocation which ends up on something other 
  -- than an AtmosphericRegion and which has an instance of Flying as a subProcess.
  fun Landing : Class ;
  fun Landing_Class : SubClass Landing Translocation ;

  -- (LastFn ?LIST) returns the last item in the 
  -- List ?LIST. For example, (LastFn (ListFn Monday Tuesday 
  -- Wednesday)) would return the value of Wednesday.
  fun LastFn : El List -> Ind Entity ;

  -- A Language that was spoken in ancient Rome and 
  -- is still the official language of the Vatican.
  fun LatinLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;

  -- Expressing happiness by Vocalizing in a 
  -- certain way.
  fun Laughing : Class ;
  fun Laughing_Class : SubClass Laughing (both FacialExpression Vocalizing) ;

  -- Any RegulatoryProcess where the agent is either 
  -- a PoliceOrganization or a member of a PoliceOrganization. This covers 
  -- everything from issuing a traffic ticket to arresting someone on suspicion of having 
  -- committed a Murder.
  fun LawEnforcement : Class ;
  fun LawEnforcement_Class : SubClass LawEnforcement (both PoliticalProcess RegulatoryProcess) ;

  -- A CultivatedLandArea and Field 
  -- containing mowed Grass.
  fun Lawn : Class ;
  fun Lawn_Class : SubClass Lawn (both CultivatedLandArea Field) ;

  -- Any OrganismProcess where an Egg is expelled 
  -- from the body of a Animal, e.g. a Bird or Reptile laying eggs.
  fun LayingEggs : Class ;
  fun LayingEggs_Class : SubClass LayingEggs OrganismProcess ;

  -- A Fabric that is the result of tanning an Animal 
  -- Skin.
  fun Leather : Class ;
  fun Leather_Class : SubClass Leather Fabric ;

  -- The initial part of any instance of Translocation.
  fun Leaving : Class ;
  fun Leaving_Class : SubClass Leaving Translocation ;

  -- Any instance of Speaking which is done before an 
  -- assembled audience.
  fun Lecture : Class ;
  fun Lecture_Class : SubClass Lecture (both Demonstrating Speaking) ;

  -- The lower Limbs of Primates.
  fun Leg : Class ;
  fun Leg_Class : SubClass Leg Limb ;

  -- A proposition is Legal just in case it is not inconsistent 
  -- with any proposition that is a Law.
  fun Legal : Ind DeonticAttribute ;

  -- Asking that a higher court reconsider a LegalDecision 
  -- of a lower court.
  fun LegalAppeal : Class ;
  fun LegalAppeal_Class : SubClass LegalAppeal (both JudicialProcess Requesting) ;

  -- Any LegalDecision where the defendant is found 
  -- not to be guilty of the crime for which the corresponding trial was held.
  fun LegalAquittal : Class ;
  fun LegalAquittal_Class : SubClass LegalAquittal LegalDecision ;

  -- Any LegalDecision which gives to the plaintiff of 
  -- the corresponding LegalAction some amount of monetary compensation.
  fun LegalAward : Class ;
  fun LegalAward_Class : SubClass LegalAward LegalDecision ;

  -- Any LegalAction of which a Government is 
  -- the agent.
  fun LegalCharge : Class ;
  fun LegalCharge_Class : SubClass LegalCharge LegalAction ;

  -- Any LegalDecision where the defendant is found 
  -- guilty of the crime for which the corresponding trial was held.
  fun LegalConviction : Class ;
  fun LegalConviction_Class : SubClass LegalConviction LegalDecision ;

  -- Any LegalDecision where the LegalAction of 
  -- the plaintiff is dismissed by the court, e.g. for lack of merit.
  fun LegalDismissal : Class ;
  fun LegalDismissal_Class : SubClass LegalDismissal LegalDecision ;

  -- An Argument that explains the reasoning behind a 
  -- LegalDecision.
  fun LegalOpinion : Class ;
  fun LegalOpinion_Class : SubClass LegalOpinion Argument ;

  -- An official order that a person appear at a 
  -- CourtRoom at a specified time.
  fun LegalSummons : Class ;
  fun LegalSummons_Class : SubClass LegalSummons (both JudicialProcess Ordering) ;

  -- The Attribute of being a proposed law, 
  -- i.e. being under consideration by a legislative body of Government.
  fun LegislativeBill : Ind DeonticAttribute ;

  -- LegislativeOrganization is the 
  -- class of Organizations that have as their main purpose the passing of 
  -- laws or regulations.
  fun LegislativeOrganization : Class ;
  fun LegislativeOrganization_Class : SubClass LegislativeOrganization Organization ;

  -- A citrus FruitOrVegetable that has a Yellow skin 
  -- and a tart, acidic flavor.
  fun LemonFruit : Class ;
  fun LemonFruit_Class : SubClass LemonFruit (both Food FruitOrVegetable) ;

  -- Increasing the length of something.
  fun Lengthening : Class ;
  fun Lengthening_Class : SubClass Lengthening Increasing ;

  -- An OpticalDevice which consists of a polished, 
  -- transparent piece of glass or plastic. Lenses are often part of 
  -- other OpticalDevices.
  fun Lens : Class ;
  fun Lens_Class : SubClass Lens OpticalDevice ;

  -- Any AbnormalAnatomicalStructure which is the result of 
  -- an Injuring and which is found on the surface of an Organ.
  fun Lesion : Class ;
  fun Lesion_Class : SubClass Lesion AbnormalAnatomicalStructure ;

  -- A brief message which is intended to be mailed 
  -- to a person or Organization.
  fun Letter : Class ;
  fun Letter_Class : SubClass Letter FactualText ;

  -- An attack with a bomb that is
  -- concealed in a letter or package, which is typically designed to 
  -- explode upon opening.
  fun LetterBombAttack : Class ;
  fun LetterBombAttack_Class : SubClass LetterBombAttack Bombing ;

  -- The ShapeAttribute of Objects where no 
  -- part of the top of the Object is higher than any other part of the 
  -- top.
  fun LevelShape : Ind ShapeAttribute ;

  -- An EducationalOrganization which is a repository 
  -- of Texts which have been classified for efficient retrieval.
  fun Library : Class ;
  fun Library_Class : SubClass Library EducationalOrganization ;

  -- License is the subclass of Certificates that 
  -- are granted by a GovernmentOrganization and that authorize the performance 
  -- of a kind of action, e.g., driving, exporting, travelling to another 
  -- country, etc.
  fun License : Class ;
  fun License_Class : SubClass License Certificate ;

  -- The class of Touching processes where the Tongue 
  -- is brought into contact with something else.
  fun Licking : Class ;
  fun Licking_Class : SubClass Licking Touching ;

  -- A commissioned MilitaryOfficer.
  fun Lieutenant : Class ;
  fun Lieutenant_Class : SubClass Lieutenant MilitaryOfficer ;

  -- The second_in_command of some Governments 
  -- of AmericanStates.
  fun LieutenantGovernor : Ind Position ;

  -- Any Device whose purpose is to be a source of 
  -- visible light.
  fun LightFixture : Class ;
  fun LightFixture_Class : SubClass LightFixture Device ;

  -- A WeatherProcess which involves a significant 
  -- release of electricity from a Cloud.
  fun Lightning : Class ;
  fun Lightning_Class : SubClass Lightning (both Radiating WeatherProcess) ;

  -- A FloweringPlant that has large clusters of 
  -- aromatic flowers.
  fun Lilac : Class ;
  fun Lilac_Class : SubClass Lilac FloweringPlant ;

  -- Any of the limbs of a Vertebrate.
  -- Animal Appendages with joints that are used for movement 
  -- and grasping.
  fun Limb : Class ;
  fun Limb_Class : SubClass Limb (both AnimalAnatomicalStructure BodyPart) ;

  -- A ShapeAttribute that applies to 
  -- Collections and indicates that all of the members of the Collection 
  -- are arrayed in a line, i.e. each member (except possibly the first) is 
  -- behind or to the side of exactly one other member.
  fun LineFormation : Ind ShapeAttribute ;

  -- Any Attribute that is 
  -- expressed by a Language or class of Languages.
  fun LinguisticAttribute : Class ;
  fun LinguisticAttribute_Class : SubClass LinguisticAttribute InternalAttribute ;

  -- The field of linguistics.
  fun Linguistics : Ind SocialScience ;

  -- Folds of Tissue surrounding the mouths of some 
  -- Vertebrates.
  fun Lip : Class ;
  fun Lip_Class : SubClass Lip (both AnimalAnatomicalStructure BodyPart) ;

  -- LiquefiedPetroleumGas is a 
  -- compressed hydrocarbon gas.
  fun LiquefiedPetroleumGas : Class ;
  fun LiquefiedPetroleumGas_Class : SubClass LiquefiedPetroleumGas (both FossilFuel RefinedPetroleumProduct) ;

  -- Any BodySubstance which is Liquid 
  -- under normal circumstances.
  fun LiquidBodySubstance : Class ;
  fun LiquidBodySubstance_Class : SubClass LiquidBodySubstance BodySubstance ;

  -- A UnitOfMeasure used in preparing AlcoholicBeverages.
  fun LiquorShot : Ind UnitOfVolume ;

  -- The ability to read and write. Someone who 
  -- has this Attribute is able to read and write.
  fun LiteracyAttribute : Ind TraitAttribute ;

  -- The study of literature, i.e. instances of FictionalText 
  -- that are regarded as having special merit.
  fun Literature : Ind FieldOfStudy ;

  -- An Organ that secretes bile and serves metabolic 
  -- functions.
  fun Liver : Class ;
  fun Liver_Class : SubClass Liver (both AnimalAnatomicalStructure Organ) ;

  -- Livestock is the class of live animals 
  -- raised as AgriculturalProducts.
  fun Livestock : Class ;
  fun Livestock_Class : SubClass Livestock (both AnimalAgriculturalProduct DomesticAnimal) ;

  -- Inserting ammunition into a ProjectileWeapon 
  -- in such a way that the ammunition can be fired by the weapon.
  fun LoadingWeapon : Class ;
  fun LoadingWeapon_Class : SubClass LoadingWeapon Inserting ;

  -- A Device, which, through a Key or a combination prevents 
  -- access to a Container or StationaryArtifact.
  fun Lock : Class ;
  fun Lock_Class : SubClass Lock SecurityDevice ;

  -- A three dimensional object that
  -- has two thin dimensions and one markedly larger one.
  fun LongAndThin : Ind ShapeAttribute ;

  -- The process of transitioning from a state 
  -- of being Awake to a state of being Unconscious.
  fun LosingConsciousness : Class ;
  fun LosingConsciousness_Class : SubClass LosingConsciousness PsychologicalProcess ;

  -- The ContestAttribute that applies to a Contest 
  -- participant who has lost the Contest.
  fun Lost : Ind ContestAttribute ;

  -- A respiratory organ of Vertebrates. Its function is 
  -- to furnish the blood with oxygen and to remove carbon dioxide.
  fun Lung : Class ;
  fun Lung_Class : SubClass Lung (both AnimalAnatomicalStructure Organ) ;

  -- The BodyMotion of moving from a Sitting 
  -- to a Prostrate position.
  fun LyingDown : Class ;
  fun LyingDown_Class : SubClass LyingDown (both BodyMotion MotionDownward) ;

  -- A lynching is a form of Killing conducted under 
  -- a thin guise of legitimacy by a vigilante group. It may be a purge of an 
  -- individual from the group who is perceived to have gone astray, or it may 
  -- be the summary execution of an individual outside the group that the group 
  -- has determined has violated some law or code, either of the group, or the 
  -- larger society. A lynching is distinguished from a legal execution in 
  -- that the laws of a government are not followed in carrying out the 
  -- killing. A lynching is distinguished from a murder in that there is the 
  -- pretense of some process carried out by a group in the name of their own 
  -- group or a higher power.
  fun Lynching : Class ;
  fun Lynching_Class : SubClass Lynching Killing ;

  -- Any Text which is intended to be sung.
  fun Lyrics : Class ;
  fun Lyrics_Class : SubClass Lyrics Text ;

  -- A Periodical that is softbound and printed on 
  -- glossy paper.
  fun Magazine : Class ;
  fun Magazine_Class : SubClass Magazine Periodical ;

  -- Any instance of RadiatingElectromagnetic which 
  -- involves the attraction of Iron.
  fun Magnetism : Class ;
  fun Magnetism_Class : SubClass Magnetism RadiatingElectromagnetic ;

  -- Any ServicePosition where various needs of a person 
  -- or family are served over a long period of time. Note that these Positions 
  -- are, by definition, filled only by Women.
  fun Maid : Class ;
  fun Maid_Class : SubClass Maid ServicePosition ;

  -- A Container whose purpose is to receive items 
  -- that are mailed to the address associated with the Mailbox.
  fun Mailbox : Class ;
  fun Mailbox_Class : SubClass Mailbox Container ;

  -- Any instance of Transfer where a postal system is 
  -- used to move the patient, either a letter or a package.
  fun Mailing : Class ;
  fun Mailing_Class : SubClass Mailing Transfer ;

  -- A CerealGrain which is found on long ears of a Plant 
  -- native to the Americas.
  fun MaizeGrain : Class ;
  fun MaizeGrain_Class : SubClass MaizeGrain (both CerealGrain GroceryProduce) ;

  -- A MilitaryGeneral that ranks above a BrigadierGeneral.
  fun MajorGeneral : Class ;
  fun MajorGeneral_Class : SubClass MajorGeneral MilitaryGeneral ;

  -- Indicates that a Device is not performing 
  -- its intended function.
  fun Malfunctioning : Ind DeviceAttribute ;

  -- A pipe which has several outlets for other pipes that flow 
  -- into or out of it.
  fun Manifold : Class ;
  fun Manifold_Class : SubClass Manifold EngineeringComponent ;

  -- Any Position which involves manual 
  -- work.
  fun ManualLabor : Class ;
  fun ManualLabor_Class : SubClass ManualLabor Position ;

  -- An Icon which represents one or more GeographicAreas 
  -- (or even the entire Earth).
  fun Map : Class ;
  fun Map_Class : SubClass Map Icon ;

  -- A metamorphic Rock that is used in Constructing 
  -- and in creating Sculptures.
  fun Marble : Class ;
  fun Marble_Class : SubClass Marble Rock ;

  -- An area, building, or set of buildings
  -- where FinancialTransactions are intended to take place. There should
  -- be more than one owner or renter of space or buildings within the
  -- marketplace.
  fun Marketplace : Class ;
  fun Marketplace_Class : SubClass Marketplace GeographicArea ;

  -- A Contract between a married couple 
  -- about how assets owned by the couple will be distributed in the event 
  -- that the couple is divorced.
  fun MarriageContract : Ind DeonticAttribute ;

  -- A PoliceOfficer whose responsibility is to enforce 
  -- the decisions of a law court.
  fun Marshal : Class ;
  fun Marshal_Class : SubClass Marshal PoliceOfficer ;

  -- A subclass of TherapeuticProcess which involves 
  -- kneading Muscles in such a way that tension is relieved, blood circulation 
  -- is increased, etc.
  fun Massaging : Class ;
  fun Massaging_Class : SubClass Massaging (both TherapeuticProcess Touching) ;

  -- A large pole in the center of a WaterVehicle which is 
  -- used to support a sail.
  fun Mast : Class ;
  fun Mast_Class : SubClass Mast Artifact ;

  -- A small stick of carboard or wood that is treated 
  -- with chemicals that can be easily ignited with friction. MatchDevices are 
  -- used for starting fires.
  fun MatchDevice : Class ;
  fun MatchDevice_Class : SubClass MatchDevice Device ;

  -- MaterialHandlingEquipment is a class of Devices that are equipment used for handling goods and 
  -- supplies more efficiently or safely. Examples are cranes, hoists, forklifts, conveyors, racks, etc.
  fun MaterialHandlingEquipment : Class ;
  fun MaterialHandlingEquipment_Class : SubClass MaterialHandlingEquipment Device ;

  -- The FieldOfStudy dealing with quantities and their 
  -- relations to one another.
  fun Mathematics : Ind FieldOfStudy ;

  -- Any process of sexual intercourse between two Humans 
  -- or Animals.
  fun Mating : Class ;
  fun Mating_Class : SubClass Mating OrganismProcess ;

  -- The head of the Government of a City.
  fun Mayor : Ind Position ;

  -- MediaOrganization is the subclass 
  -- of Organization for groups whose primary purpose is the production or 
  -- dissemination of media content. For organizations that physically enable 
  -- Communication, see CommunicationOrganization.
  fun MediaOrganization : Class ;
  fun MediaOrganization_Class : SubClass MediaOrganization Organization ;

  -- A CareOrganization which provides medical care 
  -- on an out_patient basis only, i.e. there are no rooms where patients may take 
  -- up residence for a period of time while they receive care.
  fun MedicalClinic : Class ;
  fun MedicalClinic_Class : SubClass MedicalClinic CareOrganization ;

  fun MedicalClinicBuilding : Class ;
  fun MedicalClinicBuilding_Class : SubClass MedicalClinicBuilding Building ;

  -- The Profession of being a medical doctor, 
  -- i.e. having attended medical school and being licensed to practice medicine.
  fun MedicalDoctor : Class ;

  -- A GraduateSchool that is devoted to 
  -- MedicalScience and that grants the degree of doctor of medicine.
  fun MedicalSchool : Class ;
  fun MedicalSchool_Class : SubClass MedicalSchool GraduateSchool ;

  -- The field of medicine.
  fun MedicalScience : Ind Science ;

  -- Any BiologicallyActiveSubstance which has a 
  -- therapeutic effect under certain conditions.
  fun Medicine : Class ;
  fun Medicine_Class : SubClass Medicine BiologicallyActiveSubstance ;

  -- The process of committing a Text to memory.
  fun Memorizing : Class ;
  fun Memorizing_Class : SubClass Memorizing Learning ;

  -- A periodic discharge of Blood and other 
  -- BiologicalSubstances by Females that is part of a readjustment of 
  -- the uterus.
  fun Menstruation : Class ;
  fun Menstruation_Class : SubClass Menstruation OrganOrTissueProcess ;

  -- A FactualText which is intended to be delivered to 
  -- and read by a Human, GroupOfPeople or Organization.
  fun Message : Class ;
  fun Message_Class : SubClass Message FactualText ;

  -- Any instance of Transfer where a Message is the 
  -- patient.
  fun Messaging : Class ;
  fun Messaging_Class : SubClass Messaging Transfer ;

  -- A Mixture of two or more Metals, and possibly 
  -- nonmetallic elements as well. For example, steel is an alloy containing iron 
  -- and manganese.
  fun MetallicAlloy : Class ;
  fun MetallicAlloy_Class : SubClass MetallicAlloy Mixture ;

  -- Any Meteoroid that leaves traces on the surface 
  -- of Earth.
  fun Meteorite : Class ;
  fun Meteorite_Class : SubClass Meteorite Meteoroid ;

  -- Any AstronomicalBody that breaks through the 
  -- Atmosphere of Earth.
  fun Meteoroid : Class ;
  fun Meteoroid_Class : SubClass Meteoroid AstronomicalBody ;

  -- MetricTon is a UnitOfMeasure that represents 
  -- a weight of 2,205 PoundMass.
  fun MetricTon : Ind UnitOfMass ;

  -- A CommunicationDevice that converts sound 
  -- into electrical energy.
  fun Microphone : Class ;
  fun Microphone_Class : SubClass Microphone (both CommunicationDevice ElectricDevice) ;

  -- An OpticalDevice with a stand and a focus, which is 
  -- used for magnifying the images of things that are placed in the stand.
  fun Microscope : Class ;
  fun Microscope_Class : SubClass Microscope OpticalDevice ;

  -- A militant is someone who is not 
  -- officially authorized by a government to engage in combat, but who
  -- does so on behalf of a PoliticalOrganization.
  fun Militant : Ind SocialRole ;

  -- Any Aircraft which is made for a 
  -- MilitaryOrganization. This includes fighters, Bombers, attack 
  -- helicopters, etc.
  fun MilitaryAircraft : Class ;
  fun MilitaryAircraft_Class : SubClass MilitaryAircraft (both Aircraft MilitaryVehicle) ;

  -- Any Artifact which is made for a 
  -- MilitaryOrganization.
  fun MilitaryArtifact : Class ;
  fun MilitaryArtifact_Class : SubClass MilitaryArtifact Artifact ;

  -- Any MilitaryUnit with the rank of 
  -- corps.
  fun MilitaryCorps : Class ;
  fun MilitaryCorps_Class : SubClass MilitaryCorps MilitaryUnit ;

  -- A GeographicArea along which opposing military 
  -- forces confront one another in a Battle.
  fun MilitaryFront : Class ;
  fun MilitaryFront_Class : SubClass MilitaryFront GeographicArea ;

  -- MilitaryGeneral is a generic Position 
  -- that indicates holding (or having held) the rank of General in some 
  -- military force. An indicator that someone uses the title, without 
  -- committing to his or her exact rank or military affiliation.
  fun MilitaryGeneral : Class ;
  fun MilitaryGeneral_Class : SubClass MilitaryGeneral MilitaryOfficer ;

  -- Any Process by a MilitaryOrganization 
  -- which involves moving through enemy positions without detection by the enemy.
  fun MilitaryInfiltration : Class ;
  fun MilitaryInfiltration_Class : SubClass MilitaryInfiltration (both MilitaryProcess Translocation) ;

  -- A StationaryArtifact consisting of grounds 
  -- and Buildings that is intended to be used by a MilitaryOrganization.
  fun MilitaryInstallation : Class ;
  fun MilitaryInstallation_Class : SubClass MilitaryInstallation (both MilitaryArtifact StationaryArtifact) ;

  -- Any Maneuver which takes place in a Battle 
  -- and which is intended to secure a tactical advantage for one of the agents of 
  -- the Battle.
  fun MilitaryManeuver : Class ;
  fun MilitaryManeuver_Class : SubClass MilitaryManeuver Maneuver ;

  -- The class of Soldiers who have authority or command.
  fun MilitaryOfficer : Class ;
  fun MilitaryOfficer_Class : SubClass MilitaryOfficer Soldier ;

  -- Someone who is a member of a
  -- ModernMilitaryOrganization.
  fun MilitaryPerson : Ind OccupationalRole ;

  -- An enlisted Soldier of the lowest rank.
  fun MilitaryPrivate : Class ;
  fun MilitaryPrivate_Class : SubClass MilitaryPrivate Soldier ;

  -- MilitaryReserveForce is the subclass 
  -- of MilitaryOrganizations that consist of forces trained in military 
  -- procedures and activities, which are subject to being called to active duty 
  -- if needed.
  fun MilitaryReserveForce : Class ;
  fun MilitaryReserveForce_Class : SubClass MilitaryReserveForce MilitaryOrganization ;

  -- The study of the principles of war.
  fun MilitaryScience : Ind FieldOfStudy ;

  -- A branch of the armed forces of a Nation. 
  -- For example, there are five military services in the United States, the army, 
  -- the navy, the air force, the marines, and the coast guard.
  fun MilitaryService : Class ;
  fun MilitaryService_Class : SubClass MilitaryService MilitaryOrganization ;

  -- Any Ship which is made for a MilitaryOrganization. 
  -- This includes aircraft carriers, destroyers, etc.
  fun MilitaryShip : Class ;
  fun MilitaryShip_Class : SubClass MilitaryShip (both MilitaryWaterVehicle Ship) ;

  -- Any MilitaryUnit with the rank of squad.
  fun MilitarySquad : Class ;
  fun MilitarySquad_Class : SubClass MilitarySquad MilitaryUnit ;

  -- Any MilitaryArtifact which is sold to a 
  -- non_military customer.
  fun MilitarySurplus : Class ;
  fun MilitarySurplus_Class : SubClass MilitarySurplus MilitaryArtifact ;

  -- A MilitaryVehicle that moves along the ground 
  -- on treaded wheels and that contains a large cannon.
  fun MilitaryTank : Class ;
  fun MilitaryTank_Class : SubClass MilitaryTank (both ArtilleryGun (both MilitaryVehicle RoadVehicle)) ;

  -- Any MilitaryOrganization that can be dispatched 
  -- to an area of operations.
  fun MilitaryUnit : Class ;
  fun MilitaryUnit_Class : SubClass MilitaryUnit MilitaryOrganization ;

  -- Any Vehicle which is intended to be 
  -- used by a MilitaryOrganization. MilitaryVehicle Military platforms which are also vehicles. 
  -- This would include things like airplanes and tanks, but exclude things like 
  -- towed platforms.
  fun MilitaryVehicle : Class ;
  fun MilitaryVehicle_Class : SubClass MilitaryVehicle Vehicle ;

  -- MilitaryWaterVehicle is the class of 
  -- all WaterVehicle owned or leased for use by some MilitaryOrganization.
  fun MilitaryWaterVehicle : Class ;
  fun MilitaryWaterVehicle_Class : SubClass MilitaryWaterVehicle WaterVehicle ;

  -- A nutritious BodySubstance produced by Mammals
  -- that has evolved to provide nourishment for their offspring during
  -- their initial period of life.
  fun Milk : Class ;
  fun Milk_Class : SubClass Milk (both Beverage LiquidBodySubstance) ;

  -- The UnitOfDuration of 1000 years.
  fun MillenniumDuration : Ind UnitOfDuration ;

  -- An construction in the earth from which Minerals are removed, 
  -- either in pure form or as part of ores.
  fun Mine : Class ;
  fun Mine_Class : SubClass Mine StationaryArtifact ;

  -- MiningProduct is the class of things 
  -- that are produced from the earth for human use by mining or another form 
  -- of extraction. This includes metal ores, petroleum, and other products.
  fun MiningProduct : Class ;
  fun MiningProduct_Class : SubClass MiningProduct Product ;

  -- An Artifact with a surface that is capable of 
  -- displaying an image by reflecting light.
  fun Mirror : Class ;
  fun Mirror_Class : SubClass Mirror Artifact ;

  -- A Projectile which is propelled by a rocket and 
  -- contains a Bomb.
  fun Missile : Class ;
  fun Missile_Class : SubClass Missile (both Projectile SelfPoweredDevice) ;

  -- The class of ReligiousOrganizations 
  -- that send members to foreign countries with the aim of coverting citizens 
  -- of those countries to the beliefs of the ReligiousOrganization.
  fun MissionOrganization : Class ;
  fun MissionOrganization_Class : SubClass MissionOrganization ReligiousOrganization ;

  -- Anything which serves to house people but 
  -- which changes its location from time to time, e.g. a motorhome, a mobile 
  -- home, a camp, etc. Note that MobileResidence is disjoint from Residence, 
  -- because the latter is a subclass of StationaryArtifact.
  fun MobileResidence : Class ;
  fun MobileResidence_Class : SubClass MobileResidence Artifact ;

  -- Any Position which involves posing for an 
  -- artist or photographer.
  fun ModellingPosition : Class ;
  fun ModellingPosition_Class : SubClass ModellingPosition Position ;

  -- Music which has a single part, i.e. Music 
  -- which cannot be divided into two or more contemporaneous subProcesses which 
  -- are also instances of Music.
  fun MonophonicMusic : Class ;
  fun MonophonicMusic_Class : SubClass MonophonicMusic Music ;

  -- A StationaryArtifact whose purpose is to commemorate 
  -- a person, animal or event.
  fun Monument : Class ;
  fun Monument_Class : SubClass Monument StationaryArtifact ;

  -- The class of TimeIntervals that begin at Sunrise 
  -- and end at noon.
  fun Morning : Class ;
  fun Morning_Class : SubClass Morning DayTime ;

  -- A mortar is a bomb that is shot at a location. A 
  -- howitzer is a weapon that fires mortars. The mortar may not include the 
  -- propelling charge that provides the motive force for delivering it to its 
  -- target, which distinguishes it from a rocket. A mortar is distinguished 
  -- from other bombs in that it is propelled rather than exploded in place, or 
  -- dropped, or propelled by human power.
  fun Mortar : Class ;
  fun Mortar_Class : SubClass Mortar Weapon ;

  -- An attack in which a Mortar weapon is
  -- used.
  fun MortarAttack : Class ;
  fun MortarAttack_Class : SubClass MortarAttack Bombing ;

  -- A short_range Gun that is positioned on the ground 
  -- at a high angle and fires explosive shells.
  fun MortarGun : Class ;
  fun MortarGun_Class : SubClass MortarGun ArtilleryGun ;

  -- Nocturnal Insect with a large body and antennae.
  fun Moth : Class ;
  fun Moth_Class : SubClass Moth Insect ;

  -- A discrete part of a MotionPicture which is set in 
  -- the same time period and the same location.
  fun MotionPictureScene : Class ;
  fun MotionPictureScene_Class : SubClass MotionPictureScene MotionPicture ;

  -- A unit of action in a MotionPicture, a 
  -- MotionPictureShot is a sequence of images which are captured by a single 
  -- camera without interruption.
  fun MotionPictureShot : Class ;
  fun MotionPictureShot_Class : SubClass MotionPictureShot MotionPicture ;

  -- Motorcycle is the subclass of RoadVehicles 
  -- that have two wheels one behind the other in the frame, upon which the rider 
  -- sits on a seat above the engine.
  fun Motorcycle : Class ;
  fun Motorcycle_Class : SubClass Motorcycle (both SelfPoweredRoadVehicle RoadVehicle) ;

  -- MotorizedRailwayCar is the subclass 
  -- of railway cars that carry their own power source.
  fun MotorizedRailwayCar : Class ;
  fun MotorizedRailwayCar_Class : SubClass MotorizedRailwayCar (both PoweredVehicle RollingStock) ;

  -- Any BodyMotion which results in being On 
  -- something else.
  fun Mounting : Class ;
  fun Mounting_Class : SubClass Mounting BodyMotion ;

  -- A Rodent that has a hairless tail like a rat but that 
  -- is smaller than a Rat.
  fun Mouse : Class ;
  fun Mouse_Class : SubClass Mouse Rodent ;

  -- Part of the Face, used for Ingesting Food 
  -- and Vocalizing.
  fun Mouth : Class ;
  fun Mouth_Class : SubClass Mouth (both AnimalAnatomicalStructure BodyPart) ;

  -- The process of changing one's residence, i.e. 
  -- moving one's belongs to a new home.
  fun MovingResidence : Class ;
  fun MovingResidence_Class : SubClass MovingResidence Transfer ;

  -- The product of a Male Donkey and a Female 
  -- Horse. Mules are always sterile.
  fun Mule : Class ;
  fun Mule_Class : SubClass Mule (both DomesticAnimal HoofedMammal) ;

  -- Impermissible Killing of a Human.
  fun Murder : Class ;
  fun Murder_Class : SubClass Murder (both CriminalAction Killing) ;

  -- An EducationalOrganization where Artifacts of historic, 
  -- scientific or aesthetic value are collected and exhibited.
  fun Museum : Class ;
  fun Museum_Class : SubClass Museum EducationalOrganization ;

  -- An AudioRecording of Music. Note that
  -- many AudioRecordings contain music, so only an audio recording without
  -- any music would be an instance of AudioRecording rather than of 
  -- MusicRecording.
  fun MusicRecording : Class ;
  fun MusicRecording_Class : SubClass MusicRecording AudioRecording ;

  -- A Text in a Language that represents a form of music.
  fun MusicText : Class ;
  fun MusicText_Class : SubClass MusicText Text ;

  -- A Text that expresses the notes, 
  -- words, etc. of a song or other sort of Music.
  fun MusicalComposition : Class ;
  fun MusicalComposition_Class : SubClass MusicalComposition Text ;

  -- A GroupOfPeople that create Music 
  -- together.
  fun MusicalGroup : Class ;
  fun MusicalGroup_Class : SubClass MusicalGroup GroupOfPeople ;

  -- A Performance that consists exclusively of 
  -- Music, e.g. an orchestra playing a symphony to an assembled audience.
  fun MusicalPerformance : Class ;
  fun MusicalPerformance_Class : SubClass MusicalPerformance Performance ;

  -- A Process of RadiatingSound where the
  -- sound has a fundamental frequency and 0 or more partial frequencies
  -- or unrelated transients or noise components that have a lesser
  -- amplitude than the fundamental.
  fun MusicalTone : Class ;
  fun MusicalTone_Class : SubClass MusicalTone RadiatingSound ;

  -- A Musician is someone who is capable of giving a MusicalPerformance.
  -- This includes amateurs and others who don't formally make a living at the activity
  -- or choose it as a profession.
  fun Musician : Ind SocialRole ;

  -- A FictionalText whose central plot element is a 
  -- crime of some sort, usually a murder.
  fun MysteryStory : Class ;
  fun MysteryStory_Class : SubClass MysteryStory FictionalText ;

  -- An AttachingDevice which is a thin piece of metal, with 
  -- or without a head, that is fastened with a Hammer.
  fun Nail : Class ;
  fun Nail_Class : SubClass Nail AttachingDevice ;

  -- Any of the horny structures which are found 
  -- on the DigitAppendages of Primates and other Animals. This includes
  -- fingernails and toenails.
  fun NailDigit : Class ;
  fun NailDigit_Class : SubClass NailDigit AnimalAnatomicalStructure ;

  -- Any Text that tells a story, whether true 
  -- or false.
  fun NarrativeText : Class ;
  fun NarrativeText_Class : SubClass NarrativeText Text ;

  -- A Flag that is the official flag of a Nation, 
  -- e.g. the stars and stripes is the NationalFlag of the UnitedStates.
  fun NationalFlag : Class ;
  fun NationalFlag_Class : SubClass NationalFlag Flag ;

  -- The German PoliticalParty headed by Adolf Hitler.
  fun NaziParty : Ind PoliticalParty ;

  -- The part of the body that connects the Head to the 
  -- rest of the body.
  fun Neck : Class ;
  fun Neck_Class : SubClass Neck (both AnimalAnatomicalStructure BodyPart) ;

  -- A sweet, sticky liquid that is produced by Plants 
  -- and that attracts Insects.
  fun Nectar : Class ;
  fun Nectar_Class : SubClass Nectar PlantSubstance ;

  -- A Contest where each participant attempts to 
  -- maximize his self_interest in a Promise that marks the end of the Contest.
  fun Negotiating : Class ;
  fun Negotiating_Class : SubClass Negotiating (both Contest LinguisticCommunication) ;

  -- The Cells that make up a NervousSystem.
  fun NerveCell : Class ;
  fun NerveCell_Class : SubClass NerveCell (both AnimalAnatomicalStructure Cell) ;

  -- Any structure which is created by nonhuman Animals for 
  -- the purpose of giving birth to their offspring.
  fun Nest : Class ;
  fun Nest_Class : SubClass Nest CorpuscularObject ;

  -- Any PsychologicalDysfunction which is not due 
  -- to an organic impairment of the NervousSystem.
  fun Neurosis : Class ;
  fun Neurosis_Class : SubClass Neurosis PsychologicalDysfunction ;

  -- The second and final part of the ChristianBible,
  -- describing the life and teachings of Jesus Christ and the activities of his 
  -- apostles.
  fun NewTestament : Class ;
  fun NewTestament_Class : SubClass NewTestament Book ;

  -- A BroadcastProgram that is devoted to 
  -- reporting the latest events in a city, region, nation or the world at 
  -- large.
  fun NewsProgram : Class ;
  fun NewsProgram_Class : SubClass NewsProgram BroadcastProgram ;

  -- The Profession of being a news reporter, i.e. 
  -- investigating and reporting, in a publication or broadcast program, current 
  -- events.
  fun NewsReporter : Ind Profession ;

  -- A Periodical that is published on a daily or 
  -- weekly basis, that contains Reports, and whose issues are printed on 
  -- newsprint paper.
  fun Newspaper : Class ;
  fun Newspaper_Class : SubClass Newspaper Periodical ;

  -- The class of TimeIntervals that begin at Sunset
  -- and end at Sunrise.
  fun NightTime : Class ;
  fun NightTime_Class : SubClass NightTime TimeInterval ;

  -- Moving the Head up and down or side to side 
  -- to indicate approval or disapproval.
  fun Nodding : Class ;
  fun Nodding_Class : SubClass Nodding Gesture ;

  -- Any Organization whose purpose is something 
  -- other than making a profit.
  fun NonprofitOrganization : Class ;
  fun NonprofitOrganization_Class : SubClass NonprofitOrganization Organization ;

  -- The class of DiseaseOrSyndromes that are not 
  -- caused by a single type of Microorganism.
  fun NonspecificDisease : Class ;
  fun NonspecificDisease_Class : SubClass NonspecificDisease DiseaseOrSyndrome ;

  -- The Organ of Smelling.
  fun Nose : Class ;
  fun Nose_Class : SubClass Nose (both AnimalAnatomicalStructure Organ) ;

  -- Either of two BodyVessels that run through the Nose 
  -- and connect it to the Throat.
  fun Nostril : Class ;
  fun Nostril_Class : SubClass Nostril (both AnimalAnatomicalStructure BodyVessel) ;

  -- A FictionalText that is larger than a ShortStory 
  -- and that is bound independently (i.e. it is a Book).
  fun Novel : Class ;
  fun Novel_Class : SubClass Novel (both Book FictionalText) ;

  -- A NuclearFamily is a SocialUnit composed
  -- of at least two and not more than three generations of familyRelations:
  -- parents, their children, and possibly the parents' parents (children's
  -- grandparents).
  fun NuclearFamily : Class ;
  fun NuclearFamily_Class : SubClass NuclearFamily (both FamilyGroup SocialUnit) ;

  -- An ExplosiveDevice and RadioactiveWeapon
  -- which achieves its effect by means of a critical mass of a radioactive substance.
  fun NuclearWeapon : Class ;
  fun NuclearWeapon_Class : SubClass NuclearWeapon (both ExplosiveDevice (both RadioactiveWeapon Weapon)) ;

  -- Any WoodArtifact that is made from the Wood of an oak tree.
  fun OakWood : Class ;
  fun OakWood_Class : SubClass OakWood WoodArtifact ;

  -- A Device consisting of a flat, broad surface attached to a 
  -- handle that is used as an instrument in Rowing.
  fun Oar : Class ;
  fun Oar_Class : SubClass Oar TransportationDevice ;

  -- Any TwoDimensionalAngle that has an 
  -- angularMeasure that is greater than 90 AngularDegrees.
  fun ObliqueAngle : Class ;
  fun ObliqueAngle_Class : SubClass ObliqueAngle TwoDimensionalAngle ;

  -- (OccupationFn ?PROCESS) denotes the 
  -- subclass of ?PROCESS where instances of ?PROCESS are performed as 
  -- one's occupation, i.e. as part of a FinancialTransaction where one 
  -- earns money for the performance of ?PROCESS.
  fun OccupationFn : El IntentionalProcess -> Desc FinancialTransaction ;

  -- A Role of a Human in a OrganizationalProcess.
  fun OccupationalRole : Class ;
  fun OccupationalRole_Class : SubClass OccupationalRole Position ;

  -- Any Position that involves skilled manual work.
  fun OccupationalTrade : Class ;
  fun OccupationalTrade_Class : SubClass OccupationalTrade (both ManualLabor SkilledOccupation) ;

  -- Offering to sell something to someone.
  fun OfferingForSale : Class ;
  fun OfferingForSale_Class : SubClass OfferingForSale Offering ;

  -- Offering to buy something from someone.
  fun OfferingToPurchase : Class ;
  fun OfferingToPurchase_Class : SubClass OfferingToPurchase Offering ;

  -- A building in which work activities take
  -- place which is not primarily designed for manufacturing or retail sales.
  fun OfficeBuilding : Class ;
  fun OfficeBuilding_Class : SubClass OfficeBuilding Building ;

  -- A greasy, viscous Solution that cannot be mixed with Water. 
  -- Note that this general class covers petroleum oil, vegetable oil, animal fat, etc.
  fun Oil : Class ;
  fun Oil_Class : SubClass Oil Solution ;

  -- Any Paint which is an oil_based Solution.
  fun OilPaint : Class ;
  fun OilPaint_Class : SubClass OilPaint Paint ;

  -- Any OilPicture which is created 
  -- with oil_based paints.
  fun OilPicture : Class ;
  fun OilPicture_Class : SubClass OilPicture PaintedPicture ;

  -- The first part of the ChristianBible, describing 
  -- the history of the Hebrew people.
  fun OldTestament : Class ;
  fun OldTestament_Class : SubClass OldTestament Book ;

  -- An Ontology is a
  -- ClassificationScheme that links concepts via many different
  -- relations. Ontologies typically are not restricted to binary
  -- relations and are structured by several kinds of conceptual
  -- hierarchies, including set_ or class_based subsumption, spatial
  -- containment, mereology
  -- (theory of parts and wholes), and logical contexts. Thus,
  -- an ontology typically includes multiple taxonomies.
  fun Ontology : Class ;
  fun Ontology_Class : SubClass Ontology ClassificationScheme ;

  -- The Class of Processes where an aperture is 
  -- created in an Object. Note that the aperture may be created intentionally, 
  -- as when one opens a door, or unintentionally, as when the ground ruptures 
  -- in a seismic event.
  fun Opening : Class ;
  fun Opening_Class : SubClass Opening Motion ;

  -- The BodyMotion of relaxing the eye lids so that 
  -- the corneas are exposed to light.
  fun OpeningEyes : Class ;
  fun OpeningEyes_Class : SubClass OpeningEyes (both EyeMotion Opening) ;

  -- A DramaticPlay that is set to Music.
  fun Opera : Class ;
  fun Opera_Class : SubClass Opera DramaticPlay ;

  -- A Device which enables someone to see something 
  -- more clearly or with greater magnification.
  fun OpticalDevice : Class ;
  fun OpticalDevice_Class : SubClass OpticalDevice Device ;

  -- A SecondaryColor that results from mixing Red 
  -- and Yellow and resembles the color of a ripe orange fruit.
  fun OrangeColor : Ind SecondaryColor ;

  -- A citrus FruitOrVegetable that has an OrangeColor skin and a sweet, acidic flavor.
  fun OrangeFruit : Class ;
  fun OrangeFruit_Class : SubClass OrangeFruit (both Food FruitOrVegetable) ;

  -- A GroupOfPeople that create InstrumentalMusic together.
  fun Orchestra : Class ;
  fun Orchestra_Class : SubClass Orchestra MusicalGroup ;

  -- The Process of directing an orchestra.
  fun OrchestralConducting : Class ;
  fun OrchestralConducting_Class : SubClass OrchestralConducting Guiding ;

  -- A Sentence that expresses an order for something or that something be done.
  fun Order : Class ;
  def Order = KappaFn Sentence (\SENTENCE -> exists Ordering (\ORDER -> result (var Ordering Process ? ORDER) (var Sentence Entity ? SENTENCE)));

  -- Any CompoundSubstance that has a Carbon base.
  fun OrganicCompound : Class ;
  fun OrganicCompound_Class : SubClass OrganicCompound CompoundSubstance ;

  -- Any BiologicalProcess that results in the formation of an Organ.
  fun Organification : Class ;
  fun Organification_Class : SubClass Organification OrganOrTissueProcess ;

  -- Part of an Organization that 
  -- is responsible for managing the Organization.
  fun OrganizationalBoard : Class ;
  fun OrganizationalBoard_Class : SubClass OrganizationalBoard Organization ;

  -- The process of two or more 
  -- Organizations merging into a single Organization.
  fun OrganizationalMerging : Class ;
  fun OrganizationalMerging_Class : SubClass OrganizationalMerging OrganizationalProcess ;

  -- A method for representing the sounds of a Language 
  -- with written Characters.
  fun Orthography : Class ;
  fun Orthography_Class : SubClass Orthography Procedure ;

  -- Any BiologicalProcess that results in the 
  -- formation of Bones.
  fun Ossification : Class ;
  fun Ossification_Class : SubClass Ossification OrganOrTissueProcess ;

  -- Clothing that is intended to be worn outdoors.
  fun OutdoorClothing : Class ;
  fun OutdoorClothing_Class : SubClass OutdoorClothing Clothing ;

  -- Any Region which is not enclosed by a Building 
  -- or part of a Building.
  fun Outdoors : Ind Region ;

  -- The class of all Regions which are 
  -- neither GeographicAreas nor AtmosphericRegions.
  fun OuterSpaceRegion : Class ;
  fun OuterSpaceRegion_Class : SubClass OuterSpaceRegion SpaceRegion ;

  -- Outside is a PositionalAttribute used to 
  -- describe the relative location of one object or region to another 
  -- region. For example, (orientation Cuba UnitedStates Outside).
  fun Outside : Ind PositionalAttribute ;

  -- A HeatingDevice with a door for inserting and removing 
  -- Food that is to undergo Baking.
  fun Oven : Class ;
  fun Oven_Class : SubClass Oven (both Container HeatingDevice) ;

  -- A nocturnal bird of prey with a large head and 
  -- forward_facing eyes.
  fun Owl : Class ;
  fun Owl_Class : SubClass Owl Bird ;

  -- Any ChemicalProcess where Electrons 
  -- are removed from the substance undergoing the ChemicalProcess.
  fun Oxidation : Class ;
  fun Oxidation_Class : SubClass Oxidation ChemicalDecomposition ;

  -- A single page of Text.
  fun Page : Ind UnitOfInformation ;

  -- A physical sensation of discomfort which can vary widely 
  -- in intensity.
  fun Pain : Ind EmotionalState ;

  -- Any Solution which is capable of Coloring something.
  fun Paint : Class ;
  fun Paint_Class : SubClass Paint Solution ;

  -- Any ArtWork which is produced by Painting.
  fun PaintedPicture : Class ;
  fun PaintedPicture_Class : SubClass PaintedPicture ArtWork ;

  -- The application of Paint to a surface. Note that 
  -- this class covers both ArtPainting (the creation of PaintedPictures), as 
  -- well as painting one's kitchen, for example.
  fun Painting : Class ;
  fun Painting_Class : SubClass Painting (both Coloring Covering) ;

  -- A large Gland that secretes Insulin and other 
  -- substances.
  fun Pancreas : Class ;
  fun Pancreas_Class : SubClass Pancreas Gland ;

  -- Paper is a flat sheet of fibers, usually produced by 
  -- spreading a wet solution of wood particles on a flat surface and drying 
  -- through heat and pressure. The fibers can also be cotton or a synthetic, 
  -- although typically the bulk of the substance is wood fibers. This 
  -- includes all manner of paper products that may have varying thicknesses, 
  -- colors or texture. This is distinguished from flat wood products such as 
  -- plywood and particle board which have a structural function in building 
  -- construction. Sheathing materials such as the paper affixed to sheetrock 
  -- however, is paper.
  fun Paper : Class ;
  fun Paper_Class : SubClass Paper Artifact ;

  -- A Text which consists of one or more sentences, 
  -- begins with an indented line, and expresses a single topic.
  fun Paragraph : Class ;
  fun Paragraph_Class : SubClass Paragraph Text ;

  -- A publicly owned LandArea which is intended to be used 
  -- for recreation and/or exercise.
  fun Park : Class ;
  fun Park_Class : SubClass Park LandArea ;

  -- A LandArea which has been levelled, paved, and 
  -- marked off for parking Automobiles.
  fun ParkingLot : Class ;
  fun ParkingLot_Class : SubClass ParkingLot StationaryArtifact ;

  -- Any Position where the employee is not 
  -- salaried and is paid for less than 40 hours of work per week.
  fun PartTimePosition : Class ;
  fun PartTimePosition_Class : SubClass PartTimePosition Position ;

  -- A CommercialAgent that is owned by more 
  -- than one person.
  fun Partnership : Class ;
  fun Partnership_Class : SubClass Partnership CommercialAgent ;

  -- A Text which is authored by a PoliticalParty 
  -- and which contains the core goals and principles of the PoliticalParty for a 
  -- particular year or election cycle.
  fun PartyPlatform : Class ;
  fun PartyPlatform_Class : SubClass PartyPlatform FactualText ;

  -- A Certificate that allows the holder to 
  -- be at or away from a specified location, e.g. a pass for a leave of 
  -- absence, a hall pass, a pass to enter a cleared facility, etc.
  fun PassCertificate : Class ;
  fun PassCertificate_Class : SubClass PassCertificate Certificate ;

  -- A Vehicle that is designed to
  -- carry Humans. Note that Vehicles that are not designed to
  -- carry people may still do so. For example, a boxcar might still
  -- transport homeless people, but was not built to do so.
  fun PassengerVehicle : Class ;
  fun PassengerVehicle_Class : SubClass PassengerVehicle Vehicle ;

  -- The Process of converting a LegislativeBill 
  -- into Law by a duly authorized legislative body of Government.
  fun PassingABill : Class ;
  fun PassingABill_Class : SubClass PassingABill (both Declaring PoliticalProcess) ;

  -- A License which identifies the holder and permits 
  -- travel between different countries.
  fun Passport : Class ;
  fun Passport_Class : SubClass Passport License ;

  -- A military deployment which is intended
  -- to prevent hostilities between two other entities located in the same rough
  -- geographic area.
  fun PeaceKeepingMission : Class ;
  fun PeaceKeepingMission_Class : SubClass PeaceKeepingMission MilitaryOrganization ;

  -- A FruitOrVegetable that has a thick skin and the 
  -- shape of a tear drop.
  fun PearFruit : Class ;
  fun PearFruit_Class : SubClass PearFruit (both Food FruitOrVegetable) ;

  -- Removing the Skin (or part of the Skin) from 
  -- an Organism. Note that this class covers a large range of cases, including 
  -- peeling an orange, pelting an Animal, etc.
  fun Peeling : Class ;
  fun Peeling_Class : SubClass Peeling Removing ;

  -- A WritingDevice that consists of an encased piece of 
  -- graphite.
  fun Pencil : Class ;
  fun Pencil_Class : SubClass Pencil WritingDevice ;

  -- A qualified retirement plan set up by a 
  -- corporation, labor union, government, or other organization for its 
  -- employees. Examples include profit_sharing plans, stock bonus and 
  -- employee stock ownership plans, thrift plans, target benefit plans, 
  -- money purchase plans, and defined benefit plans.
  fun PensionPlan : Class ;
  fun PensionPlan_Class : SubClass PensionPlan FinancialAccount ;

  -- A MusicalInstrument which does not 
  -- have strings and which is played by striking it.
  fun PercussionInstrument : Class ;
  fun PercussionInstrument_Class : SubClass PercussionInstrument MusicalInstrument ;

  -- A Demonstrating which includes DramaticActing 
  -- and/or Music and which is intended to entertain the audience.
  fun Performance : Class ;
  fun Performance_Class : SubClass Performance Demonstrating ;

  -- A discrete subProcess of a Performance, 
  -- e.g. an act of a play, a movement of a performance of a symphony, etc.
  fun PerformanceAct : Class ;
  fun PerformanceAct_Class : SubClass PerformanceAct Performance ;

  -- A Text that describes the events 
  -- and/or participants in a Performance.
  fun PerformanceProgram : Class ;
  fun PerformanceProgram_Class : SubClass PerformanceProgram FactualText ;

  -- A large platform for theatrical plays, 
  -- lectures, dances, music recitals, etc, which can be observed by an audience.
  fun PerformanceStage : Class ;
  fun PerformanceStage_Class : SubClass PerformanceStage StationaryArtifact ;

  -- A part of the PerformanceStage that is not 
  -- visible to members of the audience.
  fun PerformanceStageWing : Class ;
  fun PerformanceStageWing_Class : SubClass PerformanceStageWing StationaryArtifact ;

  -- Any Publisher that publishes 
  -- Periodicals, e.g. newspaper and magazine publishing houses.
  fun PeriodicalPublisher : Class ;
  fun PeriodicalPublisher_Class : SubClass PeriodicalPublisher Publisher ;

  -- PetroleumProduct is a broad class that 
  -- includes both crude oil (Petroleum) and RefinedPetroleumProducts.
  fun PetroleumProduct : Class ;
  fun PetroleumProduct_Class : SubClass PetroleumProduct (both MiningProduct Oil) ;

  -- The Profession of being a pharmacist, i.e. 
  -- preparing and dispensing BiologicallyActiveSubstances.
  fun Pharmacist : Class ;
  fun Pharmacist_Class : SubClass Pharmacist Profession ;

  -- The study of first principles, including epistemology, 
  -- metaphysics, and ethics.
  fun Philosophy : Ind FieldOfStudy ;

  -- An Icon that is the result of a process of Photographing.
  fun Photograph : Class ;
  fun Photograph_Class : SubClass Photograph Icon ;

  -- Celluloid covered with an emulsion which can 
  -- be converted into photographic negatives by a Camera.
  fun PhotographicFilm : Class ;
  fun PhotographicFilm_Class : SubClass PhotographicFilm Artifact ;

  -- ContentDevelopment where the instrument 
  -- is a camera and the result is a Photograph.
  fun Photographing : Class ;
  fun Photographing_Class : SubClass Photographing ContentDevelopment ;

  -- The study of matter and energy and their relations.
  fun Physics : Ind Science ;

  -- The part of Biology dealing with the functioning of 
  -- Organisms.
  fun Physiology : Ind Science ;

  -- A StringInstrument with keys that, when pressed down, 
  -- activate hammers that, in turn, strike strings.
  fun Piano : Class ;
  fun Piano_Class : SubClass Piano StringInstrument ;

  -- A frame which surrounds a PaintedPicture or 
  -- Photograph and has the function of protecting and accenting the picture.
  fun PictureFrame : Class ;
  fun PictureFrame_Class : SubClass PictureFrame Artifact ;

  -- A domesticated HoofedMammal that is raised for pork.
  fun Pig : Class ;
  fun Pig_Class : SubClass Pig (both HoofedMammal Livestock) ;

  -- A subclass of Bird with a stout body and short legs.
  fun Pigeon : Class ;
  fun Pigeon_Class : SubClass Pigeon Bird ;

  -- A soft, stuffed Artifact to support the Head or 
  -- the body as a whole while one is sleeping or relaxing.
  fun Pillow : Class ;
  fun Pillow_Class : SubClass Pillow Artifact ;

  -- A SecondaryColor that results from mixing Red and 
  -- White.
  fun Pink : Ind SecondaryColor ;

  -- Pipeline is the class of pipelines used 
  -- to transport various kinds of fluids.
  fun Pipeline : Class ;
  fun Pipeline_Class : SubClass Pipeline Transitway ;

  -- A Firearm that is intended to be aimed and fired with a 
  -- single hand.
  fun Pistol : Class ;
  fun Pistol_Class : SubClass Pistol Firearm ;

  -- The place where the pitcher in Baseball 
  -- stands when he is throwing balls to the batter.
  fun PitchersMound : Class ;
  fun PitchersMound_Class : SubClass PitchersMound GameArtifact ;

  -- Throwing a Ball to the batter in a game of 
  -- Baseball or softball.
  fun Pitching : Class ;
  fun Pitching_Class : SubClass Pitching (both GameShot Throwing) ;

  -- The main Gland of the endocrine system.
  fun PituitaryGland : Class ;
  fun PituitaryGland_Class : SubClass PituitaryGland Gland ;

  -- A Building or part of a Building which is 
  -- intended for organizational activities, e.g. retail or wholesale selling, 
  -- manufacturing, office work, etc.
  fun PlaceOfCommerce : Class ;
  fun PlaceOfCommerce_Class : SubClass PlaceOfCommerce StationaryArtifact ;

  -- Any place designed for ReligiousProcesses.
  fun PlaceOfWorship : Class ;
  fun PlaceOfWorship_Class : SubClass PlaceOfWorship Building ;

  -- PlacingUnderArrest is the class of events in which a
  -- CognitiveAgent, typically a law enforcement professional,
  -- legally takes into custody a human or group of humans.
  fun PlacingUnderArrest : Class ;
  fun PlacingUnderArrest_Class : SubClass PlacingUnderArrest (both Capturing (both LawEnforcement (both LegalAction SocialInteraction))) ;

  -- PlantAgriculturalProduct 
  -- is the class of AgriculturalProducts that are vegetable in nature, 
  -- in the widest sense, e.g., fruits, grains, green vegetables, cotton, 
  -- linen, flowers, wine grapes, hops.
  fun PlantAgriculturalProduct : Class ;
  fun PlantAgriculturalProduct_Class : SubClass PlantAgriculturalProduct AgriculturalProduct ;

  -- The stem of a Plant or any shoot arising from 
  -- the stem of a Plant.
  fun PlantBranch : Class ;
  fun PlantBranch_Class : SubClass PlantBranch (both BodyPart PlantAnatomicalStructure) ;

  -- An Organ of Plants whose main purpose is 
  -- photosynthesis.
  fun PlantLeaf : Class ;
  fun PlantLeaf_Class : SubClass PlantLeaf (both Organ PlantAnatomicalStructure) ;

  -- An Organ of Plants whose main purpose is twofold, viz. to absorb
  -- nutrients from the ground and to anchor the Plant in place.
  fun PlantRoot : Class ;
  fun PlantRoot_Class : SubClass PlantRoot (both Organ PlantAnatomicalStructure) ;

  -- A small piece of stiff paper with markings 
  -- which is intended to be used for playing card games.
  fun PlayingCard : Class ;
  fun PlayingCard_Class : SubClass PlayingCard (both ContentBearingObject GameArtifact) ;

  -- Stating in a court of law a claim about whether or 
  -- not one is guilty of the crime of which one has been accused.
  fun Pleading : Class ;
  fun Pleading_Class : SubClass Pleading Stating ;

  -- An Artifact which is designed to fit snugly within a Hole.
  fun Plug : Class ;
  fun Plug_Class : SubClass Plug Artifact ;

  -- Any occupation that involves installing, repairing, and 
  -- replacing pipes and pipe fixtures.
  fun Plumber : Ind OccupationalTrade ;

  -- A pouch of Fabric in an instance of Clothing where something can be kept.
  fun Pocket : Class ;
  fun Pocket_Class : SubClass Pocket Fabric ;

  -- A PoliceOfficer who is in charge of a precinct.
  fun PoliceCaptain : Class ;
  fun PoliceCaptain_Class : SubClass PoliceCaptain PoliceOfficer ;

  -- The Profession of being a police 
  -- detective, i.e. being a PoliceOfficer whose duties include the 
  -- investigation of crimes.
  fun PoliceDetective : Ind PoliceOfficer ; 

  -- A building designed to house PolicePersons.
  fun PoliceFacility : Class ;
  fun PoliceFacility_Class : SubClass PoliceFacility Building ;

  -- The Profession of being a police officer, i.e. 
  -- working for a law enforcement agency that is part of a Government.
  fun PoliceOfficer : Class ;
  fun PoliceOfficer_Class : SubClass PoliceOfficer (both GovernmentOfficer Profession) ;

  -- A member of a government whose occupation
  -- has the primary purpose of preventing crime and arresting criminals.
  fun PolicePerson : Ind OccupationalRole ;

  -- A PoliceOfficer with the rank of sergeant.
  fun PoliceSergeant : Class ;
  fun PoliceSergeant_Class : SubClass PoliceSergeant PoliceOfficer ;

  -- A CriminalAction that is committed by or 
  -- against Governments.
  fun PoliticalCrime : Class ;
  fun PoliticalCrime_Class : SubClass PoliticalCrime (both CriminalAction PoliticalProcess) ;

  -- A well known person who participates
  -- in a PoliticalProcess. This must either be the person's principal
  -- occupation, or what is intended to become his principal occupation
  -- (for example, after an election).
  fun PoliticalFigure : Class ;
  fun PoliticalFigure_Class : SubClass PoliticalFigure Celebrity ;

  -- PoliticalParty is the class of 
  -- PoliticalOrganizations that may sponsor candidates for Elections.
  fun PoliticalParty : Class ;
  fun PoliticalParty_Class : SubClass PoliticalParty PoliticalOrganization ;

  -- The violent overthrow of one Government 
  -- and its replacement by another. This covers grass_roots revolutions, as well 
  -- as coups d'etat.
  fun PoliticalRevolution : Class ;
  fun PoliticalRevolution_Class : SubClass PoliticalRevolution (both PoliticalProcess ViolentContest) ;

  -- The field of political science.
  fun PoliticalScience : Ind SocialScience ;

  -- Any Attribute of a Government which specifies some aspect of the political or
  -- economic system of the Government.
  fun PoliticoEconomicAttribute : Class ;
  fun PoliticoEconomicAttribute_Class : SubClass PoliticoEconomicAttribute RelationalAttribute ;

  -- Investigating what people believe (and in what proportions) 
  -- by asking a set of structured questions to a random sample of people.
  fun Polling : Class ;
  fun Polling_Class : SubClass Polling Investigating ;

  -- A ClosedTwoDimensionalFigure that is composed 
  -- exclusively of straight lines, i.e. OneDimensionalFigures.
  fun Polygon : Class ;
  fun Polygon_Class : SubClass Polygon ClosedTwoDimensionalFigure ;

  -- Music which has two or more parts, i.e. Music 
  -- which can be divided into two or more contemporaneous subProcesses which are 
  -- also instances of Music.
  fun PolyphonicMusic : Class ;
  def PolyphonicMusic = KappaFn Music (\MUSIC -> exists Music (\PART1 -> 
                                                 exists Music (\PART2 -> and (and (and (and (subProcess (var Music Process ? PART1)
                                                                                                        (var Music Process ? MUSIC))
                                                                                            (subProcess (var Music Process ? PART2)
                                                                                                        (var Music Process ? MUSIC)))
                                                                                       (not (equal (var Music Entity ? PART1)
                                                                                                   (var Music Entity ? PART2))))
                                                                                  (cooccur (var Music Physical ? PART1)
                                                                                           (var Music Physical ? MUSIC)))
                                                                             (cooccur (var Music Physical ? PART2)
                                                                                      (var Music Physical ? MUSIC)))));

  -- The Position of head of the RomanCatholicChurch.
  fun Pope : Ind Position ;

  -- PopularElection is the class of 
  -- Elections in which office_holders and issues are determined directly by 
  -- the outcome of the votes cast by the enfranchised. For example, U.S. 
  -- Senators and Representatives are elected by PopularElection. By 
  -- contrast, U.S. Presidents are elected by indirect elections, in which the 
  -- Electoral College determines the actual outcome. See electionWinner.
  fun PopularElection : Class ;
  fun PopularElection_Class : SubClass PopularElection GeneralElection ;

  -- A StationaryArtifact which is connected to a 
  -- Building and which provides some shelter in entering or leaving the 
  -- Building or in sitting outside.
  fun Porch : Class ;
  fun Porch_Class : SubClass Porch StationaryArtifact ;

  -- Meat that was originally part of a Pig.
  fun Pork : Class ;
  fun Pork_Class : SubClass Pork Meat ;

  -- A PaintedPicture that represents someone's Face.
  fun Portrait : Class ;
  fun Portrait_Class : SubClass Portrait PaintedPicture ;

  -- The class of TimeIntervals that begin at noon and 
  -- end at midnight.
  fun PostMeridiem : Class ;
  fun PostMeridiem_Class : SubClass PostMeridiem TimeInterval ;

  -- The class of Schools that offer 
  -- an associate's degree or a bachelor's degree.
  fun PostSecondarySchool : Class ;
  fun PostSecondarySchool_Class : SubClass PostSecondarySchool School ;

  -- A Container which has a handle and is used for 
  -- Cooking.
  fun PotOrPan : Class ;
  fun PotOrPan_Class : SubClass PotOrPan Container ;

  -- Any occupation that involves the creation of Pottery.
  fun Potter : Ind OccupationalTrade ;

  -- Household Artifacts that are made out of baked Clay.
  fun Pottery : Class ;
  fun Pottery_Class : SubClass Pottery Artifact ;

  fun Poultry : Class ;
  fun Poultry_Class : SubClass Poultry (both Bird Livestock) ;

  -- Any instance of Transfer from one Container to 
  -- another, where the thing transferred is a Liquid.
  fun Pouring : Class ;
  fun Pouring_Class : SubClass Pouring (both LiquidMotion Transfer) ;

  -- Any Solid Substance which consists of loose, 
  -- identical, and very small particles.
  fun Powder : Class ;
  fun Powder_Class : SubClass Powder Substance ;

  -- A source of electrical power.
  fun PowerSource : Class ;
  fun PowerSource_Class : SubClass PowerSource Device ;

  -- A Vehicle that has a powerComponent.
  -- Note that PoweredVehicles include those vehicles that have a powerComponent
  -- where the user can and does often choose not to use it, such as a moped with pedals.
  fun PoweredVehicle : Class ;
  fun PoweredVehicle_Class : SubClass PoweredVehicle Vehicle ;

  -- A formal or informal process of private worship which 
  -- may or may not be carried out in a ReligiousBuilding.
  fun Praying : Class ;
  fun Praying_Class : SubClass Praying (both ReligiousProcess Requesting) ;

  -- The Attribute that applies to Female Animals and 
  -- Humans that have an embryo or fetus growing inside of them as the result of 
  -- having one of the Female's Eggs fertilized.
  fun Pregnant : Ind BiologicalAttribute ;

  -- Food that is the result of Cooking.
  fun PreparedFood : Class ;
  fun PreparedFood_Class : SubClass PreparedFood Food ;

  -- The position of being head of the 
  -- UnitedStates.
  fun PresidentOfTheUnitedStates : Ind Position ;

  -- Any Device that measures and represents PressureMeasure.
  fun PressureMeasuringDevice : Class ;
  fun PressureMeasuringDevice_Class : SubClass PressureMeasuringDevice MeasuringDevice ;

  -- An installation which is owned and maintained by 
  -- a Government for the purpose of Confining people. This class covers 
  -- jails, federal prisons, concentration camps, gulags, etc.
  fun Prison : Class ;
  fun Prison_Class : SubClass Prison StationaryArtifact ;

  -- The Profession of being a private detective, 
  -- i.e. a detective who can be hired for a fee to investigate something.
  fun PrivateDetective : Ind Profession ;

  -- A School which is not publicly owned.
  fun PrivateSchool : Class ;
  fun PrivateSchool_Class : SubClass PrivateSchool School ;

  -- Any instance of Speaking before an assembled 
  -- audience that effects an institutional change, e.g. a change in the laws of 
  -- the government.
  fun Proclaiming : Class ;
  fun Proclaiming_Class : SubClass Proclaiming (both Declaring Lecture) ;

  -- Any occupation that requires at least a bachelor's degree.
  fun Profession : Class ;
  fun Profession_Class : SubClass Profession SkilledOccupation ;

  -- The Profession of being a teacher at a PostSecondarySchool.
  fun Professor : Ind Profession ;

  -- An arrangement in which an employer 
  -- shares its profits with its employees. The compensation can be stocks, 
  -- bonds or cash, and can be immediate or deferred until retirement.
  fun ProfitSharingPlan : Class ;
  fun ProfitSharingPlan_Class : SubClass ProfitSharingPlan PensionPlan ;

  -- A missile, bullet, etc. that is fired from a Weapon.
  fun Projectile : Class ;
  fun Projectile_Class : SubClass Projectile Weapon ;

  -- A Weapon that shoots a Projectile.
  fun ProjectileLauncher : Class ;
  fun ProjectileLauncher_Class : SubClass ProjectileLauncher Weapon ;

  -- The outer casing of a Projectile.
  fun ProjectileShell : Class ;
  fun ProjectileShell_Class : SubClass ProjectileShell Container ;

  -- A CommunicationDevice upon which images 
  -- are projected so that they can be viewed.
  fun ProjectionScreen : Class ;
  fun ProjectionScreen_Class : SubClass ProjectionScreen CommunicationDevice ;

  -- A CommercialAgent that is owned by a 
  -- single person.
  fun Proprietorship : Class ;
  fun Proprietorship_Class : SubClass Proprietorship CommercialAgent ;

  -- Unicellular Organisms that are capable of movement 
  -- and that are found in almost every part of the world. This class includes 
  -- amoebas, sporozoans, and paramecia.
  fun Protozoa : Class ;
  fun Protozoa_Class : SubClass Protozoa Microorganism ;

  -- The field of psychology.
  fun Psychology : Ind SocialScience ;

  -- Any PsychologicalDysfunction which is the 
  -- result of an organic impairment of the NervousSystem.
  fun Psychosis : Class ;
  fun Psychosis_Class : SubClass Psychosis PsychologicalDysfunction ;

  -- The DevelopmentalAttribute of having functional sex 
  -- glands which are not fully mature.
  fun Puberty : Ind DevelopmentalAttribute ;

  -- An Attorney who defends criminal cases for a 
  -- GovernmentOrganization.
  fun PublicDefender : Class ;
  fun PublicDefender_Class : SubClass PublicDefender (both Attorney GovernmentOfficer) ;

  -- A Library which is financed by taxes and which 
  -- is open to everyone.
  fun PublicLibrary : Class ;
  fun PublicLibrary_Class : SubClass PublicLibrary (both GovernmentOrganization Library) ;

  -- A Park that is publicly owned, i.e. owned by a Government.
  fun PublicPark : Class ;
  fun PublicPark_Class : SubClass PublicPark Park ;

  -- An Attorney who prosecutes criminal cases for 
  -- a GovernmentOrganization.
  fun PublicProsecutor : Class ;
  fun PublicProsecutor_Class : SubClass PublicProsecutor (both Attorney GovernmentOfficer) ;

  -- A School which is financed primarily by taxes.
  fun PublicSchool : Class ;
  fun PublicSchool_Class : SubClass PublicSchool (both GovernmentOrganization School) ;

  -- Any business whose services include the 
  -- Publication of Texts.
  fun Publisher : Class ;
  fun Publisher_Class : SubClass Publisher CommercialAgent ;

  -- Any instance of LandTransportation, where a 
  -- TransportationDevice is dragged by something else, whether the something 
  -- else is an Animal or a self_powered TransportationDevice.
  fun Pulling : Class ;
  fun Pulling_Class : SubClass Pulling LandTransportation ;

  -- An Artery that carries Blood from 
  -- the Heart to a Lung.
  fun PulmonaryArtery : Class ;
  fun PulmonaryArtery_Class : SubClass PulmonaryArtery Artery ;

  -- A Vein that carries Blood from the 
  -- Lungs to the Heart.
  fun PulmonaryVein : Class ;
  fun PulmonaryVein_Class : SubClass PulmonaryVein Vein ;

  -- A Device that moves Fluids by means of pressure or suction.
  fun Pump : Class ;
  fun Pump_Class : SubClass Pump TransportationDevice ;

  -- Any instance of Impelling where the instrument 
  -- is a Fist of the agent.
  fun Punching : Class ;
  fun Punching_Class : SubClass Punching Impelling ;

  -- A RegulatoryProcess where the agent does 
  -- something to the destination that the agent knows is undesirable 
  -- for the destination.
  fun Punishing : Class ;
  fun Punishing_Class : SubClass Punishing RegulatoryProcess ;

  -- A SecondaryColor that results from mixing Red and Blue.
  fun Purple : Ind SecondaryColor ;

  -- Any four_sided Polygon.
  fun Quadrilateral : Class ;
  fun Quadrilateral_Class : SubClass Quadrilateral Polygon ;

  -- A Female Insect which is the sole member of 
  -- her colony with the capability to reproduce.
  fun QueenInsect : Class ;
  fun QueenInsect_Class : SubClass QueenInsect Insect ;

  -- An interrogative Sentence, a Sentence that 
  -- poses a question.
  fun Question : Class ;
  def Question = KappaFn Sentence (\SENTENCE -> exists Questioning (\QUESTION -> result (var Questioning Process ? QUESTION) (var Sentence Entity ? SENTENCE)));

  -- A burrowing Rodent with a short tail and long ears.
  fun Rabbit : Class ;
  fun Rabbit_Class : SubClass Rabbit Rodent ;

  -- A sport which involves a contest of speed between the 
  -- participants. Note that this covers a variety of things, including auto 
  -- racing, running competitions, etc.
  fun Racing : Class ;
  fun Racing_Class : SubClass Racing Sport ;

  -- An ElectricDevice that emits and receives microwave 
  -- radiation for the purpose of locating and tracking distant objects.
  fun Radar : Class ;
  fun Radar_Class : SubClass Radar ElectricDevice ;

  fun RadiatingInfrared_Radiating : SubClass RadiatingInfrared Radiating ;

  -- All sound waves that have frequencies 
  -- above those that normal Human ears can detect.
  fun RadiatingSoundUltrasonic : Class ;
  fun RadiatingSoundUltrasonic_Class : SubClass RadiatingSoundUltrasonic RadiatingSound ;

  -- Any case of RadiatingElectromagnetic where the 
  -- wavelengths are shorter than those of visible light and longer than those 
  -- of X_Rays.
  fun RadiatingUltraviolet : Class ;
  fun RadiatingUltraviolet_Class : SubClass RadiatingUltraviolet RadiatingElectromagnetic ;

  -- Any instance of RadiatingLight that can 
  -- be detected by normal human visual perception.
  fun RadiatingVisibleLight : Class ;
  def RadiatingVisibleLight = KappaFn RadiatingLight (\R -> exists Human (\H -> 
                                                            exists Seeing (\S -> and (agent (var Seeing Process ? S)
                                                                                            (var Human Agent ? H))
                                                                                     (patient (var Seeing Process ? S)
                                                                                              (var RadiatingLight Entity ? R))))) ;

  -- Any instance of Broadcasting which is 
  -- intended to be received by a RadioReceiver.
  fun RadioBroadcasting : Class ;
  fun RadioBroadcasting_Class : SubClass RadioBroadcasting Broadcasting ;

  -- Any instance of RadiatingElectromagnetic 
  -- where the waves have a wavelength between 5 milimeters and 30,000 meters.
  fun RadioEmission : Class ;
  fun RadioEmission_Class : SubClass RadioEmission RadiatingElectromagnetic ;

  -- A RadioReceiver is a Device for receiving 
  -- radio broadcast signals from a RadioStation.
  fun RadioReceiver : Class ;
  fun RadioReceiver_Class : SubClass RadioReceiver ReceiverDevice ;

  -- A WeaponOfMassDestruction which 
  -- achieves its effect through radioactivity, either by an explosion resulting 
  -- from nuclear fission or by a conventional explosive device that scatters 
  -- radioactive debris.
  fun RadioactiveWeapon : Class ;
  fun RadioactiveWeapon_Class : SubClass RadioactiveWeapon WeaponOfMassDestruction ;

  -- Weapons which are designed to spread 
  -- radioactive particles over a large area by means of a conventional 
  -- explosive device rather than a nuclear reaction. These weapons are often 
  -- referred to as 'dirty bombs'.
  fun RadiologicalWeapon : Class ;
  fun RadiologicalWeapon_Class : SubClass RadiologicalWeapon RadioactiveWeapon ;

  -- A PlantRoot that is often used in salads.
  fun Radish : Class ;
  fun Radish_Class : SubClass Radish (both Food PlantRoot) ;

  -- (RadiusFn ?CIRCLE) denotes the length of the radius 
  -- of the Circle ?CIRCLE.
  fun RadiusFn : El Circle -> Ind LengthMeasure ;

  -- RailTransportationSystem 
  -- is the subclass of TransitSystems whose routes are Railways.
  fun RailTransportationSystem : Class ;
  fun RailTransportationSystem_Class : SubClass RailTransportationSystem TransitSystem ;

  -- A Vehicle designed to move on Railways.
  fun RailVehicle : Class ;
  fun RailVehicle_Class : SubClass RailVehicle LandVehicle ;

  -- Any TransportationCompany whose services 
  -- include Transportation by Train.
  fun RailroadCompany : Class ;
  fun RailroadCompany_Class : SubClass RailroadCompany TransportationCompany ;

  -- Ramp is the class of SelfConnectedObjects that are 
  -- inclined planes used for moving objects from one level to another, 
  -- especially used for wheeled vehicles and people who cannot climb stairs.
  fun Ramp : Class ;
  fun Ramp_Class : SubClass Ramp SelfConnectedObject ;

  -- Any instance of Mating where one participant does not 
  -- consent. This is limited to acts between Humans.
  fun Raping : Class ;
  fun Raping_Class : SubClass Raping (both CriminalAction Mating) ;

  -- A Rodent that has a hairless tail like a Mouse 
  -- but that is larger than a Mouse.
  fun Rat : Class ;
  fun Rat_Class : SubClass Rat Rodent ;

  -- A subclass of Snake which derives its name 
  -- from the fact that it can manipulate its tail in such a way as to produce 
  -- a sound like that of a rattle.
  fun Rattlesnake : Class ;
  fun Rattlesnake_Class : SubClass Rattlesnake Snake ;

  -- Food that is not the result of Cooking.
  fun RawFood : Class ;
  fun RawFood_Class : SubClass RawFood Food ;

  -- Any VehicleWindow which is located at the back 
  -- of an Automobile.
  fun RearWindow : Class ;
  fun RearWindow_Class : SubClass RearWindow VehicleWindow ;

  -- An ElectricDevice that is capable of 
  -- receiving and decoding RadioEmissions, e.g. Radios and Televisions.
  fun ReceiverDevice : Class ;
  fun ReceiverDevice_Class : SubClass ReceiverDevice (both CommunicationDevice ElectricDevice) ;

  -- Any instance of Speaking where what is 
  -- uttered is contained within a Text.
  fun Reciting : Class ;
  fun Reciting_Class : SubClass Reciting Speaking ;

  -- Any Process where the experiencer recovers 
  -- from a DiseaseOrSyndrome.
  fun RecoveringFromIllness : Class ;
  fun RecoveringFromIllness_Class : SubClass RecoveringFromIllness OrganismProcess ;

  -- A Device whose purpose is RecreationOrExercise.
  fun RecreationOrExerciseDevice : Class ;
  fun RecreationOrExerciseDevice_Class : SubClass RecreationOrExerciseDevice Device ;

  -- Any Quadrilateral whose angles are all 
  -- RightAngles.
  fun Rectangle : Class ;
  fun Rectangle_Class : SubClass Rectangle Quadrilateral ;

  -- BloodCells that contain hemoglobin, lack a 
  -- CellNucleus, and carry Oxygen to the tissues of the body.
  fun RedBloodCell : Class ;
  fun RedBloodCell_Class : SubClass RedBloodCell BloodCell ;

  -- Any Soldier that served on the British side during 
  -- the American revolutionary war. RedcoatSoldier Any Soldier that served on the
  -- British side during the American revolutionary war.
  fun RedcoatSoldier : Class ;
  fun RedcoatSoldier_Class : SubClass RedcoatSoldier Soldier ;

  -- A Book which is not intended to be read 
  -- from cover to cover, but which is meant to be consulted to answer specific 
  -- factual questions, e.g. about the meaning of a word, the location of a 
  -- country, etc.
  fun ReferenceBook : Class ;
  fun ReferenceBook_Class : SubClass ReferenceBook (both Book FactualText) ;

  -- A Text which is not intended to be read 
  -- from beginning to end, but which is meant to be consulted to answer specific 
  -- factual questions, e.g. about the meaning of a word, the location of a 
  -- country, etc.
  fun ReferenceText : Class ;
  fun ReferenceText_Class : SubClass ReferenceText FactualText ;

  -- A Substance that is the result
  -- of the Distilling of Petroleum.
  fun RefinedPetroleumProduct : Class ;
  fun RefinedPetroleumProduct_Class : SubClass RefinedPetroleumProduct PetroleumProduct ;

  -- Any instance of Radiating where the radiated 
  -- waves rebound from a surface, e.g. an echo of sound or a reflection of 
  -- light.
  fun Reflecting : Class ;
  fun Reflecting_Class : SubClass Reflecting Radiating ;

  -- Those instances of RadiatingLight where the 
  -- instrument is not a light source, but is simply a surface which bends light 
  -- waves that come in contact with it.
  fun ReflectingLight : Class ;
  fun ReflectingLight_Class : SubClass ReflectingLight (both RadiatingLight Reflecting) ;

  -- Any Muscle reaction which is a response 
  -- to a specific stimulus and which does not reach the level of consciousness.
  fun ReflexiveProcess : Class ;
  fun ReflexiveProcess_Class : SubClass ReflexiveProcess AutonomicProcess ;

  -- The intersection of Containers and ElectricDevices 
  -- in which the temperature is reduced from that of the outside air by a Cooling 
  -- process.
  fun Refrigerator : Class ;
  fun Refrigerator_Class : SubClass Refrigerator (both Container (both CoolingDevice ElectricDevice)) ;

  -- Submitting official paperwork in a government 
  -- agency, e.g. filing for divorce, making a legal claim against someone.
  fun Registering : Class ;
  fun Registering_Class : SubClass Registering (both PoliticalProcess Stating) ;

  -- ExpressingDisapproval about a state of affairs 
  -- that has already occurred.
  fun Regretting : Class ;
  fun Regretting_Class : SubClass Regretting ExpressingDisapproval ;

  -- Any TherapeuticProcess that removes Pain from 
  -- the patient of the process.
  fun RelievingPain : Class ;
  fun RelievingPain_Class : SubClass RelievingPain TherapeuticProcess ;

  -- A Building which is intended to be 
  -- used for religious worship. This class covers churches, temples, 
  -- religious shrines, etc.
  fun ReligiousBuilding : Class ;
  fun ReligiousBuilding_Class : SubClass ReligiousBuilding Building ;

  -- A well_known leader of a religious group.
  fun ReligiousFigure : Class ;
  fun ReligiousFigure_Class : SubClass ReligiousFigure Celebrity ;

  -- Any Position within a ReligousOrganization.
  fun ReligiousPosition : Class ;
  fun ReligiousPosition_Class : SubClass ReligiousPosition Position ;

  -- A formal process of public worship which is 
  -- typically carried out in a church, temple or other sanctified building and 
  -- which typically accords with a prescribed set of rules.
  fun ReligiousService : Class ;
  fun ReligiousService_Class : SubClass ReligiousService (both Demonstrating ReligiousProcess) ;

  -- Any Requesting that is intended to cause a 
  -- Remembering of something.
  fun Reminding : Class ;
  fun Reminding_Class : SubClass Reminding Requesting ;

  -- Removing Clothing from a Human or 
  -- Animal in such a way that the Human or Animal no longer wears the 
  -- Clothing.
  fun RemovingClothing : Class ;
  fun RemovingClothing_Class : SubClass RemovingClothing Uncovering ;

  -- Giving money to the owner of an Object in 
  -- exchange for the right to use the Object for a fixed time period.
  fun Renting : Class ;
  fun Renting_Class : SubClass Renting (both Borrowing FinancialTransaction) ;

  -- A relatively brief FactualText, often it 
  -- describes the findings of a study or experiment, or a series of 
  -- observations.
  fun Report : Class ;
  fun Report_Class : SubClass Report (both Article FactualText) ;

  -- One of the two major political parties in 
  -- the UnitedStates. The RepublicanParty represents traditional, 
  -- conservative values.
  fun RepublicanParty : Ind PoliticalParty ;

  -- A Sentence that expresses a request for something or 
  -- that something be done.
  fun Request : Class ;
  def Request = KappaFn Sentence (\SENTENCE -> exists Requesting (\REQUEST -> result (var Requesting Process ? REQUEST)(var Sentence Entity ? SENTENCE)));

  -- The Profession of being a scientific 
  -- researcher.
  fun Researcher : Class ;
  fun Researcher_Class : SubClass Researcher Profession ;

  -- (ResidentFn ?AREA) denotes the 
  -- GroupOfPeople who have their home in ?AREA.
  fun ResidentFn : El GeopoliticalArea -> Ind GroupOfPeople ;

  -- Voluntarily ending one's employment.
  fun Resigning : Class ;
  fun Resigning_Class : SubClass Resigning TerminatingEmployment ;

  -- Any instance of Deciding which is conducted at a 
  -- FormalMeeting and where the agent is an Organization.
  fun Resolution : Class ;
  fun Resolution_Class : SubClass Resolution Deciding ;

  -- Any CommercialAgent whose services include selling 
  -- Food to customers which is intended to be eaten on the premises.
  fun Restaurant : Class ;
  fun Restaurant_Class : SubClass Restaurant CommercialAgent ;

  -- A Building where people pay to be served food
  -- and eat. Some restaurants may also offer entertainment.
  fun RestaurantBuilding : Class ;
  fun RestaurantBuilding_Class : SubClass RestaurantBuilding Building ;

  -- A Store where individuals who are not
  -- representing an Organization purchase items. This distinguishes
  -- retail stores from wholesale establishments, where the purchasers
  -- are businesses or their representatives, as well as mail order or
  -- office buildings where transactions are facillitated but the consumer
  -- does not take possession of the item on the premises. More succinctly,
  -- the complement of WholesaleStore, i.e. 
  -- MercantileOrganizations that sell their goods to the general public.
  fun RetailStore : Class ;
  fun RetailStore_Class : SubClass RetailStore MercantileOrganization ;

  -- A membrane that covers the Eye and converts 
  -- the image formed by the lens of the Eye into neurochemical impulses 
  -- which can be processed by the Brain.
  fun Retina : Class ;
  fun Retina_Class : SubClass Retina (both AnimalAnatomicalStructure Organ) ;

  -- Voluntary unemployment toward the end of one's life.
  fun Retired : Ind SocialRole ;

  -- Voluntarily leaving employment at the end of one's 
  -- career in order to take time off in the later years of one's life.
  fun Retiring : Class ;
  fun Retiring_Class : SubClass Retiring Resigning ;

  -- Any instance of Translocation where the agent 
  -- goes to a location where he/she had been before the Translocation took place.
  fun Returning : Class ;
  fun Returning_Class : SubClass Returning Translocation ;

  -- Moving something in such a way that its top 
  -- becomes its bottom and vice versa.
  fun Reversing : Class ;
  fun Reversing_Class : SubClass Reversing Motion ;

  -- A Pistol whose magazine is a revolving cylinder with 
  -- six chambers for Bullets.
  fun RevolverGun : Class ;
  fun RevolverGun_Class : SubClass RevolverGun Pistol ;

  -- A CerealGrain which has short and long grain varieties 
  -- and which is usually prepared for eating by steaming.
  fun RiceGrain : Class ;
  fun RiceGrain_Class : SubClass RiceGrain CerealGrain ;

  -- A Firearm with a long barrel that is intended to be fired 
  -- from the shoulder.
  fun Rifle : Class ;
  fun Rifle_Class : SubClass Rifle Firearm ;

  -- Any TwoDimensionalAngle that has the 
  -- angularMeasure of 90 AngularDegrees.
  fun RightAngle : Class ;
  fun RightAngle_Class : SubClass RightAngle TwoDimensionalAngle ;

  -- Any Triangle that contains a RightAngle.
  fun RightTriangle : Class ;
  fun RightTriangle_Class : SubClass RightTriangle Triangle ;

  -- Any instance of RadiatingSound which is produced by 
  -- a Bell.
  fun Ringing : Class ;
  fun Ringing_Class : SubClass Ringing RadiatingSound ;

  -- A path along which vehicles travel. It is typically,
  -- although not necessarily, paved and intended for cars.
  fun Road : Class ;
  fun Road_Class : SubClass Road (both Region Roadway) ;

  -- RoadTransportationSystem 
  -- is the subclass of TransportationSystems whose routes are Roadways.
  fun RoadTransportationSystem : Class ;
  fun RoadTransportationSystem_Class : SubClass RoadTransportationSystem TransitSystem ;

  -- The class of LandVehicles that are not 
  -- RollingStock.
  fun RoadVehicle : Class ;
  fun RoadVehicle_Class : SubClass RoadVehicle LandVehicle ;

  -- Any instance of Stealing which involves the threat 
  -- of the use of force.
  fun Robbing : Class ;
  fun Robbing_Class : SubClass Robbing Stealing ;

  -- Rock is any naturally formed aggregate of one or more 
  -- minerals, consolidated or not, with some degree of mineralogic and chemical 
  -- constancy, in popular use the term is usually restricted to those aggregates 
  -- that are hard, compact, and coherent.
  fun Rock : Class ;
  fun Rock_Class : SubClass Rock Substance ;

  -- A Spacecraft which has the shape of a cylinder 
  -- with a cone on top and which is powered by a jet engine.
  fun Rocket : Class ;
  fun Rocket_Class : SubClass Rocket (both (both Projectile Spacecraft) Aircraft) ;

  -- An attack in which a rocket or
  -- missile is used.
  fun RocketMissileAttack : Class ;
  fun RocketMissileAttack_Class : SubClass RocketMissileAttack Bombing ;

  -- A single rail car. Any RailVehicle that is 
  -- not composed of other RailVehicles.
  fun RollingStock : Class ;
  fun RollingStock_Class : SubClass RollingStock RailVehicle ;

  -- The top of a Building.
  fun Roof : Class ;
  fun Roof_Class : SubClass Roof StationaryArtifact ;

  -- A Male Chicken.
  fun Rooster : Class ;
  def Rooster = KappaFn Chicken (\R -> attribute (var Chicken Object ? R) (el SexAttribute Attribute ? Male)) ;

  -- Motion that begins and ends at the same point, 
  -- because the trajectory of the Motion is circular.
  fun Rotating : Class ;
  fun Rotating_Class : SubClass Rotating Motion ;

  -- Any ThreeDimensionalFigure that has a single
  -- tangent at every point on its surface.
  fun RoundShape : Ind ThreeDimensionalFigure ;

  -- Any instance of WaterTransportation where the 
  -- instrument is an Oar that is manually powered.
  fun Rowing : Class ;
  fun Rowing_Class : SubClass Rowing WaterTransportation ;

  -- A latex that is produced by certain species of 
  -- BotanticalTrees.
  fun Rubber : Class ;
  fun Rubber_Class : SubClass Rubber PlantSubstance ;

  -- A piece of Fabric whose purpose is to cover a Floor.
  fun Rug : Class ;
  fun Rug_Class : SubClass Rug Fabric ;

  -- A Slavic language that is spoken in Russia.
  fun RussianLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;

  -- A Device which allows a Human to ride on a 
  -- Horse.
  fun Saddle : Class ;
  fun Saddle_Class : SubClass Saddle Holder ;

  -- A Container with a Lock which is intended 
  -- to secure items from theft. Note that this covers safes, lockers, and locked 
  -- storage compartments.
  fun SafeContainer : Class ;
  fun SafeContainer_Class : SubClass SafeContainer (both Container SecurityDevice) ;

  -- The class of Positions which involve working on a 
  -- ship, whether a merchant ship or a navy ship.
  fun Sailor : Class ;
  fun Sailor_Class : SubClass Sailor SkilledOccupation ;

  -- Any instance of Working that involves Selling or 
  -- trying to sell items.
  fun Sales : Class ;
  fun Sales_Class : SubClass Sales Working ;

  -- Any Position which involves Selling 
  -- or trying to sell items.
  fun SalesPosition : Class ;
  fun SalesPosition_Class : SubClass SalesPosition SkilledOccupation ;

  -- A Solution consisting of SodiumChloride and 
  -- Water.
  fun SalineSolution : Class ;
  fun SalineSolution_Class : SubClass SalineSolution Solution ;

  -- Any kind of open shoe lacking a markedly
  -- thicker heel. The toe may be enclosed, but there must be some opening in the upper
  -- other than the Hole through which the foot is inserted.
  fun Sandal : Class ;
  fun Sandal_Class : SubClass Sandal Shoe ;

  -- Any Food which consists of two or more pieces 
  -- of bread and some sort of filling between the two pieces of bread.
  fun Sandwich : Class ;
  fun Sandwich_Class : SubClass Sandwich PreparedFood ;

  -- The state of being happy about a state of
  -- affairs that occurred in the past. In cases where that state of affairs 
  -- is the product of one's own doing, this is known as pride.
  fun Satisfaction : Ind EmotionalState ;

  -- Any instance of Increasing where the PhysicalQuantity 
  -- involved is a CurrencyMeasure. This includes saving in a financial account
  -- as well as stuffing gold bars under the matress, or a squirrel saving nuts
  -- for winter.
  fun Saving : Class ;
  fun Saving_Class : SubClass Saving Increasing ;

  -- A federally or state chartered 
  -- FinancialCompany that takes Deposits from individuals, funds 
  -- Mortgages, and pays Dividends.
  fun SavingsAndLoan : Class ;
  fun SavingsAndLoan_Class : SubClass SavingsAndLoan FinancialCompany ;

  -- Any AbnormalAnatomicalStructure which results from the 
  -- healing of a Lesion.
  fun Scar : Class ;
  fun Scar_Class : SubClass Scar AbnormalAnatomicalStructure ;

  -- Any Funding which is made on the basis of merit 
  -- and whose purpose is to allow the destination to realize an 
  -- EducationalProgram.
  fun Scholarship : Class ;
  fun Scholarship_Class : SubClass Scholarship Funding ;

  -- An EducationalOrganization with a curriculum, 
  -- teachers, and students. Most Schools are housed in a Building 
  -- dedicated to the EducationalOrganization.
  fun School : Class ;
  fun School_Class : SubClass School EducationalOrganization ;

  -- Any FieldOfStudy which tests theories on the basis of 
  -- careful observations and/or experiments and which has a cumulative body of results.
  fun Science : Class ;
  fun Science_Class : SubClass Science FieldOfStudy ;

  -- A successful attempt to score a point in a Game.
  fun Score : Class ;
  fun Score_Class : SubClass Score GameShot ;

  -- An AttachingDevice which contains a spiral of grooves to 
  -- hold it in place and which is fastened with a Screwdriver.
  fun Screw : Class ;
  fun Screw_Class : SubClass Screw AttachingDevice ;

  -- A Device that is used to rotate
  -- a Screw, which by the action of its helical threads is driven into a 
  -- medium that is softer than the material of the screw itself.
  fun Screwdriver : Class ;
  fun Screwdriver_Class : SubClass Screwdriver Device ;

  -- The collection of Characters in a particular 
  -- written language. Every WrittenCommunication consists of Characters 
  -- written in a particular script. Scripts include different typefaces, as 
  -- well as entirely different characters. 'Times Roman' is a very specific 
  -- script. While the 'latin' character set is a general one, that has 
  -- specific subclasses like Times Roman. Other scripts include Devanagri 
  -- (which may be expressed in many different more specific typefaces), or 
  -- Simplified Chinese.
  fun Script : Class ;
  fun Script_Class : SubClass Script Collection ;

  -- Any ArtWork which is not constructed on the 
  -- two_dimensional surface of a canvas, piece of paper, etc.
  fun Sculpture : Class ;
  fun Sculpture_Class : SubClass Sculpture ArtWork ;

  -- SeasonOfYear is the class of four 
  -- seasons correlated with the calendar Year and associated with 
  -- changes in the length of daylight and with overall temperature 
  -- changes. Depending upon the GeographicArea, a SeasonOfYear 
  -- may also be associated with weather patterns (e.g., rainy, dry, 
  -- windy). The characteristics of seasons (cold vs. hot temperatures, 
  -- long vs. short days) are reversed from the NorthernHemisphere 
  -- to the SouthernHemisphere.
  fun SeasonOfYear : Class ;
  fun SeasonOfYear_Class : SubClass SeasonOfYear TimeInterval ;

  -- Any instance of Furniture which is designed to 
  -- accommodate Humans who are Sitting.
  fun Seat : Class ;
  fun Seat_Class : SubClass Seat Furniture ;

  -- Guiding someone to a Seat, e.g. as when an usher 
  -- shows someone to a Seat in an Auditorium.
  fun Seating : Class ;
  fun Seating_Class : SubClass Seating Guiding ;

  -- A color that is the product of mixing together 
  -- two or more PrimaryColors.
  fun SecondaryColor : Class ;
  fun SecondaryColor_Class : SubClass SecondaryColor ColorAttribute ;

  -- A School which admits students who have 
  -- graduated from a middle school and which normally covers the ninth through 
  -- twelfth grades. A SecondarySchool confers a high school diploma.
  fun SecondarySchool : Class ;
  fun SecondarySchool_Class : SubClass SecondarySchool School ;

  -- The head of the UnitedStatesDepartmentOfInterior.
  fun SecretaryOfTheInterior : Ind GovernmentSecretary ;

  -- The head of the United States Treasury Department.
  fun SecretaryOfTheTreasury : Ind GovernmentSecretary ;

  -- A SecurityDevice that detects intrusions to 
  -- a StationaryArtifact and issues a warning of some sort.
  fun SecurityAlarm : Class ;
  fun SecurityAlarm_Class : SubClass SecurityAlarm (both ElectricDevice SecurityDevice) ;

  -- A Device whose purpose is to protect people or 
  -- property from kidnappers and/or thieves.
  fun SecurityDevice : Class ;
  fun SecurityDevice_Class : SubClass SecurityDevice Device ;

  -- The Organization that is charged with 
  -- ensuring the security of members of the overall Organization and the 
  -- property of the Organization.
  fun SecurityUnit : Class ;
  fun SecurityUnit_Class : SubClass SecurityUnit Organization ;

  -- Any instance of UnilateralGetting which is done by 
  -- a Government and which is not permitted by the origin of the UnilateralGetting.
  fun SeizingProperty : Class ;
  fun SeizingProperty_Class : SubClass SeizingProperty UnilateralGetting ;

  -- SelfPoweredDevice is 
  -- the subclass of Devices whose action is powered by some kind of on_board 
  -- component or power source (not the user, which would be a 
  -- UserPoweredVehicle).
  fun SelfPoweredDevice : Class ;
  def SelfPoweredDevice = KappaFn Device (\O -> exists Artifact (\G -> powerPlant (var Device Device ? O) (var Artifact Artifact ? G))) ;

  -- SelfPoweredRoadVehicle is the 
  -- class of RoadVehicles that are also PoweredVehicles. 
  -- SelfPoweredRoadVehicle covers motorcycles, semi_trailers, RVs, etc., 
  -- as well as Automobiles. This class includes vehicles powered by 
  -- electricity, gasoline, diesel, and other fuels.
  fun SelfPoweredRoadVehicle : Class ;
  fun SelfPoweredRoadVehicle_Class : SubClass SelfPoweredRoadVehicle (both PoweredVehicle RoadVehicle) ;

  -- Any LegalDecision where the defendant is assigned 
  -- a punishment for a CriminalAction which was the subject of an earlier 
  -- LegalConviction.
  fun Sentencing : Class ;
  fun Sentencing_Class : SubClass Sentencing LegalDecision ;

  -- A noncomissioned MilitaryOfficer.
  fun Sergeant : Class ;
  fun Sergeant_Class : SubClass Sergeant MilitaryOfficer ;

  -- A Lecture that is part of a ReligiousService.
  fun Sermon : Class ;
  fun Sermon_Class : SubClass Sermon Lecture ;

  -- Any LiquidBodySubstance other than Blood.
  fun Serum : Class ;
  fun Serum_Class : SubClass Serum LiquidBodySubstance ;

  -- An Organization that performs 
  -- a public service and is regulated by the Government.
  fun ServiceOrganization : Class ;
  fun ServiceOrganization_Class : SubClass ServiceOrganization Organization ;

  -- Any Position which involves working 
  -- as a waiter or servant, either for an Organization (e.g. a restaurant) 
  -- or for a person or family.
  fun ServicePosition : Class ;
  fun ServicePosition_Class : SubClass ServicePosition SkilledOccupation ;

  -- Working as a waiter or servant, either for an 
  -- Organization (e.g. a Restaurant) or for a person or family.
  fun Serving : Class ;
  fun Serving_Class : SubClass Serving Working ;

  -- A Pipline which is used to transport human 
  -- waste to an area where it can be treated and/or disposed of.
  fun SewageSystem : Class ;
  fun SewageSystem_Class : SubClass SewageSystem Pipeline ;

  -- Attaching two pieces of Fabric or one part of a 
  -- piece of Fabric to another part by means of needle and thread.
  fun Sewing : Class ;
  fun Sewing_Class : SubClass Sewing Attaching ;

  -- The subclass of ChangeOfPossession where a 
  -- properPart of the patient is given by the agent or the destination.
  fun Sharing : Class ;
  fun Sharing_Class : SubClass Sharing ChangeOfPossession ;

  -- A domesticated HoofedMammal that is bred for its 
  -- wool and for its meat (known as mutton).
  fun Sheep : Class ;
  fun Sheep_Class : SubClass Sheep (both DomesticAnimal HoofedMammal) ;

  -- An piece of Furniture or part of a piece of Furniture 
  -- that is used for keeping or displaying things.
  fun Shelf : Class ;
  fun Shelf_Class : SubClass Shelf Artifact ;

  -- A PoliceOfficer whose jurisdiction is a County.
  fun Sheriff : Class ;
  fun Sheriff_Class : SubClass Sheriff PoliceOfficer ;

  -- An Artifact that is held by the hand or whole arm and 
  -- is used to prevent injuries from Weapons.
  fun Shield : Class ;
  fun Shield_Class : SubClass Shield Artifact ;

  -- Ship is the class of large WaterVehicle used 
  -- for travel on oceans, seas, or large lakes.
  fun Ship : Class ;
  fun Ship_Class : SubClass Ship DisplacementHullWaterVehicle ;

  -- The class of Positions which involve the command of a ship.
  fun ShipCaptain : Class ;
  fun ShipCaptain_Class : SubClass ShipCaptain Sailor ;

  -- The class of Positions that involve some responsibility 
  -- on a ship and are lower in rank than ShipCaptain.
  fun ShipMate : Class ;
  fun ShipMate_Class : SubClass ShipMate Sailor ;

  -- The class of Sailors which have a position of 
  -- responsibility on a Ship.
  fun ShipOfficer : Class ;
  fun ShipOfficer_Class : SubClass ShipOfficer Sailor ;

  -- Shipping is the subclass of Transportation 
  -- events in which goods are transported from one place to another by an 
  -- agent who is entrusted with the goods temporarily just in order to move 
  -- them. Shipping may be done within an organization or it may be done 
  -- by an outside commercial agent. See CommercialShipping.
  fun Shipping : Class ;
  fun Shipping_Class : SubClass Shipping Transportation ;

  -- An item of Clothing which covers the upper body of a Human.
  fun Shirt : Class ;
  fun Shirt_Class : SubClass Shirt Clothing ;

  -- Clothing that is intended to be worn on the Foot. 
  -- It consists of an upper, a sole, and a heel.
  fun Shoe : Class ;
  fun Shoe_Class : SubClass Shoe Clothing ;

  -- The bottom part of a Shoe that is
  -- intended to be the point of contact with the ground while the
  -- shoe is being worn.
  fun ShoeSole : Class ;
  fun ShoeSole_Class : SubClass ShoeSole Artifact ;

  -- A MercantileOrganization which is a collection 
  -- of various shops gathered together in a single, modern development.
  fun ShoppingMall : Class ;
  fun ShoppingMall_Class : SubClass ShoppingMall MercantileOrganization ;

  -- A brief work of fiction, often bound with other 
  -- short stories in a Book or Periodical.
  fun ShortStory : Class ;
  fun ShortStory_Class : SubClass ShortStory (both Article FictionalText) ;

  -- Decreasing the length of something.
  fun Shortening : Class ;
  fun Shortening_Class : SubClass Shortening Decreasing ;

  -- A solid metal Ball that is used in the sport of shotput.
  fun ShotBall : Class ;
  fun ShotBall_Class : SubClass ShotBall Ball ;

  -- The part of a Primate between the Arm and the neck.
  fun Shoulder : Class ;
  fun Shoulder_Class : SubClass Shoulder (both AnimalAnatomicalStructure BodyPart) ;

  -- Moving the Shoulders in such a way that the motion 
  -- is intended to express something to someone else.
  fun Shrugging : Class ;
  fun Shrugging_Class : SubClass Shrugging (both BodyMotion Gesture) ;

  -- A prepared path for pedestrians alongside a Roadway.
  fun Sidewalk : Class ;
  fun Sidewalk_Class : SubClass Sidewalk StationaryArtifact ;

  -- Signalling is the subclass of Guiding 
  -- processes in which an agent, animate or inanimate, sends a signal to 
  -- another Object. In many cases, this signal will be an electrical or 
  -- electronic one. Some signals may directly control the behavior of 
  -- the object signalled, while others may merely cause information to be 
  -- presented. Instances of electrical Signalling are typically more 
  -- complex than simply than operation of a DeviceSwitch, though in some 
  -- cases, Signalling involves remote activation of such a switch by another 
  -- device.
  fun Signalling : Class ;
  fun Signalling_Class : SubClass Signalling Guiding ;

  -- Fabric that is woven from the strands produced by 
  -- certain Larval Insects.
  fun Silk : Class ;
  fun Silk_Class : SubClass Silk Fabric ;

  -- The class of Falling processes that occur in a BodyOfWater.
  fun Sinking : Class ;
  fun Sinking_Class : SubClass Sinking Falling ;

  -- The BodyMotion of moving from a Standing 
  -- to a Sitting position.
  fun SittingDown : Class ;
  fun SittingDown_Class : SubClass SittingDown (both BodyMotion MotionDownward) ;

  -- Any ArtWork which is produced by a pencil or 
  -- piece of charcoal.
  fun Sketch : Class ;
  fun Sketch_Class : SubClass Sketch ArtWork ;

  -- Any Position which requires 
  -- learning a set of skills.
  fun SkilledOccupation : Class ;
  fun SkilledOccupation_Class : SubClass SkilledOccupation Position ;

  -- A BodyCovering that comprises part of the surface of Animals.
  fun Skin : Class ;
  fun Skin_Class : SubClass Skin (both AnimalAnatomicalStructure BodyCovering) ;

  -- The Bone that is found in the Heads of Vertebrates.
  fun Skull : Class ;
  fun Skull_Class : SubClass Skull Bone ;

  -- A Window that is part of the Ceiling of 
  -- a Room.
  fun Skylight : Class ;
  fun Skylight_Class : SubClass Skylight Window ;

  -- A piece of Clothing that covers the Arm. A 
  -- Sleeve is always part of a Coat or a Shirt.
  fun Sleeve : Class ;
  fun Sleeve_Class : SubClass Sleeve Clothing ;

  -- Spreading the lips in such a way as to convey 
  -- happiness.
  fun Smiling : Class ;
  fun Smiling_Class : SubClass Smiling FacialExpression ;

  -- Inhaling and exhaling Smoke produced by a CigarOrCigarette.
  fun Smoking : Class ;
  fun Smoking_Class : SubClass Smoking RecreationOrExercise ;

  -- Any Device whose purpose is Smoking.
  fun SmokingDevice : Class ;
  fun SmokingDevice_Class : SubClass SmokingDevice Device ;

  -- A SmokingDevice consisting of a tube and a small bowl.
  fun SmokingPipe : Class ;
  fun SmokingPipe_Class : SubClass SmokingPipe SmokingDevice ;

  -- Any instance Transportation which is also a CriminalAction.
  fun Smuggling : Class ;
  fun Smuggling_Class : SubClass Smuggling (both CriminalAction Transportation) ;

  -- A long and narrow Reptile which lacks Limbs.
  fun Snake : Class ;
  fun Snake_Class : SubClass Snake Reptile ;

  -- The ConsciousnessAttribute of someone whose motor and
  -- cognitive faculties are not significantly impaired by a BiologicallyActiveSubstance.
  fun Sober : Ind ConsciousnessAttribute ;

  -- The process of transitioning from a state of 
  -- being Drunk to a state of being Sober.
  fun SoberingUp : Class ;
  fun SoberingUp_Class : SubClass SoberingUp PsychologicalProcess ;

  -- Any Meeting where the intent is primarily 
  -- to socialize and be entertained.
  fun SocialParty : Class ;
  fun SocialParty_Class : SubClass SocialParty (both Meeting RecreationOrExercise) ;

  -- Any Science which studies human behavior, either in 
  -- the aggregate, as do, for example, Economics and Linguistics, or with respect to 
  -- the individual, as does Psychology.
  fun SocialScience : Class ;
  fun SocialScience_Class : SubClass SocialScience Science ;

  -- A piece of Clothing that is made of a soft Fabric 
  -- like Cotton and that is intended to be worn on the Foot.
  fun Sock : Class ;
  fun Sock_Class : SubClass Sock Clothing ;

  -- SodiumChloride is the compound of Sodium and Chloride,
  -- which may appear in crystalline form or in solution with water or other substances.
  -- It is a compound found in solution in significant quantities in sea water.
  fun SodiumChloride : Class ;
  fun SodiumChloride_Class : SubClass SodiumChloride ChemicalSalt ;

  -- A padded Seat that is designed to accommodate more than one Human.
  fun Sofa : Class ;
  fun Sofa_Class : SubClass Sofa Seat ;

  -- Attaching two things by means of a MetallicAlloy.
  fun Soldering : Class ;
  fun Soldering_Class : SubClass Soldering Attaching ;

  -- The class of SkilledOccupations which involve serving in 
  -- the armed forces of a Nation.
  fun Soldier : Class ;
  fun Soldier_Class : SubClass Soldier SkilledOccupation ;

  -- Any BodyMotion which begins and ends in 
  -- a Sitting position and where the feet roll over the head and return to 
  -- their original position.
  fun Somersaulting : Class ;
  fun Somersaulting_Class : SubClass Somersaulting BodyMotion ;

  -- Something that emits and receives sound 
  -- for the purpose of locating and tracking distant objects. Note that
  -- this covers both manmade devices and BodyParts such as the sonar
  -- of bats and dolphins.
  fun Sonar : Class ;
  fun Sonar_Class : SubClass Sonar CorpuscularObject ;

  -- Any MusicalComposition which contains Lyrics.
  fun Song : Class ;
  fun Song_Class : SubClass Song MusicalComposition ;

  -- Food which is prepared by reducing Meat 
  -- and/or FruitOrVegetables to a translucent broth which can be used as 
  -- a base for soups or sauces.
  fun SoupStock : Class ;
  fun SoupStock_Class : SubClass SoupStock PreparedFood ;

  -- The class of all Regions which are not GeographicAreas.
  fun SpaceRegion : Class ;
  fun SpaceRegion_Class : SubClass SpaceRegion Region ;

  -- Any instance of Transportation where the 
  -- instrument is a Spacecraft and which is through a SpaceRegion.
  fun SpaceTransportation : Class ;
  fun SpaceTransportation_Class : SubClass SpaceTransportation Transportation ;

  -- Any Vehicle which is capable of SpaceTransportation.
  fun Spacecraft : Class ;
  fun Spacecraft_Class : SubClass Spacecraft Vehicle ;

  -- A Romance language that is the official language 
  -- of Spain, Mexico, and many Central and South American countries.
  fun SpanishLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;

  -- A Weapon with a long handle and a short blade.
  fun Spear : Class ;
  fun Spear_Class : SubClass Spear Weapon ;

  -- The class of ThreeDimensionalFigures such that 
  -- all GeometricPoints that make up the Sphere are equidistant from a 
  -- single GeometricPoint, known as the center of the Sphere.
  fun Sphere : Class ;
  fun Sphere_Class : SubClass Sphere ThreeDimensionalFigure ;

  -- A cord of nerves that carries impulses to 
  -- and from the Brain. It is contained within the SpinalColumn.
  fun SpinalCord : Class ;
  fun SpinalCord_Class : SubClass SpinalCord Organ ;

  -- Any instance of Impelling where the origin is 
  -- the Mouth of the agent.
  fun Spitting : Class ;
  fun Spitting_Class : SubClass Spitting Impelling ;

  -- An Organ on the left side of the body that produces 
  -- Cells that play a crucial role in immune response.
  fun Spleen : Class ;
  fun Spleen_Class : SubClass Spleen (both AnimalAnatomicalStructure Organ) ;

  -- The BodyPosition of extending one's Legs at 
  -- right angles to one's Torso.
  fun Splitting : Ind BodyPosition ;

  -- A GameShot which is part of a Sport and 
  -- which serves to start the Sport, e.g. the beginning shot in Tennis, 
  -- Badminton or Squash.
  fun SportServe : Class ;
  fun SportServe_Class : SubClass SportServe GameShot ;

  -- Any GameAttribute that is specific to 
  -- a Sport.
  fun SportsAttribute : Class ;
  fun SportsAttribute_Class : SubClass SportsAttribute GameAttribute ;

  -- A specially designated and maintained facility 
  -- where Sports are played. Note that this covers sports fields, stadiums, 
  -- and gymnasiums.
  fun SportsFacility : Class ;
  fun SportsFacility_Class : SubClass SportsFacility StationaryArtifact ;

  -- A specially designated and maintained area 
  -- where Sports are played.
  fun SportsGround : Class ;
  fun SportsGround_Class : SubClass SportsGround StationaryArtifact ;

  -- An Organization whose members are SportsTeams 
  -- and whose purpose is to set up games between its members.
  fun SportsLeague : Class ;
  fun SportsLeague_Class : SubClass SportsLeague Organization ;

  -- A SportsAttribute that indicates that a player in 
  -- a Sport can no longer compete because he has been tagged with the GamePiece.
  fun SportsOut : Ind SportsAttribute ;

  -- A Plan for a Maneuver within a TeamSport.
  fun SportsPlay : Class ;
  fun SportsPlay_Class : SubClass SportsPlay Plan ;

  -- A Position which is filled by someone on a 
  -- SportsTeam and which represents the role played by the person on the team.
  fun SportsPosition : Class ;
  fun SportsPosition_Class : SubClass SportsPosition SkilledOccupation ;

  -- A GroupOfPeople who habitually play a Sport 
  -- together, either as an occupation or as a leisure activity.
  fun SportsTeam : Class ;
  fun SportsTeam_Class : SubClass SportsTeam GroupOfPeople ;

  -- Any instance of Transfer of a Liquid which is 
  -- accomplished by converting the Liquid into a mist.
  fun Spraying : Class ;
  fun Spraying_Class : SubClass Spraying (both LiquidMotion Transfer) ;

  -- The SeasonOfYear that begins at the spring 
  -- equinox and ends at the summer solstice. SpringSeason is the class of 
  -- TimeIntervals associated with the calendar months of March 
  -- through May.
  fun SpringSeason : Class ;
  fun SpringSeason_Class : SubClass SpringSeason SeasonOfYear ;

  -- Any Rectangle whose sides are all equal.
  fun Square : Class ;
  fun Square_Class : SubClass Square Rectangle ;

  -- SquareMile represents a UnitOfMeasure equal to one square Mile.
  fun SquareMile : Ind UnitOfArea ;

  -- SquareYard represents a UnitOfMeasure equal to one square YardLength.
  fun SquareYard : Ind UnitOfArea ;

  -- Sitting on one's heels.
  fun Squatting : Ind BodyPosition ;

  -- A tree_dwelling Rodent with a bushy tail.
  fun Squirrel : Class ;
  fun Squirrel_Class : SubClass Squirrel Rodent ;

  -- A Wagon that is pulled by Horses and whose purpose 
  -- was to transport Humans and their luggage from one City to the next, especially 
  -- in areas which did not have an established transportation system, e.g. the old west.
  fun StageCoach : Class ;
  fun StageCoach_Class : SubClass StageCoach Wagon ;

  -- A StationaryArtifact which allows one to climb, step 
  -- by step, from one level to another.
  fun Stairway : Class ;
  fun Stairway_Class : SubClass Stairway StationaryArtifact ;

  -- The BodyMotion of moving from a Sitting 
  -- to a Standing position.
  fun StandingUp : Class ;
  fun StandingUp_Class : SubClass StandingUp (both BodyMotion MotionUpward) ;

  -- A complex Carbohydrate that is the main form in 
  -- which Carbohydrates are stored.
  fun Starch : Class ;
  fun Starch_Class : SubClass Starch Carbohydrate ;

  -- (StartFn ?PROCESS) denotes IntentionalProcesses 
  -- of bringing it about that Processes of type ?PROCESS begin, e.g. start 
  -- working, begin running, etc.
  fun StartFn : El Process -> Desc IntentionalProcess ;

  -- Killing someone by depriving them of Food.
  fun Starving : Class ;
  fun Starving_Class : SubClass Starving Killing ;

  -- The class of Governments whose 
  -- jurisdictions are StateOrProvinces.
  fun StateGovernment : Class ;
  fun StateGovernment_Class : SubClass StateGovernment Government ;

  -- A Sentence that is stated to be true.
  fun Statement : Class ;
  def Statement = KappaFn Sentence (\SENTENCE -> exists Stating (\STATE -> result (var Stating Process ? STATE)
                                                                                  (var Sentence Entity ? SENTENCE))) ;

  -- Any UnilateralGetting which is not permitted by the 
  -- origin of the UnilateralGetting. These cases of UnilateralGetting are 
  -- distinguished from ones where the destination is the subject of charity or 
  -- other forms of benefaction.
  fun Stealing : Class ;
  fun Stealing_Class : SubClass Stealing (both CriminalAction UnilateralGetting) ;

  -- SteamEngine is the subclass of Engines 
  -- that produce mechanical power from heat and steam pressure.
  fun SteamEngine : Class ;
  fun SteamEngine_Class : SubClass SteamEngine Engine ;

  -- A MetallicAlloy made from Iron and other elements.
  fun Steel : Class ;
  fun Steel_Class : SubClass Steel MetallicAlloy ;

  -- A component of a ReligiousBuilding that is tall 
  -- and narrow and symbolizes the connection between humanity and a deity.
  fun Steeple : Class ;
  fun Steeple_Class : SubClass Steeple StationaryArtifact ;

  -- A VehicleController which enables one to steer 
  -- a Vehicle.
  fun SteeringWheel : Class ;
  fun SteeringWheel_Class : SubClass SteeringWheel VehicleController ;

  -- The BodyMotion of extending one foot forward 
  -- and then bringing the other foot to the same lateral position as the 
  -- first leg.
  fun Stepping : Class ;
  fun Stepping_Class : SubClass Stepping BodyMotion ;

  -- A StationaryArtifact which allows one to climb, step 
  -- by step, from one level to another.
  fun Steps : Class ;
  fun Steps_Class : SubClass Steps StationaryArtifact ;

  -- A class of OrganicCompounds having the same basic 
  -- chemical structure and having significant physiological effects.
  fun Steroid : Class ;
  fun Steroid_Class : SubClass Steroid (both BiologicallyActiveSubstance OrganicCompound) ;

  -- Any BiologicallyActiveSubstance which has 
  -- the effect of stimulating the central nervous system, i.e. increasing 
  -- function or activity in the Brain or SpinalCord.
  fun Stimulant : Class ;
  fun Stimulant_Class : SubClass Stimulant BiologicallyActiveSubstance ;

  -- Any instance of LiquidMotion which is also an 
  -- instance of Combining two or more Liquids.
  fun Stirring : Class ;
  fun Stirring_Class : SubClass Stirring (both Combining LiquidMotion) ;

  -- An instrument that signifies an ownership position, 
  -- or equity, in a Corporation, and represents a claim on its proportionate 
  -- share in the corporation's assets and profits.
  fun Stock : Class ;
  fun Stock_Class : SubClass Stock (both FinancialInstrument Investment) ;

  -- A muscular sac that is the principal organ of 
  -- digestion.
  fun Stomach : Class ;
  fun Stomach_Class : SubClass Stomach (both AnimalAnatomicalStructure Organ) ;

  -- An act where a victim or victims is attacked
  -- with stones. The stones may either be placed on top of a victim in
  -- order to cause death by pressure and suffocation, in which case the act
  -- is typically part of a ritualized legal sentence, or where the victim
  -- is pelted with stones causing injury or death by trauma. The intent
  -- of such an act is usually the death of the victim.
  fun Stoning : Class ;
  fun Stoning_Class : SubClass Stoning ViolentContest ;

  -- (StopFn ?PROCESS) denotes IntentionalProcesses of bringing it
  -- about that Processes of type ?PROCESS end, e.g. stop walking, quit working, etc.
  fun StopFn : El Process -> Desc IntentionalProcess ;

  -- A Building that has the purpose of housing
  -- FinancialTransactions.
  fun Store : Class ;
  fun Store_Class : SubClass Store Building ;

  -- Someone who operates a store which he
  -- either owns or rents.
  fun StoreOwner : Ind OccupationalRole ;

  -- The Region where two or more unstable air 
  -- masses meet.
  fun StormFront : Class ;
  fun StormFront_Class : SubClass StormFront AtmosphericRegion ;

  -- A HeatingDevice which consists one or more burners for 
  -- heating pots and pans of Food.
  fun Stove : Class ;
  fun Stove_Class : SubClass Stove HeatingDevice ;

  -- Any instance of Grabbing where the patient is 
  -- someone else's throat and the intention is to make it impossible for the other 
  -- person to breathe.
  fun Strangling : Class ;
  fun Strangling_Class : SubClass Strangling Grabbing ;

  -- (StreetAddressFn ?BUILDING ?ROAD ?CITY 
  -- ?COUNTRY) returns the Agent, e.g. a family, an organization, a person, 
  -- etc. that resides or conducts business at the corresponding address.
  fun StreetAddressFn : El StationaryArtifact -> El Roadway -> El City -> El Nation -> Ind Agent ;

  -- Streetcar is the subclass of 
  -- ElectrifiedRailwayCars that run on tracks laid into, along, or 
  -- beside city Streets.
  fun Streetcar : Class ;
  fun Streetcar_Class : SubClass Streetcar ElectrifiedRailwayCar ;

  -- A SoundAttribute of Syllables. It denotes the quality of
  -- being emphasized over the other Syllables in the same Word.
  fun Stressed : Ind SoundAttribute ;

  -- Moving two sides of an object in opposite 
  -- directions so that the object becomes both longer and thinner.
  fun Stretching : Class ;
  fun Stretching_Class : SubClass Stretching (both Lengthening Motion) ;

  -- A long, thin strand of Fabric that is used for Tying 
  -- things together, etc. Note that this class covers a cord of any width, including 
  -- rope, twine, and thread, for example.
  fun String : Class ;
  fun String_Class : SubClass String Artifact ;

  -- A MusicalInstrument which is played by 
  -- striking strings, either directly as with a guitar or indirectly via keys 
  -- as with Pianos.
  fun StringInstrument : Class ;
  fun StringInstrument_Class : SubClass StringInstrument MusicalInstrument ;

  -- A person who participates in an
  -- EducationalProcess in order to learn something.
  fun Student : Ind SocialRole ;

  -- A WaterVehicle which is capable of travelling 
  -- under the water level by filling tanks with water.
  fun Submarine : Class ;
  fun Submarine_Class : SubClass Submarine WaterVehicle ;

  -- A subway is a hollow area of the earth, typically
  -- under large cities, designed for running trains that move people. It is
  -- distinguished from other kinds of tunnels in that trains run through
  -- them, primarily for the purpose of carrying people rather than ore, for
  -- example.
  fun Subway : Class ;
  fun Subway_Class : SubClass Subway Hole ;

  -- Any RailTransportationSystem that runs 
  -- exclusively through Tunnels.
  fun SubwaySystem : Class ;
  fun SubwaySystem_Class : SubClass SubwaySystem RailTransportationSystem ;

  -- Killing someone by asphyxiation, i.e. by 
  -- depriving them of Oxygen.
  fun Suffocating : Class ;
  fun Suffocating_Class : SubClass Suffocating Killing ;

  -- A simple Carbohydrate that has a sweet taste and 
  -- consists mostly or entirely of sucrose.
  fun Sugar : Class ;
  fun Sugar_Class : SubClass Sugar (both Carbohydrate PlantAgriculturalProduct) ;

  -- Any instance of Killing where the agent and 
  -- the experiencer are identical.
  fun Suicide : Class ;
  fun Suicide_Class : SubClass Suicide Killing ;

  -- A bomb attack in which the bomber
  -- intends to blow himself up during the course of the attack. The bomber
  -- is the delivery mechanism for the explosive and the bomb is typically
  -- in close contact with the bomber, such as being strapped around his
  -- torso. This action is distinguished from actions in which the bomber
  -- merely happens to be blown up by his own bomb in that the bomber
  -- knows that he is committing suicide.
  fun SuicideBombing : Class ;
  fun SuicideBombing_Class : SubClass SuicideBombing (both Bombing Killing) ;

  -- The SeasonOfYear that begins at the summer 
  -- solstice and ends at the autumnal equinox.
  fun SummerSeason : Class ;
  fun SummerSeason_Class : SubClass SummerSeason SeasonOfYear ;

  -- Any instance of RadiatingLight where the 
  -- Sun (Sol) is the origin.
  fun Sunlight : Class ;
  fun Sunlight_Class : SubClass Sunlight RadiatingLight ;

  -- The TimeInterval of each Day when the sun is rising 
  -- and is partially overlapped by the horizon line.
  fun Sunrise : Class ;
  fun Sunrise_Class : SubClass Sunrise TimeInterval ;

  -- The TimeInterval of each Day when the sun is setting 
  -- and is partially overlapped by the horizon line.
  fun Sunset : Class ;
  fun Sunset_Class : SubClass Sunset TimeInterval ;

  -- A Sentence that is assumed to be true, possibly 
  -- just for the sake of argument.
  fun Supposition : Class ;
  def Supposition = KappaFn Sentence (\SENTENCE -> exists Supposing (\SUPPOSE -> result (var Supposing Process ? SUPPOSE)
                                                                                        (var Sentence Entity ? SENTENCE))) ;

  -- Surfactants, also known as Wetting agents, 
  -- lower the surface tension of a Liquid, allowing easier spreading. The 
  -- term surfactant is a compression of 'Surface active agent'. Surfactants 
  -- are usually organic compounds that contain both hydrophobic and 
  -- hydrophilic groups, and are thus semi_soluble in both organic and aqueous 
  -- solvents.
  fun Surfactant : Class ;
  fun Surfactant_Class : SubClass Surfactant Substance ;

  -- The Profession of being a surgeon, i.e. being a 
  -- medical doctor who specializes in performing surgical operations.
  fun Surgeon : Class ;
  fun Surgeon_Class : SubClass Surgeon MedicalDoctor ;

  -- The EmotionalState that one experiences when something 
  -- unexpected and of significance occurs.
  fun Surprise : Ind EmotionalState ;

  -- An AnimalSubstance that contains SodiumChloride 
  -- and is produced by the sweat glands.
  fun Sweat : Class ;
  fun Sweat_Class : SubClass Sweat AnimalSubstance ;

  -- Removing small particles from the floor by means of 
  -- a Broom.
  fun Sweeping : Class ;
  fun Sweeping_Class : SubClass Sweeping Removing ;

  -- A FluidContainer that is filled with Water 
  -- and that is used for Swimming.
  fun SwimmingPool : Class ;
  fun SwimmingPool_Class : SubClass SwimmingPool (both FluidContainer StationaryArtifact) ;

  -- An EngineeringComponent which is capable of turning 
  -- an ElectricDevice on and off.
  fun SwitchDevice : Class ;
  fun SwitchDevice_Class : SubClass SwitchDevice EngineeringComponent ;

  -- A Weapon with a long blade and covered 
  -- handle.
  fun Sword : Class ;
  fun Sword_Class : SubClass Sword Weapon ;

  -- A sequence of Characters from the same Word 
  -- that denote a single sound.
  fun Syllable : Class ;
  fun Syllable_Class : SubClass Syllable SymbolicString ;

  -- A ShapeAttribute that applies to a 
  -- SelfConnectedObject that can be divided into two copies of each other.
  fun SymmetricShape : Ind ShapeAttribute ;

  -- A piece of Furniture with four legs and a flat top. 
  -- It is used either for eating, paperwork or meetings.
  fun Table : Class ;
  fun Table_Class : SubClass Table Furniture ;

  -- Devices that are used in Ingesting (Eating 
  -- and/or Drinking) a meal. This coves dishware, flatware, and glassware.
  fun Tableware : Class ;
  fun Tableware_Class : SubClass Tableware Device ;

  -- A BodyPart which extends from the rear of the 
  -- main body of some Vertebrates.
  fun Tail : Class ;
  fun Tail_Class : SubClass Tail AnimalAnatomicalStructure ;

  -- Any VehicleLight which is attached to the back 
  -- of a Vehicle.
  fun Taillight : Class ;
  fun Taillight_Class : SubClass Taillight VehicleLight ;

  -- Any Process where the experiencer contracts a 
  -- DiseaseOrSyndrome.
  fun TakingIll : Class ;
  fun TakingIll_Class : SubClass TakingIll PathologicProcess ;

  -- Any instance of Translocation which starts on something other 
  -- than an AtmosphericRegion and which has an instance of Flying as a subProcess.
  fun TakingOff : Class ;
  fun TakingOff_Class : SubClass TakingOff Translocation ;

  -- A thin strip of Fabric or Paper that is used to attach 
  -- two things.
  fun Tape : Class ;
  fun Tape_Class : SubClass Tape AttachingDevice ;

  -- A Restaurant whose primary service is selling 
  -- AlcoholicBeverages to customers.
  fun Tavern : Class ;
  fun Tavern_Class : SubClass Tavern Restaurant ;

  -- A fee charged by a government on a product, income, or activity.
  fun Tax : Class ;
  fun Tax_Class : SubClass Tax ChargingAFee ;

  -- A FormText that is used for calculating the amount 
  -- of income tax owed in a given year.
  fun TaxReturn : Class ;
  fun TaxReturn_Class : SubClass TaxReturn FormText ;

  -- An Automobile which is used to transport people 
  -- on short trips in exchange for a fare.
  fun Taxicab : Class ;
  fun Taxicab_Class : SubClass Taxicab Automobile ;

  -- A Taxonomy is a ClassificationScheme
  -- that typically includes the salient concepts of a domain of
  -- interest, plus, minimally, a binary `broader than'/`narrower
  -- than' relation by which the concepts are linked. The `broader
  -- than'/`narrower than' relation is usually conceived as set_ or
  -- class_based subsumption, but taxonomies are notorious for
  -- conflating the set membership and set subsumption (i.e.,
  -- subset/superset) relations into a single `IS_A' relation. Some
  -- taxonomies include additional binary relations, such as
  -- `subpart'/`superpart'.
  fun Taxonomy : Class ;
  fun Taxonomy_Class : SubClass Taxonomy ClassificationScheme ;

  -- A Beverage which is prepared by infusing tea leaves 
  -- into hot water.
  fun Tea : Class ;
  fun Tea_Class : SubClass Tea (both Beverage PreparedFood) ;

  -- The Profession of being a teacher.
  fun Teacher : Ind Profession ;

  -- Any Sport which is played by SportsTeams, e.g. 
  -- Baseball and Football.
  fun TeamSport : Class ;
  fun TeamSport_Class : SubClass TeamSport Sport ;

  -- The class of SalineSolutions produced by 
  -- the lacrimal glands of the Eyes.
  fun TearSubstance : Class ;
  fun TearSubstance_Class : SubClass TearSubstance (both LiquidBodySubstance SalineSolution) ;

  -- A HumanYouth between puberty and the age of 20.
  fun Teenager : Class ;
  fun Teenager_Class : SubClass Teenager HumanYouth ;

  -- A Device that permits LinguisticCommunication 
  -- between remote points by means of a code of aural dots and dashes that can 
  -- be converted into letters of an alphabet.
  fun Telegraph : Class ;
  fun Telegraph_Class : SubClass Telegraph (both CommunicationDevice ElectricDevice) ;

  -- A Device that permits LinguisticCommunication 
  -- between remote points by converting sound into electrical signals that are 
  -- then transmitted. When the signals are received, they are converted back 
  -- into sound.
  fun Telephone : Class ;
  fun Telephone_Class : SubClass Telephone (both CommunicationDevice ElectricDevice) ;

  -- A WireLine that carries telephone signals and 
  -- allows users of Telephones or Telegraphs to communicate with one another.
  fun TelephoneLine : Class ;
  fun TelephoneLine_Class : SubClass TelephoneLine WireLine ;

  -- Any instance of Speaking where the 
  -- instrument of Communication is a Telephone.
  fun Telephoning : Class ;
  fun Telephoning_Class : SubClass Telephoning Speaking ;

  -- Any instance of Broadcasting which 
  -- is intended to be received by a Television.
  fun TelevisionBroadcasting : Class ;
  fun TelevisionBroadcasting_Class : SubClass TelevisionBroadcasting Broadcasting ;

  -- A TelevisionReceiver is a Device for 
  -- receiving television broadcast signals from a TelevisionStation. TelevisionReceiver A TelevisionReceiver is a Device for receiving 
  -- television broadcast signals from a TelevisionStation or signals
  -- transmitted through a cable from a CableTelevisionSystem.
  fun TelevisionReceiver : Class ;
  fun TelevisionReceiver_Class : SubClass TelevisionReceiver (both ReceiverDevice EngineeringComponent) ;

  -- Any Stating which is both False and believed 
  -- to be False by the agent of the Stating.
  fun TellingALie : Class ;
  fun TellingALie_Class : SubClass TellingALie Stating ;

  -- Tissue that connects Muscle to Bone.
  fun Tendon : Class ;
  fun Tendon_Class : SubClass Tendon (both AnimalSubstance Tissue) ;

  -- A MobileResidence that is made of Fabric and poles and 
  -- can be easily assembled and disassembled.
  fun Tent : Class ;
  fun Tent_Class : SubClass Tent MobileResidence ;

  -- A group that uses violent means in an
  --  attempt to bring about their political aims. Those violent means are
  --  distinguished from a war between nations, or a civil war in that the group
  --  is at least partially clandestine and a significant proportion of its acts
  --  are against non_military targets.
  fun TerroristOrganization : Class ;
  fun TerroristOrganization_Class : SubClass TerroristOrganization PoliticalOrganization ;

  -- A FormText which is intended to measure some aspect 
  -- of the cognitive capabilities, e.g. intelligence or knowledge of a domain, 
  -- of the person taking the test.
  fun TestForm : Class ;
  fun TestForm_Class : SubClass TestForm (both FormText MeasuringDevice) ;

  -- A Certificate that describes how a person's 
  -- property is to be distributed after the death of the person.
  fun Testament : Class ;
  fun Testament_Class : SubClass Testament Certificate ;

  -- Giving testimony as part of a JudicialProcess.
  fun Testifying : Class ;
  fun Testifying_Class : SubClass Testifying Stating ;

  -- Any ExpressingApproval to a person for something 
  -- that the person did in the past and that is regarded as being to the thanker's 
  -- benefit.
  fun Thanking : Class ;
  fun Thanking_Class : SubClass Thanking ExpressingApproval ;

  -- Often know as the stage, the 
  -- Position of performing live plays.
  fun TheaterProfession : Class ;
  fun TheaterProfession_Class : SubClass TheaterProfession EntertainmentProfession ;

  -- The systematic study of religious practice and religious truth.
  fun Theology : Ind FieldOfStudy ;

  -- Any Device that measures and represents 
  -- TemperatureMeasure.
  fun Thermometer : Class ;
  fun Thermometer_Class : SubClass Thermometer MeasuringDevice ;

  -- Any Committing where the thing promised 
  -- is something that is deemed undesirable by the destination of the 
  -- Committing.
  fun Threatening : Class ;
  fun Threatening_Class : SubClass Threatening Committing ;

  -- A BodyVessel which connects the Mouth to the 
  -- lungs and stomach.
  fun Throat : Class ;
  fun Throat_Class : SubClass Throat (both AnimalAnatomicalStructure BodyVessel) ;

  -- Any instance of Impelling where the instrument is 
  -- an Arm.
  fun Throwing : Class ;
  fun Throwing_Class : SubClass Throwing (both BodyMotion Impelling) ;

  -- The thick, short Finger of each Hand.
  fun Thumb : Class ;
  fun Thumb_Class : SubClass Thumb Finger ;

  -- Any instance of RadiatingSound which is caused by 
  -- an instance of Lightning.
  fun Thunder : Class ;
  fun Thunder_Class : SubClass Thunder (both RadiatingSound WeatherProcess) ;

  -- A Gland in the neck that produces HormoneTSH, 
  -- which regulates body weight, metabolic rate, etc.
  fun ThyroidGland : Class ;
  fun ThyroidGland_Class : SubClass ThyroidGland Gland ;

  -- A Hormone secreted by the ThyroidGland.
  fun ThyroidHormone : Class ;
  fun ThyroidHormone_Class : SubClass ThyroidHormone Hormone ;

  -- A Certificate that allows the holder to perform 
  -- a specified act once, e.g. ride a bus, attend a concert, obtain a prize, 
  -- etc.
  fun Ticket : Class ;
  fun Ticket_Class : SubClass Ticket Certificate ;

  -- Clothing that is intended to be worn around the 
  -- Neck and knotted at the front.
  fun TieClothing : Class ;
  fun TieClothing_Class : SubClass TieClothing Clothing ;

  -- The ContestAttribute that applies to all contestParticipants 
  -- in a Contest when none of them have Won or Lost the Contest.
  fun TieScore : Ind ContestAttribute ;

  -- Any Process of Digging, e.g. breaking and 
  -- turning over Soil that facilitates Agriculture.
  fun Tilling : Class ;
  fun Tilling_Class : SubClass Tilling (both Digging (both IntentionalProcess SurfaceChange)) ;

  -- An Amphibian that lacks a Tail and lives at least 
  -- partially outside of water.
  fun Toad : Class ;
  fun Toad_Class : SubClass Toad Amphibian ;

  -- A FloweringPlant containing nicotine whose leaves 
  -- are dried and then smoked or ingested.
  fun Tobacco : Class ;
  fun Tobacco_Class : SubClass Tobacco (both FloweringPlant PlantAgriculturalProduct) ;

  -- The five extremities of a Foot.
  fun Toe : Class ;
  fun Toe_Class : SubClass Toe (both AnimalAnatomicalStructure (both BodyPart DigitAppendage)) ;

  -- A Device for the disposal of wastes resulting from
  -- urination and defecation.
  fun Toilet : Class ;
  fun Toilet_Class : SubClass Toilet Device ;

  -- A StationaryArtifact which is meant to contain someone who is Dead.
  fun Tomb : Class ;
  fun Tomb_Class : SubClass Tomb StationaryArtifact ;

  -- English mass unit that is equal to 2000 pounds.
  fun TonMass : Ind UnitOfMass ;

  -- Any SpokenHumanLanguage that uses pitch to 
  -- differentiate otherwise identical words, e.g. Chinese.
  fun TonalLanguage : Class ;
  fun TonalLanguage_Class : SubClass TonalLanguage SpokenHumanLanguage ;

  -- Part of the Mouth, used for Tasting Food, 
  -- Vocalizing, and the initial stage of Digesting.
  fun Tongue : Class ;
  fun Tongue_Class : SubClass Tongue (both AnimalAnatomicalStructure BodyPart) ;

  -- Part of the Mouth, used for biting and chewing.
  fun Tooth : Class ;
  fun Tooth_Class : SubClass Tooth Bone ;

  -- A small BrushOrComb with relatively soft
  -- bristles and a long handle, used for brushing teeth (see Tooth). It is
  -- used help control bacteria living in the mouth. While most typically used
  -- by humans on themselves, it can be used by Dentists on their
  -- patients and by adults assisting children. They are occasionally used by
  -- humans caring for pets, zoo animals and valuable livestock.
  fun Toothbrush : Class ;
  fun Toothbrush_Class : SubClass Toothbrush BrushOrComb ;

  -- The body of a Primate excluding its Limbs.
  fun Torso : Class ;
  fun Torso_Class : SubClass Torso (both AnimalAnatomicalStructure BodyPart) ;

  -- A tourist is a person who is travelling to a 
  -- place primarily for reasons of entertainment or education, rather than
  -- business, although business transaction may take place during the trip.
  fun Tourist : Ind SocialRole ;

  -- A tourist site is a location that has some
  -- feature of interest to Tourists, which entertains or informs them.
  fun TouristSite : Class ;
  fun TouristSite_Class : SubClass TouristSite GeographicArea ;

  -- A piece of Fabric which is used for Drying.
  fun Towel : Class ;
  fun Towel_Class : SubClass Towel Fabric ;

  -- Any ContentDevelopment that results in a Blueprint.
  fun Tracing : Class ;
  fun Tracing_Class : SubClass Tracing (both ContentDevelopment SurfaceChange) ;

  -- TractorTrailer is the subclass of 
  -- RoadVehicles that are truck tractor_ truck trailer combinations.
  fun TractorTrailer : Class ;
  fun TractorTrailer_Class : SubClass TractorTrailer RoadVehicle ;

  -- The state of being free from Anxiety.
  fun Tranquility : Ind EmotionalState ;

  -- A Device which is capable of converting one 
  -- form of energy into another. Formally, a Twoport that neither stores 
  -- nor dissipates, but only transfers energy between its two ports.
  fun Transducer : Class ;
  fun Transducer_Class : SubClass Transducer Device ;

  -- Any process within an Organization 
  -- where a person is moved from one Position to another, e.g. the promotion 
  -- or demotion of an employee.
  fun TransferringPosition : Class ;
  fun TransferringPosition_Class : SubClass TransferringPosition OrganizationalProcess ;

  -- A TransitSystem is a system of 
  -- interconnected Transitways over which some type(s) of vehicles or 
  -- travellers may pass. In addition to Transitways, TransitSystems 
  -- may also include TransitJunctions and TransitTerminals. Transit 
  -- systems may be demarcated by where they are located (e.g., the rail 
  -- system of Afghanistan), who owns or manages them (e.g., American 
  -- Airlines TransitSystem of AirRoutes, or state highways managed by 
  -- TexDOT), or the type of vehicles or travellers accommodated (e.g., 
  -- the system of Santa Clara county bike trails.
  fun TransitSystem : Class ;
  fun TransitSystem_Class : SubClass TransitSystem PhysicalSystem ;

  -- A Transparent material is one through which
  -- it is possible to have Seeing.
  fun Transparent : Ind InternalAttribute ;

  -- TransportViaRoadVehicle is the class of Transportation
  -- events in which the instrument is an instance of
  -- RoadVehicle.
  fun TransportViaRoadVehicle : Class ;
  def TransportViaRoadVehicle = both LandTransportation
                                     (KappaFn Transportation (\TRANSPORT -> exists RoadVehicle (\VEHICLE -> instrument (var Transportation Process ? TRANSPORT) 
                                                                                                                       (var RoadVehicle Object ? VEHICLE))));

  -- A CommercialAgent whose services include Transportation, 
  -- e.g. a RailroadCompany, an airline, a cruise ship line, etc.
  fun TransportationCompany : Class ;
  fun TransportationCompany_Class : SubClass TransportationCompany CommercialAgent ;

  -- A Device whose purpose is to trap or cage Animals, 
  -- i.e. to be in instrument in an act of Confining.
  fun TrapOrCage : Class ;
  fun TrapOrCage_Class : SubClass TrapOrCage Holder ;

  -- Any Container which is intended to be 
  -- used for carrying clothing, toiletries, and other personal effects that 
  -- would be needed on a overnight trip.
  fun TravelContainer : Class ;
  fun TravelContainer_Class : SubClass TravelContainer Container ;

  -- A Holder that is designed for Food, dishes, and 
  -- flatware.
  fun Tray : Class ;
  fun Tray_Class : SubClass Tray Holder ;

  -- Any SkilledOccupation which involves receiving 
  -- and disbursing money.
  fun Treasurer : Class ;
  fun Treasurer_Class : SubClass Treasurer SkilledOccupation ;

  -- Any Contract which holds between two or more Nations.
  fun Treaty : Ind DeonticAttribute ;

  -- Any PlantBranch which is part of a BotanicalTree.
  fun TreeBranch : Class ;
  fun TreeBranch_Class : SubClass TreeBranch PlantBranch ;

  -- Any BodyMotion which is involuntary and which is 
  -- repeated many times over a short time frame, e.g. a tremor in the hands,
  -- shivering etc.
  fun Trembling : Class ;
  fun Trembling_Class : SubClass Trembling (both AutonomicProcess (both BodyMotion Tremor)) ;

  -- Motion that involves rapidly Rotating between two positions.
  fun Tremor : Class ;
  fun Tremor_Class : SubClass Tremor Rotating ;

  -- Entering property that does not belong to one and without 
  -- the permission of the owner of the property.
  fun Trespassing : Class ;
  fun Trespassing_Class : SubClass Trespassing (both CriminalAction Translocation) ;

  -- Any three_sided Polygon.
  fun Triangle : Class ;
  fun Triangle_Class : SubClass Triangle Polygon ;

  -- A piece of Clothing that covers each Leg of a person separately.
  fun Trousers : Class ;
  fun Trousers_Class : SubClass Trousers Clothing ;

  -- Any Vehicle that is intended to carry substantial
  -- amounts of cargo, in addition to passengers. This includes 18_wheelers,
  -- pickup trucks, tanker trucks etc. Consumer vehicles with trunks or enclosed
  -- rear areas that can carry cargo are not defined as trucks. Truck is the subclass of RoadVehicles that 
  -- are designed primarily for transporting various kinds of non_passenger 
  -- loads. Truck is the class of single_bodied trucks or TruckTractors. 
  -- Note: TractorTrailer combinations are a distinct class. Truck an automotive vehicle suitable for hauling
  fun Truck : Class ;
  fun Truck_Class : SubClass Truck (both CargoVehicle SelfPoweredRoadVehicle) ;

  -- TruckTractor is the subclass of Trucks that are used to tow truck trailers.
  -- Truck tractors are the cab portions of tractor_trailers. See also TruckTrailer.
  fun TruckTractor : Class ;
  fun TruckTractor_Class : SubClass TruckTractor Truck ;

  -- TruckTrailer is the subclass of Wagons 
  -- that are towed by TruckTractors. These are the trailers used in 
  -- tractor_trailer (semi_trailer) rigs.
  fun TruckTrailer : Class ;
  fun TruckTrailer_Class : SubClass TruckTrailer Wagon ;

  -- A long, narrow, and hollow Artifact that is designed for 
  -- moving Fluids from place to another.
  fun Tube : Class ;
  fun Tube_Class : SubClass Tube Artifact ;

  -- A BacterialDisease caused by the Tubercle Bacillus 
  -- that results in lesions on various body parts, especially the Lungs. Tuberculosis A disease that usually infects the lungs and causes severe 
  -- coughing. In some cases it will result in hemorrhage of the lungs.
  fun Tuberculosis : Ind BacterialDisease ;

  -- Any AbnormalAnatomicalStructure which consists of a 
  -- mass of Tissue. Note that this class covers both malignant (i.e. cancerous) 
  -- and benign tumors.
  fun Tumor : Class ;
  fun Tumor_Class : SubClass Tumor AbnormalAnatomicalStructure ;

  -- An Engine which converts the kinetic energy of a moving 
  -- Liquid (typically Water) into mechanical energy.
  fun Turbine : Class ;
  fun Turbine_Class : SubClass Turbine Engine ;

  -- Any Process whose result is that the patient 
  -- of the process is in the state of DeviceOff. In other words, this class covers 
  -- any process of turning off a device, e.g. turning off the lights, switching off a 
  -- television set, etc.
  fun TurningOffDevice : Class ;
  fun TurningOffDevice_Class : SubClass TurningOffDevice InternalChange ;

  -- Any Process whose result is that the patient 
  -- of the process is in the state of DeviceOn. In other words, this class covers 
  -- any process of turning on a device, e.g. turning on the lights, switching on a 
  -- television set, etc.
  fun TurningOnDevice : Class ;
  fun TurningOnDevice_Class : SubClass TurningOnDevice InternalChange ;

  -- A real_world physical object
  -- with a very flat aspect. This includes drawings on paper, cave
  -- paintings and other surface alterations.
  fun TwoDimensionalObject : Class ;
  fun TwoDimensionalObject_Class : SubClass TwoDimensionalObject Object ;

  -- The Process of tying two things, or two strands of 
  -- the same thing, together.
  fun Tying : Class ;
  fun Tying_Class : SubClass Tying Attaching ;

  -- An Attribute which indicates that the 
  -- associated Object cannot be broken under normal usage conditions.
  fun Unbreakable : Ind BreakabilityAttribute ;

  -- The state of being unhappy, experiencing pain, 
  -- sorrow or unease.
  fun Unhappiness : Ind EmotionalState ;

  -- An Organization comprised of workers from 
  -- the same Corporation or Industry. The purpose of the UnionOrganization 
  -- is to strengthen its representation in bargaining with the Corporation or 
  -- Industry.
  fun UnionOrganization : Class ;
  fun UnionOrganization_Class : SubClass UnionOrganization Organization ;

  -- Any Soldier that served on the union side during 
  -- the American Civil War. UnionSoldier Any Soldier that served on the union
  -- side during the American Civil War.
  fun UnionSoldier : Class ;
  fun UnionSoldier_Class : SubClass UnionSoldier Soldier ;

  -- The states of the UnitedStates that the 
  -- ConfederateStatesOfAmerica seceded from.
  fun UnionStatesOfAmerica : Ind GeopoliticalArea ;

  -- The legislative branch of the government 
  -- of the UnitedStates.
  fun UnitedStatesCongress : Ind LegislativeOrganization ;

  -- Manages and preserves public lands and natural resources in the UnitedStates.
  fun UnitedStatesDepartmentOfInterior : Ind GovernmentOrganization ;

  -- The subOrganization of the US government that sets and enforces foreign policy.
  fun UnitedStatesDepartmentOfState : Ind GovernmentOrganization ;

  -- A School which admits students that 
  -- have graduated from high school (known as undergraduate students) and 
  -- students who have received a bachelor's degree (known as graduate 
  -- students). A University confers both bachelor's and graduate 
  -- degrees.
  fun University : Class ;
  fun University_Class : SubClass University PostSecondarySchool ;

  -- Any Position which does not 
  -- require learning a set of skills.
  fun UnskilledOccupation : Class ;
  fun UnskilledOccupation_Class : SubClass UnskilledOccupation ManualLabor ;

  -- The Process of untying two things, or two strands 
  -- of the same thing.
  fun Untying : Class ;
  fun Untying_Class : SubClass Untying Detaching ;

  -- A PositionalAttribute to indicate that one thing is 
  -- one or more floors above a second thing in the same building.
  fun Upstairs : Ind PositionalAttribute ;

  -- Urea is a dry, soluble, nitrogenous substance 
  -- that is the major solid component of the urine of mammals, and which 
  -- may be synthesized from ammonia and carbon dioxide, it is useful in the 
  -- production of Plastic and in Fertilizers.
  fun Urea : Class ;
  fun Urea_Class : SubClass Urea OrganicCompound ;

  -- Taking time off from Working.
  fun Vacationing : Class ;
  fun Vacationing_Class : SubClass Vacationing RecreationOrExercise ;

  -- An event where the objective of the agent
  -- is to damage or destroy some property of another agent. This is
  -- distinguished from acts where the prime objective is damage or loss
  -- of life of another agent.
  fun Vandalism : Class ;
  fun Vandalism_Class : SubClass Vandalism Destruction ;

  -- An event in which a vehicle is used by an agent in order to inflict
  -- injury, death or damage to people or property.
  fun VehicleAttack : Class ;
  fun VehicleAttack_Class : SubClass VehicleAttack ViolentContest ;

  -- A VehicleController which is capable of stopping the motion of a Vehicle.
  fun VehicleBrake : Class ;
  fun VehicleBrake_Class : SubClass VehicleBrake VehicleController ;

  -- Any Device which is used to start, stop or 
  -- control the movements of a Vehicle. This class covers steering wheels, brakes, 
  -- acceleration pedals, airplane sticks, etc.
  fun VehicleController : Class ;
  fun VehicleController_Class : SubClass VehicleController Device ;

  -- Any LightFixture which is attached to the 
  -- surface of a Vehicle and whose purpose is to illuminate that area around 
  -- the Vehicle so that potential obstacles can be detected or alerted.
  fun VehicleLight : Class ;
  fun VehicleLight_Class : SubClass VehicleLight LightFixture ;

  -- A VehicleController which controls the amount 
  -- of Fuel which is supplied to the Engine.
  fun VehicleThrottle : Class ;
  fun VehicleThrottle_Class : SubClass VehicleThrottle VehicleController ;

  -- A covering, usually made of rubber, for a Wheel.
  fun VehicleTire : Class ;
  fun VehicleTire_Class : SubClass VehicleTire Artifact ;

  -- VehicleWheel is a class of cylindrical 
  -- Devices used to move a RoadVehicle along a road, running either 
  -- directly on the wheel rims or on tires attached to the wheel rims.
  fun VehicleWheel : Class ;
  fun VehicleWheel_Class : SubClass VehicleWheel Wheel ;

  -- Any Window which is part of a Vehicle, 
  -- e.g. the Windshield and RearWindow of an Automobile.
  fun VehicleWindow : Class ;
  fun VehicleWindow_Class : SubClass VehicleWindow Window ;

  -- A piece of Clothing intended to cover or
  -- obscure the face or hair of a Woman. This is commonly worn for
  -- religious reasons when in public in Muslim countries, but is also customary
  -- at Weddings and Funerals among some non_Muslim women.
  fun Veil : Class ;
  fun Veil_Class : SubClass Veil Clothing ;

  -- Any BloodVessel which transfers Blood from 
  -- the extremities of the body to the Heart.
  fun Vein : Class ;
  fun Vein_Class : SubClass Vein BloodVessel ;

  -- A Device which is capable of Selling a Product to a customer
  -- automatically when the customer inserts the appropriate amount of Currency.
  fun VendingDevice : Class ;
  fun VendingDevice_Class : SubClass VendingDevice Device ;

  -- The Attribute that applies to someone who was a 
  -- Soldier at one time, but is not currently a Soldier.
  fun Veteran : Ind SocialRole ;

  -- A representation of video on some medium such
  -- as film, videotape or DVD. Instances of this class are also commonly
  -- instances of AudioRecording.
  fun VideoRecording : Class ;
  fun VideoRecording_Class : SubClass VideoRecording ContentBearingObject ;

  -- A StringInstrument that has four strings, a hollow 
  -- body, and is played on the shoulder with a bow.
  fun Violin : Class ;
  fun Violin_Class : SubClass Violin StringInstrument ;

  -- A disease that is caused by instances of 
  -- Virus.
  fun ViralDisease : Class ;
  fun ViralDisease_Class : SubClass ViralDisease InfectiousDisease ;

  -- Music which is produced (at least in part)
  -- by Singing.
  fun VocalMusic : Class ;
  fun VocalMusic_Class : SubClass VocalMusic Music ;

  -- Any School whose aim is to teach 
  -- students an OccupationalTrade.
  fun VocationalSchool : Class ;
  fun VocationalSchool_Class : SubClass VocationalSchool School ;

  -- A structure where Voting for an Election 
  -- takes place.
  fun VotingPoll : Class ;
  fun VotingPoll_Class : SubClass VotingPoll StationaryArtifact ;

  -- An AlphabeticCharacter that denotes a speech sound that 
  -- does not result in audible friction when it is pronounced.
  fun Vowel : Class ;
  fun Vowel_Class : SubClass Vowel AlphabeticCharacter ;

  -- A diurnal bird of prey with a bald head that 
  -- feeds on carrion.
  fun Vulture : Class ;
  fun Vulture_Class : SubClass Vulture Bird ;

  -- Any instance of Walking which occurs through a 
  -- BodyOfWater.
  fun Wading : Class ;
  fun Wading_Class : SubClass Wading Walking ;

  -- A Landcraft that is not self_propelled, but must be 
  -- pulled by either an Animal or a self_propelled Vehicle to move along the 
  -- ground.
  fun Wagon : Class ;
  fun Wagon_Class : SubClass Wagon LandVehicle ;

  -- The process of transitioning from a state of being 
  -- Asleep to a state of being Awake.
  fun WakingUp : Class ;
  fun WakingUp_Class : SubClass WakingUp PsychologicalProcess ;

  -- A Device which has the form of a staff with 
  -- a handle and which enables some people to walk with greater assurance.
  fun WalkingCane : Class ;
  fun WalkingCane_Class : SubClass WalkingCane Device ;

  -- A StationaryArtifact that supports a Building or 
  -- partitions it into Rooms.
  fun Wall : Class ;
  fun Wall_Class : SubClass Wall StationaryArtifact ;

  -- Any decorative paper that is used to cover the 
  -- Walls of Rooms.
  fun Wallpaper : Class ;
  fun Wallpaper_Class : SubClass Wallpaper ArtWork ;

  -- A very large CommercialBuilding whose purpose is 
  -- to store commodities.
  fun Warehouse : Class ;
  fun Warehouse_Class : SubClass Warehouse CommercialBuilding ;

  -- A WashingDevice which is intended to be used by 
  -- Humans for washing their Hands.
  fun WashBasin : Class ;
  fun WashBasin_Class : SubClass WashBasin WashingDevice ;

  -- Removing small particles from something by means of 
  -- a Detergent and Water.
  fun Washing : Class ;
  fun Washing_Class : SubClass Washing Removing ;

  -- Any Device whose purpose is Washing 
  -- something, e.g. washing machines, dishwashers, bathtubs, etc.
  fun WashingDevice : Class ;
  fun WashingDevice_Class : SubClass WashingDevice Device ;

  -- A Container which is used for trash.
  fun Wastebasket : Class ;
  fun Wastebasket_Class : SubClass Wastebasket Container ;

  -- A Clock that can be worn on the Wrist.
  fun WatchClock : Class ;
  def WatchClock = KappaFn Clock (\C -> exists Human (\P -> exists Wrist (\W -> and (wears (var Human Animal ? P)
                                                                                           (var Clock Clothing ? C))
                                                                                    (located (var Clock Physical ? C)
                                                                                             (var Wrist Object ? W))))) ;

  -- Any instance of Transportation where the instrument is a WaterVehicle.
  fun WaterTransportation : Class ;
  fun WaterTransportation_Class : SubClass WaterTransportation Transportation ;

  -- WaterVehicle is the class of all TransportationDevices used to travel on or in water.
  fun WaterVehicle : Class ;
  fun WaterVehicle_Class : SubClass WaterVehicle Vehicle ;

  -- A WaterWave is a raised ridge of water 
  -- moving along the surface of a body of water. The WaterWave moves 
  -- in a direction approximately transverse to the crest line of the wave. 
  -- The patient of the WaterWave is successive regions of water, which 
  -- do not travel in the direction of the wave or with it.
  fun WaterWave : Class ;
  fun WaterWave_Class : SubClass WaterWave LiquidMotion ;

  -- Any Paint which is a water_based Solution.
  fun WatercolorPaint : Class ;
  fun WatercolorPaint_Class : SubClass WatercolorPaint Paint ;

  -- Any PaintedPicture which is created 
  -- with water_based paints.
  fun WatercolorPicture : Class ;
  fun WatercolorPicture_Class : SubClass WatercolorPicture PaintedPicture ;

  -- Moving a Hand to indicate a greeting, farewell, 
  -- recognition, goodwill, etc.
  fun Waving : Class ;
  fun Waving_Class : SubClass Waving HandGesture ;

  -- Any Substance of high molecular weight that resembles 
  -- beeswax.
  fun Wax : Class ;
  fun Wax_Class : SubClass Wax Substance ;

  -- Nuclear, chemical and biological weapons. 
  -- What these weapons have in common is that they are designed to kill large numbers 
  -- of people indiscriminately.
  fun WeaponOfMassDestruction : Class ;
  fun WeaponOfMassDestruction_Class : SubClass WeaponOfMassDestruction Weapon ;

  -- Any Saturday and Sunday which are contiguous.
  fun Weekend : Class ;
  fun Weekend_Class : SubClass Weekend TimeInterval ;

  -- Expressing unhappiness by shedding tears.
  fun Weeping : Class ;
  fun Weeping_Class : SubClass Weeping FacialExpression ;

  -- Any Funding which is provided by a ServiceOrganization 
  -- to people in need.
  fun Welfare : Class ;
  fun Welfare_Class : SubClass Welfare Funding ;

  -- A long CerealGrain which is produced by certain grasses and 
  -- which is used to make BreadOrBiscuits.
  fun WheatGrain : Class ;
  fun WheatGrain_Class : SubClass WheatGrain CerealGrain ;

  -- A circular Artifact which is a component of 
  -- LandVehicles and of some Devices.
  fun Wheel : Class ;
  fun Wheel_Class : SubClass Wheel Artifact ;

  -- A Weapon that consists of a thin strand of 
  -- Fabric, usually Leather, and a handle by which the strand is 
  -- impelled at a high rate of speed.
  fun Whip : Class ;
  fun Whip_Class : SubClass Whip Weapon ;

  -- A DistilledAlcoholicBeverage that is prepared by 
  -- distilling fermented grain mash.
  fun Whiskey : Class ;
  fun Whiskey_Class : SubClass Whiskey DistilledAlcoholicBeverage ;

  -- BloodCells that lack hemoglobin, contain a 
  -- CellNucleus, and have no color.
  fun WhiteBloodCell : Class ;
  fun WhiteBloodCell_Class : SubClass WhiteBloodCell BloodCell ;

  -- A MercantileOrganization that sells its 
  -- goods exclusively to Corporations.
  fun WholesaleStore : Class ;
  fun WholesaleStore_Class : SubClass WholesaleStore (both Agency MercantileOrganization) ;

  -- The Attribute that applies to someone who was 
  -- married to someone who has died, and who has not remarried.
  fun Widowed : Ind SocialRole ;

  -- A BotanicalTree of the genus Salix.
  fun WillowTree : Class ;
  fun WillowTree_Class : SubClass WillowTree BotanicalTree ;

  -- A MusicalInstrument which is played by 
  -- blowing it and which uses a reed, or resonator hole as in the case of a flute.
  fun WindInstrument : Class ;
  fun WindInstrument_Class : SubClass WindInstrument MusicalInstrument ;

  -- Windmill is the subclass of Engines that 
  -- produce mechanical power from Wind energy.
  fun Windmill : Class ;
  fun Windmill_Class : SubClass Windmill Engine ;

  -- An Artifact composed of transparent material 
  -- that admits light (and possibly air) into a Room, Building 
  -- or Vehicle.
  fun Window : Class ;
  fun Window_Class : SubClass Window Artifact ;

  -- An Artifact that is used to cover 
  -- Windows. Note that this class includes blinds, drapes, shutters, 
  -- etc.
  fun WindowCovering : Class ;
  fun WindowCovering_Class : SubClass WindowCovering Artifact ;

  -- Any VehicleWindow which located at the front 
  -- of an Automobile.
  fun Windshield : Class ;
  fun Windshield_Class : SubClass Windshield VehicleWindow ;

  -- An AlcoholicBeverage that is prepared by fermenting 
  -- the juice of grapes.
  fun Wine : Class ;
  fun Wine_Class : SubClass Wine (both AlcoholicBeverage PlantAgriculturalProduct) ;

  -- Any Limb which is capable of being an 
  -- instrument in Flying.
  fun Wing : Class ;
  fun Wing_Class : SubClass Wing Limb ;

  -- The wings of Aircraft, i.e. the parts of Aircraft 
  -- that allow them to become and remain airborne.
  fun WingDevice : Class ;
  fun WingDevice_Class : SubClass WingDevice EngineeringComponent ;

  -- Any instance of ClosingEyes which is intended to 
  -- express something to someone else.
  fun Winking : Class ;
  fun Winking_Class : SubClass Winking (both ClosingEyes Gesture) ;

  -- The SeasonOfYear that begins at the winter 
  -- solstice and ends at the spring equinox.
  fun WinterSeason : Class ;
  fun WinterSeason_Class : SubClass WinterSeason SeasonOfYear ;

  -- A long, thin strand of Metal that is used in a wide 
  -- range of applications, including the wiring of electrical systems, creating 
  -- bundles and the construction of cages.
  fun Wire : Class ;
  fun Wire_Class : SubClass Wire Artifact ;

  -- A Wire that is designed for conducting electricity.
  fun WireLine : Class ;
  fun WireLine_Class : SubClass WireLine (both EngineeringComponent Wire) ;

  -- An EngineeringComponent consisting of a coil of 
  -- Wire that returns to its original shape when pulled apart or pressed together.
  fun WireSpring : Class ;
  fun WireSpring_Class : SubClass WireSpring (both EngineeringComponent Wire) ;

  -- The ContestAttribute that applies to a Contest 
  -- participant who has won the Contest.
  fun Won : Ind ContestAttribute ;

  -- Tissue that comprises the inner trunk of Trees. 
  -- It is often used in constructing Buildings and other Artifacts.
  -- Wood is the principal substance making up a tree, and is distinguished from the
  -- bark, roots, flowers, seeds, fruit and leaves.
  fun Wood : Class ;
  fun Wood_Class : SubClass Wood (both PlantSubstance Tissue) ;

  -- Wood that has been cut (and perhaps treated) for 
  -- some purpose, e.g. Constructing or Combustion. Note that this class covers 
  -- both lumber and firewood.
  fun WoodArtifact : Class ;
  fun WoodArtifact_Class : SubClass WoodArtifact Artifact ;

  -- Fabric that is made from the Hair of Sheep.
  fun Wool : Class ;
  fun Wool_Class : SubClass Wool Fabric ;

  -- Sterile members of an Insect colony which 
  -- are responsible for locating food and caring for eggs, larvae, etc.
  fun WorkerInsect : Class ;
  fun WorkerInsect_Class : SubClass WorkerInsect Insect ;

  -- Any FinancialTransaction where someone exchanges 
  -- his/her labor for an instance of CurrencyMeasure.
  fun Working : Class ;
  fun Working_Class : SubClass Working FinancialTransaction ;

  -- A Room, suite of Rooms or Building which is 
  -- devoted to hand_crafting Artifacts.
  fun Workshop : Class ;
  fun Workshop_Class : SubClass Workshop StationaryArtifact ;

  -- The joint in the Arm connecting the radius and carpal bones.
  fun Wrist : Class ;
  fun Wrist_Class : SubClass Wrist BodyJoint ;

  -- A Device whose purpose is to be an instrument 
  -- of Writing, e.g. pens, pencils, crayons, etc.
  fun WritingDevice : Class ;
  fun WritingDevice_Class : SubClass WritingDevice Device ;

  -- Any LinguisticCommunication where the 
  -- instrument is a Text, e.g. a letter, an email, a memo, etc.
  fun WrittenCommunication : Class ;
  fun WrittenCommunication_Class : SubClass WrittenCommunication LinguisticCommunication ;

  -- Electro_magnetic radiation of short wavelength, 
  -- often made use of by devices that scan the inside of objects.
  fun XRayRadiation : Class ;
  fun XRayRadiation_Class : SubClass XRayRadiation Radiating ;

  -- English unit of length, equal to 3 FeetLength.
  fun YardLength : Ind UnitOfLength ;

  -- (address ?AGENT ?ADDRESS) means that ?ADDRESS 
  -- is an address or part of an address for the Agent ?AGENT.
  fun address : El Agent -> El Address -> Formula ;

  fun affiliatedOrganization : El Organization -> El Organization -> Formula ;

  -- (alias ?STRING ?AGENT) means that ?STRING is an
  -- alternate identifier for ?AGENT, and is likely being used to hide or
  -- obscure ?AGENT's true identity.
  fun alias : El SymbolicString -> El Agent -> Formula ;

  -- (allegiance ?AGENT ?ENTITY) means that the CognitiveAgent 
  -- ?AGENT owes its allegiance to the political entity ?ENTITY.
  fun allegiance : El CognitiveAgent -> El CognitiveAgent -> Formula ;

  -- (ancestorOrganization ?ORG1 ?ORG2) means that 
  -- the Organization ?ORG1 descended from the Organization ?ORG2.
  fun ancestorOrganization : El Organization -> El Organization -> Formula ;

  -- (anniversary ?PHYSICAL ?TIME) means that 
  -- ?TIME is the class of TimeIntervals which mark the anniversary of 
  -- ?PHYSICAL. For example, (anniversary Christmas (DayFn 35 December)) 
  -- means that Christmas is celebrated each year on the 25th of December.
  fun anniversary : El Physical -> El TimeInterval -> Formula ;

  -- (areaOfResponsibility ?AGENT ?PROCESS_TYPE ?AREA) means that ?AGENT
  -- (typically an instance of Organization) is responsible or accountable for
  -- actions or undertakings of type ?PROCESS_TYPE in the
  -- GeographicArea denoted by ?AREA.
  fun areaOfResponsibility : El Agent -> Desc Process -> El GeographicArea -> Formula ;

  -- (arrested ?EVENT ?AGENT) means that during ?EVENT, ?AGENT is
  -- taken into custody, typically by a representative of a law
  -- enforcement organization.
  fun arrested : El PlacingUnderArrest -> El Agent -> Formula ;

  -- (aunt ?AUNT ?PERSON) means that ?AUNT is 
  -- the sister of a parent of ?PERSON.
  fun aunt : El Woman -> El Human -> Formula ;

  -- (axis ?A ?OBJ) means that a part ?A of an Object ?OBJ
  -- is the axis of rotation in a Rotating.
  fun axis : El Object -> El Object -> Formula ;

  -- (benefits ?PROCESS ?AGENT) means that
  -- ?AGENT somehow derives benefit as a result of ?PROCESS. This is
  -- a very general relation, and does not entail that ?AGENT is a
  -- participant in ?PROCESS.
  fun benefits : El Process -> El Agent -> Formula ;

  -- (birthdate ?PERSON ?DAY) means that ?DAY is the 
  -- Day on which the ?PERSON was born.
  fun birthdate : El Human -> El Day -> Formula ;

  -- (birthday ?PERSON ?DAY) means that ?DAY is the 
  -- anniversary each year of the birth of ?PERSON. For example, (birthday 
  -- WilliamJeffersonClinton (DayFn 19 August)) means that Bill Clinton's 
  -- birthday is August 19th.
  fun birthday : El Human -> El Day -> Formula ;

  -- (birthplace ?INDIV ?PLACE) means that the Animal ?INDIV was born 
  -- at the location ?PLACE. The location may be a geographic area or a building, such as a hospital.
  fun birthplace : El Animal -> El Object -> Formula ;

  -- (brandName ?NAME ?PRODUCT) means that ?NAME 
  -- is the brand name for the product class ?PRODUCT, e.g. Cheerios is the 
  -- brand name for a certain class of breakfast cereal.
  fun brandName : El SymbolicString -> El Product -> Formula ;

  -- (capacity ?OBJ ?QUANTITY) means that ?OBJ can contain 
  -- something that has the measure of ?QUANTITY. This predicate denotes maximal 
  -- capacity, i.e. ?OBJ can hold no more than ?QUANTITY. Note, however, that this 
  -- does not mean that capacity is a SingleValuedRelation, since an object may 
  -- have various maximal capacities across different dimensions, e.g. a particular 
  -- box may have a capacity of 3 pounds and a capacity of 1 liter.
  fun capacity : El SelfConnectedObject -> El ConstantQuantity -> Formula ;

  -- (cargo ?EVENT ?OBJ) means that ?OBJ is transported as cargo in 
  -- the Shipping event ?EVENT.
  fun cargo : El Shipping -> El Object -> Formula ;

  -- (changesLocation ?EVENT ?OBJECT) means that during the Translocation 
  -- event ?EVENT, ?OBJECT's location changes. ?OBJECT might also be the agent,
  -- patient, or experiencer of ?EVENT.
  fun changesLocation : El Translocation -> El Object -> Formula ;

  -- (cityAddress ?CITY ?ADDRESS) means that the 
  -- City ?CITY is part of the address ?ADDRESS.
  fun cityAddress : El City -> El Address -> Formula ;

  -- (holdsDuring ?T1 (cohabitant ?H1 ?H2))
  -- means that during the time ?T1, ?H1 and ?H2 have the same home.
  fun cohabitant : El Human -> El Human -> Formula ;

  -- (conjugate ?COMPOUND1 ?COMPOUND2) means that 
  -- ?COMPOUND1 and ?COMPOUND2 are identical CompoundSubstances except that 
  -- one has one more Proton than the other.
  fun conjugate : El CompoundSubstance -> El CompoundSubstance -> Formula ;

  -- (contestParticipant ?CONTEST ?AGENT) 
  -- means that ?AGENT is one of the sides in the Contest ?CONTEST. For 
  -- example, if the ?CONTEST is a football game, then ?AGENT would be one of 
  -- the opposing teams. For another example, if ?CONTEST is a Battle, then 
  -- ?AGENT would be one of the sides fighting each other.
  fun contestParticipant : El Contest -> El Agent -> Formula ;

  -- (controlled ?EVENT ?OBJECT) means that during the
  -- AchievingControl denoted by ?EVENT, ?OBJECT comes to be
  -- physically controlled by an Agent.
  fun controlled : El AchievingControl -> El Object -> Formula ;

  -- (conveyance ?EVENT ?OBJ) means that ?OBJ is the
  -- Vehicle or other transportation device used in ?EVENT.
  fun conveyance : El Transportation -> El TransportationDevice -> Formula ;

  -- (cousin ?PERSON1 ?PERSON2) means that ?PERSON1 
  -- and ?PERSON2 are cousins, i.e. ?PERSON1 and ?PERSON2 have grandparents 
  -- (but not parents) in common.
  fun cousin : El Human -> El Human -> Formula ;

  -- (holdsDuring ?T1 (coworker ?H1 ?H2)) means
  -- that during time ?T1, ?H1 and ?H2 are both employed by the same agent, are
  -- of roughly the same job status, and come into contact at least part of the
  -- time at the same work location.
  fun coworker : El Human -> El Human -> Formula ;

  -- (birthdate ?PERSON ?DAY) means that ?DAY is the 
  -- Day on which the ?PERSON died.
  fun deathdate : El Human -> El Day -> Formula ;

  -- (deathplace ?INDIV ?PLACE) means that the Animal ?INDIV died 
  -- at the location ?PLACE. The location may be a geographic area or a building, 
  -- such as a hospital.
  fun deathplace : El Animal -> El Object -> Formula ;

  -- (deceptiveIdentifier ?OBJ ?AGENT)
  -- means that ?AGENT presents ?OBJ as a representation of ?AGENT's `true'
  -- identity, when in fact it is not.
  fun deceptiveIdentifier : El ContentBearingObject -> El Agent -> Formula ;

  -- (defendant ?AGENT ?ACTION) means the LegalAction 
  -- ?ACTION makes a legal claim against ?AGENT.
  fun defendant : El CognitiveAgent -> El LegalAction -> Formula ;

  -- (detainee ?EVENT ?OBJECT) means that in the 
  -- Confining ?EVENT, the Object ?OBJECT is restrained by force, threat, or 
  -- other form of intimidation.
  fun detainee : El Confining -> El Animal -> Formula ;

  -- (deviceState ?DEVICE ?STATE) means that 
  -- the Object ?DEVICE is in the DeviceStateAttribute ?STATE.
  fun deviceState : El Object -> El DeviceStateAttribute -> Formula ;

  -- (disapproves ?AGENT ?FORMULA) means that 
  -- ?AGENT has a feeling of antipathy to the state of affairs represented by 
  -- ?FORMULA, i.e. ?AGENT believes that the realization of ?FORMULA will 
  -- thwart one of his/her goals. Note that there is no implication that what 
  -- is disapproved of by an agent is not already true.
  fun disapproves : El CognitiveAgent -> Formula -> Formula ;

  -- (dislikes ?AGENT ?OBJECT) means that ?AGENT has a 
  -- feeling of antipathy to ?OBJECT, i.e. ?AGENT believes that ?OBJECT will 
  -- thwart one of his/her goals. Note that there is no implication that what 
  -- is hated by an agent is not already possessed by the agent.
  fun dislikes : El CognitiveAgent -> El Object -> Formula ;

  -- (distanceOnPath ?DIST ?PATH) means that for a given path (which is a pathInSystem) that the 
  -- distance of the route is the measurement ?DIST. distanceOnPath (distanceOnPath ?DIST ?PATH) 
  -- means that for a given path (which is a pathInSystem) that the distance of the route is
  -- the measurement ?DIST.
  fun distanceOnPath : El ConstantQuantity -> El Transitway -> Formula ;

  -- (holdsDuring ?T1 (domesticPartner ?H1 ?H2)) means that during the time ?T1, ?H1
  -- and ?H2 live together and share a common domestic life but are
  -- not joined in a traditional marriage, a common_law marriage, or a
  -- civil union.
  fun domesticPartner : El Human -> El Human -> Formula ;

  -- (doubts ?AGENT ?FORMULA) means that ?AGENT is unsure 
  -- about the truth of ?FORMULA, in particular ?AGENT does not believe that 
  -- ?FORMULA is true.
  fun doubts : El CognitiveAgent -> Formula -> Formula ;

  -- Models the effective range of some
  -- device that is able to move by itself (like vehicles, rockets and so
  -- on) or move other things (like weapons).
  fun effectiveRange : El Device -> El LengthMeasure -> Formula ;

  -- (electronNumber ?SUBSTANCE ?NUMBER) means that 
  -- the PureSubstance ?SUBSTANCE has the number of Electrons ?NUMBER.
  fun electronNumber : El PureSubstance -> El PositiveInteger -> Formula ;

  -- (enjoys ?AGENT ?PROCESS) means that the 
  -- CognitiveAgent ?AGENT tends to enjoy actions of type ?PROCESS, 
  -- i.e. tends to enjoy being the agent or experiencer of such 
  -- actions.
  fun enjoys : El CognitiveAgent -> El IntentionalProcess -> Formula ;

  -- (equipmentCount ?OBJECT ?TYPE ?QUANTITY) means that ?OBJECT 
  -- is equipped with devices of the type ?TYPE, in the number ?QUANTITY. 
  -- Equipment associated with an ?OBJECT may be a component of ?OBJECT 
  -- (such as the emergency oxygen system built into passenger jets) or it may 
  -- be a device simply located on or with ?OBJECT (such as a first aid kit).
  fun equipmentCount : El Object -> Desc Device -> El Quantity -> Formula ;

  -- (equipmentType ?THING ?TYPE) means that 
  -- the Artifact ?THING has a component or attachment of Device ?TYPE. 
  -- See also equipmentTypeCount.
  fun equipmentType : El Artifact -> El Device -> Formula ;

  -- Any belief about the future. (expects ?AGENT ?BELIEF) means that 
  -- (believes ?AGENT ?BELIEF) and, if ?BELIEF happens, it will
  -- happen in the future, i.e. after the expectation.
  fun expects : El CognitiveAgent -> Formula -> Formula ;

  -- (experimentalControl ?EXPERIMENT ?OBJ) means that the Object ?OBJ
  -- serves as a control in the instance of Experimenting ?EXPERIMENT, 
  -- i.e. ?OBJ is the standard against which something else in 
  -- the experiment can be compared.
  fun experimentalControl : El Experimenting -> El Object -> Formula ;

  -- (familyName ?STRING ?HUMAN) means that the SymbolicString ?STRING denotes a non_optional
  -- name that ?HUMAN has inherited by virtue of being born into a
  -- particular family (kin group). surname is another word for this type
  -- of name. Cf. givenName.
  fun familyName : El SymbolicString -> El Human -> Formula ;

  -- (fears ?AGENT ?FORMULA) means that ?AGENT fears that 
  -- the proposition ?FORMULA will be true, i.e. he/she believes that it will 
  -- come to pass in the future and that it will be undesirable for ?AGENT.
  fun fears : El CognitiveAgent -> Formula -> Formula ;

  -- A formal banking, brokerage, or business 
  -- relationship established to provide for regular services, dealings, and 
  -- other financial transactions. (financialAccount ?ACCOUNT ?ORG) means that 
  -- ?ACCOUNT is a financial account opened at the FinancialCompany 
  -- ?ORG.
  fun financialAccount : El FinancialAccount -> El FinancialCompany -> Formula ;

  -- A predicate that relates an Agent to any 
  -- item of economic value owned by the Agent. Examples of financial assets 
  -- are cash, securities, accounts receivable, inventory, office equipment, a 
  -- house, a car, and other property.
  fun financialAsset : El Agent -> El Object -> Formula ;

  -- (formerName ?NAME ?THING) means that the 
  -- string ?NAME is a name formerly used for ?THING.
  fun formerName : El Entity -> El Entity -> Formula ;

  -- (holdsDuring ?T1 (friend ?H1 ?H2)) means that
  -- during time ?T1, ?H1 and ?H2 know each other, share a relationship of
  -- mutual care and concern, and probably also share some common interests.
  fun friend : El Human -> El Human -> Formula ;

  -- (gainsControl ?EVENT ?AGENT) means that during ?EVENT, ?AGENT
  -- gains control of the patient (object).
  fun gainsControl : El AchievingControl -> El Agent -> Formula ;

  -- (givenName ?STRING ?HUMAN)
  -- means that ?STRING is a name selected for ?HUMAN, usually from among
  -- many options, as opposed to a mandatory name (cf. familyName) that
  -- ?HUMAN has inherited by virtue of being born into a certain kin group,
  -- caste, or occupation.
  fun givenName : El SymbolicString -> El Human -> Formula ;

  -- (grammaticalRelation ?PHRASE ?SENTENCE) 
  -- means that the Phrase ?PHRASE has a grammatical relation to the Sentence 
  -- ?SENTENCE, i.e. it is a subject, object, main verb, etc. of the ?SENTENCE.
  fun grammaticalRelation : El Phrase -> El Sentence -> Formula ;

  -- (grandfather ?PERSON ?PARENT) means that 
  -- ?PARENT is the grandfather of ?PERSON.
  fun grandfather : El Human -> El Man -> Formula ;

  -- (grandmother ?PERSON ?PARENT) means that 
  -- ?PARENT is the grandmother of ?PERSON.
  fun grandmother : El Human -> El Woman -> Formula ;

  -- (grandparent ?YOUNGER ?OLDER) means that
  -- ?OLDER is a parent of ?YOUNGER's parent.
  fun grandparent : El Human -> El Human -> Formula ;

  -- A subrelation of member, groupMember 
  -- is used to relate a Human to a GroupOfPeople of which he/she is a 
  -- member.
  fun groupMember : El Human -> El GroupOfPeople -> Formula ;

  -- (half ?HALF ?WHOLE) means that ?HALF is one half 
  -- of ?WHOLE.
  fun half : El Object -> El Object -> Formula ;

  -- (hasExpertise ?PERSON ?FIELD) means that ?PERSON has 
  -- studied the FieldOfStudy ?FIELD and is regarded as an expert.
  fun hasExpertise : El Human -> El FieldOfStudy -> Formula ;

  -- (hasOccupation ?PERSON ?WORK) means that ?PERSON 
  -- engages in activities of the class ?WORK as a means of earning a living.
  fun hasOccupation : El Human -> Desc IntentionalProcess -> Formula ;

  -- (headquartersOfOrganization ?ORG ?AREA) 
  -- means that the Organization ?ORG is headquartered in ?AREA.
  fun headquartersOfOrganization : El Organization -> El GeopoliticalArea -> Formula ;

  -- (hopes ?AGENT ?FORMULA) means that ?AGENT hopes that 
  -- the proposition ?FORMULA will be true, i.e. he/she believes that it will 
  -- come to pass in the future and that it will be desirable for ?AGENT.
  fun hopes : El CognitiveAgent -> Formula -> Formula ;

  -- (hostileForces ?UNIT1 ?UNIT2) means that 
  -- the MilitaryUnits ?UNIT1 and ?UNIT2 are, respectively, allied with 
  -- GeopoliticalAreas that are at war with one another.
  fun hostileForces : El MilitaryUnit -> El MilitaryUnit -> Formula ;

  -- (humanCapacity ?CONSTRUCT ?NUMBER) means that the 
  -- StationaryArtifact ?CONSTRUCT, e.g. a Building or a Room, can hold a maximum 
  -- of ?NUMBER Humans without crowding.
  fun humanCapacity : El StationaryArtifact -> El PositiveInteger -> Formula ;

  -- (ideologicalAffiliationOfOrganization ?ORG ?GOV) means that one of the goals
  -- of ?ORG is to realize the FormOfGovernment ?GOV.
  fun ideologicalAffiliationOfOrganization : El Organization -> El FormOfGovernment -> Formula ;

  -- Every instance of the first argument is initially 
  -- found as part of an instance of the second argument, even though it 
  -- might lose that part later in its lifetime. While the part must initially 
  -- exist as part of a whole, this does not say that each whole necessarily initially 
  -- contains such a part. For example, a thumb must at some time have been 
  -- part of a hand, but every hand need not have a thumb, even at birth. This 
  -- is a class_level relation roughly corresponding to part.
  fun initialPart : Desc Object -> Desc Object -> Formula ;

  -- Every instance of the second argument initially 
  -- contains an instance of the first argument, even though it 
  -- might lose that part later in its lifetime. Every normal human starts life with an
  -- appendix for example. While the whole must initially 
  -- contain such a part, this does not say that each part necessarily initially 
  -- exists as part of such a whole. This is a class_level relation roughly 
  -- corresponding to part.
  fun initiallyContainsPart : Desc Object -> Desc Object -> Formula;

  -- (intelligenceQuotient ?PERSON ?NUMBER) means that ?NUMBER is the I.Q. of ?PERSON. 
  -- The I.Q. of a person is the ratio of their mental age (determined by a standardized test) 
  -- divided by their chronological age, multiplied by 100.
  fun intelligenceQuotient : El Human -> El RationalNumber -> Formula ;

  -- (inventory ?CBO ?COLLECTION) means that 
  -- the ContentBearingObject ?CBO contains a list or enumeration of the 
  -- members of the Collection ?COLLECTION.
  fun inventory : El ContentBearingObject -> El Collection -> Formula ;

  -- (lacks ?AGENT ?OBJECT) means that ?AGENT needs 
  -- ?OBJECT and it is not currently the case that ?AGENT possesses ?OBJECT.
  fun lacks : El CognitiveAgent -> El Physical -> Formula ;

  -- (landlord ?PERSON ?UNIT) means that ?PERSON is a 
  -- landlord of the Residence ?UNIT, i.e. he or she owns ?UNIT and is renting 
  -- the unit to someone else.
  fun landlord : El Agent -> El PermanentResidence -> Formula ;

  -- (holdsDuring ?T1 (legalGuardian ?H1 ?H2)) means that during the time ?T1,
  -- ?H2 has legal authority over ?H1, and is responsible for looking after ?H1's interests.
  fun legalGuardian : El Human -> El Human -> Formula ;

  -- (localLongName ?NAME ?THING) means that the string ?NAME is the long form of the name
  -- used for ?THING in its local area or language.
  fun localLongName : El SymbolicString -> El Entity -> Formula ;

  -- (localShortName ?NAME ?THING) means that the string ?NAME is the short form of the name
  -- used for ?THING in its local area or language.
  fun localShortName : El SymbolicString -> El Entity -> Formula ;

  -- (locatedAtTime ?OBJ ?TIME ?PLACE) means
  -- that during the time specified by ?TIME, ?OBJ was in the location
  -- specified by ?PLACE.
  fun locatedAtTime : El Object -> El TimePosition -> El Object -> Formula ;

  -- (losesControl ?EVENT ?AGENT) means that during ?EVENT, ?AGENT
  -- loses physical control of the controlled object.
  fun losesControl : El ChangeOfControl -> El Agent -> Formula ;

  -- The amount by which the cost of an investment or 
  -- business operation exceeds its return, i.e. the negative quantity left 
  -- after subtracting for all expenses.
  fun loss : El FinancialTransaction -> El CurrencyMeasure -> Formula;

  -- (measurementReading ?DEVICE ?QUANTITY) 
  -- means that ?QUANTITY is a reading of the MeasuringDevice ?DEVICE, e.g. if 
  -- ?THERMOMETER is a Thermometer, (measurementReading ?THERMOMETER 
  -- (MeasureFn 42 CelsiusDegree)) would mean that ?THERMOMETER registers 42 
  -- degrees Celsius.
  fun measurementReading : El MeasuringDevice -> El ConstantQuantity -> Formula ;

  -- (meatOfAnimal ?MEATCLASS ?ANIMALCLASS) states
  -- that ?MEATCLASS was once part of the class of Animal ?ANIMALCLASS)
  fun meatOfAnimal : Desc Meat -> Desc Animal -> Formula ;

  -- A relation between a Human and a 
  -- CareOrganization that treats the patient.
  fun medicalPatient : El Human -> El CareOrganization -> Formula ;

  -- (memberAtTime ?MEMBER ?COLLECTION
  -- ?TIME) means that during the time period denoted by ?TIME,
  -- ?MEMBER is a member of ?COLLECTION.
  fun memberAtTime : El SelfConnectedObject -> El Collection -> El TimePosition -> Formula ;

  -- (memberCount ?ORG ?NUMBER) means that there 
  -- is a total ?NUMBER of members in the Collection ?ORG.
  fun memberCount : El Collection -> El Integer -> Formula ;

  -- (memberType ?GROUP ?TYPE) means that all 
  -- the members of the Collection ?GROUP belong to the SetOrClass 
  -- ?TYPE.
  fun memberType : El Collection -> El SetOrClass -> Formula ;

  -- (memberTypeCount ?GROUP ?TYPE ?NUMBER) means that the 
  -- Collection ?GROUP has ?NUMBER members of the kind ?TYPE.
  fun memberTypeCount : El Collection -> El SetOrClass -> El NonnegativeInteger -> Formula ;

  -- (middleName ?CHAR ?INDIV) means that the 
  -- SymbolicString ?CHAR contains the middle name of the Human ?INDIV.
  fun middleName : El SymbolicString -> El Human -> Formula ;

  -- (monetaryWage ?ORG ?PERSON ?TIME ?MONEY) means 
  -- that the Organization employs ?PERSON and pays him/her the amount of money 
  -- ?MONEY per TimeDuration ?TIME.
  fun monetaryWage : El Organization -> El Human -> El TimeDuration -> El CurrencyMeasure -> Formula ;

  -- (most ?MOST ?WHOLE) means that ?MOST is a part 
  -- of ?WHOLE that is greater than half of ?WHOLE.
  fun most : El Object -> El Object -> Formula ;

  -- (moves ?MOTION ?OBJECT) means that during
  -- the Motion event ?MOTION, ?OBJECT moves. This does not
  -- necessarily imply that the location of ?OBJECT changes during
  -- ?MOTION. See also changesLocation and Translocation.
  fun moves : El Motion -> El Object -> Formula ;

  -- (mutualStranger ?H1 ?H2) means that ?H1
  -- and ?H2 have not met each other and do not know each other. Statements
  -- made with this predicate should be temporally specified with
  -- holdsDuring. See also the weaker, non_symmetric version of this
  -- predicate, stranger.
  fun mutualStranger : El Human -> El Human -> Formula ;

  -- (neighbor ?PERSON1 ?PERSON2) means that ?PERSON1 is 
  -- a neighbor of ?PERSON2, i.e. ?PERSON1 and ?PERSON2 have their homes Near 
  -- one another.
  fun neighbor : El Human -> El Human -> Formula ;

  -- (nephew ?NEPHEW ?PERSON) means that ?NEPHEW is 
  -- the son of a sibling of ?PERSON.
  fun nephew : El Man -> El Human -> Formula ;

  -- (niece ?NIECE ?PERSON) means that ?NIECE is 
  -- the daughter of a sibling of ?PERSON.
  fun niece : El Woman -> El Human -> Formula ;

  -- (occupation ?PERSON ?TYPE) means that the occupation 
  -- of ?PERSON is ?TYPE. This predicate is most often used in combination with the 
  -- function OccupationFn, e.g. (occupation PoliceOfficerWilkins (OccupationFn 
  -- LawEnforcement)).
  fun occupation : El Human -> El FinancialTransaction -> Formula ;

  -- (older ?OBJ1 ?OBJ2) means that ?OBJ1 is older than 
  -- ?OBJ2, i.e. the age of ?OBJ1 is greaterThan the age of ?OBJ2.
  fun older : El Object -> El Object -> Formula ;

  -- (onboard ?OBJ ?VEHICLE) means that the 
  -- SelfConnectedObject ?OBJ is inside the Vehicle ?VEHICLE.
  fun onboard : El SelfConnectedObject -> El Vehicle -> Formula ;

  -- (operator ?OBJECT ?AGENT) means that ?AGENT 
  -- determines how ?OBJECT is used, either by directly or indirectly operating 
  -- it.
  fun operator : El Object -> El Agent -> Formula ;

  -- (parasite ?ORGANISM1 ?ORGANISM2) means that there 
  -- is a parasitic relationship between ?ORGANISM1 and ?ORGANISM2, i.e. ?ORGANISM1 
  -- inhabits and obtains nourishment from ?ORGANISM2 in such a way that 
  -- ?ORGANISM2 is injured.
  fun parasite : El Organism -> El Organism -> Formula ;

  -- (pathInSystem ?PATH ?SYSTEM) means that 
  -- the Physical thing ?PATH consists of one or more connected routes in 
  -- the PhysicalSystem ?SYSTEM.
  fun pathInSystem : El Transitway -> El TransitSystem -> Formula ;

  -- The relation of receiving medical care 
  -- from a recognized medical practitioner. (patientMedical ?PATIENT 
  -- ?DOCTOR) means that ?PATIENT is the patient of ?DOCTOR. Note that 
  -- argument type restriction on the second argument is CognitiveAgent 
  -- to allow for cases where someone is the patient of an Organization, 
  -- viz. a CareOrganization.
  fun patientMedical : El Human -> El CognitiveAgent -> Formula ;

  -- (plaintiff ?ACTION ?AGENT) means that ?AGENT 
  -- is responsible for initiating the LegalAction ?ACTION.
  fun plaintiff : El LegalAction -> El CognitiveAgent -> Formula ;

  -- (postalBoxNumber ?NUMBER ?ADDRESS) means 
  -- that the post office box ?NUMBER is part of the address ?ADDRESS.
  fun postalBoxNumber : El PositiveInteger -> El Address -> Formula ;

  -- (postalCode ?NUMBER ?ADDRESS) means that the 
  -- the postal code, e.g. zip code, ?NUMBER is part of the address ?ADDRESS.
  fun postalCode : El PositiveInteger -> El Address -> Formula ;

  -- (potentialOfHydrogen ?SOLUTION ?NUMBER) 
  -- means that the Solution ?SOLUTION has a pH value of ?NUMBER. The ph varies 
  -- between 0 and 14, and it is a measure of the acidity or alkalinity of ?SOLUTION. 
  -- More precisely, and it is the logarithm of the reciprocal of the quantity of 
  -- AtomGrams of Hydrogen ions.
  fun potentialOfHydrogen : El Solution -> El RealNumber -> Formula ;

  -- (powerPlant ?GENERATOR ?THING) means that 
  -- the Device ?GENERATOR is the power_producing component of the Artifact 
  -- ?THING which provides the energy for its operation.
  fun powerPlant : El Device -> El Artifact -> Formula ;

  -- (protonNumber ?SUBSTANCE ?NUMBER) means that 
  -- the PureSubstance ?SUBSTANCE has the number of Protons ?NUMBER.
  fun protonNumber : El PureSubstance -> El PositiveInteger -> Formula ;

  -- (quarter ?QUART ?WHOLE) means that ?QUART is a 
  -- quarter of ?WHOLE.
  fun quarter : El Object -> El Object -> Formula ;

  -- (reactant ?PROCESS ?SUBSTANCE) means that ?SUBSTANCE 
  -- is a chemical reactant in the chemical reaction ?PROCESS, i.e. ?SUBSTANCE is 
  -- present at the beginning of the chemical reaction ?PROCESS.
  fun reactant : El ChemicalProcess -> El Substance -> Formula ;

  -- (reagent ?PROCESS ?SUBSTANCE) means that ?SUBSTANCE 
  -- is a chemical agent in the chemical reaction ?PROCESS.
  fun reagent : El ChemicalProcess -> El Substance -> Formula ;

  -- (registeredItem ?DOCUMENT ?ITEM) means 
  -- that the Text ?DOCUMENT contains an official record of the Physical 
  -- thing ?ITEM. The registered item could be an object or an event, e.g., 
  -- an automobile, a ship, a marriage, an adoption.
  fun registeredItem : El Text -> El Physical -> Formula ;

  -- (religiousAffiliationOfOrganization ?ORG ?BELIEF) means
  -- that one of the goals of ?ORG is to advance the religious teachings 
  -- of the BeliefGroup ?BELIEF.
  fun religiousAffiliationOfOrganization : El Organization -> El BeliefGroup -> Formula ;

  -- (routeInSystem ?PART ?SYSTEM) means that 
  -- the Transitway ?PART is an established route of the 
  -- TransportationSystem ?SYSTEM.
  fun routeInSystem : El Transitway -> El TransitSystem -> Formula ;

  -- (secretesSubstance ?OBJ ?STUFF) means 
  -- that the subclass of OrganicObject (either Organism or BodyPart) 
  -- ?OBJ produces the subclass of Substance ?STUFF.
  fun secretesSubstance : Desc OrganicObject -> Desc NaturalSubstance -> Formula ;

  -- (sententialObject ?OBJECT ?SENTENCE) means that the NounPhrase ?OBJECT is 
  -- the object of the Sentence ?SENTENCE.
  fun sententialObject : El NounPhrase -> El Sentence -> Formula ;

  -- (sententialSubject ?SUBJECT ?SENTENCE) means that the NounPhrase ?SUBJECT is
  -- the subject of the Sentence ?SENTENCE.
  fun sententialSubject : El NounPhrase -> El Sentence -> Formula ;

  -- (serviceProvider ?EVENT ?AGENT)
  -- means that ?AGENT is the supplier of the service provided in ?EVENT.
  fun serviceProvider : El ServiceProcess -> El CognitiveAgent -> Formula ;

  -- (serviceRecipient ?EVENT ?AGENT) means that ?AGENT is the
  -- receiver of the service provided in ?EVENT.
  fun serviceRecipient : El ServiceProcess -> El CognitiveAgent -> Formula ;

  -- (sideOfFigure ?SIDE ?FIGURE) means that the 
  -- OneDimensionalFigure ?POINT is a side of the GeometricFigure ?FIGURE.
  fun sideOfFigure : El OneDimensionalFigure -> El GeometricFigure -> Formula ;

  -- (sliceOfFigure ?SLICE ?FIGURE) indicates
  -- that ?SLICE is a 2_d section of the 3_d figure ?FIGURE. Or, more 
  -- formally, ?SLICE is 2_d figure formed by the intersection of a plane
  -- with the 3_d figure ?FIGURE.
  fun sliceOfFigure : El TwoDimensionalObject -> El CorpuscularObject -> Formula ;

  -- A relation between a Process of 
  -- MusicalTone and the fundamental frequency of that tone.
  fun soundFrequency : El MusicalTone -> El FunctionQuantity -> Formula ;

  -- (speaksLanguage ?AGENT ?LANGUAGE) means that the SentientAgent ?AGENT is
  -- capable of understanding and/or generating the Language ?LANGUAGE.
  fun speaksLanguage : El SentientAgent -> El Language -> Formula ;

  -- (stepfather ?PERSON ?FATHER) means that ?FATHER 
  -- is the stepfather of ?PERSON, i.e. ?FATHER is the spouse of the mother 
  -- of ?PERSON, without also being the father of ?PERSON.
  fun stepfather : El Human -> El Man -> Formula ;

  -- (stepmother ?PERSON ?MOTHER) means that ?MOTHER 
  -- is the stepmother of ?PERSON, i.e. ?MOTHER is the spouse of the father 
  -- of ?PERSON, without also being the mother of ?PERSON.
  fun stepmother : El Human -> El Woman -> Formula ;

  -- (stockHolder ?Stock ?Agent) means that 
  -- ?Agent possesses the Stock ?Stock.
  fun stockHolder : El Stock -> El CognitiveAgent -> Formula ;

  -- (stranger ?H1 ?H2) means that ?H1 has
  -- not met ?H2, or, in other words, (not (acquaintance ?H1 ?H2)). 
  -- Statements made with stranger should be temporally
  -- specified with holdsDuring. Note that stranger is not
  -- symmetric, meaning that ?H2 might know ?H1. For the symmetric
  -- version, see mutualStranger.
  fun stranger : El Human -> El Human -> Formula ;

  -- (streetAddress ?STREET ?ADDRESS) means 
  -- that the Roadway ?STREET is part of the address ?ADDRESS.
  fun streetAddress : El Roadway -> El Address -> Formula ;

  -- (streetNumber ?BUILDING ?ADDRESS) means 
  -- that the Building ?BUILDING is part of the address ?ADDRESS.
  fun streetNumber : El Building -> El Address -> Formula ;

  -- (student ?ORG ?AGENT) means that ?AGENT is enrolled 
  -- in the EducationalOrganization ?ORG.
  fun student : El EducationalOrganization -> El CognitiveAgent -> Formula ;

  -- (subField ?FIELD1 ?FIELD2) means that ?FIELD1 is a proper 
  -- part of the FieldOfStudy ?FIELD2. For example, Physiology is a subField of 
  -- Biology.
  fun subField : El FieldOfStudy -> El FieldOfStudy -> Formula ;

  -- (subordinateInOrganization ?ORG ?PERSON1 ?PERSON2) means that 
  -- in the Organization ?ORG, ?PERSON1 is subordinate to ?PERSON2.
  fun subordinateInOrganization : El Organization -> El Human -> El Human -> Formula ;

  -- (subordinatePosition ?ORG ?SUB ?SUPER) means that in 
  -- the Organization ?ORG, the holder of role ?SUB is subordinate to 
  -- the holder of role ?SUPER.
  fun subordinatePosition : El Organization -> El Position -> El Position -> Formula ;

  -- (tangent ?LINE ?CIRCLE) means that the straight line 
  -- ?LINE is tangent to the figure ?CIRCLE, i.e. ?LINE touches ?CIRCLE without 
  -- intersecting it.
  fun tangent : El OneDimensionalFigure -> El TwoDimensionalObject -> Formula ;

  -- This relation identifies the patient in the event that is the object of the attack.
  fun targetInAttack : El Process -> El Object -> Formula ;

  -- (teacher ?ORG ?AGENT) means that ?AGENT is a teacher at the EducationalOrganization ?ORG.
  fun teacher : El EducationalOrganization -> El CognitiveAgent -> Formula ;

  -- (telephoneNumber ?NUMBER ?AGENT) means 
  -- that ?NUMBER is a telephone number at which ?AGENT can be regularly contacted.
  fun telephoneNumber : El SymbolicString -> El Agent -> Formula ;

  -- (tenant ?PERSON ?UNIT) means that ?PERSON is a tenant of the Residence ?UNIT, 
  -- i.e. he or she is renting the unit.
  fun tenant : El Agent -> El Residence -> Formula ;

  -- (third ?THIRD ?WHOLE) means that ?THIRD is one third of ?WHOLE.
  fun third : El Object -> El Object -> Formula ;

  -- A binary predicate used to indicate the title of a ContentBearingPhysical. Note that the
  -- second argument type restriction is a subclass, rather than an
  -- instance, of ContentBearingPhysical. Thus, the title
  -- Murder_on_the_Orient_Express corresponds to a large class of Books,
  -- and not just to a single copy of the book.
  fun titles : El SymbolicString -> El ContentBearingPhysical -> Formula ;

  -- (transported ?EVENT ?OBJ) means that ?OBJ is transported
  -- (carried/moved to a different physical location) in the Transportation ?EVENT.
  fun transported : El Transportation -> El Object -> Formula ;

  -- An instance of the first argument is typically 
  -- found as part of an instance of the second argument. This is a 
  -- class_level relation roughly corresponding to part. Note that this does 
  -- not imply that such wholes typically have such parts.
  fun typicalPart : Desc Object -> Desc Object -> Formula ;

  -- An instance of the second argument typically 
  -- contains an instance of the first argument. This is a 
  -- class_level relation roughly corresponding to part. Note that this does 
  -- not imply that such parts typically have such wholes.
  fun typicallyContainsPart : Desc Object -> Desc Object -> Formula ;

  -- (uncle ?UNCLE ?PERSON) means that ?UNCLE is 
  -- the brother of a parent of ?PERSON.
  fun uncle : El Man -> El Human -> Formula ;

  -- (unitNumber ?UNIT ?ADDRESS) means that the 
  -- StationaryArtifact ?UNIT is part of the address ?ADDRESS.
  fun unitNumber : El StationaryArtifact -> El Address -> Formula ;

  -- (wavelength ?RADIATION ?MEASURE) means that the 
  -- instance of radiation, ?RADIATION, has an average wavelength of ?MEASURE.
  fun wavelength : El Radiating -> El LengthMeasure -> Formula ;

  -- (yearOfFounding ?ORG ?NUMBER) means that the Organization ?ORG
  -- was founded in the year expressed in ?NUMBER.
  fun yearOfFounding : El Organization -> El Integer -> Formula ;

}